diff --git a/plugins/LayerView/layers.shader b/plugins/LayerView/layers.shader index 4173721e17..cb92b0caef 100755 --- a/plugins/LayerView/layers.shader +++ b/plugins/LayerView/layers.shader @@ -1,6 +1,5 @@ [shaders] vertex = - #version 120 uniform highp mat4 u_modelViewProjectionMatrix; uniform lowp float u_active_extruder; uniform lowp float u_shade_factor; @@ -29,7 +28,6 @@ vertex = } fragment = - #version 120 varying lowp vec4 v_color; varying float v_line_type; diff --git a/plugins/LayerView/layerview_composite.shader b/plugins/LayerView/layerview_composite.shader index 3975c64bd4..918f02aea1 100644 --- a/plugins/LayerView/layerview_composite.shader +++ b/plugins/LayerView/layerview_composite.shader @@ -1,6 +1,5 @@ [shaders] vertex = - #version 120 uniform highp mat4 u_modelViewProjectionMatrix; attribute highp vec4 a_vertex; attribute highp vec2 a_uvs; @@ -14,7 +13,6 @@ vertex = } fragment = - #version 120 uniform sampler2D u_layer0; uniform sampler2D u_layer1; uniform sampler2D u_layer2; diff --git a/resources/shaders/grid.shader b/resources/shaders/grid.shader index 0b090adc8e..c05b9ba15c 100644 --- a/resources/shaders/grid.shader +++ b/resources/shaders/grid.shader @@ -1,6 +1,5 @@ [shaders] vertex = - #version 120 uniform highp mat4 u_modelViewProjectionMatrix; attribute highp vec4 a_vertex; @@ -15,7 +14,6 @@ vertex = } fragment = - #version 120 uniform lowp vec4 u_gridColor0; uniform lowp vec4 u_gridColor1; diff --git a/resources/shaders/overhang.shader b/resources/shaders/overhang.shader index b7e9f0df1a..4e5999a693 100644 --- a/resources/shaders/overhang.shader +++ b/resources/shaders/overhang.shader @@ -1,6 +1,5 @@ [shaders] vertex = - #version 120 uniform highp mat4 u_modelMatrix; uniform highp mat4 u_viewProjectionMatrix; uniform highp mat4 u_normalMatrix; @@ -22,7 +21,6 @@ vertex = } fragment = - #version 120 uniform mediump vec4 u_ambientColor; uniform mediump vec4 u_diffuseColor; uniform mediump vec4 u_specularColor; diff --git a/resources/shaders/striped.shader b/resources/shaders/striped.shader index 837264d8b1..0114f0b2cb 100644 --- a/resources/shaders/striped.shader +++ b/resources/shaders/striped.shader @@ -1,6 +1,5 @@ [shaders] vertex = - #version 120 uniform highp mat4 u_modelMatrix; uniform highp mat4 u_viewProjectionMatrix; uniform highp mat4 u_normalMatrix; @@ -24,7 +23,6 @@ vertex = } fragment = - #version 120 uniform mediump vec4 u_ambientColor; uniform mediump vec4 u_diffuseColor1; uniform mediump vec4 u_diffuseColor2; diff --git a/resources/shaders/transparent_object.shader b/resources/shaders/transparent_object.shader index 0a01f918b5..cd27a40769 100644 --- a/resources/shaders/transparent_object.shader +++ b/resources/shaders/transparent_object.shader @@ -1,6 +1,5 @@ [shaders] vertex = - #version 120 uniform highp mat4 u_modelMatrix; uniform highp mat4 u_viewProjectionMatrix; uniform highp mat4 u_normalMatrix; @@ -22,7 +21,6 @@ vertex = } fragment = - #version 120 uniform mediump vec4 u_ambientColor; uniform mediump vec4 u_diffuseColor; uniform highp vec3 u_lightPosition;