diff --git a/config/default/Configuration_adv.h b/config/default/Configuration_adv.h index 21184049b1..9e6bc04ab6 100644 --- a/config/default/Configuration_adv.h +++ b/config/default/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h index 637537d1ff..7048116083 100644 --- a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h +++ b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h index 3119028c45..113b4a6f5f 100644 --- a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h index 915c97d4dc..7214b91e61 100644 --- a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h index 72c541370c..e8e0610f56 100644 --- a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h +++ b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h @@ -1676,7 +1676,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Alfawise/U20/Configuration_adv.h b/config/examples/Alfawise/U20/Configuration_adv.h index 3fe87b1c58..b92c901166 100644 --- a/config/examples/Alfawise/U20/Configuration_adv.h +++ b/config/examples/Alfawise/U20/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AliExpress/UM2pExt/Configuration_adv.h b/config/examples/AliExpress/UM2pExt/Configuration_adv.h index c159fe243b..658d3bd5ec 100644 --- a/config/examples/AliExpress/UM2pExt/Configuration_adv.h +++ b/config/examples/AliExpress/UM2pExt/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A2/Configuration_adv.h b/config/examples/Anet/A2/Configuration_adv.h index ace98adaac..b5c01c9476 100644 --- a/config/examples/Anet/A2/Configuration_adv.h +++ b/config/examples/Anet/A2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A2plus/Configuration_adv.h b/config/examples/Anet/A2plus/Configuration_adv.h index ace98adaac..b5c01c9476 100644 --- a/config/examples/Anet/A2plus/Configuration_adv.h +++ b/config/examples/Anet/A2plus/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A6/Configuration_adv.h b/config/examples/Anet/A6/Configuration_adv.h index e715df27da..41d460b131 100644 --- a/config/examples/Anet/A6/Configuration_adv.h +++ b/config/examples/Anet/A6/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A8/Configuration_adv.h b/config/examples/Anet/A8/Configuration_adv.h index a7344db13c..cd7b04f406 100644 --- a/config/examples/Anet/A8/Configuration_adv.h +++ b/config/examples/Anet/A8/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A8plus/Configuration_adv.h b/config/examples/Anet/A8plus/Configuration_adv.h index 3dcb10cebe..8807403d10 100644 --- a/config/examples/Anet/A8plus/Configuration_adv.h +++ b/config/examples/Anet/A8plus/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A9/Configuration_adv.h b/config/examples/Anet/A9/Configuration_adv.h index eacea00002..5512030804 100644 --- a/config/examples/Anet/A9/Configuration_adv.h +++ b/config/examples/Anet/A9/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/E10/Configuration_adv.h b/config/examples/Anet/E10/Configuration_adv.h index fb4204f066..ea49ee0a1c 100644 --- a/config/examples/Anet/E10/Configuration_adv.h +++ b/config/examples/Anet/E10/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h index 4a425b7baf..caba5fc3e7 100644 --- a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h +++ b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/E16/Stock/Configuration_adv.h b/config/examples/Anet/E16/Stock/Configuration_adv.h index ea96a0ddd5..0687bfe73f 100644 --- a/config/examples/Anet/E16/Stock/Configuration_adv.h +++ b/config/examples/Anet/E16/Stock/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4+/Configuration_adv.h b/config/examples/Anet/ET4+/Configuration_adv.h index 446f7cae25..acd1f265e6 100644 --- a/config/examples/Anet/ET4+/Configuration_adv.h +++ b/config/examples/Anet/ET4+/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4-Pro/Configuration_adv.h b/config/examples/Anet/ET4-Pro/Configuration_adv.h index 446f7cae25..acd1f265e6 100644 --- a/config/examples/Anet/ET4-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET4-Pro/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4/Configuration_adv.h b/config/examples/Anet/ET4/Configuration_adv.h index edb2ed6b14..08d858e5c3 100644 --- a/config/examples/Anet/ET4/Configuration_adv.h +++ b/config/examples/Anet/ET4/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4X/Configuration_adv.h b/config/examples/Anet/ET4X/Configuration_adv.h index edb2ed6b14..08d858e5c3 100644 --- a/config/examples/Anet/ET4X/Configuration_adv.h +++ b/config/examples/Anet/ET4X/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET5-Pro/Configuration_adv.h b/config/examples/Anet/ET5-Pro/Configuration_adv.h index 1eb11d6f23..47794f4b95 100644 --- a/config/examples/Anet/ET5-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET5-Pro/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET5/Configuration_adv.h b/config/examples/Anet/ET5/Configuration_adv.h index 1eb11d6f23..47794f4b95 100644 --- a/config/examples/Anet/ET5/Configuration_adv.h +++ b/config/examples/Anet/ET5/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET5X/Configuration_adv.h b/config/examples/Anet/ET5X/Configuration_adv.h index 1eb11d6f23..47794f4b95 100644 --- a/config/examples/Anet/ET5X/Configuration_adv.h +++ b/config/examples/Anet/ET5X/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Chiron/Configuration_adv.h b/config/examples/AnyCubic/Chiron/Configuration_adv.h index d5b0082f20..b3f231d79c 100644 --- a/config/examples/AnyCubic/Chiron/Configuration_adv.h +++ b/config/examples/AnyCubic/Chiron/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h index 2eabd29a38..9a01979662 100644 --- a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h index 08d8704291..6b05b82307 100644 --- a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h index 42813c0d23..4d10b83f36 100644 --- a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/i3 Mega/Configuration_adv.h b/config/examples/AnyCubic/i3 Mega/Configuration_adv.h index e86c62ec1d..e07849a54a 100644 --- a/config/examples/AnyCubic/i3 Mega/Configuration_adv.h +++ b/config/examples/AnyCubic/i3 Mega/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/i3/Configuration_adv.h b/config/examples/AnyCubic/i3/Configuration_adv.h index 83a5e65874..4bafbc4653 100644 --- a/config/examples/AnyCubic/i3/Configuration_adv.h +++ b/config/examples/AnyCubic/i3/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ArmEd/Configuration_adv.h b/config/examples/ArmEd/Configuration_adv.h index 7fb246f7d9..e984a3c5a7 100644 --- a/config/examples/ArmEd/Configuration_adv.h +++ b/config/examples/ArmEd/Configuration_adv.h @@ -1671,7 +1671,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h index 78dfe265eb..576b545f94 100644 --- a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h +++ b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Genius/V1/Configuration_adv.h b/config/examples/Artillery/Genius/V1/Configuration_adv.h index 1e1dfe553a..5cb3ebf7a6 100644 --- a/config/examples/Artillery/Genius/V1/Configuration_adv.h +++ b/config/examples/Artillery/Genius/V1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Hornet/Configuration_adv.h b/config/examples/Artillery/Hornet/Configuration_adv.h index b260194ef1..7af6b70701 100644 --- a/config/examples/Artillery/Hornet/Configuration_adv.h +++ b/config/examples/Artillery/Hornet/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h index 6e9a14d392..fc88e7bdf0 100644 --- a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h index 1e1dfe553a..5cb3ebf7a6 100644 --- a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h index fd7c0842ce..c06e59e8f5 100644 --- a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Azteeg/X5GT/Configuration_adv.h b/config/examples/Azteeg/X5GT/Configuration_adv.h index 21184049b1..9e6bc04ab6 100644 --- a/config/examples/Azteeg/X5GT/Configuration_adv.h +++ b/config/examples/Azteeg/X5GT/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h index b80b0bcb81..9df003295a 100644 --- a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIBO/TouchX/default/Configuration_adv.h b/config/examples/BIBO/TouchX/default/Configuration_adv.h index af5c8d6825..ff125eaba1 100644 --- a/config/examples/BIBO/TouchX/default/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/default/Configuration_adv.h @@ -1660,7 +1660,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/B1 - SKR 1.4/Configuration_adv.h b/config/examples/BIQU/B1 - SKR 1.4/Configuration_adv.h index e2ee34d0fa..c3ad973646 100644 --- a/config/examples/BIQU/B1 - SKR 1.4/Configuration_adv.h +++ b/config/examples/BIQU/B1 - SKR 1.4/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/B1 - SKR 2/Configuration_adv.h b/config/examples/BIQU/B1 - SKR 2/Configuration_adv.h index 33ac1d7210..d6cfb4d77a 100644 --- a/config/examples/BIQU/B1 - SKR 2/Configuration_adv.h +++ b/config/examples/BIQU/B1 - SKR 2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h index 1dbc8c3b3b..90e67f6d7b 100644 --- a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h +++ b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/BX/Configuration_adv.h b/config/examples/BIQU/BX/Configuration_adv.h index 05840cd014..ad80258cb5 100644 --- a/config/examples/BIQU/BX/Configuration_adv.h +++ b/config/examples/BIQU/BX/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/Hephestos/Configuration_adv.h b/config/examples/BQ/Hephestos/Configuration_adv.h index 7a367edc7d..908da9fe09 100644 --- a/config/examples/BQ/Hephestos/Configuration_adv.h +++ b/config/examples/BQ/Hephestos/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/Hephestos_2/Configuration_adv.h b/config/examples/BQ/Hephestos_2/Configuration_adv.h index fd3bce6cfb..95b29eba5a 100644 --- a/config/examples/BQ/Hephestos_2/Configuration_adv.h +++ b/config/examples/BQ/Hephestos_2/Configuration_adv.h @@ -1675,7 +1675,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/WITBOX/Configuration_adv.h b/config/examples/BQ/WITBOX/Configuration_adv.h index 7a367edc7d..908da9fe09 100644 --- a/config/examples/BQ/WITBOX/Configuration_adv.h +++ b/config/examples/BQ/WITBOX/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/CTC/A13/Configuration_adv.h b/config/examples/CTC/A13/Configuration_adv.h index 112a87861a..35b295ac65 100644 --- a/config/examples/CTC/A13/Configuration_adv.h +++ b/config/examples/CTC/A13/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Cartesio/Configuration_adv.h b/config/examples/Cartesio/Configuration_adv.h index 823d6fcfe9..130d156467 100644 --- a/config/examples/Cartesio/Configuration_adv.h +++ b/config/examples/Cartesio/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index a8a04fd1c6..f8677b2436 100644 --- a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h index 2506bd0895..034cf35c89 100644 --- a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h index 2a4c5b538a..1948862a32 100644 --- a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h index 5f76fd44fd..96576ab888 100644 --- a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h index 56c0253682..369edeb4c2 100644 --- a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h index 5f76fd44fd..96576ab888 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h index 391dd759af..330bd231fa 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 V2/Configuration_adv.h b/config/examples/Creality/CR-10 V2/Configuration_adv.h index 95a67036f5..90ac89f251 100644 --- a/config/examples/Creality/CR-10 V2/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 V3/Configuration_adv.h b/config/examples/Creality/CR-10 V3/Configuration_adv.h index 9a2f90629a..26fd8ccbd2 100644 --- a/config/examples/Creality/CR-10 V3/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V3/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 272e5592ff..33e147edf6 100644 --- a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h index a0069d263a..8582436dd3 100644 --- a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h index 9dcbe8777c..dc4de803f8 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index f7290ce878..d8cdffad90 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h index 6c008802f6..9e171b2ab8 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h index d3954ff8af..be4c3d6dd6 100644 --- a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-20 Pro/Configuration_adv.h b/config/examples/Creality/CR-20 Pro/Configuration_adv.h index 3c9322cad1..ce1b4027dc 100644 --- a/config/examples/Creality/CR-20 Pro/Configuration_adv.h +++ b/config/examples/Creality/CR-20 Pro/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-20/Configuration_adv.h b/config/examples/Creality/CR-20/Configuration_adv.h index d787298a7c..e033da741c 100644 --- a/config/examples/Creality/CR-20/Configuration_adv.h +++ b/config/examples/Creality/CR-20/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h index 4ce63371f5..f83e23cae0 100644 --- a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h +++ b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-6 SE/Configuration_adv.h b/config/examples/Creality/CR-6 SE/Configuration_adv.h index 8860224593..e2ed7e4ce5 100644 --- a/config/examples/Creality/CR-6 SE/Configuration_adv.h +++ b/config/examples/Creality/CR-6 SE/Configuration_adv.h @@ -1668,7 +1668,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-8/Configuration_adv.h b/config/examples/Creality/CR-8/Configuration_adv.h index 019a480731..fc5c422604 100644 --- a/config/examples/Creality/CR-8/Configuration_adv.h +++ b/config/examples/Creality/CR-8/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-2/Configuration_adv.h b/config/examples/Creality/Ender-2/Configuration_adv.h index 4276143ffa..ca64d1012e 100644 --- a/config/examples/Creality/Ender-2/Configuration_adv.h +++ b/config/examples/Creality/Ender-2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Max/Configuration_adv.h b/config/examples/Creality/Ender-3 Max/Configuration_adv.h index cbf13cc44e..96b81648f8 100644 --- a/config/examples/Creality/Ender-3 Max/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Max/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h index 86158b0c5f..3c3c6a29ad 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index 5c5b804a59..e656f8a398 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 5bdd8cf77b..4002302022 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 28e77634ea..9cd11d85b6 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h index 21b1ad4248..0597f7989f 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h index 603db85882..345d0e694e 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h @@ -1668,7 +1668,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h index fde23274b3..bf253d3e43 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h index af68081ce3..3b2ffb67d8 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h @@ -1668,7 +1668,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h index e7bc13794a..96d699f9e0 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h @@ -1668,7 +1668,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h index 2ea71e21a7..a1ac9a4672 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h @@ -1668,7 +1668,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h index e516836fe1..b88491d65e 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h @@ -1668,7 +1668,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h index 1d1581b29d..c44fdd1a19 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h index 6bf11cda78..30cbcdf50c 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h index fd37816d54..4f80bdc544 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h index 9eadbd8d01..083f8bbd76 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h index fd37816d54..4f80bdc544 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h index aa27133155..f7b783f12c 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index 805cd00f09..5f82996be6 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 67bc9dcc09..8e2887eec9 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 48b7cac0c6..0adae3af31 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h index 4405e178c7..8dde21ea11 100644 --- a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h index 519bde80db..cf917ba149 100644 --- a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h index df48b2f595..cfe0c3ba80 100644 --- a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h index b4374deb07..9b4bcd321b 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h index b4374deb07..9b4bcd321b 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h index b4374deb07..9b4bcd321b 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h index b4374deb07..9b4bcd321b 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h index fa3a22d689..f0b78f6991 100644 --- a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h index 9d6baf19bb..019ddfa0c9 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h index 00b0a141a2..cb16afe5e1 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h index e2559f8811..33a30cfbbb 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h index ae6593806d..2f6754651c 100644 --- a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-4/Configuration_adv.h b/config/examples/Creality/Ender-4/Configuration_adv.h index 593c0981f3..e46736c6c4 100644 --- a/config/examples/Creality/Ender-4/Configuration_adv.h +++ b/config/examples/Creality/Ender-4/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Plus/Configuration_adv.h b/config/examples/Creality/Ender-5 Plus/Configuration_adv.h index eb25307189..103816bcb2 100644 --- a/config/examples/Creality/Ender-5 Plus/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Plus/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h index 7497e11e99..ae5c05f831 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index a459203450..2c0605558b 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h index 0124627532..2a247f571a 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h index de8a578670..24726b4b24 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h index f3cae8373b..13bdcb1886 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h index 7743524390..7e52e2b8e0 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h index 67e8d2e5cb..bd226c7707 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h @@ -1671,7 +1671,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h index 7497e11e99..ae5c05f831 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h index 5ea6d8a5f9..3e6934cd6e 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 67bc9dcc09..8e2887eec9 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index ad7661863d..1082ac25d4 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h index 6be8edd275..57b6f5f2ec 100644 --- a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h index ce56b3f16f..5fe4a76b47 100644 --- a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-6/Configuration_adv.h b/config/examples/Creality/Ender-6/Configuration_adv.h index 479ab340f6..75e50732a4 100644 --- a/config/examples/Creality/Ender-6/Configuration_adv.h +++ b/config/examples/Creality/Ender-6/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h index a4cfa8488c..56d4d15a79 100644 --- a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h +++ b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Daycom/3DP-100/Configuration_adv.h b/config/examples/Daycom/3DP-100/Configuration_adv.h index 0e82ea9885..80a99c79ca 100644 --- a/config/examples/Daycom/3DP-100/Configuration_adv.h +++ b/config/examples/Daycom/3DP-100/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h index 3215618fb5..0867dac15c 100644 --- a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h +++ b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Einstart-S/Configuration_adv.h b/config/examples/Einstart-S/Configuration_adv.h index 99f24a386e..7906e025ca 100644 --- a/config/examples/Einstart-S/Configuration_adv.h +++ b/config/examples/Einstart-S/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Eryone/Thinker SE/Configuration_adv.h b/config/examples/Eryone/Thinker SE/Configuration_adv.h index 83bd851683..f975ab9a87 100644 --- a/config/examples/Eryone/Thinker SE/Configuration_adv.h +++ b/config/examples/Eryone/Thinker SE/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Eryone/Thinker V2/Configuration_adv.h b/config/examples/Eryone/Thinker V2/Configuration_adv.h index 5ed57ef371..664e110859 100644 --- a/config/examples/Eryone/Thinker V2/Configuration_adv.h +++ b/config/examples/Eryone/Thinker V2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FYSETC/AIO_II/Configuration_adv.h b/config/examples/FYSETC/AIO_II/Configuration_adv.h index 32d84ab17c..1b1fe4c61f 100644 --- a/config/examples/FYSETC/AIO_II/Configuration_adv.h +++ b/config/examples/FYSETC/AIO_II/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FYSETC/F6_13/Configuration_adv.h b/config/examples/FYSETC/F6_13/Configuration_adv.h index cdb083dd16..0ec5840dd2 100644 --- a/config/examples/FYSETC/F6_13/Configuration_adv.h +++ b/config/examples/FYSETC/F6_13/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FYSETC/S6/Configuration_adv.h b/config/examples/FYSETC/S6/Configuration_adv.h index aca85835d8..05992bd9d8 100644 --- a/config/examples/FYSETC/S6/Configuration_adv.h +++ b/config/examples/FYSETC/S6/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Felix/DUAL/Configuration_adv.h b/config/examples/Felix/DUAL/Configuration_adv.h index af89f9774b..1b4ad11310 100644 --- a/config/examples/Felix/DUAL/Configuration_adv.h +++ b/config/examples/Felix/DUAL/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Felix/Single/Configuration_adv.h b/config/examples/Felix/Single/Configuration_adv.h index af89f9774b..1b4ad11310 100644 --- a/config/examples/Felix/Single/Configuration_adv.h +++ b/config/examples/Felix/Single/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlashForge/Creator 2X/Configuration_adv.h b/config/examples/FlashForge/Creator 2X/Configuration_adv.h index 1696bf5b1a..b4f97db8b9 100644 --- a/config/examples/FlashForge/Creator 2X/Configuration_adv.h +++ b/config/examples/FlashForge/Creator 2X/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlashForge/CreatorPro/Configuration_adv.h b/config/examples/FlashForge/CreatorPro/Configuration_adv.h index 5b6f82cac1..0b5d74564f 100644 --- a/config/examples/FlashForge/CreatorPro/Configuration_adv.h +++ b/config/examples/FlashForge/CreatorPro/Configuration_adv.h @@ -1666,7 +1666,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlyingBear/P902/Configuration_adv.h b/config/examples/FlyingBear/P902/Configuration_adv.h index 774edc5dd9..88583c3d9c 100644 --- a/config/examples/FlyingBear/P902/Configuration_adv.h +++ b/config/examples/FlyingBear/P902/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlyingBear/P905H/Configuration_adv.h b/config/examples/FlyingBear/P905H/Configuration_adv.h index c6da26f65b..872e464391 100644 --- a/config/examples/FlyingBear/P905H/Configuration_adv.h +++ b/config/examples/FlyingBear/P905H/Configuration_adv.h @@ -1670,7 +1670,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FoamCutter/Configuration_adv.h b/config/examples/FoamCutter/Configuration_adv.h index 21184049b1..9e6bc04ab6 100644 --- a/config/examples/FoamCutter/Configuration_adv.h +++ b/config/examples/FoamCutter/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FolgerTech/i3-2020/Configuration_adv.h b/config/examples/FolgerTech/i3-2020/Configuration_adv.h index 7b3a821dc2..90e357c147 100644 --- a/config/examples/FolgerTech/i3-2020/Configuration_adv.h +++ b/config/examples/FolgerTech/i3-2020/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/Raptor/Configuration_adv.h b/config/examples/Formbot/Raptor/Configuration_adv.h index 93a3b9f026..d50d0b7f7e 100644 --- a/config/examples/Formbot/Raptor/Configuration_adv.h +++ b/config/examples/Formbot/Raptor/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h index 5d04e8440e..e11c70263d 100644 --- a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/T_Rex_3/Configuration_adv.h b/config/examples/Formbot/T_Rex_3/Configuration_adv.h index 928f62a91a..4dc6385236 100644 --- a/config/examples/Formbot/T_Rex_3/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_3/Configuration_adv.h @@ -1671,7 +1671,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10/Configuration_adv.h b/config/examples/Geeetech/A10/Configuration_adv.h index fa681c01d0..77a587da01 100644 --- a/config/examples/Geeetech/A10/Configuration_adv.h +++ b/config/examples/Geeetech/A10/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10D/Configuration_adv.h b/config/examples/Geeetech/A10D/Configuration_adv.h index fcd54b4ab0..7467351d18 100644 --- a/config/examples/Geeetech/A10D/Configuration_adv.h +++ b/config/examples/Geeetech/A10D/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h index a9f08e5335..45d7085ff2 100644 --- a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h @@ -1667,7 +1667,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h index a9f08e5335..45d7085ff2 100644 --- a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h @@ -1667,7 +1667,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10PRO/Configuration_adv.h b/config/examples/Geeetech/A10PRO/Configuration_adv.h index fa681c01d0..77a587da01 100644 --- a/config/examples/Geeetech/A10PRO/Configuration_adv.h +++ b/config/examples/Geeetech/A10PRO/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h index a9f08e5335..45d7085ff2 100644 --- a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h @@ -1667,7 +1667,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h index a9f08e5335..45d7085ff2 100644 --- a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h @@ -1667,7 +1667,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A30/Configuration_adv.h b/config/examples/Geeetech/A30/Configuration_adv.h index d0ad2b33f8..4c884142c0 100644 --- a/config/examples/Geeetech/A30/Configuration_adv.h +++ b/config/examples/Geeetech/A30/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A30M/Configuration_adv.h b/config/examples/Geeetech/A30M/Configuration_adv.h index d0ad2b33f8..4c884142c0 100644 --- a/config/examples/Geeetech/A30M/Configuration_adv.h +++ b/config/examples/Geeetech/A30M/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A30T/Configuration_adv.h b/config/examples/Geeetech/A30T/Configuration_adv.h index d0ad2b33f8..4c884142c0 100644 --- a/config/examples/Geeetech/A30T/Configuration_adv.h +++ b/config/examples/Geeetech/A30T/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/D200/Configuration_adv.h b/config/examples/Geeetech/D200/Configuration_adv.h index 8eb47f4479..7b6770ca62 100644 --- a/config/examples/Geeetech/D200/Configuration_adv.h +++ b/config/examples/Geeetech/D200/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Duplicator5/Configuration_adv.h b/config/examples/Geeetech/Duplicator5/Configuration_adv.h index aca85835d8..05992bd9d8 100644 --- a/config/examples/Geeetech/Duplicator5/Configuration_adv.h +++ b/config/examples/Geeetech/Duplicator5/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/E180/Configuration_adv.h b/config/examples/Geeetech/E180/Configuration_adv.h index d0ad2b33f8..4c884142c0 100644 --- a/config/examples/Geeetech/E180/Configuration_adv.h +++ b/config/examples/Geeetech/E180/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/M201/Configuration_adv.h b/config/examples/Geeetech/M201/Configuration_adv.h index 8eb47f4479..7b6770ca62 100644 --- a/config/examples/Geeetech/M201/Configuration_adv.h +++ b/config/examples/Geeetech/M201/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/MeCreator2/Configuration_adv.h b/config/examples/Geeetech/MeCreator2/Configuration_adv.h index 98a3a26d76..a8c2c9b66e 100644 --- a/config/examples/Geeetech/MeCreator2/Configuration_adv.h +++ b/config/examples/Geeetech/MeCreator2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Me_creator/Configuration_adv.h b/config/examples/Geeetech/Me_creator/Configuration_adv.h index aca85835d8..05992bd9d8 100644 --- a/config/examples/Geeetech/Me_creator/Configuration_adv.h +++ b/config/examples/Geeetech/Me_creator/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Me_ducer/Configuration_adv.h b/config/examples/Geeetech/Me_ducer/Configuration_adv.h index b6dfb807aa..f782b302d7 100644 --- a/config/examples/Geeetech/Me_ducer/Configuration_adv.h +++ b/config/examples/Geeetech/Me_ducer/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h index 5c60a6e4d4..d2c417e13f 100644 --- a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h +++ b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h index fa681c01d0..77a587da01 100644 --- a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h index fa681c01d0..77a587da01 100644 --- a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/HMS434/Configuration_adv.h b/config/examples/HMS434/Configuration_adv.h index 4fb29a05e5..ef50f4e9f8 100644 --- a/config/examples/HMS434/Configuration_adv.h +++ b/config/examples/HMS434/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Index/REV_03/Configuration_adv.h b/config/examples/Index/REV_03/Configuration_adv.h index 5f0c8f8316..5557ca45bc 100644 --- a/config/examples/Index/REV_03/Configuration_adv.h +++ b/config/examples/Index/REV_03/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Infitary/i3-M508/Configuration_adv.h b/config/examples/Infitary/i3-M508/Configuration_adv.h index ca03454df1..a61efdf0df 100644 --- a/config/examples/Infitary/i3-M508/Configuration_adv.h +++ b/config/examples/Infitary/i3-M508/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h index ab103e3b06..22fe464afb 100644 --- a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h +++ b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h @@ -1666,7 +1666,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A1/Configuration_adv.h b/config/examples/JGAurora/A1/Configuration_adv.h index 097fc5e301..9f90015969 100644 --- a/config/examples/JGAurora/A1/Configuration_adv.h +++ b/config/examples/JGAurora/A1/Configuration_adv.h @@ -1672,7 +1672,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A5/Configuration_adv.h b/config/examples/JGAurora/A5/Configuration_adv.h index 7d489f48bd..6d820070a7 100644 --- a/config/examples/JGAurora/A5/Configuration_adv.h +++ b/config/examples/JGAurora/A5/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A5S/Configuration_adv.h b/config/examples/JGAurora/A5S/Configuration_adv.h index 097fc5e301..9f90015969 100644 --- a/config/examples/JGAurora/A5S/Configuration_adv.h +++ b/config/examples/JGAurora/A5S/Configuration_adv.h @@ -1672,7 +1672,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/Magic/Configuration_adv.h b/config/examples/JGAurora/Magic/Configuration_adv.h index b4a1c25b22..f3d1ae7653 100644 --- a/config/examples/JGAurora/Magic/Configuration_adv.h +++ b/config/examples/JGAurora/Magic/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Kingroon/KP3/Configuration_adv.h b/config/examples/Kingroon/KP3/Configuration_adv.h index ae76b47508..734f148559 100644 --- a/config/examples/Kingroon/KP3/Configuration_adv.h +++ b/config/examples/Kingroon/KP3/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Labists/ET4/Configuration_adv.h b/config/examples/Labists/ET4/Configuration_adv.h index 446f7cae25..acd1f265e6 100644 --- a/config/examples/Labists/ET4/Configuration_adv.h +++ b/config/examples/Labists/ET4/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/LulzBot/TAZ4/Configuration_adv.h