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	slightly adjust thumbernail angle
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		|  | @ -4714,7 +4714,7 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const | |||
|     const Vec3d& target = camera.get_target(); | ||||
|     double distance = camera.get_distance(); | ||||
|     //camera.select_view("topfront");
 | ||||
|     camera.look_at(target - 0.707 * distance * Vec3d::UnitY() + 0.3 * distance * Vec3d::UnitZ(), target, Vec3d::UnitY() + Vec3d::UnitZ()); | ||||
|     camera.look_at(target - 0.707 * distance * Vec3d::UnitY() + 0.6 * distance * Vec3d::UnitZ(), target, Vec3d::UnitY() + Vec3d::UnitZ()); | ||||
|     camera.apply_view_matrix(); | ||||
| 
 | ||||
|     camera.apply_projection(plate_build_volume); | ||||
|  |  | |||
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