More documentation

This commit is contained in:
Jaime van Kessel 2015-04-24 13:53:27 +02:00
parent 0bc860a5d6
commit ee52f96f29

View file

@ -3,6 +3,7 @@ from UM.View.Renderer import Renderer
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources from UM.Resources import Resources
## View used to display g-code paths.
class LayerView(View): class LayerView(View):
def __init__(self): def __init__(self):
super().__init__() super().__init__()
@ -18,7 +19,6 @@ class LayerView(View):
if not self._material: if not self._material:
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag')) self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag'))
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0]) self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
for node in DepthFirstIterator(scene.getRoot()): for node in DepthFirstIterator(scene.getRoot()):