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41 lines
1,018 B
C++
41 lines
1,018 B
C++
#ifndef slic3r_CoolingBuffer_hpp_
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#define slic3r_CoolingBuffer_hpp_
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#include "libslic3r.h"
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#include <map>
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#include <string>
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namespace Slic3r {
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class GCode;
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class Layer;
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/*
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A standalone G-code filter, to control cooling of the print.
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The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
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and the print is modified to stretch over a minimum layer time.
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*/
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class CoolingBuffer {
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public:
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CoolingBuffer(GCode &gcodegen);
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void reset();
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void set_current_extruder(unsigned int extruder_id) { m_current_extruder = extruder_id; }
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std::string process_layer(const std::string &gcode, size_t layer_id);
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GCode* gcodegen() { return &m_gcodegen; }
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private:
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CoolingBuffer& operator=(const CoolingBuffer&);
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GCode& m_gcodegen;
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std::string m_gcode;
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// Internal data.
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// X,Y,Z,E,F
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std::vector<char> m_axis;
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std::vector<float> m_current_pos;
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unsigned int m_current_extruder;
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};
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}
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#endif
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