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synced 2025-12-11 07:48:53 -07:00
Formulate layerview logic using numpy to speed up. Also changed layer data packets from engine to make it possible.
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ac0f743855
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6 changed files with 202 additions and 92 deletions
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@ -14,40 +14,96 @@ class LayerPolygon:
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SupportInfillType = 7
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MoveCombingType = 8
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MoveRetractionType = 9
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def __init__(self, mesh, polygon_type, data, line_width):
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__jump_map = numpy.logical_or( numpy.arange(10) == NoneType, numpy.arange(10) >= MoveCombingType )
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def __init__(self, mesh, line_types, data, line_widths):
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self._mesh = mesh
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self._type = polygon_type
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self._types = line_types
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self._data = data
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self._line_width = line_width / 1000
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self._begin = 0
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self._end = 0
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self._line_widths = line_widths / 1000
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self._vertex_begin = 0
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self._vertex_end = 0
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self._index_begin = 0
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self._index_end = 0
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self._jump_mask = self.__jump_map[self._types]
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self._jump_count = numpy.sum(self._jump_mask)
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self._mesh_line_count = len(self._types)-self._jump_count
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self._vertex_count = self._mesh_line_count + numpy.sum( self._types[1:] == self._types[:-1])
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self._color = self.__color_map[polygon_type]
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# Buffering the colors shouldn't be necessary as it is not
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# re-used and can save alot of memory usage.
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self._colors = self.__color_map[self._types]
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self._color_map = self.__color_map
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# type == LayerPolygon.InfillType or type == LayerPolygon.SkinType or type == LayerPolygon.SupportInfillType
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# Should be generated in better way, not hardcoded.
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self._orInfillSkin = numpy.array([0,0,0,1,0,0,1,1,0,0],dtype=numpy.bool)
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self._build_cache_line_mesh_mask = None
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self._build_cache_needed_points = None
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def build_cache(self):
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#if polygon.type == LayerPolygon.InfillType or polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType:
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# continue
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self._build_cache_line_mesh_mask = numpy.logical_not(numpy.logical_or(self._jump_mask,self._types == LayerPolygon.InfillType ))
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mesh_line_count = numpy.sum(self._build_cache_line_mesh_mask)
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self._index_begin = 0
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self._index_end = mesh_line_count
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self._build_cache_needed_points = numpy.ones((len(self._types),2), dtype=numpy.bool)
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# Only if the type of line segment changes do we need to add an extra vertex to change colors
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self._build_cache_needed_points[1:,0][:,numpy.newaxis] = self._types[1:] != self._types[:-1]
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# Remove points of types we don't want in the line mesh
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numpy.logical_and(self._build_cache_needed_points, self._build_cache_line_mesh_mask, self._build_cache_needed_points )
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self._vertex_begin = 0
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self._vertex_end = numpy.sum( self._build_cache_needed_points )
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def build(self, offset, vertices, colors, indices):
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self._begin = offset
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self._end = self._begin + len(self._data) - 1
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def build(self, vertex_offset, index_offset, vertices, colors, indices):
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if (self._build_cache_line_mesh_mask == None) or (self._build_cache_needed_points == None ):
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self.build_cache()
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line_mesh_mask = self._build_cache_line_mesh_mask
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needed_points_list = self._build_cache_needed_points
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index_list = ( numpy.arange(len(self._types)).reshape((-1,1)) + numpy.array([[0,1]]) ).reshape((-1,1))[needed_points_list.reshape((-1,1))]
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self._vertex_begin += vertex_offset
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self._vertex_end += vertex_offset
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vertices[self._vertex_begin:self._vertex_end, :] = self._data[index_list, :]
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colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors,(1,2)).reshape((-1,4))[needed_points_list.ravel()]
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colors[self._vertex_begin:self._vertex_end, :] *= numpy.array([[0.5, 0.5, 0.5, 1.0]], numpy.float32)
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vertices[self._begin:self._end + 1, :] = self._data[:, :]
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colors[self._begin:self._end + 1, :] = numpy.array([self._color.r * 0.5, self._color.g * 0.5, self._color.b * 0.5, self._color.a], numpy.float32)
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self._index_begin += index_offset
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self._index_end += index_offset
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indices[self._index_begin:self._index_end,:] = numpy.arange(self._index_end-self._index_begin, dtype=numpy.int32).reshape((-1,1))
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# When the line type changes the index needs to be increased by 2.