b/config/examples/LulzBot/TAZ4/Configuration_adv.h index 4372801738..d0010c1c3e 100644 --- a/config/examples/LulzBot/TAZ4/Configuration_adv.h +++ b/config/examples/LulzBot/TAZ4/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MBot/Cube/Configuration_adv.h b/config/examples/MBot/Cube/Configuration_adv.h index ef6c5ca63c..f4e4b2a654 100644 --- a/config/examples/MBot/Cube/Configuration_adv.h +++ b/config/examples/MBot/Cube/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h index 7922e53e7d..c5f1751ef1 100644 --- a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h +++ b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h @@ -1667,7 +1667,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MakerParts/Configuration_adv.h b/config/examples/MakerParts/Configuration_adv.h index 571fedd49d..0a761e220f 100644 --- a/config/examples/MakerParts/Configuration_adv.h +++ b/config/examples/MakerParts/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Malyan/M150/Configuration_adv.h b/config/examples/Malyan/M150/Configuration_adv.h index 03dbb4d1e3..d4e936a272 100644 --- a/config/examples/Malyan/M150/Configuration_adv.h +++ b/config/examples/Malyan/M150/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Malyan/M200/Configuration_adv.h b/config/examples/Malyan/M200/Configuration_adv.h index c6b3775304..3385effc3a 100644 --- a/config/examples/Malyan/M200/Configuration_adv.h +++ b/config/examples/Malyan/M200/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Micromake/C1/enhanced/Configuration_adv.h b/config/examples/Micromake/C1/enhanced/Configuration_adv.h index 4ab0afc83a..da1fb17481 100644 --- a/config/examples/Micromake/C1/enhanced/Configuration_adv.h +++ b/config/examples/Micromake/C1/enhanced/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Mks/Robin/Configuration_adv.h b/config/examples/Mks/Robin/Configuration_adv.h index 21184049b1..9e6bc04ab6 100644 --- a/config/examples/Mks/Robin/Configuration_adv.h +++ b/config/examples/Mks/Robin/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Mks/Sbase/Configuration_adv.h b/config/examples/Mks/Sbase/Configuration_adv.h index 524400f5db..a0d3eaa209 100644 --- a/config/examples/Mks/Sbase/Configuration_adv.h +++ b/config/examples/Mks/Sbase/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Modix/Big60/Configuration_adv.h b/config/examples/Modix/Big60/Configuration_adv.h index eb0fc476fc..c1d78002a6 100644 --- a/config/examples/Modix/Big60/Configuration_adv.h +++ b/config/examples/Modix/Big60/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Nextion/Configuration_adv.h b/config/examples/Nextion/Configuration_adv.h index 557cb783c5..41ddbb71f7 100644 --- a/config/examples/Nextion/Configuration_adv.h +++ b/config/examples/Nextion/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Polargraph/Configuration_adv.h b/config/examples/Polargraph/Configuration_adv.h index 8fff301fdb..ce82996d7c 100644 --- a/config/examples/Polargraph/Configuration_adv.h +++ b/config/examples/Polargraph/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Prusa/MK3/Configuration_adv.h b/config/examples/Prusa/MK3/Configuration_adv.h index b7a7a60e12..adbb5671c9 100644 --- a/config/examples/Prusa/MK3/Configuration_adv.h +++ b/config/examples/Prusa/MK3/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h index f0b8903018..cf8ea2c535 100644 --- a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h +++ b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Qidi/Qidi 1/Configuration_adv.h b/config/examples/Qidi/Qidi 1/Configuration_adv.h index 7a088e21d6..7e1f4c3a20 100644 --- a/config/examples/Qidi/Qidi 1/Configuration_adv.h +++ b/config/examples/Qidi/Qidi 1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Raiscube/A8r/Configuration_adv.h b/config/examples/Raiscube/A8r/Configuration_adv.h index e715df27da..41d460b131 100644 --- a/config/examples/Raiscube/A8r/Configuration_adv.h +++ b/config/examples/Raiscube/A8r/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RapideLite/RL200/Configuration_adv.h b/config/examples/RapideLite/RL200/Configuration_adv.h index de4fd7ea08..6b322cfce5 100644 --- a/config/examples/RapideLite/RL200/Configuration_adv.h +++ b/config/examples/RapideLite/RL200/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Renkforce/RF100/Configuration_adv.h b/config/examples/Renkforce/RF100/Configuration_adv.h index a819887475..0b3699d154 100644 --- a/config/examples/Renkforce/RF100/Configuration_adv.h +++ b/config/examples/Renkforce/RF100/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Renkforce/RF100XL/Configuration_adv.h b/config/examples/Renkforce/RF100XL/Configuration_adv.h index a819887475..0b3699d154 100644 --- a/config/examples/Renkforce/RF100XL/Configuration_adv.h +++ b/config/examples/Renkforce/RF100XL/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Renkforce/RF100v2/Configuration_adv.h b/config/examples/Renkforce/RF100v2/Configuration_adv.h index a819887475..0b3699d154 100644 --- a/config/examples/Renkforce/RF100v2/Configuration_adv.h +++ b/config/examples/Renkforce/RF100v2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RigidBot/Configuration_adv.h b/config/examples/RigidBot/Configuration_adv.h index 3885b9aa0e..ac9fba5105 100644 --- a/config/examples/RigidBot/Configuration_adv.h +++ b/config/examples/RigidBot/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/SCARA/MP_SCARA/Configuration_adv.h b/config/examples/SCARA/MP_SCARA/Configuration_adv.h index 6a6ec8d512..3cba51eb2f 100644 --- a/config/examples/SCARA/MP_SCARA/Configuration_adv.h +++ b/config/examples/SCARA/MP_SCARA/Configuration_adv.h @@ -1664,7 +1664,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/SCARA/Morgan/Configuration_adv.h b/config/examples/SCARA/Morgan/Configuration_adv.h index fa6ddc235a..cae60a1bd2 100644 --- a/config/examples/SCARA/Morgan/Configuration_adv.h +++ b/config/examples/SCARA/Morgan/Configuration_adv.h @@ -1664,7 +1664,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h index 831d547460..812eacc685 100644 --- a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h +++ b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sanguinololu/Configuration_adv.h b/config/examples/Sanguinololu/Configuration_adv.h index 08fda7421b..88bec63eae 100644 --- a/config/examples/Sanguinololu/Configuration_adv.h +++ b/config/examples/Sanguinololu/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h index ac6e8b5c0f..4f1ae2a367 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1671,7 +1671,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 1a0f65cfa4..2c4e503112 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h index b1a653b834..71e16b3e01 100644 --- a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h index 9f0f0b4f48..6fbe14a273 100644 --- a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sunlu/S8/Configuration_adv.h b/config/examples/Sunlu/S8/Configuration_adv.h index 362cfddc25..5d7681eb78 100644 --- a/config/examples/Sunlu/S8/Configuration_adv.h +++ b/config/examples/Sunlu/S8/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h index 14f4b6ed63..5935d9726e 100644 --- a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h +++ b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Michelangelo/Configuration_adv.h b/config/examples/Tevo/Michelangelo/Configuration_adv.h index 4d4edd5f07..bc5a57dfa9 100644 --- a/config/examples/Tevo/Michelangelo/Configuration_adv.h +++ b/config/examples/Tevo/Michelangelo/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Nereus/Configuration_adv.h b/config/examples/Tevo/Nereus/Configuration_adv.h index a5e1168682..bd9644cba2 100644 --- a/config/examples/Tevo/Nereus/Configuration_adv.h +++ b/config/examples/Tevo/Nereus/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tarantula Pro/Configuration_adv.h b/config/examples/Tevo/Tarantula Pro/Configuration_adv.h index 6a7d4876ee..cb64a7c03d 100644 --- a/config/examples/Tevo/Tarantula Pro/Configuration_adv.h +++ b/config/examples/Tevo/Tarantula Pro/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h index 2dd33e63c2..4cee283a06 100644 --- a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h b/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h index 2dd33e63c2..4cee283a06 100644 --- a/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/TheBorg/Configuration_adv.h b/config/examples/TheBorg/Configuration_adv.h index 9642c6d329..94f6b16766 100644 --- a/config/examples/TheBorg/Configuration_adv.h +++ b/config/examples/TheBorg/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/TinyBoy2/Configuration_adv.h b/config/examples/TinyBoy2/Configuration_adv.h index 274f124a9b..c940fd3bb8 100644 --- a/config/examples/TinyBoy2/Configuration_adv.h +++ b/config/examples/TinyBoy2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X3A/Configuration_adv.h b/config/examples/Tronxy/X3A/Configuration_adv.h index 28ec2b95fa..a004c55a36 100644 --- a/config/examples/Tronxy/X3A/Configuration_adv.h +++ b/config/examples/Tronxy/X3A/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5S-2E/Configuration_adv.h b/config/examples/Tronxy/X5S-2E/Configuration_adv.h index 1584964bb3..27055dc68f 100644 --- a/config/examples/Tronxy/X5S-2E/Configuration_adv.h +++ b/config/examples/Tronxy/X5S-2E/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h index f7ca40ed5d..943c126a65 100644 --- a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5SA/Configuration_adv.h b/config/examples/Tronxy/X5SA/Configuration_adv.h index ec2a6d3fd7..b152874183 100644 --- a/config/examples/Tronxy/X5SA/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h index 5ad36c6b49..e631470198 100644 --- a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h index 62e3e10985..3e27996ae3 100644 --- a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h index 62e3e10985..3e27996ae3 100644 --- a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h index 62e3e10985..3e27996ae3 100644 --- a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h index c763c94b49..4505333f42 100644 --- a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h @@ -1673,7 +1673,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h index 300791d3a5..779c3a7791 100644 --- a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/UltiMachine/Archim1/Configuration_adv.h b/config/examples/UltiMachine/Archim1/Configuration_adv.h index 84bd3c9be6..478e10e8db 100644 --- a/config/examples/UltiMachine/Archim1/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/UltiMachine/Archim2/Configuration_adv.h b/config/examples/UltiMachine/Archim2/Configuration_adv.h index 6ea7c4a29e..037b85134e 100644 --- a/config/examples/UltiMachine/Archim2/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h index 641086f2c8..41b1de45a1 100644 --- a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h index e8ff011592..9b69399e19 100644 --- a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h index 6645028065..5ca164238a 100644 --- a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/VORONDesign/Configuration_adv.h b/config/examples/VORONDesign/Configuration_adv.h index 3e69191b22..7ecfe6e6c5 100644 --- a/config/examples/VORONDesign/Configuration_adv.h +++ b/config/examples/VORONDesign/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8200/Configuration_adv.h b/config/examples/Velleman/K8200/Configuration_adv.h index 1bea6d18ee..d9935105fa 100644 --- a/config/examples/Velleman/K8200/Configuration_adv.h +++ b/config/examples/Velleman/K8200/Configuration_adv.h @@ -1680,7 +1680,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h index b4dd1512cc..9d909d7ad0 100644 --- a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h index b4dd1512cc..9d909d7ad0 100644 --- a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/WASP/PowerWASP/Configuration_adv.h b/config/examples/WASP/PowerWASP/Configuration_adv.h index 0ca336d3ca..225b148198 100644 --- a/config/examples/WASP/PowerWASP/Configuration_adv.h +++ b/config/examples/WASP/PowerWASP/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h index 97be449820..d474e575b0 100644 --- a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h index 6cbab99f16..c530a8b201 100644 --- a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h index 2fbe8208bb..996f40a18f 100644 --- a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h index 6a9d2b7769..2fbf782ac7 100644 --- a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator i3 Plus/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 Plus/Configuration_adv.h