fix bool for pedantic shader compilers

This commit is contained in:
Jörg Walter 2018-03-29 21:07:12 +02:00
parent 7f5fb5813b
commit f0f768cc74

View file

@ -32,7 +32,7 @@ fragment =
uniform highp vec3 u_viewPosition;
uniform mediump float u_width;
uniform mediump bool u_vertical_stripes;
uniform bool u_vertical_stripes;
varying highp vec3 v_position;
varying highp vec3 v_vertex;