mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Removed the x(), y(), z() Point/Pointf/Point3/Pointf3 accessors.
This commit is contained in:
parent
1ba64da3fe
commit
65011f9382
60 changed files with 1083 additions and 1111 deletions
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@ -335,11 +335,11 @@ std::string toString(const Model& model, bool holes = true) {
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ss << "\t\t{\n";
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for(auto v : expoly.contour.points) ss << "\t\t\t{"
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<< v.x() << ", "
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<< v.y() << "},\n";
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<< v(0) << ", "
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<< v(1) << "},\n";
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{
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auto v = expoly.contour.points.front();
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ss << "\t\t\t{" << v.x() << ", " << v.y() << "},\n";
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ss << "\t\t\t{" << v(0) << ", " << v(1) << "},\n";
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}
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ss << "\t\t},\n";
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@ -348,11 +348,11 @@ std::string toString(const Model& model, bool holes = true) {
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if(holes) for(auto h : expoly.holes) {
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ss << "\t\t\t{\n";
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for(auto v : h.points) ss << "\t\t\t\t{"
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<< v.x() << ", "
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<< v.y() << "},\n";
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<< v(0) << ", "
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<< v(1) << "},\n";
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{
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auto v = h.points.front();
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ss << "\t\t\t\t{" << v.x() << ", " << v.y() << "},\n";
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ss << "\t\t\t\t{" << v(0) << ", " << v(1) << "},\n";
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}
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ss << "\t\t\t},\n";
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}
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@ -427,8 +427,8 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
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if(item.vertexCount() > 3) {
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item.rotation(objinst->rotation);
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item.translation( {
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ClipperLib::cInt(objinst->offset.x()/SCALING_FACTOR),
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ClipperLib::cInt(objinst->offset.y()/SCALING_FACTOR)
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ClipperLib::cInt(objinst->offset(0)/SCALING_FACTOR),
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ClipperLib::cInt(objinst->offset(1)/SCALING_FACTOR)
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});
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ret.emplace_back(objinst, item);
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}
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@ -499,12 +499,12 @@ bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb,
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bbb.scale(1.0/SCALING_FACTOR);
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bin = Box({
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static_cast<libnest2d::Coord>(bbb.min.x()),
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static_cast<libnest2d::Coord>(bbb.min.y())
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static_cast<libnest2d::Coord>(bbb.min(0)),
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static_cast<libnest2d::Coord>(bbb.min(1))
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},
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{
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static_cast<libnest2d::Coord>(bbb.max.x()),
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static_cast<libnest2d::Coord>(bbb.max.y())
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static_cast<libnest2d::Coord>(bbb.max(0)),
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static_cast<libnest2d::Coord>(bbb.max(1))
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});
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}
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@ -718,8 +718,8 @@ void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
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for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
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for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
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ModelInstance* instance = object->add_instance();
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instance->offset.x() = (size.x() + dist) * (x_copy-1);
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instance->offset.y() = (size.y() + dist) * (y_copy-1);
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instance->offset(0) = (size(0) + dist) * (x_copy-1);
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instance->offset(1) = (size(1) + dist) * (y_copy-1);
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}
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}
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}
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@ -733,7 +733,7 @@ bool Model::looks_like_multipart_object() const
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if (obj->volumes.size() > 1 || obj->config.keys().size() > 1)
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return false;
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for (const ModelVolume *vol : obj->volumes) {
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double zmin_this = vol->mesh.bounding_box().min.z();
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double zmin_this = vol->mesh.bounding_box().min(2);
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if (zmin == std::numeric_limits<double>::max())
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zmin = zmin_this;
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else if (std::abs(zmin - zmin_this) > EPSILON)
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@ -777,13 +777,13 @@ void Model::adjust_min_z()
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if (objects.empty())
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return;
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if (bounding_box().min.z() < 0.0)
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if (bounding_box().min(2) < 0.0)
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{
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for (ModelObject* obj : objects)
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{
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if (obj != nullptr)
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{
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coordf_t obj_min_z = obj->bounding_box().min.z();
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coordf_t obj_min_z = obj->bounding_box().min(2);
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if (obj_min_z < 0.0)
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obj->translate(0.0, 0.0, -obj_min_z);
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}
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@ -983,19 +983,19 @@ BoundingBoxf3 ModelObject::tight_bounding_box(bool include_modifiers) const
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Pointf3 p((double)v.x, (double)v.y, (double)v.z);
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// scale
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p.x() *= inst->scaling_factor;
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p.y() *= inst->scaling_factor;
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p.z() *= inst->scaling_factor;
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p(0) *= inst->scaling_factor;
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p(1) *= inst->scaling_factor;
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p(2) *= inst->scaling_factor;
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// rotate Z
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double x = p.x();
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double y = p.y();
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p.x() = c * x - s * y;
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p.y() = s * x + c * y;
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double x = p(0);
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double y = p(1);
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p(0) = c * x - s * y;
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p(1) = s * x + c * y;
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// translate
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p.x() += inst->offset.x();
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p.y() += inst->offset.y();
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p(0) += inst->offset(0);
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p(1) += inst->offset(1);
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bb.merge(p);
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}
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@ -1065,12 +1065,12 @@ void ModelObject::center_around_origin()
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bb.merge(v->mesh.bounding_box());
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// first align to origin on XYZ
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Vectorf3 vector(-bb.min.x(), -bb.min.y(), -bb.min.z());
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Vectorf3 vector(-bb.min(0), -bb.min(1), -bb.min(2));
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// then center it on XY
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Sizef3 size = bb.size();
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vector.x() -= size.x()/2;
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vector.y() -= size.y()/2;
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vector(0) -= size(0)/2;
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vector(1) -= size(1)/2;
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this->translate(vector);
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this->origin_translation += vector;
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@ -1256,19 +1256,19 @@ void ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_
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Pointf3 p((double)v.x, (double)v.y, (double)v.z);
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// scale
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p.x() *= inst->scaling_factor;
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p.y() *= inst->scaling_factor;
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p.z() *= inst->scaling_factor;
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p(0) *= inst->scaling_factor;
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p(1) *= inst->scaling_factor;
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p(2) *= inst->scaling_factor;
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// rotate Z
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double x = p.x();
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double y = p.y();
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p.x() = c * x - s * y;
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p.y() = s * x + c * y;
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double x = p(0);
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double y = p(1);
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p(0) = c * x - s * y;
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p(1) = s * x + c * y;
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// translate
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p.x() += inst->offset.x();
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p.y() += inst->offset.y();
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p(0) += inst->offset(0);
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p(1) += inst->offset(1);
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bb.merge(p);
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}
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@ -1295,15 +1295,15 @@ void ModelObject::print_info() const
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mesh.check_topology();
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BoundingBoxf3 bb = mesh.bounding_box();
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Sizef3 size = bb.size();
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cout << "size_x = " << size.x() << endl;
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cout << "size_y = " << size.y() << endl;
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cout << "size_z = " << size.z() << endl;
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cout << "min_x = " << bb.min.x() << endl;
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cout << "min_y = " << bb.min.y() << endl;
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cout << "min_z = " << bb.min.z() << endl;
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cout << "max_x = " << bb.max.x() << endl;
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cout << "max_y = " << bb.max.y() << endl;
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cout << "max_z = " << bb.max.z() << endl;
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cout << "size_x = " << size(0) << endl;
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cout << "size_y = " << size(1) << endl;
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cout << "size_z = " << size(2) << endl;
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cout << "min_x = " << bb.min(0) << endl;
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cout << "min_y = " << bb.min(1) << endl;
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cout << "min_z = " << bb.min(2) << endl;
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cout << "max_x = " << bb.max(0) << endl;
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cout << "max_y = " << bb.max(1) << endl;
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cout << "max_z = " << bb.max(2) << endl;
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cout << "number_of_facets = " << mesh.stl.stats.number_of_facets << endl;
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cout << "manifold = " << (mesh.is_manifold() ? "yes" : "no") << endl;
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@ -1394,7 +1394,7 @@ void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) cons
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mesh->rotate_z(this->rotation); // rotate around mesh origin
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mesh->scale(this->scaling_factor); // scale around mesh origin
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if (!dont_translate)
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mesh->translate(this->offset.x(), this->offset.y(), 0);
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mesh->translate(this->offset(0), this->offset(1), 0);
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}
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BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const
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@ -1417,19 +1417,19 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
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if (! empty(bbox)) {
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// Scale the bounding box uniformly.
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if (std::abs(this->scaling_factor - 1.) > EPSILON) {
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bbox.min.x() *= float(this->scaling_factor);
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bbox.min.y() *= float(this->scaling_factor);
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bbox.min.z() *= float(this->scaling_factor);
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bbox.max.x() *= float(this->scaling_factor);
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bbox.max.y() *= float(this->scaling_factor);
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bbox.max.z() *= float(this->scaling_factor);
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bbox.min(0) *= float(this->scaling_factor);
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bbox.min(1) *= float(this->scaling_factor);
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bbox.min(2) *= float(this->scaling_factor);
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bbox.max(0) *= float(this->scaling_factor);
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bbox.max(1) *= float(this->scaling_factor);
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bbox.max(2) *= float(this->scaling_factor);
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}
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// Translate the bounding box.
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if (! dont_translate) {
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bbox.min.x() += float(this->offset.x());
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bbox.min.y() += float(this->offset.y());
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bbox.max.x() += float(this->offset.x());
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bbox.max.y() += float(this->offset.y());
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bbox.min(0) += float(this->offset(0));
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bbox.min(1) += float(this->offset(1));
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bbox.max(0) += float(this->offset(0));
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bbox.max(1) += float(this->offset(1));
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}
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}
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return bbox;
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@ -1439,7 +1439,7 @@ BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, b
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{
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auto matrix = Transform3f::Identity();
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if (!dont_translate)
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matrix.translate(Vec3f((float)offset.x(), (float)offset.y(), 0.0f));
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matrix.translate(Vec3f((float)offset(0), (float)offset(1), 0.0f));
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matrix.rotate(Eigen::AngleAxisf(rotation, Vec3f::UnitZ()));
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matrix.scale(scaling_factor);
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return bbox.transformed(matrix);
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