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	Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Layers editing profile's background texture rendering
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - A few fixes in layers editing profile rendering (cherry picked from commit prusa3d/PrusaSlicer@a939d8e4c0) (cherry picked from commit prusa3d/PrusaSlicer@8c807dbcc4)
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					 6 changed files with 89 additions and 97 deletions
				
			
		|  | @ -24,6 +24,15 @@ void GLModel::Geometry::add_vertex(const Vec2f& position) | |||
|     vertices.emplace_back(position.y()); | ||||
| } | ||||
| 
 | ||||
| void GLModel::Geometry::add_vertex(const Vec2f& position, const Vec2f& tex_coord) | ||||
| { | ||||
|     assert(format.vertex_layout == EVertexLayout::P2T2); | ||||
|     vertices.emplace_back(position.x()); | ||||
|     vertices.emplace_back(position.y()); | ||||
|     vertices.emplace_back(tex_coord.x()); | ||||
|     vertices.emplace_back(tex_coord.y()); | ||||
| } | ||||
| 
 | ||||
| void GLModel::Geometry::add_vertex(const Vec3f& position) | ||||
| { | ||||
|     assert(format.vertex_layout == EVertexLayout::P3); | ||||
|  | @ -331,8 +340,11 @@ bool GLModel::Geometry::has_tex_coord(const Format& format) | |||
| 
 | ||||
| void GLModel::init_from(Geometry&& data) | ||||
| { | ||||
|     if (is_initialized()) // call reset() if you want to reuse this model
 | ||||
|     if (is_initialized()) { | ||||
|         // call reset() if you want to reuse this model
 | ||||
|         assert(false); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (data.vertices.empty() || data.indices.empty()) { | ||||
|         assert(false); | ||||
|  | @ -353,10 +365,18 @@ void GLModel::init_from(Geometry&& data) | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLModel::init_from(const TriangleMesh& mesh) | ||||
| { | ||||
|     init_from(mesh.its); | ||||
| } | ||||
| 
 | ||||
| void GLModel::init_from(const indexed_triangle_set& its) | ||||
| { | ||||
|     if (is_initialized()) // call reset() if you want to reuse this model
 | ||||
|     if (is_initialized()) { | ||||
|         // call reset() if you want to reuse this model
 | ||||
|         assert(false); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (its.vertices.empty() || its.indices.empty()){ | ||||
|         assert(false); | ||||
|  | @ -389,8 +409,11 @@ void GLModel::init_from(const indexed_triangle_set& its) | |||
| 
 | ||||
| void GLModel::init_from(const Polygons& polygons, float z) | ||||
| { | ||||
|     if (is_initialized()) // call reset() if you want to reuse this model
 | ||||
|     if (is_initialized()) { | ||||
|         // call reset() if you want to reuse this model
 | ||||
|         assert(false); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (polygons.empty()) { | ||||
|         assert(false); | ||||
|  | @ -443,8 +466,7 @@ bool GLModel::init_from_file(const std::string& filename) | |||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     const TriangleMesh mesh = model.mesh(); | ||||
|     init_from(mesh.its); | ||||
|     init_from(model.mesh()); | ||||
| 
 | ||||
|     m_filename = filename; | ||||
| 
 | ||||
|  |  | |||
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