Fixed calls set_uniform(emission_factor, xx) to use floats

This commit is contained in:
enricoturri1966 2021-08-04 11:58:50 +02:00
parent d0d3c5ad16
commit 66d43b882e
10 changed files with 16 additions and 16 deletions

View file

@ -4148,7 +4148,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const
glsafe(::glEnable(GL_DEPTH_TEST));
shader->start_using();
shader->set_uniform("emission_factor", 0.0);
shader->set_uniform("emission_factor", 0.0f);
for (GLVolume* vol : visible_volumes) {
shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);