mirror of
https://github.com/MarlinFirmware/Configurations.git
synced 2025-07-12 01:08:03 -06:00
Move BOOT_MARLIN_LOGO_SMALL option
This commit is contained in:
parent
1b3285a757
commit
d279cd9a17
214 changed files with 642 additions and 214 deletions
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1141,6 +1141,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1451,7 +1454,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 1000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1140,6 +1140,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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@ -1450,7 +1453,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
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#endif
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#endif
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// Scroll a longer status message into view
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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@ -1139,6 +1139,9 @@
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#if ENABLED(SHOW_BOOTSCREEN)
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1449,7 +1452,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1144,6 +1144,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1454,7 +1457,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1148,6 +1148,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1458,7 +1461,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 500 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
#define STATUS_FAN_FRAMES 4
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1141,6 +1141,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1451,7 +1454,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1141,6 +1141,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1451,7 +1454,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1141,6 +1141,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1451,7 +1454,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 500
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
#define STATUS_FAN_FRAMES 4
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1144,6 +1144,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1454,7 +1457,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
|
@ -1140,6 +1140,9 @@
|
|||
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
|
||||
#if EITHER(HAS_MARLINUI_U8GLIB, TFT_COLOR_UI)
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving lots of flash)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Scroll a longer status message into view
|
||||
|
@ -1450,7 +1453,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
||||
|
||||
// Frivolous Game Options
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue