From 6ad38efb36c66abe82c7fdeb23f6a24aac43654e Mon Sep 17 00:00:00 2001 From: SoftFever <103989404+SoftFever@users.noreply.github.com> Date: Mon, 22 Aug 2022 16:58:37 +0800 Subject: [PATCH] slightly adjust thumbernail angle --- src/slic3r/GUI/GLCanvas3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index d9c5e0ab95..9e6d50769c 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -4714,7 +4714,7 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const const Vec3d& target = camera.get_target(); double distance = camera.get_distance(); //camera.select_view("topfront"); - camera.look_at(target - 0.707 * distance * Vec3d::UnitY() + 0.3 * distance * Vec3d::UnitZ(), target, Vec3d::UnitY() + Vec3d::UnitZ()); + camera.look_at(target - 0.707 * distance * Vec3d::UnitY() + 0.6 * distance * Vec3d::UnitZ(), target, Vec3d::UnitY() + Vec3d::UnitZ()); camera.apply_view_matrix(); camera.apply_projection(plate_build_volume);