Merge remote-tracking branch 'origin/CURA-12544_saving-and-loading-painted-files-in-Cura' into CURA-12528_unwrap_uvs

This commit is contained in:
Remco Burema 2025-06-05 12:48:17 +02:00
commit 14e49c5c73
27 changed files with 1182 additions and 1099 deletions

View file

@ -80,9 +80,13 @@ class LayerDataBuilder(MeshBuilder):
material_colors = numpy.zeros((line_dimensions.shape[0], 4), dtype=numpy.float32)
for extruder_nr in range(material_color_map.shape[0]):
material_colors[extruders == extruder_nr] = material_color_map[extruder_nr]
# Set material_colors with indices where line_types (also numpy array) == MoveCombingType
material_colors[line_types == LayerPolygon.MoveCombingType] = colors[line_types == LayerPolygon.MoveCombingType]
material_colors[line_types == LayerPolygon.MoveRetractionType] = colors[line_types == LayerPolygon.MoveRetractionType]
# Set material_colors with indices where line_types (also numpy array) == MoveUnretractedType
material_colors[line_types == LayerPolygon.MoveUnretractedType] = colors[line_types == LayerPolygon.MoveUnretractedType]
material_colors[line_types == LayerPolygon.MoveRetractedType] = colors[line_types == LayerPolygon.MoveRetractedType]
material_colors[line_types == LayerPolygon.MoveWhileRetractingType] = colors[
line_types == LayerPolygon.MoveWhileRetractingType]
material_colors[line_types == LayerPolygon.MoveWhileUnretractingType] = colors[
line_types == LayerPolygon.MoveWhileUnretractingType]
attributes = {
"line_dimensions": {

View file

@ -19,15 +19,21 @@ class LayerPolygon:
SkirtType = 5
InfillType = 6
SupportInfillType = 7
MoveCombingType = 8
MoveRetractionType = 9
MoveUnretractedType = 8
MoveRetractedType = 9
SupportInterfaceType = 10
PrimeTowerType = 11
__number_of_types = 12
MoveWhileRetractingType = 12
MoveWhileUnretractingType = 13
__number_of_types = 14
__jump_map = numpy.logical_or(numpy.logical_or(numpy.arange(__number_of_types) == NoneType,
numpy.arange(__number_of_types) == MoveCombingType),
numpy.arange(__number_of_types) == MoveRetractionType)
__jump_map = numpy.logical_or(numpy.logical_or(numpy.logical_or(
numpy.arange(__number_of_types) == NoneType,
numpy.arange(__number_of_types) == MoveUnretractedType),
numpy.logical_or(
numpy.arange(__number_of_types) == MoveRetractedType,
numpy.arange(__number_of_types) == MoveWhileRetractingType)),
numpy.arange(__number_of_types) == MoveWhileUnretractingType)
def __init__(self, extruder: int, line_types: numpy.ndarray, data: numpy.ndarray,
line_widths: numpy.ndarray, line_thicknesses: numpy.ndarray, line_feedrates: numpy.ndarray) -> None:
@ -269,10 +275,12 @@ class LayerPolygon:
theme.getColor("layerview_skirt").getRgbF(), # SkirtType
theme.getColor("layerview_infill").getRgbF(), # InfillType
theme.getColor("layerview_support_infill").getRgbF(), # SupportInfillType
theme.getColor("layerview_move_combing").getRgbF(), # MoveCombingType
theme.getColor("layerview_move_retraction").getRgbF(), # MoveRetractionType
theme.getColor("layerview_move_combing").getRgbF(), # MoveUnretractedType
theme.getColor("layerview_move_retraction").getRgbF(), # MoveRetractedType
theme.getColor("layerview_support_interface").getRgbF(), # SupportInterfaceType
theme.getColor("layerview_prime_tower").getRgbF() # PrimeTowerType
theme.getColor("layerview_prime_tower").getRgbF(), # PrimeTowerType
theme.getColor("layerview_move_while_retracting").getRgbF(), # MoveWhileRetracting
theme.getColor("layerview_move_while_unretracting").getRgbF(), # MoveWhileUnretracting
])
return cls.__color_map

View file

@ -1,12 +1,34 @@
from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
import copy
from typing import Optional
import UM.View.GL.Texture
from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
from UM.View.GL.OpenGL import OpenGL
from UM.View.GL.Texture import Texture
# FIXME: When the texture UV-unwrapping is done, these two values will need to be set to a proper value (suggest 4096 for both).
TEXTURE_WIDTH = 512
TEXTURE_HEIGHT = 512
class SliceableObjectDecorator(SceneNodeDecorator):
def __init__(self) -> None:
super().__init__()
self._paint_texture = None
def isSliceable(self) -> bool:
return True
def getPaintTexture(self, create_if_required: bool = True) -> Optional[UM.View.GL.Texture.Texture]:
if self._paint_texture is None and create_if_required:
self._paint_texture = OpenGL.getInstance().createTexture(TEXTURE_WIDTH, TEXTURE_HEIGHT)
return self._paint_texture
def setPaintTexture(self, texture: UM.View.GL.Texture) -> None:
self._paint_texture = texture
def __deepcopy__(self, memo) -> "SliceableObjectDecorator":
return type(self)()
copied_decorator = SliceableObjectDecorator()
copied_decorator.setPaintTexture(copy.deepcopy(self.getPaintTexture()))
return copied_decorator

View file

@ -7,6 +7,7 @@ from typing import List, Optional, Union, TYPE_CHECKING, cast
import pySavitar as Savitar
import numpy
from PyQt6.QtGui import QImage
from UM.Logger import Logger
from UM.Math.Matrix import Matrix
@ -18,6 +19,8 @@ from UM.Scene.GroupDecorator import GroupDecorator
from UM.Scene.SceneNode import SceneNode # For typing.
from UM.Scene.SceneNodeSettings import SceneNodeSettings
from UM.Util import parseBool
from UM.View.GL.OpenGL import OpenGL
from UM.View.GL.Texture import Texture
from cura.CuraApplication import CuraApplication
from cura.Machines.ContainerTree import ContainerTree
from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
@ -94,14 +97,14 @@ class ThreeMFReader(MeshReader):
return temp_mat
@staticmethod
def _convertSavitarNodeToUMNode(savitar_node: Savitar.SceneNode, file_name: str = "", archive: zipfile.ZipFile = None) -> Optional[SceneNode]:
def _convertSavitarNodeToUMNode(savitar_node: Savitar.SceneNode, file_name: str = "", archive: zipfile.ZipFile = None, scene: Savitar.Scene = None) -> Optional[SceneNode]:
"""Convenience function that converts a SceneNode object (as obtained from libSavitar) to a scene node.
:returns: Scene node.
"""
try:
node_name = savitar_node.getName()
node_id = savitar_node.getId()
node_id = str(savitar_node.getId())
except AttributeError:
Logger.log("e", "Outdated version of libSavitar detected! Please update to the newest version!")
node_name = ""
@ -131,12 +134,19 @@ class ThreeMFReader(MeshReader):
um_node.setTransformation(transformation)
mesh_builder = MeshBuilder()
data = numpy.fromstring(savitar_node.getMeshData().getFlatVerticesAsBytes(), dtype=numpy.float32)
mesh_data = savitar_node.getMeshData()
vertices_data = numpy.fromstring(mesh_data.getFlatVerticesAsBytes(), dtype=numpy.float32)
vertices = numpy.resize(vertices_data, (int(vertices_data.size / 3), 3))
texture_path = mesh_data.getTexturePath(scene)
uv_data = numpy.fromstring(mesh_data.getUVCoordinatesPerVertexAsBytes(scene), dtype=numpy.float32)
uv_coordinates = numpy.resize(uv_data, (int(uv_data.size / 2), 2))
vertices = numpy.resize(data, (int(data.size / 3), 3))
mesh_builder.setVertices(vertices)
mesh_builder.calculateNormals(fast=True)
mesh_builder.setMeshId(node_id)
mesh_builder.setUVCoordinates(uv_coordinates)
if file_name:
# The filename is used to give the user the option to reload the file if it is changed on disk
# It is only set for the root node of the 3mf file
@ -150,7 +160,7 @@ class ThreeMFReader(MeshReader):
um_node.setMeshData(mesh_data)
for child in savitar_node.getChildren():
child_node = ThreeMFReader._convertSavitarNodeToUMNode(child, archive=archive)
child_node = ThreeMFReader._convertSavitarNodeToUMNode(child, archive=archive, scene=scene)
if child_node:
um_node.addChild(child_node)
@ -222,6 +232,14 @@ class ThreeMFReader(MeshReader):
# affects (auto) slicing
sliceable_decorator = SliceableObjectDecorator()
um_node.addDecorator(sliceable_decorator)
if texture_path != "" and archive is not None:
texture_data = archive.open(texture_path).read()
texture_image = QImage.fromData(texture_data, "PNG")
texture = Texture(OpenGL.getInstance())
texture.setImage(texture_image)
sliceable_decorator.setPaintTexture(texture)
return um_node
def _read(self, file_name: str) -> Union[SceneNode, List[SceneNode]]:
@ -239,7 +257,7 @@ class ThreeMFReader(MeshReader):
CuraApplication.getInstance().getController().getScene().setMetaDataEntry(key, value)
for node in scene_3mf.getSceneNodes():
um_node = ThreeMFReader._convertSavitarNodeToUMNode(node, file_name, archive)
um_node = ThreeMFReader._convertSavitarNodeToUMNode(node, file_name, archive, scene_3mf)
if um_node is None:
continue
@ -339,7 +357,7 @@ class ThreeMFReader(MeshReader):
# Convert the scene to scene nodes
nodes = []
for savitar_node in scene.getSceneNodes():
scene_node = ThreeMFReader._convertSavitarNodeToUMNode(savitar_node, "file_name")
scene_node = ThreeMFReader._convertSavitarNodeToUMNode(savitar_node, "file_name", scene=scene)
if scene_node is None:
continue
nodes.append(scene_node)

