mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-15 02:37:51 -06:00
Removed the x(), y(), z() Point/Pointf/Point3/Pointf3 accessors.
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parent
1ba64da3fe
commit
65011f9382
60 changed files with 1083 additions and 1111 deletions
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@ -27,14 +27,14 @@ BoundingBox::polygon(Polygon* polygon) const
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{
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polygon->points.clear();
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polygon->points.resize(4);
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polygon->points[0].x() = this->min.x();
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polygon->points[0].y() = this->min.y();
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polygon->points[1].x() = this->max.x();
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polygon->points[1].y() = this->min.y();
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polygon->points[2].x() = this->max.x();
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polygon->points[2].y() = this->max.y();
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polygon->points[3].x() = this->min.x();
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polygon->points[3].y() = this->max.y();
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polygon->points[0](0) = this->min(0);
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polygon->points[0](1) = this->min(1);
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polygon->points[1](0) = this->max(0);
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polygon->points[1](1) = this->min(1);
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polygon->points[2](0) = this->max(0);
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polygon->points[2](1) = this->max(1);
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polygon->points[3](0) = this->min(0);
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polygon->points[3](1) = this->max(1);
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}
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Polygon
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@ -50,8 +50,8 @@ BoundingBox BoundingBox::rotated(double angle) const
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BoundingBox out;
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out.merge(this->min.rotated(angle));
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out.merge(this->max.rotated(angle));
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out.merge(Point(this->min.x(), this->max.y()).rotated(angle));
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out.merge(Point(this->max.x(), this->min.y()).rotated(angle));
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out.merge(Point(this->min(0), this->max(1)).rotated(angle));
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out.merge(Point(this->max(0), this->min(1)).rotated(angle));
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return out;
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}
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@ -60,8 +60,8 @@ BoundingBox BoundingBox::rotated(double angle, const Point ¢er) const
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BoundingBox out;
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out.merge(this->min.rotated(angle, center));
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out.merge(this->max.rotated(angle, center));
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out.merge(Point(this->min.x(), this->max.y()).rotated(angle, center));
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out.merge(Point(this->max.x(), this->min.y()).rotated(angle, center));
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out.merge(Point(this->min(0), this->max(1)).rotated(angle, center));
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out.merge(Point(this->max(0), this->min(1)).rotated(angle, center));
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return out;
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}
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@ -79,10 +79,10 @@ template <class PointClass> void
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BoundingBoxBase<PointClass>::merge(const PointClass &point)
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{
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if (this->defined) {
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this->min.x() = std::min(point.x(), this->min.x());
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this->min.y() = std::min(point.y(), this->min.y());
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this->max.x() = std::max(point.x(), this->max.x());
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this->max.y() = std::max(point.y(), this->max.y());
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this->min(0) = std::min(point(0), this->min(0));
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this->min(1) = std::min(point(1), this->min(1));
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this->max(0) = std::max(point(0), this->max(0));
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this->max(1) = std::max(point(1), this->max(1));
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} else {
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this->min = this->max = point;
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this->defined = true;
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@ -102,13 +102,13 @@ template void BoundingBoxBase<Pointf>::merge(const Pointfs &points);
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template <class PointClass> void
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BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
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{
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assert(bb.defined || bb.min.x() >= bb.max.x() || bb.min.y() >= bb.max.y());
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assert(bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1));
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if (bb.defined) {
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if (this->defined) {
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this->min.x() = std::min(bb.min.x(), this->min.x());
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this->min.y() = std::min(bb.min.y(), this->min.y());
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this->max.x() = std::max(bb.max.x(), this->max.x());
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this->max.y() = std::max(bb.max.y(), this->max.y());
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this->min(0) = std::min(bb.min(0), this->min(0));
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this->min(1) = std::min(bb.min(1), this->min(1));
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this->max(0) = std::max(bb.max(0), this->max(0));
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this->max(1) = std::max(bb.max(1), this->max(1));
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} else {
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this->min = bb.min;
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this->max = bb.max;
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@ -123,8 +123,8 @@ template <class PointClass> void
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BoundingBox3Base<PointClass>::merge(const PointClass &point)
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{
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if (this->defined) {
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this->min.z() = std::min(point.z(), this->min.z());
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this->max.z() = std::max(point.z(), this->max.z());
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this->min(2) = std::min(point(2), this->min(2));
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this->max(2) = std::max(point(2), this->max(2));
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}
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BoundingBoxBase<PointClass>::merge(point);
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}
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@ -140,11 +140,11 @@ template void BoundingBox3Base<Pointf3>::merge(const Pointf3s &points);
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template <class PointClass> void
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BoundingBox3Base<PointClass>::merge(const BoundingBox3Base<PointClass> &bb)
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{
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assert(bb.defined || bb.min.x() >= bb.max.x() || bb.min.y() >= bb.max.y() || bb.min.z() >= bb.max.z());
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assert(bb.defined || bb.min(0) >= bb.max(0) || bb.min(1) >= bb.max(1) || bb.min(2) >= bb.max(2));
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if (bb.defined) {
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if (this->defined) {
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this->min.z() = std::min(bb.min.z(), this->min.z());
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this->max.z() = std::max(bb.max.z(), this->max.z());
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this->min(2) = std::min(bb.min(2), this->min(2));
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this->max(2) = std::max(bb.max(2), this->max(2));
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}
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BoundingBoxBase<PointClass>::merge(bb);
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}
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@ -154,7 +154,7 @@ template void BoundingBox3Base<Pointf3>::merge(const BoundingBox3Base<Pointf3> &
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template <class PointClass> PointClass
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BoundingBoxBase<PointClass>::size() const
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{
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return PointClass(this->max.x() - this->min.x(), this->max.y() - this->min.y());
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return PointClass(this->max(0) - this->min(0), this->max(1) - this->min(1));
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}
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template Point BoundingBoxBase<Point>::size() const;
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template Pointf BoundingBoxBase<Pointf>::size() const;
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@ -162,15 +162,15 @@ template Pointf BoundingBoxBase<Pointf>::size() const;
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template <class PointClass> PointClass
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BoundingBox3Base<PointClass>::size() const
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{
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return PointClass(this->max.x() - this->min.x(), this->max.y() - this->min.y(), this->max.z() - this->min.z());
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return PointClass(this->max(0) - this->min(0), this->max(1) - this->min(1), this->max(2) - this->min(2));
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}
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template Pointf3 BoundingBox3Base<Pointf3>::size() const;
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template <class PointClass> double BoundingBoxBase<PointClass>::radius() const
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{
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assert(this->defined);
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double x = this->max.x() - this->min.x();
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double y = this->max.y() - this->min.y();
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double x = this->max(0) - this->min(0);
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double y = this->max(1) - this->min(1);
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return 0.5 * sqrt(x*x+y*y);
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}
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template double BoundingBoxBase<Point>::radius() const;
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@ -178,9 +178,9 @@ template double BoundingBoxBase<Pointf>::radius() const;
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template <class PointClass> double BoundingBox3Base<PointClass>::radius() const
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{
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double x = this->max.x() - this->min.x();
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double y = this->max.y() - this->min.y();
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double z = this->max.z() - this->min.z();
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double x = this->max(0) - this->min(0);
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double y = this->max(1) - this->min(1);
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double z = this->max(2) - this->min(2);
