From bb3f8d085be5eb5a5ef889a4a2f70c509d2cda48 Mon Sep 17 00:00:00 2001 From: Ghostkeeper Date: Thu, 17 Aug 2017 10:35:00 +0200 Subject: [PATCH] Fix transparency of minor grid cells You need to turn it on manually, apparently. Contributes to issue CURA-4150. --- cura/BuildVolume.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cura/BuildVolume.py b/cura/BuildVolume.py index f03ea91e36..3c2819c40b 100755 --- a/cura/BuildVolume.py +++ b/cura/BuildVolume.py @@ -177,7 +177,7 @@ class BuildVolume(SceneNode): renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines) renderer.queueNode(self, mesh = self._origin_mesh) renderer.queueNode(self, mesh = self._plate_mesh, shader = self._grid_shader, backface_cull = True) - renderer.queueNode(self, mesh = self._grid_mesh, mode = RenderBatch.RenderMode.Lines) + renderer.queueNode(self, mesh = self._grid_mesh, mode = RenderBatch.RenderMode.Lines, transparent = True) if self._disallowed_area_mesh: renderer.queueNode(self, mesh = self._disallowed_area_mesh, shader = self._shader, transparent = True, backface_cull = True, sort = -9)