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Revert "Add #version 120 to make shaders work on Windows"
USL-32 This breaks OpenGL shaders on Windows and Mac.
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6 changed files with 0 additions and 12 deletions
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@ -1,6 +1,5 @@
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[shaders]
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vertex =
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#version 120
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uniform highp mat4 u_modelViewProjectionMatrix;
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attribute highp vec4 a_vertex;
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attribute highp vec2 a_uvs;
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@ -14,7 +13,6 @@ vertex =
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}
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fragment =
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#version 120
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uniform sampler2D u_layer0;
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uniform sampler2D u_layer1;
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uniform sampler2D u_layer2;
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