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	Esc key toggles off current gizmo
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -4412,6 +4412,8 @@ void GLCanvas3D::on_char(wxKeyEvent& evt) | |||
|                 // text input
 | ||||
|                 switch (keyCode) | ||||
|                 { | ||||
|                 // key ESC
 | ||||
|                 case 27: { m_gizmos.reset_all_states(); m_dirty = true;  break; } | ||||
|                 // key +
 | ||||
|                 case 43: { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, +1)); break; } | ||||
|                 // key -
 | ||||
|  | @ -4451,7 +4453,7 @@ void GLCanvas3D::on_char(wxKeyEvent& evt) | |||
|                     if (m_gizmos.handle_shortcut(keyCode, m_selection)) | ||||
|                     { | ||||
|                         _update_gizmos_data(); | ||||
|                         render(); | ||||
|                         m_dirty = true; | ||||
|                     } | ||||
|                     else | ||||
| #endif // ENABLE_GIZMOS_SHORTCUT
 | ||||
|  |  | |||
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	 Enrico Turri
						Enrico Turri