mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-07-06 22:47:29 -06:00
GLES shader fixes
This commit is contained in:
parent
f0f768cc74
commit
fa81ebeece
5 changed files with 36 additions and 0 deletions
|
@ -28,6 +28,13 @@ vertex =
|
||||||
}
|
}
|
||||||
|
|
||||||
fragment =
|
fragment =
|
||||||
|
#ifdef GL_ES
|
||||||
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
precision highp float;
|
||||||
|
#else
|
||||||
|
precision mediump float;
|
||||||
|
#endif // GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
#endif // GL_ES
|
||||||
varying lowp vec4 v_color;
|
varying lowp vec4 v_color;
|
||||||
varying float v_line_type;
|
varying float v_line_type;
|
||||||
|
|
||||||
|
|
|
@ -28,6 +28,13 @@ vertex =
|
||||||
}
|
}
|
||||||
|
|
||||||
fragment =
|
fragment =
|
||||||
|
#ifdef GL_ES
|
||||||
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
precision highp float;
|
||||||
|
#else
|
||||||
|
precision mediump float;
|
||||||
|
#endif // GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
#endif // GL_ES
|
||||||
varying lowp vec4 v_color;
|
varying lowp vec4 v_color;
|
||||||
varying float v_line_type;
|
varying float v_line_type;
|
||||||
|
|
||||||
|
|
|
@ -13,6 +13,13 @@ vertex =
|
||||||
}
|
}
|
||||||
|
|
||||||
fragment =
|
fragment =
|
||||||
|
#ifdef GL_ES
|
||||||
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
precision highp float;
|
||||||
|
#else
|
||||||
|
precision mediump float;
|
||||||
|
#endif // GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
#endif // GL_ES
|
||||||
uniform sampler2D u_layer0;
|
uniform sampler2D u_layer0;
|
||||||
uniform sampler2D u_layer1;
|
uniform sampler2D u_layer1;
|
||||||
uniform sampler2D u_layer2;
|
uniform sampler2D u_layer2;
|
||||||
|
|
|
@ -13,6 +13,13 @@ vertex =
|
||||||
}
|
}
|
||||||
|
|
||||||
fragment =
|
fragment =
|
||||||
|
#ifdef GL_ES
|
||||||
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
precision highp float;
|
||||||
|
#else
|
||||||
|
precision mediump float;
|
||||||
|
#endif // GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
#endif // GL_ES
|
||||||
uniform sampler2D u_layer0; //Default pass.
|
uniform sampler2D u_layer0; //Default pass.
|
||||||
uniform sampler2D u_layer1; //Selection pass.
|
uniform sampler2D u_layer1; //Selection pass.
|
||||||
uniform sampler2D u_layer2; //X-ray pass.
|
uniform sampler2D u_layer2; //X-ray pass.
|
||||||
|
|
|
@ -14,6 +14,14 @@ vertex =
|
||||||
}
|
}
|
||||||
|
|
||||||
fragment =
|
fragment =
|
||||||
|
#ifdef GL_ES
|
||||||
|
#extension GL_OES_standard_derivatives : enable
|
||||||
|
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
precision highp float;
|
||||||
|
#else
|
||||||
|
precision mediump float;
|
||||||
|
#endif // GL_FRAGMENT_PRECISION_HIGH
|
||||||
|
#endif // GL_ES
|
||||||
uniform lowp vec4 u_plateColor;
|
uniform lowp vec4 u_plateColor;
|
||||||
uniform lowp vec4 u_gridColor0;
|
uniform lowp vec4 u_gridColor0;
|
||||||
uniform lowp vec4 u_gridColor1;
|
uniform lowp vec4 u_gridColor1;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue