From cfe1dd4fb6dbb3f8dee11189933e6ff82e4673eb Mon Sep 17 00:00:00 2001 From: Tim Kuipers Date: Fri, 19 May 2017 12:14:05 +0200 Subject: [PATCH] fix: group selection box uses proper rendermode now (CURA-3846) Renderer.RenderMode doesn't exist any more. This should have been fixed way back when RenderBatch was introduced --- plugins/SolidView/SolidView.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/plugins/SolidView/SolidView.py b/plugins/SolidView/SolidView.py index 60c01670b1..04a0afd77b 100644 --- a/plugins/SolidView/SolidView.py +++ b/plugins/SolidView/SolidView.py @@ -7,7 +7,7 @@ from UM.Scene.Selection import Selection from UM.Resources import Resources from UM.Application import Application from UM.Preferences import Preferences -from UM.View.Renderer import Renderer +from UM.View.RenderBatch import RenderBatch from UM.Settings.Validator import ValidatorState from UM.Math.Color import Color from UM.View.GL.OpenGL import OpenGL @@ -118,7 +118,7 @@ class SolidView(View): else: renderer.queueNode(node, material = self._enabled_shader, uniforms = uniforms) if node.callDecoration("isGroup") and Selection.isSelected(node): - renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = Renderer.RenderLines) + renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop) def endRendering(self): pass