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return 0.5 * sqrt(x*x+y*y+z*z);
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}
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template double BoundingBox3Base<Pointf3>::radius() const;
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@ -208,8 +208,8 @@ template <class PointClass> PointClass
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BoundingBoxBase<PointClass>::center() const
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{
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return PointClass(
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(this->max.x() + this->min.x())/2,
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(this->max.y() + this->min.y())/2
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(this->max(0) + this->min(0))/2,
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(this->max(1) + this->min(1))/2
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);
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}
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template Point BoundingBoxBase<Point>::center() const;
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@ -219,9 +219,9 @@ template <class PointClass> PointClass
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BoundingBox3Base<PointClass>::center() const
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{
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return PointClass(
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(this->max.x() + this->min.x())/2,
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(this->max.y() + this->min.y())/2,
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(this->max.z() + this->min.z())/2
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(this->max(0) + this->min(0))/2,
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(this->max(1) + this->min(1))/2,
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(this->max(2) + this->min(2))/2
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);
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}
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template Pointf3 BoundingBox3Base<Pointf3>::center() const;
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@ -230,7 +230,7 @@ template <class PointClass> coordf_t
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BoundingBox3Base<PointClass>::max_size() const
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{
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PointClass s = size();
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return std::max(s.x(), std::max(s.y(), s.z()));
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return std::max(s(0), std::max(s(1), s(2)));
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}
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template coordf_t BoundingBox3Base<Pointf3>::max_size() const;
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@ -250,8 +250,8 @@ static inline coord_t _align_to_grid(const coord_t coord, const coord_t spacing)
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void BoundingBox::align_to_grid(const coord_t cell_size)
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{
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if (this->defined) {
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min.x() = _align_to_grid(min.x(), cell_size);
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min.y() = _align_to_grid(min.y(), cell_size);
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min(0) = _align_to_grid(min(0), cell_size);
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min(1) = _align_to_grid(min(1), cell_size);
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}
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}
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@ -259,14 +259,14 @@ BoundingBoxf3 BoundingBoxf3::transformed(const Transform3f& matrix) const
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{
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Eigen::Matrix<float, 3, 8, Eigen::DontAlign> vertices;
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vertices(0, 0) = (float)min.x(); vertices(1, 0) = (float)min.y(); vertices(2, 0) = (float)min.z();
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vertices(0, 1) = (float)max.x(); vertices(1, 1) = (float)min.y(); vertices(2, 1) = (float)min.z();
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vertices(0, 2) = (float)max.x(); vertices(1, 2) = (float)max.y(); vertices(2, 2) = (float)min.z();
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vertices(0, 3) = (float)min.x(); vertices(1, 3) = (float)max.y(); vertices(2, 3) = (float)min.z();
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vertices(0, 4) = (float)min.x(); vertices(1, 4) = (float)min.y(); vertices(2, 4) = (float)max.z();
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vertices(0, 5) = (float)max.x(); vertices(1, 5) = (float)min.y(); vertices(2, 5) = (float)max.z();
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vertices(0, 6) = (float)max.x(); vertices(1, 6) = (float)max.y(); vertices(2, 6) = (float)max.z();
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vertices(0, 7) = (float)min.x(); vertices(1, 7) = (float)max.y(); vertices(2, 7) = (float)max.z();
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vertices(0, 0) = (float)min(0); vertices(1, 0) = (float)min(1); vertices(2, 0) = (float)min(2);
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vertices(0, 1) = (float)max(0); vertices(1, 1) = (float)min(1); vertices(2, 1) = (float)min(2);
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vertices(0, 2) = (float)max(0); vertices(1, 2) = (float)max(1); vertices(2, 2) = (float)min(2);
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vertices(0, 3) = (float)min(0); vertices(1, 3) = (float)max(1); vertices(2, 3) = (float)min(2);
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vertices(0, 4) = (float)min(0); vertices(1, 4) = (float)min(1); vertices(2, 4) = (float)max(2);
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vertices(0, 5) = (float)max(0); vertices(1, 5) = (float)min(1); vertices(2, 5) = (float)max(2);
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vertices(0, 6) = (float)max(0); vertices(1, 6) = (float)max(1); vertices(2, 6) = (float)max(2);
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vertices(0, 7) = (float)min(0); vertices(1, 7) = (float)max(1); vertices(2, 7) = (float)max(2);
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Eigen::Matrix<float, 3, 8, Eigen::DontAlign> transf_vertices = matrix * vertices.colwise().homogeneous();
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