More documentation

This commit is contained in:
Jaime van Kessel 2015-04-24 13:53:27 +02:00
parent 0bc860a5d6
commit ee52f96f29

View file

@ -3,12 +3,13 @@ from UM.View.Renderer import Renderer
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources from UM.Resources import Resources
## View used to display g-code paths.
class LayerView(View): class LayerView(View):
def __init__(self): def __init__(self):
super().__init__() super().__init__()
self._material = None self._material = None
self._num_layers = self._num_layers =
self._layer_percentage = 0 #what percentage of layers need to be shown (SLider gives value between 0 - 100) self._layer_percentage = 0 # what percentage of layers need to be shown (SLider gives value between 0 - 100)
def beginRendering(self): def beginRendering(self):
scene = self.getController().getScene() scene = self.getController().getScene()
@ -18,7 +19,6 @@ class LayerView(View):
if not self._material: if not self._material:
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag')) self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag'))
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0]) self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
for node in DepthFirstIterator(scene.getRoot()): for node in DepthFirstIterator(scene.getRoot()):