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Use the colours from the UI palette for the build volume
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parent
f001efde8f
commit
130e97b860
1 changed files with 4 additions and 4 deletions
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@ -10,7 +10,7 @@ from UM.Math.Color import Color
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import numpy
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import numpy
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class BuildVolume(SceneNode):
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class BuildVolume(SceneNode):
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VolumeOutlineColor = Color(140, 170, 240, 255)
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VolumeOutlineColor = Color(12, 169, 227, 255)
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def __init__(self, parent = None):
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def __init__(self, parent = None):
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super().__init__(parent)
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super().__init__(parent)
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@ -52,8 +52,8 @@ class BuildVolume(SceneNode):
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Resources.getPath(Resources.ShadersLocation, 'basic.vert'),
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Resources.getPath(Resources.ShadersLocation, 'basic.vert'),
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Resources.getPath(Resources.ShadersLocation, 'grid.frag')
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Resources.getPath(Resources.ShadersLocation, 'grid.frag')
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)
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)
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self._grid_material.setUniformValue('u_gridColor0', Color(255, 255, 255, 255))
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self._grid_material.setUniformValue('u_gridColor0', Color(245, 245, 245, 255))
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self._grid_material.setUniformValue('u_gridColor1', Color(140, 170, 240, 255))
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self._grid_material.setUniformValue('u_gridColor1', Color(205, 202, 201, 255))
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renderer.queueNode(self, material = self._material, mode = Renderer.RenderLines)
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renderer.queueNode(self, material = self._material, mode = Renderer.RenderLines)
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renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material)
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renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material)
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@ -111,7 +111,7 @@ class BuildVolume(SceneNode):
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area[1],
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area[1],
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area[2],
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area[2],
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area[3],
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area[3],
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color = Color(0.8, 0.8, 0.8, 1.0)
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color = Color(174, 174, 174, 255)
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)
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)
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self._disallowed_area_mesh = mb.getData()
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self._disallowed_area_mesh = mb.getData()
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