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Update with the changed default for backface culling
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1 changed files with 2 additions and 2 deletions
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@ -69,9 +69,9 @@ class BuildVolume(SceneNode):
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self._grid_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "grid.shader"))
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renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
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renderer.queueNode(self, mesh = self._grid_mesh, shader = self._grid_shader)
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renderer.queueNode(self, mesh = self._grid_mesh, shader = self._grid_shader, backface_cull = True)
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if self._disallowed_area_mesh:
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renderer.queueNode(self, mesh = self._disallowed_area_mesh, shader = self._shader, transparent = True)
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renderer.queueNode(self, mesh = self._disallowed_area_mesh, shader = self._shader, transparent = True, backface_cull = True)
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return True
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def rebuild(self):
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