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indices[self._index_begin:self._index_end,:] += numpy.cumsum(needed_points_list[line_mesh_mask.ravel(),0],dtype=numpy.int32).reshape((-1,1))
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# Each line segment goes from it's starting point p to p+1, offset by the vertex index.
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# The -1 is to compensate for the neccecarily True value of needed_points_list[0,0] which causes an unwanted +1 in cumsum above.
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indices[self._index_begin:self._index_end,:] += numpy.array([self._vertex_begin - 1,self._vertex_begin])
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self._build_cache_line_mesh_mask = None
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self._build_cache_needed_points = None
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for i in range(self._begin, self._end):
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indices[i, 0] = i
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indices[i, 1] = i + 1
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def getColors(self):
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return self._colors
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indices[self._end, 0] = self._end
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indices[self._end, 1] = self._begin
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def lineMeshVertexCount(self):
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return (self._vertex_end - self._vertex_begin)
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def getColor(self):
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return self._color
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def vertexCount(self):
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return len(self._data)
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def lineMeshElementCount(self):
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return (self._index_end - self._index_begin)
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@property
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def type(self):
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return self._type
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def types(self):
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return self._types
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@property
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def data(self):
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@ -55,11 +111,11 @@ class LayerPolygon:
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@property
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def elementCount(self):
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return ((self._end - self._begin) + 1) * 2 # The range of vertices multiplied by 2 since each vertex is used twice
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return (self._index_end - self._index_begin) * 2 # The range of vertices multiplied by 2 since each vertex is used twice
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@property
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def lineWidth(self):
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return self._line_width
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def lineWidths(self):
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return self._line_widths
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# Calculate normals for the entire polygon using numpy.
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def getNormals(self):
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@ -71,7 +127,8 @@ class LayerPolygon:
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# we end up subtracting each next point from the current, wrapping
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# around. This gives us the edges from the next point to the current
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# point.
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normals[:] = normals[:] - numpy.roll(normals, -1, axis = 0)
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normals = numpy.diff(normals, 1, 0)
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# Calculate the length of each edge using standard Pythagoras
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lengths = numpy.sqrt(normals[:, 0] ** 2 + normals[:, 2] ** 2)
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# The normal of a 2D vector is equal to its x and y coordinates swapped
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@ -85,7 +142,7 @@ class LayerPolygon:
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return normals
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__color_map = {
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__color_mapping = {
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NoneType: Color(1.0, 1.0, 1.0, 1.0),
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Inset0Type: Color(1.0, 0.0, 0.0, 1.0),
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InsetXType: Color(0.0, 1.0, 0.0, 1.0),
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@ -97,3 +154,16 @@ class LayerPolygon:
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MoveCombingType: Color(0.0, 0.0, 1.0, 1.0),
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MoveRetractionType: Color(0.5, 0.5, 1.0, 1.0),
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}
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# Should be generated in better way, not hardcoded.
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__color_map = numpy.array([
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[1.0, 1.0, 1.0, 1.0],
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[1.0, 0.0, 0.0, 1.0],
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[0.0, 1.0, 0.0, 1.0],
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[1.0, 1.0, 0.0, 1.0],
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[0.0, 1.0, 1.0, 1.0],
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[0.0, 1.0, 1.0, 1.0],
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[1.0, 0.74, 0.0, 1.0],
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[0.0, 1.0, 1.0, 1.0],
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[0.0, 0.0, 1.0, 1.0],
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[0.5, 0.5, 1.0, 1.0]])
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