index 21184049b1..9e6bc04ab6 100644 --- a/config/examples/Wanhao/Duplicator i3 Plus/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 Plus/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Weistek/wt150/Configuration_adv.h b/config/examples/Weistek/wt150/Configuration_adv.h index 47c282e146..7fa7bdf6e5 100644 --- a/config/examples/Weistek/wt150/Configuration_adv.h +++ b/config/examples/Weistek/wt150/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Zonestar/P802M/Configuration_adv.h b/config/examples/Zonestar/P802M/Configuration_adv.h index 4c99583623..5836b2441c 100644 --- a/config/examples/Zonestar/P802M/Configuration_adv.h +++ b/config/examples/Zonestar/P802M/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h index e132b4d48a..0d0e2f9eb3 100644 --- a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h +++ b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h index ee77f6bb19..de0d66dbda 100644 --- a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h @@ -1670,7 +1670,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h index 005486c747..2753c62467 100644 --- a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Predator/Configuration_adv.h b/config/examples/delta/Anycubic/Predator/Configuration_adv.h index 7cb97e844f..fb755017d5 100644 --- a/config/examples/delta/Anycubic/Predator/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Predator/Configuration_adv.h @@ -1670,7 +1670,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h index 0377a0535e..43afe906e0 100644 --- a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h index 0377a0535e..43afe906e0 100644 --- a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h index 4379e769e0..67f805a9dd 100644 --- a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h +++ b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h index e10206f88f..df22fdd12c 100644 --- a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h index 0891da8ee5..188e2c7aba 100644 --- a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h @@ -1670,7 +1670,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h index 006982e515..055d291e9d 100644 --- a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h +++ b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/kossel/Configuration_adv.h b/config/examples/delta/FLSUN/kossel/Configuration_adv.h index 006982e515..055d291e9d 100644 --- a/config/examples/delta/FLSUN/kossel/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h index cbaf0fae75..bd7b024897 100644 --- a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2/Configuration_adv.h b/config/examples/delta/Geeetech/G2/Configuration_adv.h index 64752b6357..1f0fc5bcd4 100644 --- a/config/examples/delta/Geeetech/G2/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h index bdd8235144..f14b9c4aea 100644 --- a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2S/Configuration_adv.h b/config/examples/delta/Geeetech/G2S/Configuration_adv.h index bdd8235144..f14b9c4aea 100644 --- a/config/examples/delta/Geeetech/G2S/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2S/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h index bdd8235144..f14b9c4aea 100644 --- a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h index 257b8cb451..170723381b 100644 --- a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h +++ b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h index 71171773e8..3dfe50302a 100644 --- a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h +++ b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/MKS/SBASE/Configuration_adv.h b/config/examples/delta/MKS/SBASE/Configuration_adv.h index e70e211706..4af0a24ddb 100644 --- a/config/examples/delta/MKS/SBASE/Configuration_adv.h +++ b/config/examples/delta/MKS/SBASE/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Malyan M300/Configuration_adv.h b/config/examples/delta/Malyan M300/Configuration_adv.h index f49ffd6bc7..4918061909 100644 --- a/config/examples/delta/Malyan M300/Configuration_adv.h +++ b/config/examples/delta/Malyan M300/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Tevo Little Monster/Configuration_adv.h b/config/examples/delta/Tevo Little Monster/Configuration_adv.h index 0ed226e275..2f822b6081 100644 --- a/config/examples/delta/Tevo Little Monster/Configuration_adv.h +++ b/config/examples/delta/Tevo Little Monster/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/generic/Configuration_adv.h b/config/examples/delta/generic/Configuration_adv.h index cbaf0fae75..bd7b024897 100644 --- a/config/examples/delta/generic/Configuration_adv.h +++ b/config/examples/delta/generic/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/kossel_clear/Configuration_adv.h b/config/examples/delta/kossel_clear/Configuration_adv.h index 5473199992..04cfeef7c0 100644 --- a/config/examples/delta/kossel_clear/Configuration_adv.h +++ b/config/examples/delta/kossel_clear/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/kossel_xl/Configuration_adv.h b/config/examples/delta/kossel_xl/Configuration_adv.h index 4bf9164630..9f2a22859a 100644 --- a/config/examples/delta/kossel_xl/Configuration_adv.h +++ b/config/examples/delta/kossel_xl/Configuration_adv.h @@ -1669,7 +1669,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/gCreate/gMax1.5+/Configuration_adv.h b/config/examples/gCreate/gMax1.5+/Configuration_adv.h index 3eda28f789..198dc9ba1a 100644 --- a/config/examples/gCreate/gMax1.5+/Configuration_adv.h +++ b/config/examples/gCreate/gMax1.5+/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h index 843ce8d47a..d0bb7a0877 100644 --- a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h +++ b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/makibox/Configuration_adv.h b/config/examples/makibox/Configuration_adv.h index 8bd71f060a..6ff2066736 100644 --- a/config/examples/makibox/Configuration_adv.h +++ b/config/examples/makibox/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/tvrrug/Round2/Configuration_adv.h b/config/examples/tvrrug/Round2/Configuration_adv.h index abdd93b5c5..c252b6347c 100644 --- a/config/examples/tvrrug/Round2/Configuration_adv.h +++ b/config/examples/tvrrug/Round2/Configuration_adv.h @@ -1667,7 +1667,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT