diff --git a/src/slic3r/GUI/GLShadersManager.cpp b/src/slic3r/GUI/GLShadersManager.cpp index e4ed4555cb..454f18ed25 100644 --- a/src/slic3r/GUI/GLShadersManager.cpp +++ b/src/slic3r/GUI/GLShadersManager.cpp @@ -72,7 +72,7 @@ std::pair GLShadersManager::init() // triangle normals inside fragment shader have the right direction. if (platform_flavor() == PlatformFlavor::OSXOnArm && wxPlatformInfo::Get().GetOSMajorVersion() < 12) { //if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 0)) - valid &= append_shader("mm_gouraud", {"mm_gouraud_130.vs", "mm_gouraud_130.fs"}, {"FLIP_TRIANGLE_NORMALS"sv}); + valid &= append_shader("mm_gouraud", {"mm_gouraud_wireframe.vs", "mm_gouraud_wireframe.fs"}, {"FLIP_TRIANGLE_NORMALS"sv}); //else // valid &= append_shader("mm_gouraud", {"mm_gouraud.vs", "mm_gouraud.fs"}, {"FLIP_TRIANGLE_NORMALS"sv}); }