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fix bool for pedantic shader compilers
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@ -32,7 +32,7 @@ fragment =
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uniform highp vec3 u_viewPosition;
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uniform mediump float u_width;
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uniform mediump bool u_vertical_stripes;
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uniform bool u_vertical_stripes;
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varying highp vec3 v_position;
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varying highp vec3 v_vertex;
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