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	FIX: fix a shader loading failed issue on macos 11.x of m1 processor
Change-Id: I39a4d387a0c80743cd5b7a78547c416b387608fd
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		|  | @ -72,7 +72,7 @@ std::pair<bool, std::string> GLShadersManager::init() | |||
|     // triangle normals inside fragment shader have the right direction.
 | ||||
|     if (platform_flavor() == PlatformFlavor::OSXOnArm && wxPlatformInfo::Get().GetOSMajorVersion() < 12) { | ||||
|         //if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 0))
 | ||||
|             valid &= append_shader("mm_gouraud", {"mm_gouraud_130.vs", "mm_gouraud_130.fs"}, {"FLIP_TRIANGLE_NORMALS"sv}); | ||||
|             valid &= append_shader("mm_gouraud", {"mm_gouraud_wireframe.vs", "mm_gouraud_wireframe.fs"}, {"FLIP_TRIANGLE_NORMALS"sv}); | ||||
|         //else
 | ||||
|         //    valid &= append_shader("mm_gouraud", {"mm_gouraud.vs", "mm_gouraud.fs"}, {"FLIP_TRIANGLE_NORMALS"sv});
 | ||||
|     } | ||||
|  |  | |||
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