Revert "Add #version 120 to make shaders work on Windows"

USL-32

This breaks OpenGL shaders on Windows and Mac.
This commit is contained in:
Lipu Fei 2017-06-16 11:46:33 +02:00
parent adfe6ce63a
commit ade9c296ae
6 changed files with 0 additions and 12 deletions

View file

@ -1,6 +1,5 @@
[shaders]
vertex =
#version 120
uniform highp mat4 u_modelViewProjectionMatrix;
attribute highp vec4 a_vertex;
attribute highp vec2 a_uvs;
@ -14,7 +13,6 @@ vertex =
}
fragment =
#version 120
uniform sampler2D u_layer0;
uniform sampler2D u_layer1;
uniform sampler2D u_layer2;