Increase painting resolution

This commit is contained in:
SoftFever 2023-10-15 18:08:43 +08:00
parent 388b483774
commit 1c26ec9e23
2 changed files with 2 additions and 2 deletions

View file

@ -245,7 +245,7 @@ void TriangleSelector::select_patch(int facet_start, std::unique_ptr<Cursor> &&c
// BBS: improve details for large cursor radius
TriangleSelector::HeightRange* hr_cursor = dynamic_cast<TriangleSelector::HeightRange*>(m_cursor.get());
if (hr_cursor == nullptr) {
set_edge_limit(std::min(std::sqrt(m_cursor->radius_sqr) / 5.f, 0.2f));
set_edge_limit(std::min(std::sqrt(m_cursor->radius_sqr) / 5.f, 0.05f));
m_old_cursor_radius_sqr = m_cursor->radius_sqr;
}
else {

View file

@ -35,7 +35,7 @@ protected:
std::string get_gizmo_entering_text() const override { return "Entering Seam painting"; }
std::string get_gizmo_leaving_text() const override { return "Leaving Seam painting"; }
std::string get_action_snapshot_name() override { return "Paint-on seam editing"; }
static const constexpr float CursorRadiusMin = 0.1f; // cannot be zero
static const constexpr float CursorRadiusMin = 0.05f; // cannot be zero
private:
bool on_init() override;