Cura/cura/LayerPolygon.py

169 lines
6.9 KiB
Python

from UM.Math.Color import Color
import numpy
class LayerPolygon:
NoneType = 0
Inset0Type = 1
InsetXType = 2
SkinType = 3
SupportType = 4
SkirtType = 5
InfillType = 6
SupportInfillType = 7
MoveCombingType = 8
MoveRetractionType = 9
__jump_map = numpy.logical_or( numpy.arange(10) == NoneType, numpy.arange(10) >= MoveCombingType )
def __init__(self, mesh, line_types, data, line_widths):
self._mesh = mesh
self._types = line_types
self._data = data
self._line_widths = line_widths / 1000
self._vertex_begin = 0
self._vertex_end = 0
self._index_begin = 0
self._index_end = 0
self._jump_mask = self.__jump_map[self._types]
self._jump_count = numpy.sum(self._jump_mask)
self._mesh_line_count = len(self._types)-self._jump_count
self._vertex_count = self._mesh_line_count + numpy.sum( self._types[1:] == self._types[:-1])
# Buffering the colors shouldn't be necessary as it is not
# re-used and can save alot of memory usage.
self._colors = self.__color_map[self._types]
self._color_map = self.__color_map
# type == LayerPolygon.InfillType or type == LayerPolygon.SkinType or type == LayerPolygon.SupportInfillType
# Should be generated in better way, not hardcoded.
self._orInfillSkin = numpy.array([0,0,0,1,0,0,1,1,0,0],dtype=numpy.bool)
self._build_cache_line_mesh_mask = None
self._build_cache_needed_points = None
def build_cache(self):
#if polygon.type == LayerPolygon.InfillType or polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType:
# continue
self._build_cache_line_mesh_mask = numpy.logical_not(numpy.logical_or(self._jump_mask,self._types == LayerPolygon.InfillType ))
mesh_line_count = numpy.sum(self._build_cache_line_mesh_mask)
self._index_begin = 0
self._index_end = mesh_line_count
self._build_cache_needed_points = numpy.ones((len(self._types),2), dtype=numpy.bool)
# Only if the type of line segment changes do we need to add an extra vertex to change colors
self._build_cache_needed_points[1:,0][:,numpy.newaxis] = self._types[1:] != self._types[:-1]
# Remove points of types we don't want in the line mesh
numpy.logical_and(self._build_cache_needed_points, self._build_cache_line_mesh_mask, self._build_cache_needed_points )
self._vertex_begin = 0
self._vertex_end = numpy.sum( self._build_cache_needed_points )
def build(self, vertex_offset, index_offset, vertices, colors, indices):
if (self._build_cache_line_mesh_mask == None) or (self._build_cache_needed_points == None ):
self.build_cache()
line_mesh_mask = self._build_cache_line_mesh_mask
needed_points_list = self._build_cache_needed_points
index_list = ( numpy.arange(len(self._types)).reshape((-1,1)) + numpy.array([[0,1]]) ).reshape((-1,1))[needed_points_list.reshape((-1,1))]
self._vertex_begin += vertex_offset
self._vertex_end += vertex_offset
vertices[self._vertex_begin:self._vertex_end, :] = self._data[index_list, :]
colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors,(1,2)).reshape((-1,4))[needed_points_list.ravel()]
colors[self._vertex_begin:self._vertex_end, :] *= numpy.array([[0.5, 0.5, 0.5, 1.0]], numpy.float32)
self._index_begin += index_offset
self._index_end += index_offset
indices[self._index_begin:self._index_end,:] = numpy.arange(self._index_end-self._index_begin, dtype=numpy.int32).reshape((-1,1))
# When the line type changes the index needs to be increased by 2.
indices[self._index_begin:self._index_end,:] += numpy.cumsum(needed_points_list[line_mesh_mask.ravel(),0],dtype=numpy.int32).reshape((-1,1))
# Each line segment goes from it's starting point p to p+1, offset by the vertex index.
# The -1 is to compensate for the neccecarily True value of needed_points_list[0,0] which causes an unwanted +1 in cumsum above.
indices[self._index_begin:self._index_end,:] += numpy.array([self._vertex_begin - 1,self._vertex_begin])
self._build_cache_line_mesh_mask = None
self._build_cache_needed_points = None
def getColors(self):
return self._colors
def lineMeshVertexCount(self):
return (self._vertex_end - self._vertex_begin)
def lineMeshElementCount(self):
return (self._index_end - self._index_begin)
@property
def types(self):
return self._types
@property
def data(self):
return self._data
@property
def elementCount(self):
return (self._index_end - self._index_begin) * 2 # The range of vertices multiplied by 2 since each vertex is used twice
@property
def lineWidths(self):
return self._line_widths
# Calculate normals for the entire polygon using numpy.
def getNormals(self):
normals = numpy.copy(self._data)
normals[:, 1] = 0.0 # We are only interested in 2D normals
# Calculate the edges between points.
# The call to numpy.roll shifts the entire array by one so that
# we end up subtracting each next point from the current, wrapping
# around. This gives us the edges from the next point to the current
# point.
normals = numpy.diff(normals, 1, 0)
# Calculate the length of each edge using standard Pythagoras
lengths = numpy.sqrt(normals[:, 0] ** 2 + normals[:, 2] ** 2)
# The normal of a 2D vector is equal to its x and y coordinates swapped
# and then x inverted. This code does that.
normals[:, [0, 2]] = normals[:, [2, 0]]
normals[:, 0] *= -1
# Normalize the normals.
normals[:, 0] /= lengths
normals[:, 2] /= lengths
return normals
__color_mapping = {
NoneType: Color(1.0, 1.0, 1.0, 1.0),
Inset0Type: Color(1.0, 0.0, 0.0, 1.0),
InsetXType: Color(0.0, 1.0, 0.0, 1.0),
SkinType: Color(1.0, 1.0, 0.0, 1.0),
SupportType: Color(0.0, 1.0, 1.0, 1.0),
SkirtType: Color(0.0, 1.0, 1.0, 1.0),
InfillType: Color(1.0, 0.74, 0.0, 1.0),
SupportInfillType: Color(0.0, 1.0, 1.0, 1.0),
MoveCombingType: Color(0.0, 0.0, 1.0, 1.0),
MoveRetractionType: Color(0.5, 0.5, 1.0, 1.0),
}
# Should be generated in better way, not hardcoded.
__color_map = numpy.array([
[1.0, 1.0, 1.0, 1.0],
[1.0, 0.0, 0.0, 1.0],
[0.0, 1.0, 0.0, 1.0],
[1.0, 1.0, 0.0, 1.0],
[0.0, 1.0, 1.0, 1.0],
[0.0, 1.0, 1.0, 1.0],
[1.0, 0.74, 0.0, 1.0],
[0.0, 1.0, 1.0, 1.0],
[0.0, 0.0, 1.0, 1.0],
[0.5, 0.5, 1.0, 1.0]])