View file

@ -58,6 +58,8 @@ catalog = i18nCatalog("cura")
MODEL_PATH = "3D/3dmodel.model"
PACKAGE_METADATA_PATH = "Cura/packages.json"
TEXTURES_PATH = "3D/Textures"
MODEL_RELATIONS_PATH = "3D/_rels/3dmodel.model.rels"
class ThreeMFWriter(MeshWriter):
def __init__(self):
@ -109,7 +111,11 @@ class ThreeMFWriter(MeshWriter):
def _convertUMNodeToSavitarNode(um_node,
transformation = Matrix(),
exported_settings: Optional[Dict[str, Set[str]]] = None,
center_mesh = False):
center_mesh = False,
scene: Savitar.Scene = None,
archive: zipfile.ZipFile = None,
model_relations_element: ET.Element = None,
content_types_element: ET.Element = None):
"""Convenience function that converts an Uranium SceneNode object to a SavitarSceneNode
:returns: Uranium Scene node.
@ -150,7 +156,35 @@ class ThreeMFWriter(MeshWriter):
if indices_array is not None:
savitar_node.getMeshData().setFacesFromBytes(indices_array)
else:
savitar_node.getMeshData().setFacesFromBytes(numpy.arange(mesh_data.getVertices().size / 3, dtype=numpy.int32).tostring())
savitar_node.getMeshData().setFacesFromBytes(numpy.arange(mesh_data.getVertices().size / 3, dtype=numpy.int32).tobytes())
texture = um_node.callDecoration("getPaintTexture")
uv_coordinates_array = mesh_data.getUVCoordinatesAsByteArray()
if texture is not None and archive is not None and uv_coordinates_array is not None and len(uv_coordinates_array) > 0:
texture_image = texture.getImage()
if texture_image is not None:
texture_path = f"{TEXTURES_PATH}/{id(um_node)}.png"
texture_buffer = QBuffer()
texture_buffer.open(QBuffer.OpenModeFlag.ReadWrite)
texture_image.save(texture_buffer, "PNG")
texture_file = zipfile.ZipInfo(texture_path)
# Don't try to compress texture file, because the PNG is pretty much as compact as it will get
archive.writestr(texture_file, texture_buffer.data())
savitar_node.getMeshData().setUVCoordinatesPerVertexAsBytes(uv_coordinates_array, texture_path, scene)
# Add texture relation to model relations file
if model_relations_element is not None:
ET.SubElement(model_relations_element, "Relationship",
Target=texture_path, Id=f"rel{len(model_relations_element)+1}",
Type="http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture")
if content_types_element is not None:
ET.SubElement(content_types_element, "Override", PartName=texture_path,
ContentType="application/vnd.ms-package.3dmanufacturing-3dmodeltexture")
# Handle per object settings (if any)
stack = um_node.callDecoration("getStack")
@ -187,7 +221,11 @@ class ThreeMFWriter(MeshWriter):
if child_node.callDecoration("getBuildPlateNumber") != active_build_plate_nr:
continue
savitar_child_node = ThreeMFWriter._convertUMNodeToSavitarNode(child_node,
exported_settings = exported_settings)
exported_settings = exported_settings,
scene = scene,
archive = archive,
model_relations_element = model_relations_element,
content_types_element = content_types_element)
if savitar_child_node is not None:
savitar_node.addChild(savitar_child_node)
@ -249,6 +287,9 @@ class ThreeMFWriter(MeshWriter):
# Create Metadata/_rels/model_settings.config.rels
metadata_relations_element = self._makeRelationsTree()
# Create model relations
model_relations_element = self._makeRelationsTree()
# Let the variant add its specific files
variant.add_extra_files(archive, metadata_relations_element)
@ -320,13 +361,21 @@ class ThreeMFWriter(MeshWriter):
savitar_node = ThreeMFWriter._convertUMNodeToSavitarNode(root_child,
transformation_matrix,
exported_model_settings,
center_mesh = True)
center_mesh = True,
scene = savitar_scene,
archive = archive,
model_relations_element = model_relations_element,
content_types_element = content_types)
if savitar_node:
savitar_scene.addSceneNode(savitar_node)
else:
savitar_node = self._convertUMNodeToSavitarNode(node,
transformation_matrix,
exported_model_settings)
exported_model_settings,
scene = savitar_scene,
archive = archive,
model_relations_element = model_relations_element,
content_types_element = content_types)
if savitar_node:
savitar_scene.addSceneNode(savitar_node)
@ -338,6 +387,8 @@ class ThreeMFWriter(MeshWriter):
self._storeElementTree(archive, "_rels/.rels", relations_element)
if len(metadata_relations_element) > 0:
self._storeElementTree(archive, "Metadata/_rels/model_settings.config.rels", metadata_relations_element)
if len(model_relations_element) > 0:
self._storeElementTree(archive, MODEL_RELATIONS_PATH, model_relations_element)
except Exception as error:
Logger.logException("e", "Error writing zip file")
self.setInformation(str(error))
@ -500,7 +551,7 @@ class ThreeMFWriter(MeshWriter):
def sceneNodesToString(scene_nodes: [SceneNode]) -> str:
savitar_scene = Savitar.Scene()
for scene_node in scene_nodes:
savitar_node = ThreeMFWriter._convertUMNodeToSavitarNode(scene_node, center_mesh = True)
savitar_node = ThreeMFWriter._convertUMNodeToSavitarNode(scene_node, center_mesh = True, scene = savitar_scene)
savitar_scene.addSceneNode(savitar_node)
parser = Savitar.ThreeMFParser()
scene_string = parser.sceneToString(savitar_scene)

View file

@ -78,8 +78,8 @@ message Polygon {
SkirtType = 5;
InfillType = 6;
SupportInfillType = 7;
MoveCombingType = 8;
MoveRetractionType = 9;
MoveUnretractedType = 8;
MoveRetractedType = 9;
SupportInterfaceType = 10;
PrimeTowerType = 11;
}

View file

@ -133,7 +133,10 @@ class FlavorParser:
if i > 0:
line_feedrates[i - 1] = point[3]
line_types[i - 1] = point[5]
if point[5] in [LayerPolygon.MoveCombingType, LayerPolygon.MoveRetractionType]:
if point[5] in [LayerPolygon.MoveUnretractedType,
LayerPolygon.MoveRetractedType,
LayerPolygon.MoveWhileRetractingType,
LayerPolygon.MoveWhileUnretractingType]:
line_widths[i - 1] = 0.1
line_thicknesses[i - 1] = 0.0 # Travels are set as zero thickness lines
else:
@ -196,7 +199,7 @@ class FlavorParser:
path.append([x, y, z, f, new_extrusion_value + self._extrusion_length_offset[self._extruder_number], self._layer_type]) # extrusion
self._previous_extrusion_value = new_extrusion_value
else:
path.append([x, y, z, f, new_extrusion_value + self._extrusion_length_offset[self._extruder_number], LayerPolygon.MoveRetractionType]) # retraction
path.append([x, y, z, f, new_extrusion_value + self._extrusion_length_offset[self._extruder_number], LayerPolygon.MoveRetractedType]) # retraction
e[self._extruder_number] = new_extrusion_value
# Only when extruding we can determine the latest known "layer height" which is the difference in height between extrusions
@ -205,9 +208,9 @@ class FlavorParser:
self._current_layer_thickness = z - self._previous_z # allow a tiny overlap
self._previous_z = z
elif self._previous_extrusion_value > e[self._extruder_number]:
path.append([x, y, z, f, e[self._extruder_number] + self._extrusion_length_offset[self._extruder_number], LayerPolygon.MoveRetractionType])
path.append([x, y, z, f, e[self._extruder_number] + self._extrusion_length_offset[self._extruder_number], LayerPolygon.MoveRetractedType])
else:
path.append([x, y, z, f, e[self._extruder_number] + self._extrusion_length_offset[self._extruder_number], LayerPolygon.MoveCombingType])
path.append([x, y, z, f, e[self._extruder_number] + self._extrusion_length_offset[self._extruder_number], LayerPolygon.MoveUnretractedType])
return self._position(x, y, z, f, e)
@ -419,7 +422,7 @@ class FlavorParser:
self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0]))
current_path.clear()
# Start the new layer at the end position of the last layer
current_path.append([current_position.x, current_position.y, current_position.z, current_position.f, current_position.e[self._extruder_number], LayerPolygon.MoveCombingType])
current_path.append([current_position.x, current_position.y, current_position.z, current_position.f, current_position.e[self._extruder_number], LayerPolygon.MoveUnretractedType])
# When using a raft, the raft layers are stored as layers < 0, it mimics the same behavior
# as in ProcessSlicedLayersJob
@ -461,9 +464,9 @@ class FlavorParser:
# When changing tool, store the end point of the previous path, then process the code and finally
# add another point with the new position of the head.
current_path.append([current_position.x, current_position.y, current_position.z, current_position.f, current_position.e[self._extruder_number], LayerPolygon.MoveCombingType])
current_path.append([current_position.x, current_position.y, current_position.z, current_position.f, current_position.e[self._extruder_number], LayerPolygon.MoveUnretractedType])
current_position = self.processTCode(global_stack, T, line, current_position, current_path)
current_path.append([current_position.x, current_position.y, current_position.z, current_position.f, current_position.e[self._extruder_number], LayerPolygon.MoveCombingType])
current_path.append([current_position.x, current_position.y, current_position.z, current_position.f, current_position.e[self._extruder_number], LayerPolygon.MoveUnretractedType])
if line.startswith("M"):
M = self._getInt(line, "M")

