mirror of
https://github.com/MarlinFirmware/Configurations.git
synced 2025-07-10 00:07:55 -06:00
🍻 Remove Bidirectional Unicode Text (#620)
This commit is contained in:
parent
897f40842a
commit
e9aeb5fab2
261 changed files with 261 additions and 261 deletions
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1676,7 +1676,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1671,7 +1671,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1660,7 +1660,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1675,7 +1675,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
#define STATUS_FAN_FRAMES 4
|
#define STATUS_FAN_FRAMES 4
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
#define MARLIN_BRICKOUT
|
#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1669,7 +1669,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1668,7 +1668,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1668,7 +1668,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1668,7 +1668,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1668,7 +1668,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1668,7 +1668,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1668,7 +1668,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
#define STATUS_FAN_FRAMES 4
|
#define STATUS_FAN_FRAMES 4
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
#define MARLIN_BRICKOUT
|
#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1667,7 +1667,7 @@
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue