Fix code style

CURA-4672
This commit is contained in:
Lipu Fei 2018-01-04 12:55:56 +01:00
parent 9cb7050681
commit 3a4445b656

View file

@ -34,7 +34,7 @@ class PlatformPhysics:
self._change_timer.timeout.connect(self._onChangeTimerFinished)
self._move_factor = 1.1 # By how much should we multiply overlap to calculate a new spot?
self._max_overlap_checks = 10 # How many times should we try to find a new spot per tick?
self._minimum_gap = 2 # It is a minimum distance between two models, applicable for small models
self._minimum_gap = 2 # It is a minimum distance (in mm) between two models, applicable for small models
Preferences.getInstance().addPreference("physics/automatic_push_free", True)
Preferences.getInstance().addPreference("physics/automatic_drop_down", True)
@ -71,7 +71,7 @@ class PlatformPhysics:
if Preferences.getInstance().getValue("physics/automatic_drop_down") and not (node.getParent() and node.getParent().callDecoration("isGroup")) and node.isEnabled(): #If an object is grouped, don't move it down
z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0
move_vector = move_vector.set(y=-bbox.bottom + z_offset)
move_vector = move_vector.set(y = -bbox.bottom + z_offset)
# If there is no convex hull for the node, start calculating it and continue.
if not node.getDecorator(ConvexHullDecorator):
@ -130,7 +130,7 @@ class PlatformPhysics:
overlap = own_convex_hull.translate(move_vector.x, move_vector.z).intersectsPolygon(other_convex_hull)
if overlap: # Moving ensured that overlap was still there. Try anew!
temp_move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
z = move_vector.z + overlap[1] * self._move_factor)
z = move_vector.z + overlap[1] * self._move_factor)
# if the distance between two models less than 2mm then try to find a new factor
if abs(temp_move_vector.x - overlap[0]) < self._minimum_gap and abs(temp_move_vector.y - overlap[1]) < self._minimum_gap:
@ -148,7 +148,7 @@ class PlatformPhysics:
move_vector = temp_move_vector
else:
# This can happen in some cases if the object is not yet done with being loaded.
# Simply waiting for the next tick seems to resolve this correctly.
# Simply waiting for the next tick seems to resolve this correctly.
overlap = None
if not Vector.Null.equals(move_vector, epsilon = 1e-5):