Update with the changed default for backface culling

This commit is contained in:
Arjen Hiemstra 2015-12-08 17:20:23 +01:00
parent 435186e6d1
commit 7e87f2d1ce

View file

@ -69,9 +69,9 @@ class BuildVolume(SceneNode):
self._grid_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "grid.shader"))
renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
renderer.queueNode(self, mesh = self._grid_mesh, shader = self._grid_shader)
renderer.queueNode(self, mesh = self._grid_mesh, shader = self._grid_shader, backface_cull = True)
if self._disallowed_area_mesh:
renderer.queueNode(self, mesh = self._disallowed_area_mesh, shader = self._shader, transparent = True)
renderer.queueNode(self, mesh = self._disallowed_area_mesh, shader = self._shader, transparent = True, backface_cull = True)
return True
def rebuild(self):