Resetting now simply resets everything to 0 if there is no bounding box

For the current usage, this won't change anything, but it's more future proof

CURA-2925
This commit is contained in:
Jaime van Kessel 2016-11-18 13:28:14 +01:00
parent d2a50cada1
commit 312bd2a963

View file

@ -778,7 +778,10 @@ class CuraApplication(QtApplication):
# Ensure that the object is above the build platform
node.removeDecorator(ZOffsetDecorator.ZOffsetDecorator)
if node.getBoundingBox():
op.addOperation(SetTransformOperation(node, Vector(0, node.getWorldPosition().y - node.getBoundingBox().bottom, 0)))
center_y = node.getWorldPosition().y - node.getBoundingBox().bottom
else:
center_y = 0
op.addOperation(SetTransformOperation(node, Vector(0, center_y, 0)))
op.push()
## Reset all transformations on nodes with mesh data.
@ -802,7 +805,9 @@ class CuraApplication(QtApplication):
node.removeDecorator(ZOffsetDecorator.ZOffsetDecorator)
if node.getBoundingBox():
center_y = node.getWorldPosition().y - node.getBoundingBox().bottom
op.addOperation(SetTransformOperation(node, Vector(0, center_y, 0), Quaternion(), Vector(1, 1, 1)))
else:
center_y = 0
op.addOperation(SetTransformOperation(node, Vector(0, center_y, 0), Quaternion(), Vector(1, 1, 1)))
op.push()
## Reload all mesh data on the screen from file.