diff --git a/cura/PlatformPhysics.py b/cura/PlatformPhysics.py index e79786dd9c..ddc55302ee 100755 --- a/cura/PlatformPhysics.py +++ b/cura/PlatformPhysics.py @@ -34,7 +34,7 @@ class PlatformPhysics: self._change_timer.timeout.connect(self._onChangeTimerFinished) self._move_factor = 1.1 # By how much should we multiply overlap to calculate a new spot? self._max_overlap_checks = 10 # How many times should we try to find a new spot per tick? - self._minimum_gap = 2 # It is a minimum distance between two models, applicable for small models + self._minimum_gap = 2 # It is a minimum distance (in mm) between two models, applicable for small models Preferences.getInstance().addPreference("physics/automatic_push_free", True) Preferences.getInstance().addPreference("physics/automatic_drop_down", True) @@ -71,7 +71,7 @@ class PlatformPhysics: if Preferences.getInstance().getValue("physics/automatic_drop_down") and not (node.getParent() and node.getParent().callDecoration("isGroup")) and node.isEnabled(): #If an object is grouped, don't move it down z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0 - move_vector = move_vector.set(y=-bbox.bottom + z_offset) + move_vector = move_vector.set(y = -bbox.bottom + z_offset) # If there is no convex hull for the node, start calculating it and continue. if not node.getDecorator(ConvexHullDecorator): @@ -130,7 +130,7 @@ class PlatformPhysics: overlap = own_convex_hull.translate(move_vector.x, move_vector.z).intersectsPolygon(other_convex_hull) if overlap: # Moving ensured that overlap was still there. Try anew! temp_move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor, - z = move_vector.z + overlap[1] * self._move_factor) + z = move_vector.z + overlap[1] * self._move_factor) # if the distance between two models less than 2mm then try to find a new factor if abs(temp_move_vector.x - overlap[0]) < self._minimum_gap and abs(temp_move_vector.y - overlap[1]) < self._minimum_gap: @@ -148,7 +148,7 @@ class PlatformPhysics: move_vector = temp_move_vector else: # This can happen in some cases if the object is not yet done with being loaded. - # Simply waiting for the next tick seems to resolve this correctly. + # Simply waiting for the next tick seems to resolve this correctly. overlap = None if not Vector.Null.equals(move_vector, epsilon = 1e-5):