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Fix transparency of minor grid cells
You need to turn it on manually, apparently. Contributes to issue CURA-4150.
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1 changed files with 1 additions and 1 deletions
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@ -177,7 +177,7 @@ class BuildVolume(SceneNode):
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renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
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renderer.queueNode(self, mesh = self._origin_mesh)
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renderer.queueNode(self, mesh = self._plate_mesh, shader = self._grid_shader, backface_cull = True)
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renderer.queueNode(self, mesh = self._grid_mesh, mode = RenderBatch.RenderMode.Lines)
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renderer.queueNode(self, mesh = self._grid_mesh, mode = RenderBatch.RenderMode.Lines, transparent = True)
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if self._disallowed_area_mesh:
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renderer.queueNode(self, mesh = self._disallowed_area_mesh, shader = self._shader, transparent = True, backface_cull = True, sort = -9)
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