View file

@ -0,0 +1,286 @@
# Copyright (c) 2025 UltiMaker
# Cura is released under the terms of the LGPLv3 or higher.
import numpy
from PyQt6.QtCore import Qt
from PyQt6.QtGui import QImage, QPainter, QColor, QBrush, QPen
from typing import cast, Dict, List, Optional, Tuple
from UM.Application import Application
from UM.Event import Event, MouseEvent, KeyEvent
from UM.Logger import Logger
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Selection import Selection
from UM.Tool import Tool
from cura.PickingPass import PickingPass
from .PaintView import PaintView
class PaintTool(Tool):
"""Provides the tool to paint meshes."""
def __init__(self) -> None:
super().__init__()
self._picking_pass: Optional[PickingPass] = None
self._shortcut_key: Qt.Key = Qt.Key.Key_P
self._node_cache: Optional[SceneNode] = None
self._mesh_transformed_cache = None
self._cache_dirty: bool = True
self._color_str_to_rgba: Dict[str, List[int]] = {
"A": [192, 0, 192, 255],
"B": [232, 128, 0, 255],
"C": [0, 255, 0, 255],
"D": [255, 255, 255, 255],
}
self._brush_size: int = 10
self._brush_color: str = "A"
self._brush_shape: str = "A"
self._brush_pen: QPen = self._createBrushPen()
self._mouse_held: bool = False
self._ctrl_held: bool = False
self._shift_held: bool = False
self._last_text_coords: Optional[Tuple[int, int]] = None
def _createBrushPen(self) -> QPen:
pen = QPen()
pen.setWidth(self._brush_size)
color = self._color_str_to_rgba[self._brush_color]
pen.setColor(QColor(color[0], color[1], color[2], color[3]))
match self._brush_shape:
case "A":
pen.setCapStyle(Qt.PenCapStyle.SquareCap)
case "B":
pen.setCapStyle(Qt.PenCapStyle.RoundCap)
return pen
def _createStrokeImage(self, x0: float, y0: float, x1: float, y1: float) -> Tuple[QImage, Tuple[int, int]]:
xdiff = int(x1 - x0)
ydiff = int(y1 - y0)
half_brush_size = self._brush_size // 2
start_x = int(min(x0, x1) - half_brush_size)
start_y = int(min(y0, y1) - half_brush_size)
stroke_image = QImage(abs(xdiff) + self._brush_size, abs(ydiff) + self._brush_size, QImage.Format.Format_RGBA8888)
stroke_image.fill(QColor(0,0,0,0))
painter = QPainter(stroke_image)
painter.setRenderHint(QPainter.RenderHint.Antialiasing, False)
painter.setPen(self._brush_pen)
if xdiff == 0 and ydiff == 0:
painter.drawPoint(int(x0 - start_x), int(y0 - start_y))
else:
painter.drawLine(int(x0 - start_x), int(y0 - start_y), int(x1 - start_x), int(y1 - start_y))
painter.end()
return stroke_image, (start_x, start_y)
def setPaintType(self, paint_type: str) -> None:
Logger.warning(f"TODO: Implement paint-types ({paint_type}).")
pass # FIXME: ... and also please call `self._brush_pen = self._createBrushPen()` (see other funcs).
def setBrushSize(self, brush_size: float) -> None:
if brush_size != self._brush_size:
self._brush_size = int(brush_size)
self._brush_pen = self._createBrushPen()
def setBrushColor(self, brush_color: str) -> None:
if brush_color != self._brush_color:
self._brush_color = brush_color
self._brush_pen = self._createBrushPen()
def setBrushShape(self, brush_shape: str) -> None:
if brush_shape != self._brush_shape:
self._brush_shape = brush_shape
self._brush_pen = self._createBrushPen()
def undoStackAction(self, redo_instead: bool) -> bool:
paintview = Application.getInstance().getController().getActiveView()
if paintview is None or paintview.getPluginId() != "PaintTool":
return False
paintview = cast(PaintView, paintview)
if redo_instead:
paintview.redoStroke()
else:
paintview.undoStroke()
nodes = Selection.getAllSelectedObjects()
if len(nodes) > 0:
Application.getInstance().getController().getScene().sceneChanged.emit(nodes[0])
return True
@staticmethod
def _get_intersect_ratio_via_pt(a: numpy.ndarray, pt: numpy.ndarray, b: numpy.ndarray, c: numpy.ndarray) -> float:
# compute the intersection of (param) A - pt with (param) B - (param) C
# compute unit vectors of directions of lines A and B
udir_a = a - pt
udir_a /= numpy.linalg.norm(udir_a)
udir_b = b - c
udir_b /= numpy.linalg.norm(udir_b)
# find unit direction vector for line C, which is perpendicular to lines A and B
udir_res = numpy.cross(udir_b, udir_a)
udir_res /= numpy.linalg.norm(udir_res)
# solve system of equations
rhs = b - a
lhs = numpy.array([udir_a, -udir_b, udir_res]).T
solved = numpy.linalg.solve(lhs, rhs)
# get the ratio
intersect = ((a + solved[0] * udir_a) + (b + solved[1] * udir_b)) * 0.5
return numpy.linalg.norm(pt - intersect) / numpy.linalg.norm(a - intersect)
def _nodeTransformChanged(self, *args) -> None:
self._cache_dirty = True
def _getTexCoordsFromClick(self, node: SceneNode, x: int, y: int) -> Optional[Tuple[float, float]]:
face_id = self._selection_pass.getFaceIdAtPosition(x, y)
if face_id < 0 or face_id >= node.getMeshData().getFaceCount():
return None
pt = self._picking_pass.getPickedPosition(x, y).getData()
va, vb, vc = self._mesh_transformed_cache.getFaceNodes(face_id)
ta, tb, tc = node.getMeshData().getFaceUvCoords(face_id)
# 'Weight' of each vertex that would produce point pt, so we can generate the texture coordinates from the uv ones of the vertices.
# See (also) https://mathworld.wolfram.com/BarycentricCoordinates.html
wa = PaintTool._get_intersect_ratio_via_pt(va, pt, vb, vc)
wb = PaintTool._get_intersect_ratio_via_pt(vb, pt, vc, va)
wc = PaintTool._get_intersect_ratio_via_pt(vc, pt, va, vb)
wt = wa + wb + wc
wa /= wt
wb /= wt
wc /= wt
texcoords = wa * ta + wb * tb + wc * tc
return texcoords
def event(self, event: Event) -> bool:
"""Handle mouse and keyboard events.
:param event: The event to handle.
:return: Whether this event has been caught by this tool (True) or should
be passed on (False).
"""
super().event(event)
controller = Application.getInstance().getController()
nodes = Selection.getAllSelectedObjects()
if len(nodes) <= 0:
return False
node = nodes[0]
# Make sure the displayed values are updated if the bounding box of the selected mesh(es) changes
if event.type == Event.ToolActivateEvent:
controller.setActiveStage("PrepareStage")
controller.setActiveView("PaintTool") # Because that's the plugin-name, and the view is registered to it.
return True
if event.type == Event.ToolDeactivateEvent:
controller.setActiveStage("PrepareStage")
controller.setActiveView("SolidView")
return True
if event.type == Event.KeyPressEvent:
evt = cast(KeyEvent, event)
if evt.key == KeyEvent.ControlKey:
self._ctrl_held = True
return True
if evt.key == KeyEvent.ShiftKey:
self._shift_held = True
return True
return False
if event.type == Event.KeyReleaseEvent:
evt = cast(KeyEvent, event)
if evt.key == KeyEvent.ControlKey:
self._ctrl_held = False
return True
if evt.key == KeyEvent.ShiftKey:
self._shift_held = False
return True
if evt.key == Qt.Key.Key_L and self._ctrl_held:
# NOTE: Ctrl-L is used here instead of Ctrl-Z, as the latter is the application-wide one that takes precedence.
return self.undoStackAction(self._shift_held)
return False
if event.type == Event.MouseReleaseEvent and self._controller.getToolsEnabled():
if MouseEvent.LeftButton not in cast(MouseEvent, event).buttons:
return False
self._mouse_held = False
self._last_text_coords = None
return True
is_moved = event.type == Event.MouseMoveEvent
is_pressed = event.type == Event.MousePressEvent
if (is_moved or is_pressed) and self._controller.getToolsEnabled():
if is_moved and not self._mouse_held:
return False
evt = cast(MouseEvent, event)
if is_pressed:
if MouseEvent.LeftButton not in evt.buttons:
return False
else:
self._mouse_held = True
paintview = controller.getActiveView()
if paintview is None or paintview.getPluginId() != "PaintTool":
return False
paintview = cast(PaintView, paintview)
if not self._selection_pass:
return False
camera = self._controller.getScene().getActiveCamera()
if not camera:
return False
if node != self._node_cache:
if self._node_cache is not None:
self._node_cache.transformationChanged.disconnect(self._nodeTransformChanged)
self._node_cache = node
self._node_cache.transformationChanged.connect(self._nodeTransformChanged)
if self._cache_dirty:
self._cache_dirty = False
self._mesh_transformed_cache = self._node_cache.getMeshDataTransformed()
if not self._mesh_transformed_cache:
return False
evt = cast(MouseEvent, event)
if not self._picking_pass:
self._picking_pass = PickingPass(camera.getViewportWidth(), camera.getViewportHeight())
self._picking_pass.render()
self._selection_pass.renderFacesMode()
texcoords = self._getTexCoordsFromClick(node, evt.x, evt.y)
if texcoords is None:
return False
if self._last_text_coords is None:
self._last_text_coords = texcoords
w, h = paintview.getUvTexDimensions()
sub_image, (start_x, start_y) = self._createStrokeImage(
self._last_text_coords[0] * w,
self._last_text_coords[1] * h,
texcoords[0] * w,
texcoords[1] * h
)
paintview.addStroke(sub_image, start_x, start_y)
self._last_text_coords = texcoords
Application.getInstance().getController().getScene().sceneChanged.emit(node)
return True
return False

View file

@ -0,0 +1,215 @@
// Copyright (c) 2025 UltiMaker
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick
import QtQuick.Layouts
import UM 1.7 as UM
Item
{
id: base
width: childrenRect.width
height: childrenRect.height
UM.I18nCatalog { id: catalog; name: "cura"}
ColumnLayout
{
RowLayout
{
UM.ToolbarButton
{
id: paintTypeA
text: catalog.i18nc("@action:button", "Paint Type A")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("Buildplate")
color: UM.Theme.getColor("icon")
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("setPaintType", "A")
}
UM.ToolbarButton
{
id: paintTypeB
text: catalog.i18nc("@action:button", "Paint Type B")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("BlackMagic")
color: UM.Theme.getColor("icon")
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("setPaintType", "B")
}
}
RowLayout
{
UM.ToolbarButton
{
id: colorButtonA
text: catalog.i18nc("@action:button", "Color A")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("Eye")
color: "purple"
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("setBrushColor", "A")
}
UM.ToolbarButton
{
id: colorButtonB
text: catalog.i18nc("@action:button", "Color B")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("Eye")
color: "orange"
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("setBrushColor", "B")
}
UM.ToolbarButton
{
id: colorButtonC
text: catalog.i18nc("@action:button", "Color C")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("Eye")
color: "green"
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("setBrushColor", "C")
}
UM.ToolbarButton
{
id: colorButtonD
text: catalog.i18nc("@action:button", "Color D")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("Eye")
color: "ghostwhite"
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("setBrushColor", "D")
}
}
RowLayout
{
UM.ToolbarButton
{
id: shapeSquareButton
text: catalog.i18nc("@action:button", "Square Brush")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("MeshTypeNormal")
color: UM.Theme.getColor("icon")
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("setBrushShape", "A")
}
UM.ToolbarButton
{
id: shapeCircleButton
text: catalog.i18nc("@action:button", "Round Brush")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("CircleOutline")
color: UM.Theme.getColor("icon")
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("setBrushShape", "B")
}
UM.Slider
{
id: shapeSizeSlider
from: 1
to: 40
value: 10
onPressedChanged: function(pressed)
{
if(! pressed)
{
UM.Controller.triggerActionWithData("setBrushSize", shapeSizeSlider.value)
}
}
}
}
RowLayout
{
UM.ToolbarButton
{
id: undoButton
text: catalog.i18nc("@action:button", "Undo Stroke")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("ArrowReset")
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("undoStackAction", false)
}
UM.ToolbarButton
{
id: redoButton
text: catalog.i18nc("@action:button", "Redo Stroke")
toolItem: UM.ColorImage
{
source: UM.Theme.getIcon("ArrowDoubleCircleRight")
}
property bool needBorder: true
z: 2
onClicked: UM.Controller.triggerActionWithData("undoStackAction", true)
}
}
}
}

View file

@ -0,0 +1,98 @@
# Copyright (c) 2025 UltiMaker
# Cura is released under the terms of the LGPLv3 or higher.
import os
from typing import Optional, List, Tuple
from PyQt6.QtGui import QImage, QColor, QPainter
from UM.PluginRegistry import PluginRegistry
from UM.View.GL.ShaderProgram import ShaderProgram
from UM.View.GL.Texture import Texture
from UM.View.View import View
from UM.Scene.Selection import Selection
from UM.View.GL.OpenGL import OpenGL
from UM.i18n import i18nCatalog
catalog = i18nCatalog("cura")
class PaintView(View):
"""View for model-painting."""
UNDO_STACK_SIZE = 1024
def __init__(self) -> None:
super().__init__()
self._paint_shader: Optional[ShaderProgram] = None
self._current_paint_texture: Optional[Texture] = None
self._stroke_undo_stack: List[Tuple[QImage, int, int]] = []
self._stroke_redo_stack: List[Tuple[QImage, int, int]] = []
self._force_opaque_mask = QImage(2, 2, QImage.Format.Format_Mono)
self._force_opaque_mask.fill(1)
def _checkSetup(self):
if not self._paint_shader:
shader_filename = os.path.join(PluginRegistry.getInstance().getPluginPath("PaintTool"), "paint.shader")
self._paint_shader = OpenGL.getInstance().createShaderProgram(shader_filename)
def _forceOpaqueDeepCopy(self, image: QImage):
res = QImage(image.width(), image.height(), QImage.Format.Format_RGBA8888)
res.fill(QColor(255, 255, 255, 255))
painter = QPainter(res)
painter.setRenderHint(QPainter.RenderHint.Antialiasing, False)
painter.setCompositionMode(QPainter.CompositionMode.CompositionMode_SourceOver)
painter.drawImage(0, 0, image)
painter.end()
res.setAlphaChannel(self._force_opaque_mask.scaled(image.width(), image.height()))
return res
def addStroke(self, stroke_image: QImage, start_x: int, start_y: int) -> None:
if self._current_paint_texture is None:
return
self._stroke_redo_stack.clear()
if len(self._stroke_undo_stack) >= PaintView.UNDO_STACK_SIZE:
self._stroke_undo_stack.pop(0)
undo_image = self._forceOpaqueDeepCopy(self._current_paint_texture.setSubImage(stroke_image, start_x, start_y))
if undo_image is not None:
self._stroke_undo_stack.append((undo_image, start_x, start_y))
def _applyUndoStacksAction(self, from_stack: List[Tuple[QImage, int, int]], to_stack: List[Tuple[QImage, int, int]]) -> bool:
if len(from_stack) <= 0 or self._current_paint_texture is None:
return False
from_image, x, y = from_stack.pop()
to_image = self._forceOpaqueDeepCopy(self._current_paint_texture.setSubImage(from_image, x, y))
if to_image is None:
return False
if len(to_stack) >= PaintView.UNDO_STACK_SIZE:
to_stack.pop(0)
to_stack.append((to_image, x, y))
return True
def undoStroke(self) -> bool:
return self._applyUndoStacksAction(self._stroke_undo_stack, self._stroke_redo_stack)
def redoStroke(self) -> bool:
return self._applyUndoStacksAction(self._stroke_redo_stack, self._stroke_undo_stack)
def getUvTexDimensions(self):
if self._current_paint_texture is not None:
return self._current_paint_texture.getWidth(), self._current_paint_texture.getHeight()
return 0, 0
def beginRendering(self) -> None:
renderer = self.getRenderer()
self._checkSetup()
paint_batch = renderer.createRenderBatch(shader=self._paint_shader)
renderer.addRenderBatch(paint_batch)
node = Selection.getAllSelectedObjects()[0]
if node is None:
return
self._current_paint_texture = node.callDecoration("getPaintTexture")
self._paint_shader.setTexture(0, self._current_paint_texture)
paint_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData(), normal_transformation=node.getCachedNormalMatrix())

View file

@ -0,0 +1,30 @@
# Copyright (c) 2025 UltiMaker
# Cura is released under the terms of the LGPLv3 or higher.
from . import PaintTool
from . import PaintView
from UM.i18n import i18nCatalog
i18n_catalog = i18nCatalog("cura")
def getMetaData():
return {
"tool": {
"name": i18n_catalog.i18nc("@action:button", "Paint"),
"description": i18n_catalog.i18nc("@info:tooltip", "Paint Model"),
"icon": "Visual",
"tool_panel": "PaintTool.qml",
"weight": 0
},
"view": {
"name": i18n_catalog.i18nc("@item:inmenu", "Paint view"),
"weight": 0,
"visible": False
}
}
def register(app):
return {
"tool": PaintTool.PaintTool(),
"view": PaintView.PaintView()
}

View file

@ -0,0 +1,142 @@
[shaders]
vertex =
uniform highp mat4 u_modelMatrix;
uniform highp mat4 u_viewMatrix;
uniform highp mat4 u_projectionMatrix;
uniform highp mat4 u_normalMatrix;
attribute highp vec4 a_vertex;
attribute highp vec4 a_normal;
attribute highp vec2 a_uvs;
varying highp vec3 v_vertex;
varying highp vec3 v_normal;
varying highp vec2 v_uvs;
void main()
{
vec4 world_space_vert = u_modelMatrix * a_vertex;
gl_Position = u_projectionMatrix * u_viewMatrix * world_space_vert;
v_vertex = world_space_vert.xyz;
v_normal = (u_normalMatrix * normalize(a_normal)).xyz;
v_uvs = a_uvs;
}
fragment =
uniform mediump vec4 u_ambientColor;
uniform mediump vec4 u_diffuseColor;
uniform highp vec3 u_lightPosition;
uniform highp vec3 u_viewPosition;
uniform mediump float u_opacity;
uniform sampler2D u_texture;
varying highp vec3 v_vertex;
varying highp vec3 v_normal;
varying highp vec2 v_uvs;
void main()
{
mediump vec4 final_color = vec4(0.0);
/* Ambient Component */
final_color += u_ambientColor;
highp vec3 normal = normalize(v_normal);
highp vec3 light_dir = normalize(u_lightPosition - v_vertex);
/* Diffuse Component */
highp float n_dot_l = clamp(dot(normal, light_dir), 0.0, 1.0);
final_color += (n_dot_l * u_diffuseColor);
final_color.a = u_opacity;
lowp vec4 texture = texture2D(u_texture, v_uvs);
final_color = mix(final_color, texture, texture.a);
gl_FragColor = final_color;
}
vertex41core =
#version 410
uniform highp mat4 u_modelMatrix;
uniform highp mat4 u_viewMatrix;
uniform highp mat4 u_projectionMatrix;
uniform highp mat4 u_normalMatrix;
in highp vec4 a_vertex;
in highp vec4 a_normal;
in highp vec2 a_uvs;
out highp vec3 v_vertex;
out highp vec3 v_normal;
out highp vec2 v_uvs;
void main()
{
vec4 world_space_vert = u_modelMatrix * a_vertex;
gl_Position = u_projectionMatrix * u_viewMatrix * world_space_vert;
v_vertex = world_space_vert.xyz;
v_normal = (u_normalMatrix * normalize(a_normal)).xyz;
v_uvs = a_uvs;
}
fragment41core =
#version 410
uniform mediump vec4 u_ambientColor;
uniform mediump vec4 u_diffuseColor;
uniform highp vec3 u_lightPosition;
uniform highp vec3 u_viewPosition;
uniform mediump float u_opacity;
uniform sampler2D u_texture;
in highp vec3 v_vertex;
in highp vec3 v_normal;
in highp vec2 v_uvs;
out vec4 frag_color;
void main()
{
mediump vec4 final_color = vec4(0.0);
/* Ambient Component */
final_color += u_ambientColor;
highp vec3 normal = normalize(v_normal);
highp vec3 light_dir = normalize(u_lightPosition - v_vertex);
/* Diffuse Component */
highp float n_dot_l = clamp(dot(normal, light_dir), 0.0, 1.0);
final_color += (n_dot_l * u_diffuseColor);
final_color.a = u_opacity;
lowp vec4 texture = texture(u_texture, v_uvs);
final_color = mix(final_color, texture, texture.a);
frag_color = final_color;
}
[defaults]
u_ambientColor = [0.3, 0.3, 0.3, 1.0]
u_diffuseColor = [1.0, 1.0, 1.0, 1.0]
u_opacity = 0.5
u_texture = 0
[bindings]
u_modelMatrix = model_matrix
u_viewMatrix = view_matrix
u_projectionMatrix = projection_matrix
u_normalMatrix = normal_matrix
u_lightPosition = light_0_position
u_viewPosition = camera_position
[attributes]
a_vertex = vertex
a_normal = normal
a_uvs = uv0

View file

@ -0,0 +1,8 @@
{
"name": "Paint Tools",
"author": "UltiMaker",
"version": "1.0.0",
"description": "Provides the paint tools.",
"api": 8,
"i18n-catalog": "cura"
}

View file

@ -203,9 +203,9 @@ class SimulationPass(RenderPass):
self._layer_shader.setUniformValue("u_next_vertex", not_a_vector)
self._layer_shader.setUniformValue("u_last_line_ratio", 1.0)
# The first line does not have a previous line: add a MoveCombingType in front for start detection
# The first line does not have a previous line: add a MoveUnretractedType in front for start detection
# this way the first start of the layer can also be drawn
prev_line_types = numpy.concatenate([numpy.asarray([LayerPolygon.MoveCombingType], dtype = numpy.float32), layer_data._attributes["line_types"]["value"]])
prev_line_types = numpy.concatenate([numpy.asarray([LayerPolygon.MoveUnretractedType], dtype = numpy.float32), layer_data._attributes["line_types"]["value"]])
# Remove the last element
prev_line_types = prev_line_types[0:layer_data._attributes["line_types"]["value"].size]
layer_data._attributes["prev_line_types"] = {'opengl_type': 'float', 'value': prev_line_types, 'opengl_name': 'a_prev_line_type'}

View file

@ -608,8 +608,10 @@ class SimulationView(CuraView):
visible_line_types.append(LayerPolygon.SupportInterfaceType)
visible_line_types_with_extrusion = visible_line_types.copy() # Copy before travel moves are added
if self.getShowTravelMoves():
visible_line_types.append(LayerPolygon.MoveCombingType)
visible_line_types.append(LayerPolygon.MoveRetractionType)
visible_line_types.append(LayerPolygon.MoveUnretractedType)
visible_line_types.append(LayerPolygon.MoveRetractedType)
visible_line_types.append(LayerPolygon.MoveWhileRetractingType)
visible_line_types.append(LayerPolygon.MoveWhileUnretractingType)
for node in DepthFirstIterator(self.getController().getScene().getRoot()):
layer_data = node.callDecoration("getLayerData")

