mirror of
https://github.com/MarlinFirmware/Configurations.git
synced 2025-07-13 17:58:06 -06:00
parent
8b45b584b2
commit
be31691582
310 changed files with 938 additions and 318 deletions
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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@ -1963,7 +1966,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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@ -1963,7 +1966,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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@ -1963,7 +1966,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1551,6 +1551,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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@ -1963,7 +1966,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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@ -1963,7 +1966,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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#endif
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//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
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#endif
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#endif
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@ -1963,7 +1966,6 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -1542,6 +1542,9 @@
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//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
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#endif
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#if HAS_MARLINUI_U8GLIB
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#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1547,6 +1547,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1968,7 +1971,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1960,7 +1963,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1965,7 +1968,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1550,6 +1550,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1971,7 +1974,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1541,6 +1541,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1960,9 +1963,8 @@
|
|||
//#define STATUS_FLOWMETER_ANIM // Use multiple bitmaps to indicate coolant flow
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
#define STATUS_FAN_FRAMES 4
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames
|
||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
// Frivolous Game Options
|
||||
#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1544,6 +1544,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1965,7 +1968,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1543,6 +1543,9 @@
|
|||
//#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1964,7 +1967,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -1542,6 +1542,9 @@
|
|||
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
|
||||
#endif
|
||||
#if HAS_MARLINUI_U8GLIB
|
||||
#if ENABLED(SHOW_BOOTSCREEN)
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
#endif
|
||||
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1963,7 +1966,6 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
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Loading…
Add table
Add a link
Reference in a new issue