Revert "Add #version 120 to make shaders work on Windows"

USL-32

This breaks OpenGL shaders on Windows and Mac.
This commit is contained in:
Lipu Fei 2017-06-16 11:46:33 +02:00
parent adfe6ce63a
commit ade9c296ae
6 changed files with 0 additions and 12 deletions

View file

@ -1,6 +1,5 @@
[shaders]
vertex =
#version 120
uniform highp mat4 u_modelViewProjectionMatrix;
uniform lowp float u_active_extruder;
uniform lowp float u_shade_factor;
@ -29,7 +28,6 @@ vertex =
}
fragment =
#version 120
varying lowp vec4 v_color;
varying float v_line_type;