fix: group selection box uses proper rendermode now (CURA-3846)

Renderer.RenderMode doesn't exist any more.
This should have been fixed way back when RenderBatch was introduced
This commit is contained in:
Tim Kuipers 2017-05-19 12:14:05 +02:00 committed by Lipu Fei
parent 827ec9b6a5
commit cfe1dd4fb6

View file

@ -7,7 +7,7 @@ from UM.Scene.Selection import Selection
from UM.Resources import Resources from UM.Resources import Resources
from UM.Application import Application from UM.Application import Application
from UM.Preferences import Preferences from UM.Preferences import Preferences
from UM.View.Renderer import Renderer from UM.View.RenderBatch import RenderBatch
from UM.Settings.Validator import ValidatorState from UM.Settings.Validator import ValidatorState
from UM.Math.Color import Color from UM.Math.Color import Color
from UM.View.GL.OpenGL import OpenGL from UM.View.GL.OpenGL import OpenGL
@ -118,7 +118,7 @@ class SolidView(View):
else: else:
renderer.queueNode(node, material = self._enabled_shader, uniforms = uniforms) renderer.queueNode(node, material = self._enabled_shader, uniforms = uniforms)
if node.callDecoration("isGroup") and Selection.isSelected(node): if node.callDecoration("isGroup") and Selection.isSelected(node):
renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = Renderer.RenderLines) renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
def endRendering(self): def endRendering(self):
pass pass