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Merge branch 'master' into feature_support_top_bottom_speed
This commit is contained in:
commit
cb7c25f92f
180 changed files with 67911 additions and 67729 deletions
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@ -23,7 +23,6 @@ from UM.View.GL.OpenGL import OpenGL
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catalog = i18nCatalog("cura")
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import numpy
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import copy
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import math
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# Setting for clearance around the prime
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@ -110,10 +109,11 @@ class BuildVolume(SceneNode):
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def _onChangeTimerFinished(self):
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root = Application.getInstance().getController().getScene().getRoot()
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new_scene_objects = set(node for node in BreadthFirstIterator(root) if node.getMeshData() and type(node) is SceneNode)
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new_scene_objects = set(node for node in BreadthFirstIterator(root) if node.callDecoration("isSliceable"))
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if new_scene_objects != self._scene_objects:
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for node in new_scene_objects - self._scene_objects: #Nodes that were added to the scene.
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node.decoratorsChanged.connect(self._onNodeDecoratorChanged)
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self._updateNodeListeners(node)
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node.decoratorsChanged.connect(self._updateNodeListeners) # Make sure that decoration changes afterwards also receive the same treatment
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for node in self._scene_objects - new_scene_objects: #Nodes that were removed from the scene.
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per_mesh_stack = node.callDecoration("getStack")
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if per_mesh_stack:
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@ -121,7 +121,7 @@ class BuildVolume(SceneNode):
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active_extruder_changed = node.callDecoration("getActiveExtruderChangedSignal")
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if active_extruder_changed is not None:
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node.callDecoration("getActiveExtruderChangedSignal").disconnect(self._updateDisallowedAreasAndRebuild)
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node.decoratorsChanged.disconnect(self._onNodeDecoratorChanged)
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node.decoratorsChanged.disconnect(self._updateNodeListeners)
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self._scene_objects = new_scene_objects
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self._onSettingPropertyChanged("print_sequence", "value") # Create fake event, so right settings are triggered.
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@ -129,7 +129,7 @@ class BuildVolume(SceneNode):
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## Updates the listeners that listen for changes in per-mesh stacks.
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#
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# \param node The node for which the decorators changed.
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def _onNodeDecoratorChanged(self, node):
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def _updateNodeListeners(self, node):
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per_mesh_stack = node.callDecoration("getStack")
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if per_mesh_stack:
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per_mesh_stack.propertyChanged.connect(self._onSettingPropertyChanged)
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@ -179,6 +179,54 @@ class BuildVolume(SceneNode):
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return True
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## For every sliceable node, update node._outside_buildarea
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#
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def updateNodeBoundaryCheck(self):
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root = Application.getInstance().getController().getScene().getRoot()
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nodes = list(BreadthFirstIterator(root))
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group_nodes = []
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build_volume_bounding_box = self.getBoundingBox()
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if build_volume_bounding_box:
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# It's over 9000!
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build_volume_bounding_box = build_volume_bounding_box.set(bottom=-9001)
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else:
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# No bounding box. This is triggered when running Cura from command line with a model for the first time
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# In that situation there is a model, but no machine (and therefore no build volume.
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return
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for node in nodes:
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# Need to check group nodes later
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if node.callDecoration("isGroup"):
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group_nodes.append(node) # Keep list of affected group_nodes
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if node.callDecoration("isSliceable") or node.callDecoration("isGroup"):
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node._outside_buildarea = False
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bbox = node.getBoundingBox()
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# Mark the node as outside the build volume if the bounding box test fails.
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if build_volume_bounding_box.intersectsBox(bbox) != AxisAlignedBox.IntersectionResult.FullIntersection:
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node._outside_buildarea = True
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continue
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convex_hull = node.callDecoration("getConvexHull")
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if convex_hull:
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if not convex_hull.isValid():
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return
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# Check for collisions between disallowed areas and the object
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for area in self.getDisallowedAreas():
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overlap = convex_hull.intersectsPolygon(area)
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if overlap is None:
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continue
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node._outside_buildarea = True
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continue
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# Group nodes should override the _outside_buildarea property of their children.
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for group_node in group_nodes:
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for child_node in group_node.getAllChildren():
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child_node._outside_buildarea = group_node._outside_buildarea
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## Recalculates the build volume & disallowed areas.
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def rebuild(self):
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if not self._width or not self._height or not self._depth:
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@ -362,6 +410,8 @@ class BuildVolume(SceneNode):
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Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
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self.updateNodeBoundaryCheck()
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def getBoundingBox(self):
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return self._volume_aabb
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@ -629,11 +679,12 @@ class BuildVolume(SceneNode):
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if not self._global_container_stack.getProperty("machine_center_is_zero", "value"):
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prime_x = prime_x - machine_width / 2 #Offset by half machine_width and _depth to put the origin in the front-left.
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prime_y = prime_x + machine_depth / 2
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prime_y = prime_y + machine_depth / 2
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prime_polygon = Polygon.approximatedCircle(PRIME_CLEARANCE)
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prime_polygon = prime_polygon.translate(prime_x, prime_y)
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prime_polygon = prime_polygon.getMinkowskiHull(Polygon.approximatedCircle(border_size))
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prime_polygon = prime_polygon.translate(prime_x, prime_y)
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result[extruder.getId()] = [prime_polygon]
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return result
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