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Refactored the cooling buffer: Removed ElapsedTime.
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5 changed files with 19 additions and 105 deletions
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@ -10,54 +10,6 @@ namespace Slic3r {
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class GCode;
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class Layer;
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struct ElapsedTime
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{
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ElapsedTime(unsigned int extruder_id = 0) : extruder_id(extruder_id) { this->reset(); }
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void reset() {
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total = bridges = external_perimeters = travel = other = 0.f;
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max_stretch_time_total = max_stretch_time_no_ext_perimetes = 0.f;
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}
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ElapsedTime& operator+=(const ElapsedTime &rhs) {
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this->total += rhs.total;
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this->bridges += rhs.bridges;
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this->external_perimeters += rhs.external_perimeters;
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this->travel += rhs.travel;
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this->other += rhs.other;
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this->max_stretch_time_total += rhs.max_stretch_time_total;
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this->max_stretch_time_no_ext_perimetes += rhs.max_stretch_time_no_ext_perimetes;
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return *this;
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}
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// Potion of the total time, which cannot be stretched to heed the minimum layer print time.
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float non_stretchable(bool stretch_external_perimeters = true) const
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{ return this->bridges + this->travel + this->other + (stretch_external_perimeters ? 0.f : this->external_perimeters); }
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// Potion of the total time, which could be stretched to heed the minimum layer print time.
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float stretchable(bool stretch_external_perimeters = true) const
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{ return this->total - this->non_stretchable(stretch_external_perimeters); }
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// For which extruder ID has this statistics been collected?
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unsigned int extruder_id;
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// Total time.
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float total;
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// Per feature time slices.
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float bridges;
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float external_perimeters;
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float travel;
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float other;
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// Per feature maximum time, to which the extrusion could be stretched to respect the extruder specific min_print_speed.
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// Maximum stretch time, to which the time this->stretchable() could be extended.
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float max_stretch_time_total;
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// Maximum stretch time, to which the time (this->stretchable() - external_perimeters) could be extended.
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float max_stretch_time_no_ext_perimetes;
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};
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// Sort ElapsedTime objects by the extruder id by default.
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inline bool operator==(const ElapsedTime &e1, const ElapsedTime &e2) { return e1.extruder_id == e2.extruder_id; }
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inline bool operator!=(const ElapsedTime &e1, const ElapsedTime &e2) { return e1.extruder_id != e2.extruder_id; }
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inline bool operator< (const ElapsedTime &e1, const ElapsedTime &e2) { return e1.extruder_id < e2.extruder_id; }
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inline bool operator> (const ElapsedTime &e1, const ElapsedTime &e2) { return e1.extruder_id > e2.extruder_id; }
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/*
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A standalone G-code filter, to control cooling of the print.
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The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
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