slightly adjust thumbernail angle

This commit is contained in:
SoftFever 2022-08-22 16:58:37 +08:00
parent d9ceb3911e
commit 6ad38efb36

View file

@ -4714,7 +4714,7 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const
const Vec3d& target = camera.get_target();
double distance = camera.get_distance();
//camera.select_view("topfront");
camera.look_at(target - 0.707 * distance * Vec3d::UnitY() + 0.3 * distance * Vec3d::UnitZ(), target, Vec3d::UnitY() + Vec3d::UnitZ());
camera.look_at(target - 0.707 * distance * Vec3d::UnitY() + 0.6 * distance * Vec3d::UnitZ(), target, Vec3d::UnitY() + Vec3d::UnitZ());
camera.apply_view_matrix();
camera.apply_projection(plate_build_volume);