View file

@ -227,29 +227,52 @@ Cura.ExpandableComponent
id: typesLegendModel
Component.onCompleted:
{
const travelsTypesModel = [
{
label: catalog.i18nc("@label", "Unretracted"),
colorId: "layerview_move_combing"
},
{
label: catalog.i18nc("@label", "Retracted"),
colorId: "layerview_move_retraction"
},
{
label: catalog.i18nc("@label", "Retracting"),
colorId: "layerview_move_while_retracting"
},
{
label: catalog.i18nc("@label", "Unretracting"),
colorId: "layerview_move_while_unretracting"
}
];
typesLegendModel.append({
label: catalog.i18nc("@label", "Travels"),
initialValue: viewSettings.show_travel_moves,
preference: "layerview/show_travel_moves",
colorId: "layerview_move_combing"
colorId: "layerview_move_combing",
subTypesModel: travelsTypesModel
});
typesLegendModel.append({
label: catalog.i18nc("@label", "Helpers"),
initialValue: viewSettings.show_helpers,
preference: "layerview/show_helpers",
colorId: "layerview_support"
colorId: "layerview_support",
subTypesModel: []
});
typesLegendModel.append({
label: catalog.i18nc("@label", "Shell"),
initialValue: viewSettings.show_skin,
preference: "layerview/show_skin",
colorId: "layerview_inset_0"
colorId: "layerview_inset_0",
subTypesModel: []
});
typesLegendModel.append({
label: catalog.i18nc("@label", "Infill"),
initialValue: viewSettings.show_infill,
preference: "layerview/show_infill",
colorId: "layerview_infill"
colorId: "layerview_infill",
subTypesModel: []
});
if (! UM.SimulationView.compatibilityMode)
{
@ -257,7 +280,8 @@ Cura.ExpandableComponent
label: catalog.i18nc("@label", "Starts"),
initialValue: viewSettings.show_starts,
preference: "layerview/show_starts",
colorId: "layerview_starts"
colorId: "layerview_starts",
subTypesModel: []
});
}
}
@ -273,6 +297,7 @@ Cura.ExpandableComponent
Rectangle
{
id: rectangleColor
anchors.verticalCenter: parent.verticalCenter
anchors.right: legendModelCheckBox.right
width: UM.Theme.getSize("layerview_legend_size").width
@ -281,6 +306,58 @@ Cura.ExpandableComponent
border.width: UM.Theme.getSize("default_lining").width
border.color: UM.Theme.getColor("lining")
visible: viewSettings.show_legend
MouseArea
{
anchors.fill: parent
hoverEnabled: true
acceptedButtons: Qt.NoButton
enabled: subTypesModel.count > 0
onEntered: tooltip.show()
onExited: tooltip.hide()
UM.ToolTip
{
id: tooltip
delay: 0
width: subTypesColumn.implicitWidth + 2 * UM.Theme.getSize("thin_margin").width
height: subTypesColumn.implicitHeight + 2 * UM.Theme.getSize("thin_margin").width
contentItem: Column
{
id: subTypesColumn
padding: 0
spacing: UM.Theme.getSize("layerview_row_spacing").height
Repeater
{
model: subTypesModel
UM.Label
{
text: label
height: UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("default_lining").height
width: UM.Theme.getSize("layerview_menu_size").width
color: UM.Theme.getColor("setting_control_text")
Rectangle
{
anchors.verticalCenter: parent.verticalCenter
anchors.right: parent.right
width: UM.Theme.getSize("layerview_legend_size").width
height: UM.Theme.getSize("layerview_legend_size").height
color: UM.Theme.getColor(model.colorId)
border.width: UM.Theme.getSize("default_lining").width
border.color: UM.Theme.getColor("lining")
}
}
}
}
}
}
}
UM.Label

View file

@ -22,8 +22,8 @@ vertex =
gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
// shade the color depending on the extruder index
v_color = a_color;
// 8 and 9 are travel moves
if ((a_line_type != 8.0) && (a_line_type != 9.0)) {
// 8, 9, 12 and 13 are travel moves
if ((a_line_type != 8.0) && (a_line_type != 9.0) && (a_line_type != 12.0) && (a_line_type != 13.0)) {
v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
}
@ -48,7 +48,9 @@ fragment =
void main()
{
if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
// travel moves: 8, 9, 12, 13
if ((u_show_travel_moves == 0) && (((v_line_type >= 7.5) && (v_line_type <= 9.5)) ||
((v_line_type >= 11.5) && (v_line_type <= 13.5)))) {
// discard movements
discard;
}
@ -100,7 +102,7 @@ vertex41core =
{
gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
v_color = a_color;
if ((a_line_type != 8) && (a_line_type != 9)) {
if ((a_line_type != 8) && (a_line_type != 9) && (a_line_type != 12) && (a_line_type != 13)) {
v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
}
@ -120,7 +122,9 @@ fragment41core =
void main()
{
if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
// travel moves: 8, 9, 12, 13
if ((u_show_travel_moves == 0) && (((v_line_type >= 7.5) && (v_line_type <= 9.5)) ||
((v_line_type >= 11.5) && (v_line_type <= 13.5)))) {
// discard movements
discard;
}

View file

@ -228,22 +228,26 @@ geometry41core =
{
highp mat4 viewProjectionMatrix = u_projectionMatrix * u_viewMatrix;
vec4 g_vertex_delta;
vec3 g_vertex_normal_horz; // horizontal and vertical in respect to layers
vec4 g_vertex_offset_horz; // vec4 to match gl_in[x].gl_Position
// Vertices are declared as vec4 so that they can be used for calculations with gl_in[x].gl_Position
vec3 g_vertex_delta;
vec3 g_vertex_normal_horz;
vec4 g_vertex_offset_horz;
vec3 g_vertex_normal_vert;
vec4 g_vertex_offset_vert;
vec3 g_vertex_normal_horz_head;
vec4 g_vertex_offset_horz_head;
vec3 g_axial_plan_vector;
vec3 g_radial_plan_vector;
float size_x;
float size_y;
if ((v_extruder_opacity[0][int(mod(v_extruder[0], 4))][v_extruder[0] / 4] == 0.0) && (v_line_type[0] != 8) && (v_line_type[0] != 9)) {
if ((v_extruder_opacity[0][int(mod(v_extruder[0], 4))][v_extruder[0] / 4] == 0.0) &&
(v_line_type[0] != 8) && (v_line_type[0] != 9) && (v_line_type[0] != 12) && (v_line_type[0] != 13)) {
return;
}
// See LayerPolygon; 8 is MoveCombingType, 9 is RetractionType
if ((u_show_travel_moves == 0) && ((v_line_type[0] == 8) || (v_line_type[0] == 9))) {
// See LayerPolygon; 8 is MoveUnretractedType, 9 is RetractionType, 12 is MoveWhileRetractingType, 13 is MoveWhileUnretractingType
if ((u_show_travel_moves == 0) && ((v_line_type[0] == 8) || (v_line_type[0] == 9) || (v_line_type[0] == 12) || (v_line_type[0] == 13))) {
return;
}
if ((u_show_helpers == 0) && ((v_line_type[0] == 4) || (v_line_type[0] == 5) || (v_line_type[0] == 7) || (v_line_type[0] == 10) || v_line_type[0] == 11)) {
@ -256,7 +260,7 @@ geometry41core =
return;
}
if ((v_line_type[0] == 8) || (v_line_type[0] == 9)) {
if ((v_line_type[0] == 8) || (v_line_type[0] == 9) || (v_line_type[0] == 12) || (v_line_type[0] == 13)) {
// fixed size for movements
size_x = 0.05;
} else {
@ -264,26 +268,47 @@ geometry41core =
}
size_y = v_line_dim[1].y / 2 + 0.01;
g_vertex_delta = gl_in[1].gl_Position - gl_in[0].gl_Position; //Actual movement exhibited by the line.
g_vertex_normal_horz_head = normalize(vec3(-g_vertex_delta.x, -g_vertex_delta.y, -g_vertex_delta.z)); //Lengthwise normal vector pointing backwards.
g_vertex_offset_horz_head = vec4(g_vertex_normal_horz_head * size_x, 0.0); //Lengthwise offset vector pointing backwards.
g_vertex_delta = (gl_in[1].gl_Position - gl_in[0].gl_Position).xyz; //Actual movement exhibited by the line.
g_vertex_normal_horz = normalize(vec3(g_vertex_delta.z, g_vertex_delta.y, -g_vertex_delta.x)); //Normal vector pointing right.
if (g_vertex_delta == vec3(0.0)) {
return;
}
if (g_vertex_delta.y == 0.0)
{
// vector is in the horizontal plan, radial vector is a simple rotation around Y axis
g_radial_plan_vector = vec3(g_vertex_delta.z, 0.0, -g_vertex_delta.x);
}
else if(g_vertex_delta.x == 0.0 && g_vertex_delta.z == 0.0)
{
// delta vector is purely vertical, display the line rotated vertically so that it is visible in front and side views
g_radial_plan_vector = vec3(1.0, 0.0, -1.0);
}
else
{
// delta vector is completely 3D
g_axial_plan_vector = vec3(g_vertex_delta.x, 0.0, g_vertex_delta.z); // Vector projected in the horizontal plan
g_radial_plan_vector = cross(g_vertex_delta, g_axial_plan_vector); // Radial vector in the horizontal plan, pointing right.
}
g_vertex_normal_horz_head = normalize(g_vertex_delta); //Lengthwise normal vector
g_vertex_offset_horz_head = vec4(g_vertex_normal_horz_head * size_x, 0.0); //Lengthwise offset vector
g_vertex_normal_horz = normalize(g_radial_plan_vector); //Normal vector pointing right.
g_vertex_offset_horz = vec4(g_vertex_normal_horz * size_x, 0.0); //Offset vector pointing right.
g_vertex_normal_vert = vec3(0.0, 1.0, 0.0); //Upwards normal vector.
g_vertex_offset_vert = vec4(g_vertex_normal_vert * size_y, 0.0); //Upwards offset vector. Goes up by half the layer thickness.
if ((v_line_type[0] == 8) || (v_line_type[0] == 9)) { //Travel or retraction moves.
vec4 va_head = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head + g_vertex_offset_vert);
if ((v_line_type[0] == 8) || (v_line_type[0] == 9) || (v_line_type[0] == 12) || (v_line_type[0] == 13)) { //Travel or retraction moves.
vec4 va_head = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz_head + g_vertex_offset_vert);
vec4 va_up = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert);
vec4 va_down = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert);
vec4 vb_head = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head + g_vertex_offset_vert);
vec4 vb_head = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz_head + g_vertex_offset_vert);
vec4 vb_down = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert);
vec4 vb_up = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert);
// Travels: flat plane with pointy ends
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_up);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_head);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_down);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_up);
@ -308,8 +333,8 @@ geometry41core =
vec4 vb_p_horz = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz); //Line end, right vertex.
vec4 va_m_vert = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert); //Line start, bottom vertex.
vec4 vb_m_vert = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_vert); //Line end, bottom vertex.
vec4 va_head = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head); //Line start, tip.
vec4 vb_head = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head); //Line end, tip.
vec4 va_head = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz_head); //Line start, tip.
vec4 vb_head = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz_head); //Line end, tip.
// All normal lines are rendered as 3d tubes.
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz, va_m_horz);
@ -328,14 +353,14 @@ geometry41core =
// left side
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz, va_m_horz);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_p_vert);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_horz_head, va_head);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz_head, va_head);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_horz, va_p_horz);
EndPrimitive();
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_horz, va_p_horz);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_vert, va_m_vert);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_horz_head, va_head);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz_head, va_head);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz, va_m_horz);
EndPrimitive();
@ -343,14 +368,14 @@ geometry41core =
// right side
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, vb_p_horz);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, vb_p_vert);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz_head, vb_head);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz_head, vb_head);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, vb_m_horz);
EndPrimitive();
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, vb_m_horz);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_vert, vb_m_vert);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz_head, vb_head);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz_head, vb_head);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, vb_p_horz);
EndPrimitive();

View file

@ -95,22 +95,26 @@ geometry41core =
{
highp mat4 viewProjectionMatrix = u_projectionMatrix * u_viewMatrix;
vec4 g_vertex_delta;
vec3 g_vertex_normal_horz; // horizontal and vertical in respect to layers
vec4 g_vertex_offset_horz; // vec4 to match gl_in[x].gl_Position
// Vertices are declared as vec4 so that they can be used for calculations with gl_in[x].gl_Position
vec3 g_vertex_delta;
vec3 g_vertex_normal_horz;
vec4 g_vertex_offset_horz;
vec3 g_vertex_normal_vert;
vec4 g_vertex_offset_vert;
vec3 g_vertex_normal_horz_head;
vec4 g_vertex_offset_horz_head;
vec3 g_axial_plan_vector;
vec3 g_radial_plan_vector;
float size_x;
float size_y;
if ((v_extruder_opacity[0][int(mod(v_extruder[0], 4))][v_extruder[0] / 4] == 0.0) && (v_line_type[0] != 8) && (v_line_type[0] != 9)) {
if ((v_extruder_opacity[0][int(mod(v_extruder[0], 4))][v_extruder[0] / 4] == 0.0) &&
(v_line_type[0] != 8) && (v_line_type[0] != 9) && (v_line_type[0] != 12) && (v_line_type[0] != 13)) {
return;
}
// See LayerPolygon; 8 is MoveCombingType, 9 is RetractionType
if ((u_show_travel_moves == 0) && ((v_line_type[0] == 8) || (v_line_type[0] == 9))) {
// See LayerPolygon; 8 is MoveUnretractedType, 9 is RetractionType, 12 is MoveWhileRetractingType, 13 is MoveWhileUnretractingType
if ((u_show_travel_moves == 0) && ((v_line_type[0] == 8) || (v_line_type[0] == 9) || (v_line_type[0] == 12) || (v_line_type[0] == 13))) {
return;
}
if ((u_show_helpers == 0) && ((v_line_type[0] == 4) || (v_line_type[0] == 5) || (v_line_type[0] == 7) || (v_line_type[0] == 10))) {
@ -123,7 +127,7 @@ geometry41core =
return;
}
if ((v_line_type[0] == 8) || (v_line_type[0] == 9)) {
if ((v_line_type[0] == 8) || (v_line_type[0] == 9) || (v_line_type[0] == 12) || (v_line_type[0] == 13)) {
// fixed size for movements
size_x = 0.05;
} else {
@ -131,93 +135,114 @@ geometry41core =
}
size_y = v_line_dim[1].y / 2 + 0.01;
g_vertex_delta = gl_in[1].gl_Position - gl_in[0].gl_Position;
g_vertex_normal_horz_head = normalize(vec3(-g_vertex_delta.x, -g_vertex_delta.y, -g_vertex_delta.z));
g_vertex_offset_horz_head = vec4(g_vertex_normal_horz_head * size_x, 0.0);
g_vertex_delta = (gl_in[1].gl_Position - gl_in[0].gl_Position).xyz; //Actual movement exhibited by the line.
g_vertex_normal_horz = normalize(vec3(g_vertex_delta.z, g_vertex_delta.y, -g_vertex_delta.x));
if (g_vertex_delta == vec3(0.0)) {
return;
}
g_vertex_offset_horz = vec4(g_vertex_normal_horz * size_x, 0.0); //size * g_vertex_normal_horz;
g_vertex_normal_vert = vec3(0.0, 1.0, 0.0);
g_vertex_offset_vert = vec4(g_vertex_normal_vert * size_y, 0.0);
if (g_vertex_delta.y == 0.0)
{
// vector is in the horizontal plan, radial vector is a simple rotation around Y axis
g_radial_plan_vector = vec3(g_vertex_delta.z, 0.0, -g_vertex_delta.x);
}
else if(g_vertex_delta.x == 0.0 && g_vertex_delta.z == 0.0)
{
// delta vector is purely vertical, display the line rotated vertically so that it is visible in front and side views
g_radial_plan_vector = vec3(1.0, 0.0, -1.0);
}
else
{
// delta vector is completely 3D
g_axial_plan_vector = vec3(g_vertex_delta.x, 0.0, g_vertex_delta.z); // Vector projected in the horizontal plan
g_radial_plan_vector = cross(g_vertex_delta, g_axial_plan_vector); // Radial vector in the horizontal plan, pointing right.
}
if ((v_line_type[0] == 8) || (v_line_type[0] == 9)) {
vec4 va_head = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head + g_vertex_offset_vert);
g_vertex_normal_horz_head = normalize(g_vertex_delta); //Lengthwise normal vector
g_vertex_offset_horz_head = vec4(g_vertex_normal_horz_head * size_x, 0.0); //Lengthwise offset vector
g_vertex_normal_horz = normalize(g_radial_plan_vector); //Normal vector pointing right.
g_vertex_offset_horz = vec4(g_vertex_normal_horz * size_x, 0.0); //Offset vector pointing right.
g_vertex_normal_vert = vec3(0.0, 1.0, 0.0); //Upwards normal vector.
g_vertex_offset_vert = vec4(g_vertex_normal_vert * size_y, 0.0); //Upwards offset vector. Goes up by half the layer thickness.
if ((v_line_type[0] == 8) || (v_line_type[0] == 9) || (v_line_type[0] == 12) || (v_line_type[0] == 13)) {
vec4 va_head = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz_head + g_vertex_offset_vert);
vec4 va_up = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert);
vec4 va_down = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert);
vec4 vb_head = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head + g_vertex_offset_vert);
vec4 vb_head = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz_head + g_vertex_offset_vert);
vec4 vb_down = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert);
vec4 vb_up = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert);
// Travels: flat plane with pointy ends
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_up);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_head);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_down);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_up);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_head);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_down);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_up);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, vb_down);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, vb_up);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, vb_head);
//And reverse so that the line is also visible from the back side.
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, vb_up);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, vb_down);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_up);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_down);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_head);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_up);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_up);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_down);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_head);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_up);
EndPrimitive();
} else {
vec4 va_m_horz = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz);
vec4 vb_m_horz = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz);
vec4 va_p_vert = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_vert);
vec4 vb_p_vert = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_vert);
vec4 va_p_horz = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz);
vec4 vb_p_horz = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz);
vec4 va_m_vert = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert);
vec4 vb_m_vert = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_vert);
vec4 va_head = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head);
vec4 vb_head = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head);
vec4 va_m_horz = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz); //Line start, left vertex.
vec4 vb_m_horz = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz); //Line end, left vertex.
vec4 va_p_vert = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_vert); //Line start, top vertex.
vec4 vb_p_vert = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_vert); //Line end, top vertex.
vec4 va_p_horz = viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz); //Line start, right vertex.
vec4 vb_p_horz = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz); //Line end, right vertex.
vec4 va_m_vert = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert); //Line start, bottom vertex.
vec4 vb_m_vert = viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_vert); //Line end, bottom vertex.
vec4 va_head = viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz_head); //Line start, tip.
vec4 vb_head = viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz_head); //Line end, tip.
// All normal lines are rendered as 3d tubes.
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, va_m_horz);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz, va_m_horz);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, vb_m_horz);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_p_vert);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_p_vert);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, vb_p_vert);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, va_p_horz);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_horz, va_p_horz);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, vb_p_horz);
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_vert, va_m_vert);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_vert, va_m_vert);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_vert, vb_m_vert);
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, va_m_horz);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz, va_m_horz);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, vb_m_horz);
EndPrimitive();
// left side
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, va_m_horz);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, va_p_vert);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz_head, va_head);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, va_p_horz);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz, va_m_horz);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_vert, va_p_vert);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz_head, va_head);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_horz, va_p_horz);
EndPrimitive();
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, va_p_horz);
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_vert, va_m_vert);
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz_head, va_head);
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, va_m_horz);
myEmitVertex(v_vertex[0], v_color[1], g_vertex_normal_horz, va_p_horz);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_vert, va_m_vert);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz_head, va_head);
myEmitVertex(v_vertex[0], v_color[1], -g_vertex_normal_horz, va_m_horz);
EndPrimitive();
// right side
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, vb_p_horz);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, vb_p_vert);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz_head, vb_head);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz_head, vb_head);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, vb_m_horz);
EndPrimitive();
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, vb_m_horz);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_vert, vb_m_vert);
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz_head, vb_head);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz_head, vb_head);
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, vb_p_horz);
EndPrimitive();

View file

@ -48,8 +48,10 @@ fragment =
void main()
{
if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5))
{ // actually, 8 and 9
// travel moves: 8, 9, 12, 13
if ((u_show_travel_moves == 0) && (((v_line_type >= 7.5) && (v_line_type <= 9.5)) ||
((v_line_type >= 11.5) && (v_line_type <= 13.5)))) {
{
// discard movements
discard;
}
@ -124,7 +126,9 @@ fragment41core =
void main()
{
if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
// travel moves: 8, 9, 12, 13
if ((u_show_travel_moves == 0) && (((v_line_type >= 7.5) && (v_line_type <= 9.5)) ||
((v_line_type >= 11.5) && (v_line_type <= 13.5)))) {
// discard movements
discard;
}

View file

@ -1,13 +1,12 @@
# Copyright (c) 2021 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
import os.path
from UM.View.View import View
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.Selection import Selection
from UM.Resources import Resources
from PyQt6.QtGui import QOpenGLContext, QDesktopServices, QImage
from PyQt6.QtCore import QSize, QUrl
from PyQt6.QtGui import QDesktopServices, QImage
from PyQt6.QtCore import QUrl
import numpy as np
import time
@ -36,11 +35,13 @@ class SolidView(View):
"""Standard view for mesh models."""
_show_xray_warning_preference = "view/show_xray_warning"
_show_overhang_preference = "view/show_overhang"
_paint_active_preference = "view/paint_active"
def __init__(self):
super().__init__()
application = Application.getInstance()
application.getPreferences().addPreference("view/show_overhang", True)
application.getPreferences().addPreference(self._show_overhang_preference, True)
application.globalContainerStackChanged.connect(self._onGlobalContainerChanged)
self._enabled_shader = None
self._disabled_shader = None
@ -212,7 +213,7 @@ class SolidView(View):
global_container_stack = Application.getInstance().getGlobalContainerStack()
if global_container_stack:
if Application.getInstance().getPreferences().getValue("view/show_overhang"):
if Application.getInstance().getPreferences().getValue(self._show_overhang_preference):
# Make sure the overhang angle is valid before passing it to the shader
if self._support_angle >= 0 and self._support_angle <= 90:
self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(90 - self._support_angle)))

View file

@ -9311,6 +9311,32 @@
"default_value": true,
"settable_per_mesh": true
},
"retraction_during_travel_ratio":
{
"label": "Retraction During Travel Move",
"description": "<html>The ratio of retraction performed during the travel move, with the remainder completed while the nozzle is stationary, before traveling<ul><li>When 0, the entire retraction is performed while stationary, before the travel begins</li><li>When 100, the entire retraction is performed during the travel move, bypassing the stationary phase</li></ul></html>",
"unit": "%",
"type": "float",
"default_value": 0,
"minimum_value": 0,
"maximum_value": 100,
"enabled": "retraction_enable and not machine_firmware_retract and machine_gcode_flavor != \"UltiGCode\" and machine_gcode_flavor != \"BFB\"",
"settable_per_mesh": false,
"settable_per_extruder": true
},
"prime_during_travel_ratio":
{
"label": "Prime During Travel Move",
"description": "<html>The ratio of priming performed during the travel move, with the remainder completed while the nozzle is stationary, after traveling<ul><li>When 0, the entire priming is performed while stationary, after the travel ends</li><li>When 100, the entire priming is performed during the travel move, allowing the print to start immediately</li></ul></html>",
"unit": "%",
"type": "float",
"default_value": 0,
"minimum_value": 0,
"maximum_value": 100,
"enabled": "retraction_enable and not machine_firmware_retract and machine_gcode_flavor != \"UltiGCode\" and machine_gcode_flavor != \"BFB\"",
"settable_per_mesh": false,
"settable_per_extruder": true
},
"scarf_joint_seam_length":
{
"label": "Scarf Seam Length",

View file

@ -1,26 +1 @@
{
"metadata": {
"name": "Colorblind Assist Dark",
"inherits": "cura-dark"
},
"colors": {
"x_axis": [212, 0, 0, 255],
"y_axis": [64, 64, 255, 255],
"model_overhang": [200, 0, 255, 255],
"xray": [26, 26, 62, 255],
"xray_error": [255, 0, 0, 255],
"layerview_inset_0": [255, 64, 0, 255],
"layerview_inset_x": [0, 156, 128, 255],
"layerview_skin": [255, 255, 86, 255],
"layerview_support": [255, 255, 0, 255],
"layerview_infill": [0, 255, 255, 255],
"layerview_support_infill": [0, 200, 200, 255],
"layerview_move_retraction": [0, 100, 255, 255]
}
}
{"metadata": {"name": "Colorblind Assist Dark", "inherits": "cura-dark"}, "colors": {"x_axis": [212, 0, 0, 255], "y_axis": [64, 64, 255, 255], "model_overhang": [200, 0, 255, 255], "xray": [26, 26, 62, 255], "xray_error": [255, 0, 0, 255], "layerview_inset_0": [255, 64, 0, 255], "layerview_inset_x": [0, 156, 128, 255], "layerview_skin": [255, 255, 86, 255], "layerview_support": [255, 255, 0, 255], "layerview_infill": [0, 255, 255, 255], "layerview_support_infill": [0, 200, 200, 255], "layerview_move_retraction": [0, 100, 255, 255], "main_window_header_background": [192, 199, 65, 255]}}

File diff suppressed because one or more lines are too long

View file

@ -1,29 +1 @@
{
"metadata": {
"name": "Colorblind Assist Light",
"inherits": "cura-light"
},
"colors": {
"x_axis": [200, 0, 0, 255],
"y_axis": [64, 64, 255, 255],
"model_overhang": [200, 0, 255, 255],
"model_selection_outline": [12, 169, 227, 255],
"xray_error_dark": [255, 0, 0, 255],
"xray_error_light": [255, 255, 0, 255],
"xray": [26, 26, 62, 255],
"xray_error": [255, 0, 0, 255],
"layerview_inset_0": [255, 64, 0, 255],
"layerview_inset_x": [0, 156, 128, 255],
"layerview_skin": [255, 255, 86, 255],
"layerview_support": [255, 255, 0, 255],
"layerview_infill": [0, 255, 255, 255],
"layerview_support_infill": [0, 200, 200, 255],
"layerview_move_retraction": [0, 100, 255, 255]
}
}
{"metadata": {"name": "Colorblind Assist Light", "inherits": "cura-light"}, "colors": {"x_axis": [200, 0, 0, 255], "y_axis": [64, 64, 255, 255], "model_overhang": [200, 0, 255, 255], "model_selection_outline": [12, 169, 227, 255], "xray_error_dark": [255, 0, 0, 255], "xray_error_light": [255, 255, 0, 255], "xray": [26, 26, 62, 255], "xray_error": [255, 0, 0, 255], "layerview_inset_0": [255, 64, 0, 255], "layerview_inset_x": [0, 156, 128, 255], "layerview_skin": [255, 255, 86, 255], "layerview_support": [255, 255, 0, 255], "layerview_infill": [0, 255, 255, 255], "layerview_support_infill": [0, 200, 200, 255], "layerview_move_retraction": [0, 100, 255, 255], "main_window_header_background": [192, 199, 65, 255]}}

File diff suppressed because one or more lines are too long

View file

@ -1,16 +0,0 @@
[
[ 62, 33, 55, 255],
[126, 196, 193, 255],
[126, 196, 193, 255],
[215, 155, 125, 255],
[228, 148, 58, 255],
[192, 199, 65, 255],
[157, 48, 59, 255],
[140, 143, 174, 255],
[ 23, 67, 75, 255],
[ 23, 67, 75, 255],
[154, 99, 72, 255],
[112, 55, 127, 255],
[100, 125, 52, 255],
[210, 100, 113, 255]
]