Fix for empty or broken png output.

Fix for instance transformation order error and state invalidation issues with rasterization.
This commit is contained in:
tamasmeszaros 2018-11-29 18:12:40 +01:00
parent bf94751a94
commit 55d62b8295
5 changed files with 54 additions and 161 deletions

View file

@ -28,6 +28,7 @@ public:
sla::PointSet support_points; // all the support points (manual/auto)
SupportTreePtr support_tree_ptr; // the supports
SlicedSupports support_slices; // sliced supports
std::vector<LevelID> level_ids;
};
namespace {
@ -567,11 +568,10 @@ void SLAPrint::process()
}
};
auto& levels = m_printer_input;
// We have the layer polygon collection but we need to unite them into
// an index where the key is the height level in discrete levels (clipper)
auto index_slices = [this, ilh, ilhd, &levels](SLAPrintObject& po) {
auto index_slices = [this, ilh, ilhd](SLAPrintObject& po) {
po.m_slice_index.clear();
auto sih = LevelID(scale_(ilh));
// For all print objects, go through its initial layers and place them
@ -591,7 +591,7 @@ void SLAPrint::process()
// It is important that the next levels match the levels in
// model_slice method. Only difference is that here it works with
// scaled coordinates
std::vector<LevelID> levelids;
auto& levelids = po.m_level_ids; levelids.clear();
if(sminZ >= smodelgnd) levelids.emplace_back(sminZ);
for(LevelID h = sminZ + sih; h < smaxZ; h += slh)
if(h >= smodelgnd) levelids.emplace_back(h);
@ -615,11 +615,9 @@ void SLAPrint::process()
// shortcut for empty index into the slice vectors
static const auto EMPTY_SLICE = SLAPrintObject::SliceRecord::NONE;
for(int i = 0; i < oslices.size(); ++i) {
LevelID h = levelids[i];
auto& lyrs = levels[h]; // this initializes a new record
lyrs.emplace_back(oslices[i], po.m_instances);
float fh = float(double(h) * SCALING_FACTOR);
@ -632,13 +630,14 @@ void SLAPrint::process()
if(po.m_supportdata) { // deal with the support slices if present
auto& sslices = po.m_supportdata->support_slices;
po.m_supportdata->level_ids.clear();
po.m_supportdata->level_ids.reserve(sslices.size());
for(int i = 0; i < sslices.size(); ++i) {
int a = i == 0 ? 0 : 1;
int b = i == 0 ? 0 : i - 1;
LevelID h = sminZ + a * sih + b * slh;
auto& lyrs = levels[h];
lyrs.emplace_back(sslices[i], po.m_instances);
po.m_supportdata->level_ids.emplace_back(h);
float fh = float(double(h) * SCALING_FACTOR);
@ -649,10 +648,40 @@ void SLAPrint::process()
}
};
auto& levels = m_printer_input;
// Rasterizing the model objects, and their supports
auto rasterize = [this, ilh, ilhd, max_objstatus, &levels]() {
if(canceled()) return;
// clear the rasterizer input
m_printer_input.clear();
for(SLAPrintObject * o : m_objects) {
auto& po = *o;
SlicedModel & oslices = po.m_model_slices;
// We need to adjust the min Z level of the slices to be zero
LevelID smfirst = po.m_supportdata? po.m_supportdata->level_ids.front() : 0;
LevelID mfirst = po.m_level_ids.front();
LevelID gndlvl = -(std::min(smfirst, mfirst));
// now merge this object's support and object slices with the rest
// of the print object slices
for(int i = 0; i < oslices.size(); ++i) {
auto& lyrs = levels[gndlvl + po.m_level_ids[i]];
lyrs.emplace_back(oslices[i], po.m_instances);
}
if(!po.m_supportdata) continue;
auto& sslices = po.m_supportdata->support_slices;
for(int i = 0; i < sslices.size(); ++i) {
auto& lyrs = levels[gndlvl + po.m_supportdata->level_ids[i]];
lyrs.emplace_back(sslices[i], po.m_instances);
}
}
// collect all the keys
std::vector<long long> keys; keys.reserve(levels.size());
for(auto& e : levels) keys.emplace_back(e.first);
@ -704,8 +733,10 @@ void SLAPrint::process()
// Draw all the polygons in the slice to the actual layer.
for(auto& cp : copies) {
for(ExPolygon slice : sl) {
slice.translate(cp.shift(X), cp.shift(Y));
// The order is important here:
// apply rotation before translation...
slice.rotate(cp.rotation);
slice.translate(cp.shift(X), cp.shift(Y));
printer.draw_polygon(slice, level_id);
}
}