mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-21 13:47:59 -06:00
Fixed calls set_uniform(emission_factor, xx) to use floats
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parent
d0d3c5ad16
commit
66d43b882e
10 changed files with 16 additions and 16 deletions
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@ -119,7 +119,7 @@ void Bed3D::Axes::render() const
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glEnable(GL_DEPTH_TEST));
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0);
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shader->set_uniform("emission_factor", 0.0f);
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// x axis
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// x axis
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const_cast<GLModel*>(&m_arrow)->set_color(-1, { 0.75f, 0.0f, 0.0f, 1.0f });
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const_cast<GLModel*>(&m_arrow)->set_color(-1, { 0.75f, 0.0f, 0.0f, 1.0f });
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@ -498,7 +498,7 @@ void Bed3D::render_model() const
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0);
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shader->set_uniform("emission_factor", 0.0f);
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_model_offset.x(), m_model_offset.y(), m_model_offset.z()));
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glsafe(::glTranslated(m_model_offset.x(), m_model_offset.y(), m_model_offset.z()));
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model->render();
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model->render();
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@ -223,7 +223,7 @@ void GCodeViewer::SequentialView::Marker::render() const
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0);
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shader->set_uniform("emission_factor", 0.0f);
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixf(m_world_transform.data()));
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glsafe(::glMultMatrixf(m_world_transform.data()));
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@ -4148,7 +4148,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glEnable(GL_DEPTH_TEST));
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0);
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shader->set_uniform("emission_factor", 0.0f);
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for (GLVolume* vol : visible_volumes) {
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for (GLVolume* vol : visible_volumes) {
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
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@ -183,7 +183,7 @@ void GLGizmoBase::render_grabbers(float size) const
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if (shader == nullptr)
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if (shader == nullptr)
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return;
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return;
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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for (int i = 0; i < (int)m_grabbers.size(); ++i) {
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for (int i = 0; i < (int)m_grabbers.size(); ++i) {
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if (m_grabbers[i].enabled)
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if (m_grabbers[i].enabled)
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m_grabbers[i].render(m_hover_id == i, size);
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m_grabbers[i].render(m_hover_id == i, size);
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@ -136,7 +136,7 @@ void GLGizmoCut::on_render()
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if (shader == nullptr)
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if (shader == nullptr)
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return;
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return;
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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m_grabbers[0].color = GrabberColor;
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m_grabbers[0].color = GrabberColor;
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m_grabbers[0].render(m_hover_id == 0, (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
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m_grabbers[0].render(m_hover_id == 0, (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
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@ -141,7 +141,7 @@ void GLGizmoMove3D::on_render()
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabber
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// draw grabber
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float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
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float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
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m_grabbers[m_hover_id].render(true, mean_size);
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m_grabbers[m_hover_id].render(true, mean_size);
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@ -208,7 +208,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
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const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
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const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
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if (!picking) {
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if (!picking) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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}
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}
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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@ -339,7 +339,7 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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const_cast<GLModel*>(&m_cone)->set_color(-1, color);
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const_cast<GLModel*>(&m_cone)->set_color(-1, color);
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if (!picking) {
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if (!picking) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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}
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}
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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@ -236,7 +236,7 @@ void GLGizmoScale3D::on_render()
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabbers
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// draw grabbers
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m_grabbers[0].render(true, grabber_mean_size);
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m_grabbers[0].render(true, grabber_mean_size);
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m_grabbers[1].render(true, grabber_mean_size);
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m_grabbers[1].render(true, grabber_mean_size);
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@ -251,7 +251,7 @@ void GLGizmoScale3D::on_render()
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabbers
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// draw grabbers
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m_grabbers[2].render(true, grabber_mean_size);
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m_grabbers[2].render(true, grabber_mean_size);
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m_grabbers[3].render(true, grabber_mean_size);
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m_grabbers[3].render(true, grabber_mean_size);
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@ -266,7 +266,7 @@ void GLGizmoScale3D::on_render()
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabbers
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// draw grabbers
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m_grabbers[4].render(true, grabber_mean_size);
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m_grabbers[4].render(true, grabber_mean_size);
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m_grabbers[5].render(true, grabber_mean_size);
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m_grabbers[5].render(true, grabber_mean_size);
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@ -284,7 +284,7 @@ void GLGizmoScale3D::on_render()
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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shader->set_uniform("emission_factor", 0.1f);
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// draw grabbers
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// draw grabbers
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for (int i = 6; i < 10; ++i) {
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for (int i = 6; i < 10; ++i) {
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m_grabbers[i].render(true, grabber_mean_size);
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m_grabbers[i].render(true, grabber_mean_size);
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@ -169,7 +169,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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const_cast<GLModel*>(&m_cone)->set_color(-1, render_color);
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const_cast<GLModel*>(&m_cone)->set_color(-1, render_color);
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const_cast<GLModel*>(&m_sphere)->set_color(-1, render_color);
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const_cast<GLModel*>(&m_sphere)->set_color(-1, render_color);
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if (shader && !picking)
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if (shader && !picking)
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shader->set_uniform("emission_factor", 0.5);
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shader->set_uniform("emission_factor", 0.5f);
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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@ -224,7 +224,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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render_color[3] = 0.7f;
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render_color[3] = 0.7f;
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const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
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const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
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if (shader)
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if (shader)
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shader->set_uniform("emission_factor", 0.5);
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shader->set_uniform("emission_factor", 0.5f);
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for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
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for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
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if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
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if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
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continue;
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continue;
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@ -1872,7 +1872,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con
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const_cast<GLModel*>(&m_arrow)->set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
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const_cast<GLModel*>(&m_arrow)->set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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if (shader != nullptr)
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if (shader != nullptr)
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shader->set_uniform("emission_factor", 0.0);
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shader->set_uniform("emission_factor", 0.0f);
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glsafe(::glTranslated(0.0, 5.0, 0.0));
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glsafe(::glTranslated(0.0, 5.0, 0.0));
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m_arrow.render();
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m_arrow.render();
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