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fix: group selection box uses proper rendermode now (CURA-3846)
Renderer.RenderMode doesn't exist any more. This should have been fixed way back when RenderBatch was introduced
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parent
827ec9b6a5
commit
cfe1dd4fb6
1 changed files with 2 additions and 2 deletions
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@ -7,7 +7,7 @@ from UM.Scene.Selection import Selection
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from UM.Resources import Resources
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from UM.Resources import Resources
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from UM.Application import Application
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from UM.Application import Application
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from UM.Preferences import Preferences
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from UM.Preferences import Preferences
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from UM.View.Renderer import Renderer
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from UM.View.RenderBatch import RenderBatch
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from UM.Settings.Validator import ValidatorState
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from UM.Settings.Validator import ValidatorState
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from UM.Math.Color import Color
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from UM.Math.Color import Color
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from UM.View.GL.OpenGL import OpenGL
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from UM.View.GL.OpenGL import OpenGL
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@ -118,7 +118,7 @@ class SolidView(View):
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else:
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else:
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renderer.queueNode(node, material = self._enabled_shader, uniforms = uniforms)
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renderer.queueNode(node, material = self._enabled_shader, uniforms = uniforms)
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if node.callDecoration("isGroup") and Selection.isSelected(node):
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if node.callDecoration("isGroup") and Selection.isSelected(node):
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renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = Renderer.RenderLines)
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renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
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def endRendering(self):
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def endRendering(self):
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pass
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pass
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