diff --git a/LayerView.py b/LayerView.py index f1acc8a6a4..b79f789f84 100644 --- a/LayerView.py +++ b/LayerView.py @@ -3,12 +3,13 @@ from UM.View.Renderer import Renderer from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator from UM.Resources import Resources +## View used to display g-code paths. class LayerView(View): def __init__(self): super().__init__() self._material = None self._num_layers = - self._layer_percentage = 0 #what percentage of layers need to be shown (SLider gives value between 0 - 100) + self._layer_percentage = 0 # what percentage of layers need to be shown (SLider gives value between 0 - 100) def beginRendering(self): scene = self.getController().getScene() @@ -18,7 +19,6 @@ class LayerView(View): if not self._material: self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag')) - self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0]) for node in DepthFirstIterator(scene.getRoot()): @@ -26,7 +26,7 @@ class LayerView(View): if node.getMeshData() and node.isVisible(): try: layer_data = node.getMeshData().layerData - if self._num_layers < len(layer_data.getLayers()): + if self._num_layers < len(layer_data.getLayers()): self._num_layers = len(layer_data.getLayers()) except AttributeError: