diff --git a/config/default/Configuration_adv.h b/config/default/Configuration_adv.h index 4b7f4d3021..014d59ddf9 100644 --- a/config/default/Configuration_adv.h +++ b/config/default/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h index 4f0a177467..f82d538995 100644 --- a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h +++ b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h index 7e1c5ae9ee..36cf79b238 100644 --- a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h index 09cad82a4d..0800dd0f96 100644 --- a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h index be16b744a8..ba464f9120 100644 --- a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h +++ b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h @@ -1551,6 +1551,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1972,7 +1975,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Alfawise/U20/Configuration_adv.h b/config/examples/Alfawise/U20/Configuration_adv.h index 8307d14fd7..6585f86207 100644 --- a/config/examples/Alfawise/U20/Configuration_adv.h +++ b/config/examples/Alfawise/U20/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AliExpress/UM2pExt/Configuration_adv.h b/config/examples/AliExpress/UM2pExt/Configuration_adv.h index d9a455ae12..a77d31a46f 100644 --- a/config/examples/AliExpress/UM2pExt/Configuration_adv.h +++ b/config/examples/AliExpress/UM2pExt/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A2/Configuration_adv.h b/config/examples/Anet/A2/Configuration_adv.h index cf8370e642..3119eb6d50 100644 --- a/config/examples/Anet/A2/Configuration_adv.h +++ b/config/examples/Anet/A2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A2plus/Configuration_adv.h b/config/examples/Anet/A2plus/Configuration_adv.h index cf8370e642..3119eb6d50 100644 --- a/config/examples/Anet/A2plus/Configuration_adv.h +++ b/config/examples/Anet/A2plus/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A6/Configuration_adv.h b/config/examples/Anet/A6/Configuration_adv.h index f7dfe6d537..9fdd309647 100644 --- a/config/examples/Anet/A6/Configuration_adv.h +++ b/config/examples/Anet/A6/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A8/Configuration_adv.h b/config/examples/Anet/A8/Configuration_adv.h index 84c60f9aec..e865bfc021 100644 --- a/config/examples/Anet/A8/Configuration_adv.h +++ b/config/examples/Anet/A8/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A8plus/Configuration_adv.h b/config/examples/Anet/A8plus/Configuration_adv.h index dad0c1306b..23674e0821 100644 --- a/config/examples/Anet/A8plus/Configuration_adv.h +++ b/config/examples/Anet/A8plus/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A9/Configuration_adv.h b/config/examples/Anet/A9/Configuration_adv.h index 5e18ae64eb..984e4f2e6c 100644 --- a/config/examples/Anet/A9/Configuration_adv.h +++ b/config/examples/Anet/A9/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/E10/Configuration_adv.h b/config/examples/Anet/E10/Configuration_adv.h index 6298ddfa20..aa4e9f9e4b 100644 --- a/config/examples/Anet/E10/Configuration_adv.h +++ b/config/examples/Anet/E10/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h index 71fbdf1f5b..a92cb9a4a4 100644 --- a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h +++ b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/E16/Stock/Configuration_adv.h b/config/examples/Anet/E16/Stock/Configuration_adv.h index 542f762efa..0236d6560e 100644 --- a/config/examples/Anet/E16/Stock/Configuration_adv.h +++ b/config/examples/Anet/E16/Stock/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4+/Configuration_adv.h b/config/examples/Anet/ET4+/Configuration_adv.h index 48d0f63da4..e875931e2f 100644 --- a/config/examples/Anet/ET4+/Configuration_adv.h +++ b/config/examples/Anet/ET4+/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4-Pro/Configuration_adv.h b/config/examples/Anet/ET4-Pro/Configuration_adv.h index 48d0f63da4..e875931e2f 100644 --- a/config/examples/Anet/ET4-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET4-Pro/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4/Configuration_adv.h b/config/examples/Anet/ET4/Configuration_adv.h index 3b309a57f0..11f9571e85 100644 --- a/config/examples/Anet/ET4/Configuration_adv.h +++ b/config/examples/Anet/ET4/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4X/Configuration_adv.h b/config/examples/Anet/ET4X/Configuration_adv.h index 3b309a57f0..11f9571e85 100644 --- a/config/examples/Anet/ET4X/Configuration_adv.h +++ b/config/examples/Anet/ET4X/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET5-Pro/Configuration_adv.h b/config/examples/Anet/ET5-Pro/Configuration_adv.h index 04d9bf36e6..0b43bef911 100644 --- a/config/examples/Anet/ET5-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET5-Pro/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET5/Configuration_adv.h b/config/examples/Anet/ET5/Configuration_adv.h index 04d9bf36e6..0b43bef911 100644 --- a/config/examples/Anet/ET5/Configuration_adv.h +++ b/config/examples/Anet/ET5/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET5X/Configuration_adv.h b/config/examples/Anet/ET5X/Configuration_adv.h index 04d9bf36e6..0b43bef911 100644 --- a/config/examples/Anet/ET5X/Configuration_adv.h +++ b/config/examples/Anet/ET5X/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Chiron/Configuration_adv.h b/config/examples/AnyCubic/Chiron/Configuration_adv.h index 0769a97817..bb0d986c25 100644 --- a/config/examples/AnyCubic/Chiron/Configuration_adv.h +++ b/config/examples/AnyCubic/Chiron/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h index 3c9399dcb4..577e12461c 100644 --- a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h index 8c9314501f..a75d73da52 100644 --- a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h index 76f065b4fa..9de51b9b46 100644 --- a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Vyper/Configuration_adv.h b/config/examples/AnyCubic/Vyper/Configuration_adv.h index 425ab434ed..39cf6c576a 100644 --- a/config/examples/AnyCubic/Vyper/Configuration_adv.h +++ b/config/examples/AnyCubic/Vyper/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h b/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h index 60f99c1b6e..d5543442b3 100644 --- a/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h +++ b/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h b/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h index 0d1788f910..6afb5a40c6 100644 --- a/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h +++ b/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/i3/Configuration_adv.h b/config/examples/AnyCubic/i3/Configuration_adv.h index 5cef928c94..b2787298c2 100644 --- a/config/examples/AnyCubic/i3/Configuration_adv.h +++ b/config/examples/AnyCubic/i3/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ArmEd/Configuration_adv.h b/config/examples/ArmEd/Configuration_adv.h index d19c853579..275f06c59e 100644 --- a/config/examples/ArmEd/Configuration_adv.h +++ b/config/examples/ArmEd/Configuration_adv.h @@ -1547,6 +1547,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1968,7 +1971,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Genius Pro/Configuration_adv.h b/config/examples/Artillery/Genius Pro/Configuration_adv.h index 0717c0c179..c54cce22f1 100644 --- a/config/examples/Artillery/Genius Pro/Configuration_adv.h +++ b/config/examples/Artillery/Genius Pro/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h index d0b8b20a6d..6f532a5e0d 100644 --- a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h +++ b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Genius/V1/Configuration_adv.h b/config/examples/Artillery/Genius/V1/Configuration_adv.h index 50aa72078d..88114d3dad 100644 --- a/config/examples/Artillery/Genius/V1/Configuration_adv.h +++ b/config/examples/Artillery/Genius/V1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Hornet/Configuration_adv.h b/config/examples/Artillery/Hornet/Configuration_adv.h index a3ec5c69c7..fd47b681ae 100644 --- a/config/examples/Artillery/Hornet/Configuration_adv.h +++ b/config/examples/Artillery/Hornet/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h index ff285d21c3..6613b0199a 100644 --- a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h index 50aa72078d..88114d3dad 100644 --- a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h index fbbf628fbe..2a25596340 100644 --- a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h index c613217be6..14f4f6ab17 100644 --- a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIBO/TouchX/default/Configuration_adv.h b/config/examples/BIBO/TouchX/default/Configuration_adv.h index f833930780..00de7b44bc 100644 --- a/config/examples/BIBO/TouchX/default/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/default/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1960,7 +1963,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h index 4aff5bf1e5..2132d34b00 100644 --- a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h +++ b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/B1 SE/Configuration_adv.h b/config/examples/BIQU/B1 SE/Configuration_adv.h index 93e1863205..17595995ca 100644 --- a/config/examples/BIQU/B1 SE/Configuration_adv.h +++ b/config/examples/BIQU/B1 SE/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/B1/Configuration_adv.h b/config/examples/BIQU/B1/Configuration_adv.h index 26ca243ccd..cba5d52849 100644 --- a/config/examples/BIQU/B1/Configuration_adv.h +++ b/config/examples/BIQU/B1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/BX/Configuration_adv.h b/config/examples/BIQU/BX/Configuration_adv.h index 76ab34abff..0380f4805d 100644 --- a/config/examples/BIQU/BX/Configuration_adv.h +++ b/config/examples/BIQU/BX/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/Hurakan/Configuration_adv.h b/config/examples/BIQU/Hurakan/Configuration_adv.h index 307b5efc71..03185d65b1 100644 --- a/config/examples/BIQU/Hurakan/Configuration_adv.h +++ b/config/examples/BIQU/Hurakan/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/Thunder Standard/Configuration_adv.h b/config/examples/BIQU/Thunder Standard/Configuration_adv.h index 6327c94a6b..f1da324a2a 100644 --- a/config/examples/BIQU/Thunder Standard/Configuration_adv.h +++ b/config/examples/BIQU/Thunder Standard/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/Hephestos/Configuration_adv.h b/config/examples/BQ/Hephestos/Configuration_adv.h index da7453c08e..b8145d38bf 100644 --- a/config/examples/BQ/Hephestos/Configuration_adv.h +++ b/config/examples/BQ/Hephestos/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/Hephestos_2/Configuration_adv.h b/config/examples/BQ/Hephestos_2/Configuration_adv.h index 0fe85c2082..34d86793c2 100644 --- a/config/examples/BQ/Hephestos_2/Configuration_adv.h +++ b/config/examples/BQ/Hephestos_2/Configuration_adv.h @@ -1550,6 +1550,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1971,7 +1974,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/WITBOX/Configuration_adv.h b/config/examples/BQ/WITBOX/Configuration_adv.h index da7453c08e..b8145d38bf 100644 --- a/config/examples/BQ/WITBOX/Configuration_adv.h +++ b/config/examples/BQ/WITBOX/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/CTC/A13/Configuration_adv.h b/config/examples/CTC/A13/Configuration_adv.h index e6389327a0..cc4fdc2c8d 100644 --- a/config/examples/CTC/A13/Configuration_adv.h +++ b/config/examples/CTC/A13/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/CTC/Bizer/Configuration_adv.h b/config/examples/CTC/Bizer/Configuration_adv.h index d75d3dca5c..ee55242460 100644 --- a/config/examples/CTC/Bizer/Configuration_adv.h +++ b/config/examples/CTC/Bizer/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Cartesio/Configuration_adv.h b/config/examples/Cartesio/Configuration_adv.h index 69fbb3b951..9a6fca06f6 100644 --- a/config/examples/Cartesio/Configuration_adv.h +++ b/config/examples/Cartesio/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 9f7c864a68..ccba1e1d7b 100644 --- a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h index 989df1b701..ccdb031f0b 100644 --- a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h index b3a5cdb961..c13b9df604 100644 --- a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h @@ -1541,6 +1541,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1960,9 +1963,8 @@ //#define STATUS_FLOWMETER_ANIM // Use multiple bitmaps to indicate coolant flow //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap - #define STATUS_FAN_FRAMES 4 - #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames + #define STATUS_HEAT_PERCENT // Show heating in a progress bar // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h index 79bfdb0133..6b02cd2b96 100644 --- a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h index f55210378d..2ed00745ed 100644 --- a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h index 53f27bf75f..ca7ad22e13 100644 --- a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h index 79bfdb0133..6b02cd2b96 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h index a994ec2940..01975e9e66 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 V2/Configuration_adv.h b/config/examples/Creality/CR-10 V2/Configuration_adv.h index 414877db9e..ccabdb5325 100644 --- a/config/examples/Creality/CR-10 V2/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V2/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 V3/Configuration_adv.h b/config/examples/Creality/CR-10 V3/Configuration_adv.h index 4a0590dae0..fa9ad0e01f 100644 --- a/config/examples/Creality/CR-10 V3/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V3/Configuration_adv.h @@ -1544,6 +1544,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index b871a434be..bcb0389db0 100644 --- a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h index 8a8257a1b1..bfef99d5aa 100644 --- a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h index 11c95a4b38..c4c2d938a7 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h index 3362871d73..0d66d090d0 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index b871a434be..bcb0389db0 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h index e8b9c2dd52..ce85f23b42 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h index ce937a5067..bb9a7e64d5 100644 --- a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-20 Pro/Configuration_adv.h b/config/examples/Creality/CR-20 Pro/Configuration_adv.h index e505277ed5..af199283f3 100644 --- a/config/examples/Creality/CR-20 Pro/Configuration_adv.h +++ b/config/examples/Creality/CR-20 Pro/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h b/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h index 56c4e8e7f3..c15eb1624c 100644 --- a/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h +++ b/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-20/Stock/Configuration_adv.h b/config/examples/Creality/CR-20/Stock/Configuration_adv.h index 56c4e8e7f3..c15eb1624c 100644 --- a/config/examples/Creality/CR-20/Stock/Configuration_adv.h +++ b/config/examples/Creality/CR-20/Stock/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h index f1764e4076..349e5a76bd 100644 --- a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h +++ b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-6 SE/Configuration_adv.h b/config/examples/Creality/CR-6 SE/Configuration_adv.h index 22ef7aee0f..372ffa3ad5 100644 --- a/config/examples/Creality/CR-6 SE/Configuration_adv.h +++ b/config/examples/Creality/CR-6 SE/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-8/Configuration_adv.h b/config/examples/Creality/CR-8/Configuration_adv.h index 38e9f27128..15f105a3c5 100644 --- a/config/examples/Creality/CR-8/Configuration_adv.h +++ b/config/examples/Creality/CR-8/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h b/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h index b9e66f414b..4dbf84eebe 100644 --- a/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h +++ b/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h @@ -1543,6 +1543,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-2/Configuration_adv.h b/config/examples/Creality/Ender-2/Configuration_adv.h index 996a11925d..bd8ea895bd 100644 --- a/config/examples/Creality/Ender-2/Configuration_adv.h +++ b/config/examples/Creality/Ender-2/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Max/Configuration_adv.h b/config/examples/Creality/Ender-3 Max/Configuration_adv.h index e51ee1fa27..3c5f1e754b 100644 --- a/config/examples/Creality/Ender-3 Max/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Max/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Neo/Configuration_adv.h b/config/examples/Creality/Ender-3 Neo/Configuration_adv.h index c011f7069f..81adc2c92a 100644 --- a/config/examples/Creality/Ender-3 Neo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Neo/Configuration_adv.h @@ -1543,6 +1543,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h index 97b6f94e1a..ee898ea532 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index af8367f89c..7b3b6fff4a 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index af8367f89c..7b3b6fff4a 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index e5f9588bc6..c3b146f3dc 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index 540b08235d..31b99b03c1 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h index 5ba396ac04..946320945d 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h index fa26fe9c77..cb3d3968ec 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h index 594a82b349..7843e7eaf2 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h b/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h index fca3db189d..7ee46ef7bb 100644 --- a/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h b/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h index fb02593e0a..146de0f653 100644 --- a/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2 Neo/Configuration_adv.h b/config/examples/Creality/Ender-3 V2 Neo/Configuration_adv.h index 966ca2a3f0..be497b2dad 100644 --- a/config/examples/Creality/Ender-3 V2 Neo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2 Neo/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h index 9da68bab21..49aaa9f933 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h index b6ddccd2d4..0b8b137cfd 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h index 080ed5579d..b3fad344ff 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h index 307b71e129..c45889449e 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h index 7c03ce2149..3c68d42fd9 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h index 33b3d89f99..c6bc506691 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h index b08a2287ff..ac8c3b4823 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h index 7da492dd46..cfd7c6aeb7 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h index 15844a22f2..92cd3d9349 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h index a0ff9b92c3..6bd448ee05 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h index 15844a22f2..92cd3d9349 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h index 843a56d873..1d8f775c08 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index db9158270f..0ba5442ebe 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index db9158270f..0ba5442ebe 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 2963c15107..26b2e7ead3 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index 8ff04331e7..285c0ac37b 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h index e91b6870aa..ee49c0cffe 100644 --- a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h index 2218c1d739..82548244c8 100644 --- a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h index 6c329add53..2883f3f1c1 100644 --- a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h index b89cf16c66..bf44df6048 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h index b89cf16c66..bf44df6048 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h index 45d1608e36..5622000755 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h index b89cf16c66..bf44df6048 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h index b89cf16c66..bf44df6048 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h index 4a6e797bbc..d569c15fe2 100644 --- a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h @@ -1541,6 +1541,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1960,9 +1963,8 @@ //#define STATUS_FLOWMETER_ANIM // Use multiple bitmaps to indicate coolant flow //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap - #define STATUS_FAN_FRAMES 4 - #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames + #define STATUS_HEAT_PERCENT // Show heating in a progress bar // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h index 888dcd2eff..9542617f99 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h index ce5b8fea7d..12981127d6 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h index 4cd559c716..e73cad9e00 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h index 025889b541..b7e35ddbf9 100644 --- a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-4/Configuration_adv.h b/config/examples/Creality/Ender-4/Configuration_adv.h index dabe6094bd..eb0f03376f 100644 --- a/config/examples/Creality/Ender-4/Configuration_adv.h +++ b/config/examples/Creality/Ender-4/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h b/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h index c2d101b9ae..12baf4ec62 100644 --- a/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Plus/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5 Plus/CrealityV1/Configuration_adv.h index e421b7fc72..45d076e891 100644 --- a/config/examples/Creality/Ender-5 Plus/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Plus/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h index f47fd7d118..31ff20f8d8 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 691bce0948..d5eef57ff1 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h index c10892df03..f196f3b5c9 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h index 2685e606bf..b494303a65 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h index 14315a6060..a52545745a 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h index e1432fa6ba..2efcaaaf32 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h index 7705ad3273..9543390e26 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 S1/Configuration_adv.h b/config/examples/Creality/Ender-5 S1/Configuration_adv.h index 97c5f743a2..9308f4cfc6 100644 --- a/config/examples/Creality/Ender-5 S1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 S1/Configuration_adv.h @@ -1547,6 +1547,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1969,7 +1972,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h index f47fd7d118..31ff20f8d8 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h index aecaf46689..81acccd219 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 904a27c509..0993e6642c 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 89f931ebad..dce7d5015c 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h index 8e9a7f233d..f8f790bc82 100644 --- a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h index e4c9011fbd..db21edba25 100644 --- a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-6/Configuration_adv.h b/config/examples/Creality/Ender-6/Configuration_adv.h index fa099a0e29..9c43a8de50 100644 --- a/config/examples/Creality/Ender-6/Configuration_adv.h +++ b/config/examples/Creality/Ender-6/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h index f9fa13c959..2548713f36 100644 --- a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h +++ b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Daycom/3DP-100/Configuration_adv.h b/config/examples/Daycom/3DP-100/Configuration_adv.h index 36a91d7cf5..7125f1f595 100644 --- a/config/examples/Daycom/3DP-100/Configuration_adv.h +++ b/config/examples/Daycom/3DP-100/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h index 7da0d8a417..d74e13eb85 100644 --- a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h +++ b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h b/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h index 79a9be8cf5..d3e36cc05c 100644 --- a/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h +++ b/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Einstart-S/Configuration_adv.h b/config/examples/Einstart-S/Configuration_adv.h index 83987e9c1f..4ddf718d24 100644 --- a/config/examples/Einstart-S/Configuration_adv.h +++ b/config/examples/Einstart-S/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Elegoo/Neptune 2/Configuration_adv.h b/config/examples/Elegoo/Neptune 2/Configuration_adv.h index c4a25ce1c0..3af91514c1 100644 --- a/config/examples/Elegoo/Neptune 2/Configuration_adv.h +++ b/config/examples/Elegoo/Neptune 2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Eryone/Thinker SE/Configuration_adv.h b/config/examples/Eryone/Thinker SE/Configuration_adv.h index b856d39447..573d8ba1c1 100644 --- a/config/examples/Eryone/Thinker SE/Configuration_adv.h +++ b/config/examples/Eryone/Thinker SE/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Eryone/Thinker V2/Configuration_adv.h b/config/examples/Eryone/Thinker V2/Configuration_adv.h index 1fde96510f..480f854c01 100644 --- a/config/examples/Eryone/Thinker V2/Configuration_adv.h +++ b/config/examples/Eryone/Thinker V2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FYSETC/AIO_II/Configuration_adv.h b/config/examples/FYSETC/AIO_II/Configuration_adv.h index 1629bd57b7..19c70963ce 100644 --- a/config/examples/FYSETC/AIO_II/Configuration_adv.h +++ b/config/examples/FYSETC/AIO_II/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FYSETC/F6_13/Configuration_adv.h b/config/examples/FYSETC/F6_13/Configuration_adv.h index c8284bb1b4..3724d79b5d 100644 --- a/config/examples/FYSETC/F6_13/Configuration_adv.h +++ b/config/examples/FYSETC/F6_13/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FYSETC/S6/Configuration_adv.h b/config/examples/FYSETC/S6/Configuration_adv.h index d25a0c71ef..8967c2652f 100644 --- a/config/examples/FYSETC/S6/Configuration_adv.h +++ b/config/examples/FYSETC/S6/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Felix/DUAL/Configuration_adv.h b/config/examples/Felix/DUAL/Configuration_adv.h index ef820d9cc5..7ca55a4c92 100644 --- a/config/examples/Felix/DUAL/Configuration_adv.h +++ b/config/examples/Felix/DUAL/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Felix/Single/Configuration_adv.h b/config/examples/Felix/Single/Configuration_adv.h index ef820d9cc5..7ca55a4c92 100644 --- a/config/examples/Felix/Single/Configuration_adv.h +++ b/config/examples/Felix/Single/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlashForge/Creator 2X/Configuration_adv.h b/config/examples/FlashForge/Creator 2X/Configuration_adv.h index 3159fd0cac..68c935788d 100644 --- a/config/examples/FlashForge/Creator 2X/Configuration_adv.h +++ b/config/examples/FlashForge/Creator 2X/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlashForge/CreatorPro/Configuration_adv.h b/config/examples/FlashForge/CreatorPro/Configuration_adv.h index d3bd336571..db01308976 100644 --- a/config/examples/FlashForge/CreatorPro/Configuration_adv.h +++ b/config/examples/FlashForge/CreatorPro/Configuration_adv.h @@ -1541,6 +1541,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1962,7 +1965,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlyingBear/P902/Configuration_adv.h b/config/examples/FlyingBear/P902/Configuration_adv.h index e2e9beeb18..2cdf635f6b 100644 --- a/config/examples/FlyingBear/P902/Configuration_adv.h +++ b/config/examples/FlyingBear/P902/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlyingBear/P905H/Configuration_adv.h b/config/examples/FlyingBear/P905H/Configuration_adv.h index a8a0309ef2..8ccc434872 100644 --- a/config/examples/FlyingBear/P905H/Configuration_adv.h +++ b/config/examples/FlyingBear/P905H/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1966,7 +1969,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FoamCutter/rcKeith/Configuration_adv.h b/config/examples/FoamCutter/rcKeith/Configuration_adv.h index 08cb3cc775..bb7bf8d1fa 100644 --- a/config/examples/FoamCutter/rcKeith/Configuration_adv.h +++ b/config/examples/FoamCutter/rcKeith/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h b/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h index bdbba47938..f5f29aaa71 100644 --- a/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h +++ b/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FolgerTech/i3-2020/Configuration_adv.h b/config/examples/FolgerTech/i3-2020/Configuration_adv.h index 01fb09ceee..b93f25d993 100644 --- a/config/examples/FolgerTech/i3-2020/Configuration_adv.h +++ b/config/examples/FolgerTech/i3-2020/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/Raptor/Configuration_adv.h b/config/examples/Formbot/Raptor/Configuration_adv.h index 0183682768..bba1d4ade3 100644 --- a/config/examples/Formbot/Raptor/Configuration_adv.h +++ b/config/examples/Formbot/Raptor/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h index 9a17b5f701..cae28e248f 100644 --- a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/T_Rex_3/Configuration_adv.h b/config/examples/Formbot/T_Rex_3/Configuration_adv.h index f5791ee94a..ce6e5f59db 100644 --- a/config/examples/Formbot/T_Rex_3/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_3/Configuration_adv.h @@ -1546,6 +1546,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1967,7 +1970,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10/Configuration_adv.h b/config/examples/Geeetech/A10/Configuration_adv.h index 66d74e1c7f..64bd9b9c46 100644 --- a/config/examples/Geeetech/A10/Configuration_adv.h +++ b/config/examples/Geeetech/A10/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10D/Configuration_adv.h b/config/examples/Geeetech/A10D/Configuration_adv.h index 22d4b1b3a7..201086a6a9 100644 --- a/config/examples/Geeetech/A10D/Configuration_adv.h +++ b/config/examples/Geeetech/A10D/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h index 905658973b..6213e41878 100644 --- a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h index 905658973b..6213e41878 100644 --- a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10PRO/Configuration_adv.h b/config/examples/Geeetech/A10PRO/Configuration_adv.h index 66d74e1c7f..64bd9b9c46 100644 --- a/config/examples/Geeetech/A10PRO/Configuration_adv.h +++ b/config/examples/Geeetech/A10PRO/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h index 905658973b..6213e41878 100644 --- a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h index 905658973b..6213e41878 100644 --- a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A20/Configuration_adv.h b/config/examples/Geeetech/A20/Configuration_adv.h index ba7bf704d0..58efa6ec38 100644 --- a/config/examples/Geeetech/A20/Configuration_adv.h +++ b/config/examples/Geeetech/A20/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A20M/Configuration_adv.h b/config/examples/Geeetech/A20M/Configuration_adv.h index ba7bf704d0..58efa6ec38 100644 --- a/config/examples/Geeetech/A20M/Configuration_adv.h +++ b/config/examples/Geeetech/A20M/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A20T/Configuration_adv.h b/config/examples/Geeetech/A20T/Configuration_adv.h index ba7bf704d0..58efa6ec38 100644 --- a/config/examples/Geeetech/A20T/Configuration_adv.h +++ b/config/examples/Geeetech/A20T/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A30/Configuration_adv.h b/config/examples/Geeetech/A30/Configuration_adv.h index 391b239354..4f9c3bdee1 100644 --- a/config/examples/Geeetech/A30/Configuration_adv.h +++ b/config/examples/Geeetech/A30/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A30M/Configuration_adv.h b/config/examples/Geeetech/A30M/Configuration_adv.h index 391b239354..4f9c3bdee1 100644 --- a/config/examples/Geeetech/A30M/Configuration_adv.h +++ b/config/examples/Geeetech/A30M/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A30T/Configuration_adv.h b/config/examples/Geeetech/A30T/Configuration_adv.h index 391b239354..4f9c3bdee1 100644 --- a/config/examples/Geeetech/A30T/Configuration_adv.h +++ b/config/examples/Geeetech/A30T/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/D200/Configuration_adv.h b/config/examples/Geeetech/D200/Configuration_adv.h index d4ce3ceb57..76b967a3bf 100644 --- a/config/examples/Geeetech/D200/Configuration_adv.h +++ b/config/examples/Geeetech/D200/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Duplicator5/Configuration_adv.h b/config/examples/Geeetech/Duplicator5/Configuration_adv.h index d25a0c71ef..8967c2652f 100644 --- a/config/examples/Geeetech/Duplicator5/Configuration_adv.h +++ b/config/examples/Geeetech/Duplicator5/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/E180/Configuration_adv.h b/config/examples/Geeetech/E180/Configuration_adv.h index 391b239354..4f9c3bdee1 100644 --- a/config/examples/Geeetech/E180/Configuration_adv.h +++ b/config/examples/Geeetech/E180/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/M201/Configuration_adv.h b/config/examples/Geeetech/M201/Configuration_adv.h index d4ce3ceb57..76b967a3bf 100644 --- a/config/examples/Geeetech/M201/Configuration_adv.h +++ b/config/examples/Geeetech/M201/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/MeCreator2/Configuration_adv.h b/config/examples/Geeetech/MeCreator2/Configuration_adv.h index 0eb61c5ff3..90bc87ea91 100644 --- a/config/examples/Geeetech/MeCreator2/Configuration_adv.h +++ b/config/examples/Geeetech/MeCreator2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Me_creator/Configuration_adv.h b/config/examples/Geeetech/Me_creator/Configuration_adv.h index d25a0c71ef..8967c2652f 100644 --- a/config/examples/Geeetech/Me_creator/Configuration_adv.h +++ b/config/examples/Geeetech/Me_creator/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Me_ducer/Configuration_adv.h b/config/examples/Geeetech/Me_ducer/Configuration_adv.h index bde175c2c5..8f183afaaa 100644 --- a/config/examples/Geeetech/Me_ducer/Configuration_adv.h +++ b/config/examples/Geeetech/Me_ducer/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h index 9266bfebce..8b5a1460fc 100644 --- a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h +++ b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h index 66d74e1c7f..64bd9b9c46 100644 --- a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h index 66d74e1c7f..64bd9b9c46 100644 --- a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/HMS434/Configuration_adv.h b/config/examples/HMS434/Configuration_adv.h index a6d67baf83..6f1744d7a8 100644 --- a/config/examples/HMS434/Configuration_adv.h +++ b/config/examples/HMS434/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Infitary/i3-M508/Configuration_adv.h b/config/examples/Infitary/i3-M508/Configuration_adv.h index 34074ba8fc..a1d53f4928 100644 --- a/config/examples/Infitary/i3-M508/Configuration_adv.h +++ b/config/examples/Infitary/i3-M508/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h index 2419b9703b..c65b81dd42 100644 --- a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h +++ b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h @@ -1541,6 +1541,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1962,7 +1965,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A1/Configuration_adv.h b/config/examples/JGAurora/A1/Configuration_adv.h index 4617dbb0be..ff3edb14bd 100644 --- a/config/examples/JGAurora/A1/Configuration_adv.h +++ b/config/examples/JGAurora/A1/Configuration_adv.h @@ -1548,6 +1548,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1969,7 +1972,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A5/Configuration_adv.h b/config/examples/JGAurora/A5/Configuration_adv.h index 288cadd8c1..543c51684f 100644 --- a/config/examples/JGAurora/A5/Configuration_adv.h +++ b/config/examples/JGAurora/A5/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A5S/Configuration_adv.h b/config/examples/JGAurora/A5S/Configuration_adv.h index e037405dca..fa9f4ca837 100644 --- a/config/examples/JGAurora/A5S/Configuration_adv.h +++ b/config/examples/JGAurora/A5S/Configuration_adv.h @@ -1548,6 +1548,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1969,7 +1972,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/Magic/Configuration_adv.h b/config/examples/JGAurora/Magic/Configuration_adv.h index 8af9e69e64..5068352968 100644 --- a/config/examples/JGAurora/Magic/Configuration_adv.h +++ b/config/examples/JGAurora/Magic/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Kingroon/KP3/Configuration_adv.h b/config/examples/Kingroon/KP3/Configuration_adv.h index 8647765d06..5396aef242 100644 --- a/config/examples/Kingroon/KP3/Configuration_adv.h +++ b/config/examples/Kingroon/KP3/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1962,8 +1965,7 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames - #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #define STATUS_HEAT_PERCENT // Show heating in a progress bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Kingroon/KP5L/Configuration_adv.h b/config/examples/Kingroon/KP5L/Configuration_adv.h index 8294d2b3a0..bd5503eee6 100644 --- a/config/examples/Kingroon/KP5L/Configuration_adv.h +++ b/config/examples/Kingroon/KP5L/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Labists/ET4/Configuration_adv.h b/config/examples/Labists/ET4/Configuration_adv.h index 48d0f63da4..e875931e2f 100644 --- a/config/examples/Labists/ET4/Configuration_adv.h +++ b/config/examples/Labists/ET4/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Longer/LK5/Configuration_adv.h b/config/examples/Longer/LK5/Configuration_adv.h index 339980019a..f64c4da287 100644 --- a/config/examples/Longer/LK5/Configuration_adv.h +++ b/config/examples/Longer/LK5/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/LulzBot/Mini2/Teensy/Configuration_adv.h b/config/examples/LulzBot/Mini2/Teensy/Configuration_adv.h index 285b31523d..2367b2e47c 100644 --- a/config/examples/LulzBot/Mini2/Teensy/Configuration_adv.h +++ b/config/examples/LulzBot/Mini2/Teensy/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/LulzBot/TAZ4/Configuration_adv.h b/config/examples/LulzBot/TAZ4/Configuration_adv.h index b9ddba4fe9..ecffee5a77 100644 --- a/config/examples/LulzBot/TAZ4/Configuration_adv.h +++ b/config/examples/LulzBot/TAZ4/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MBot/Cube/Configuration_adv.h b/config/examples/MBot/Cube/Configuration_adv.h index 99f4f17b36..70f4171922 100644 --- a/config/examples/MBot/Cube/Configuration_adv.h +++ b/config/examples/MBot/Cube/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h index e6b933efe9..609bf0e2b4 100644 --- a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h +++ b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MakerParts/Configuration_adv.h b/config/examples/MakerParts/Configuration_adv.h index c0aacb8f05..543faf6141 100644 --- a/config/examples/MakerParts/Configuration_adv.h +++ b/config/examples/MakerParts/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h b/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h index a310cc9a7a..a90805a0a3 100644 --- a/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h +++ b/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Malyan/M150/Configuration_adv.h b/config/examples/Malyan/M150/Configuration_adv.h index 9c523ccb73..be30336c23 100644 --- a/config/examples/Malyan/M150/Configuration_adv.h +++ b/config/examples/Malyan/M150/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Malyan/M200/Configuration_adv.h b/config/examples/Malyan/M200/Configuration_adv.h index d67949e220..0db580c64b 100644 --- a/config/examples/Malyan/M200/Configuration_adv.h +++ b/config/examples/Malyan/M200/Configuration_adv.h @@ -1544,6 +1544,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Micromake/C1/enhanced/Configuration_adv.h b/config/examples/Micromake/C1/enhanced/Configuration_adv.h index b920845f1e..e14b760458 100644 --- a/config/examples/Micromake/C1/enhanced/Configuration_adv.h +++ b/config/examples/Micromake/C1/enhanced/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Mks/Robin_Lite3/Configuration_adv.h b/config/examples/Mks/Robin_Lite3/Configuration_adv.h index 8fc9f0a350..fee6038f40 100644 --- a/config/examples/Mks/Robin_Lite3/Configuration_adv.h +++ b/config/examples/Mks/Robin_Lite3/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Mks/Sbase/Configuration_adv.h b/config/examples/Mks/Sbase/Configuration_adv.h index 473ace0bf3..c59a00c774 100644 --- a/config/examples/Mks/Sbase/Configuration_adv.h +++ b/config/examples/Mks/Sbase/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Modix/Big60/Configuration_adv.h b/config/examples/Modix/Big60/Configuration_adv.h index 6fce4af136..94b095aaec 100644 --- a/config/examples/Modix/Big60/Configuration_adv.h +++ b/config/examples/Modix/Big60/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Nextion/Configuration_adv.h b/config/examples/Nextion/Configuration_adv.h index 2e5c901ada..cce3ba524c 100644 --- a/config/examples/Nextion/Configuration_adv.h +++ b/config/examples/Nextion/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h b/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h index cefc9d2004..f6dbc858f4 100644 --- a/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h +++ b/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Opulo/Lumen_REV3/Configuration_adv.h b/config/examples/Opulo/Lumen_REV3/Configuration_adv.h index 379a926a6a..afb4a94ab7 100644 --- a/config/examples/Opulo/Lumen_REV3/Configuration_adv.h +++ b/config/examples/Opulo/Lumen_REV3/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Opulo/Lumen_REV4/Configuration_adv.h b/config/examples/Opulo/Lumen_REV4/Configuration_adv.h index 088054a8fa..0aaf28b71b 100644 --- a/config/examples/Opulo/Lumen_REV4/Configuration_adv.h +++ b/config/examples/Opulo/Lumen_REV4/Configuration_adv.h @@ -1541,6 +1541,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1962,7 +1965,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ortur 4/Configuration_adv.h b/config/examples/Ortur 4/Configuration_adv.h index f8279bfbf0..0a5ac52660 100644 --- a/config/examples/Ortur 4/Configuration_adv.h +++ b/config/examples/Ortur 4/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Polargraph/Configuration_adv.h b/config/examples/Polargraph/Configuration_adv.h index 81ee6b68b3..17a7525da1 100644 --- a/config/examples/Polargraph/Configuration_adv.h +++ b/config/examples/Polargraph/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Prusa/MK3/Configuration_adv.h b/config/examples/Prusa/MK3/Configuration_adv.h index 95cdb619bb..ce5a1c6e7f 100644 --- a/config/examples/Prusa/MK3/Configuration_adv.h +++ b/config/examples/Prusa/MK3/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h index a1adaa86b3..762317e33d 100644 --- a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h +++ b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Qidi/Qidi 1/Configuration_adv.h b/config/examples/Qidi/Qidi 1/Configuration_adv.h index 7ce58e3600..04e583fc81 100644 --- a/config/examples/Qidi/Qidi 1/Configuration_adv.h +++ b/config/examples/Qidi/Qidi 1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Raiscube/A8r/Configuration_adv.h b/config/examples/Raiscube/A8r/Configuration_adv.h index f7dfe6d537..9fdd309647 100644 --- a/config/examples/Raiscube/A8r/Configuration_adv.h +++ b/config/examples/Raiscube/A8r/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RapideLite/RL200/Configuration_adv.h b/config/examples/RapideLite/RL200/Configuration_adv.h index d25a0c71ef..8967c2652f 100644 --- a/config/examples/RapideLite/RL200/Configuration_adv.h +++ b/config/examples/RapideLite/RL200/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Renkforce/RF100/Configuration_adv.h b/config/examples/Renkforce/RF100/Configuration_adv.h index c9f809d025..c740cb8705 100644 --- a/config/examples/Renkforce/RF100/Configuration_adv.h +++ b/config/examples/Renkforce/RF100/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Renkforce/RF100XL/Configuration_adv.h b/config/examples/Renkforce/RF100XL/Configuration_adv.h index c9f809d025..c740cb8705 100644 --- a/config/examples/Renkforce/RF100XL/Configuration_adv.h +++ b/config/examples/Renkforce/RF100XL/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Renkforce/RF100v2/Configuration_adv.h b/config/examples/Renkforce/RF100v2/Configuration_adv.h index c9f809d025..c740cb8705 100644 --- a/config/examples/Renkforce/RF100v2/Configuration_adv.h +++ b/config/examples/Renkforce/RF100v2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h b/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h index bfbb0ffb3c..c13b44e586 100644 --- a/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h +++ b/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RigidBot/Configuration_adv.h b/config/examples/RigidBot/Configuration_adv.h index 28642852a5..76c0c745bf 100644 --- a/config/examples/RigidBot/Configuration_adv.h +++ b/config/examples/RigidBot/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/SCARA/MP_SCARA/Configuration_adv.h b/config/examples/SCARA/MP_SCARA/Configuration_adv.h index 20499ed60a..d1d9b7529e 100644 --- a/config/examples/SCARA/MP_SCARA/Configuration_adv.h +++ b/config/examples/SCARA/MP_SCARA/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/SCARA/Morgan/Configuration_adv.h b/config/examples/SCARA/Morgan/Configuration_adv.h index 557ada6626..8fefdfb36a 100644 --- a/config/examples/SCARA/Morgan/Configuration_adv.h +++ b/config/examples/SCARA/Morgan/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h index 1c5d523e0c..f96ee06a77 100644 --- a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h +++ b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Simax/Mi-M200/Configuration_adv.h b/config/examples/Simax/Mi-M200/Configuration_adv.h index edbcc608d6..b8e5eb1c34 100644 --- a/config/examples/Simax/Mi-M200/Configuration_adv.h +++ b/config/examples/Simax/Mi-M200/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Simulator/Configuration_adv.h b/config/examples/Simulator/Configuration_adv.h index ea8271ddae..d8969736a8 100644 --- a/config/examples/Simulator/Configuration_adv.h +++ b/config/examples/Simulator/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h index 4098908903..52e4e78790 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 34ec8b167b..84d875b22e 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index b8b6c11844..fbedf423a5 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h index d351922e36..82052a8b07 100644 --- a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h @@ -1544,6 +1544,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h index b2d43e4144..991bfd6aaf 100644 --- a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h @@ -1544,6 +1544,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-02/Configuration_adv.h b/config/examples/Sovol/SV-02/Configuration_adv.h index ea9981e089..579586b8e2 100644 --- a/config/examples/Sovol/SV-02/Configuration_adv.h +++ b/config/examples/Sovol/SV-02/Configuration_adv.h @@ -1544,6 +1544,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-03/Configuration_adv.h b/config/examples/Sovol/SV-03/Configuration_adv.h index 23535363f3..7538a7e4a3 100644 --- a/config/examples/Sovol/SV-03/Configuration_adv.h +++ b/config/examples/Sovol/SV-03/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sunlu/S8/Configuration_adv.h b/config/examples/Sunlu/S8/Configuration_adv.h index 195461c092..dd7875144b 100644 --- a/config/examples/Sunlu/S8/Configuration_adv.h +++ b/config/examples/Sunlu/S8/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h index 57994d635a..356eacdca5 100644 --- a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h +++ b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Michelangelo/Configuration_adv.h b/config/examples/Tevo/Michelangelo/Configuration_adv.h index e09d05a4fa..361c0245d5 100644 --- a/config/examples/Tevo/Michelangelo/Configuration_adv.h +++ b/config/examples/Tevo/Michelangelo/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1962,8 +1965,7 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames - #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #define STATUS_HEAT_PERCENT // Show heating in a progress bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Nereus/Configuration_adv.h b/config/examples/Tevo/Nereus/Configuration_adv.h index ce9720a5e4..770b89862b 100644 --- a/config/examples/Tevo/Nereus/Configuration_adv.h +++ b/config/examples/Tevo/Nereus/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tarantula Pro/Configuration_adv.h b/config/examples/Tevo/Tarantula Pro/Configuration_adv.h index 85adf21ecd..d3d47880f6 100644 --- a/config/examples/Tevo/Tarantula Pro/Configuration_adv.h +++ b/config/examples/Tevo/Tarantula Pro/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h index ac0fdd50b8..adce8e0334 100644 --- a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1962,8 +1965,7 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames - #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #define STATUS_HEAT_PERCENT // Show heating in a progress bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h b/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h index ac0fdd50b8..adce8e0334 100644 --- a/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1962,8 +1965,7 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames - #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #define STATUS_HEAT_PERCENT // Show heating in a progress bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h b/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h index e2c45503a2..7e138c9187 100644 --- a/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h +++ b/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif #define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/TinyBoy2/Configuration_adv.h b/config/examples/TinyBoy2/Configuration_adv.h index 0ed97e4795..272945a7a5 100644 --- a/config/examples/TinyBoy2/Configuration_adv.h +++ b/config/examples/TinyBoy2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h b/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h index 178a54d751..b9703bdad0 100644 --- a/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h +++ b/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X3A/Configuration_adv.h b/config/examples/Tronxy/X3A/Configuration_adv.h index 94c3833955..78576100b9 100644 --- a/config/examples/Tronxy/X3A/Configuration_adv.h +++ b/config/examples/Tronxy/X3A/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h b/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h index 144cfa8cf1..9004a8730f 100644 --- a/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h +++ b/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h b/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h index a29d3636fd..327d996b7b 100644 --- a/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h +++ b/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h index bcf18eaee9..d70f030491 100644 --- a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5SA/Configuration_adv.h b/config/examples/Tronxy/X5SA/Configuration_adv.h index b97a90020b..5df31053dc 100644 --- a/config/examples/Tronxy/X5SA/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/XY2-Pro/Configuration_adv.h b/config/examples/Tronxy/XY2-Pro/Configuration_adv.h index f9039d3485..159d9eb60b 100644 --- a/config/examples/Tronxy/XY2-Pro/Configuration_adv.h +++ b/config/examples/Tronxy/XY2-Pro/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h index fdbb12d29f..a43287e7e1 100644 --- a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h index 3bf0b0f8c2..f6a125b9b0 100644 --- a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h index 3bf0b0f8c2..f6a125b9b0 100644 --- a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h index 3bf0b0f8c2..f6a125b9b0 100644 --- a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h index 909bf23304..ade4ed3abd 100644 --- a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h @@ -1548,6 +1548,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1969,7 +1972,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h index 27b33160b7..ead795f05c 100644 --- a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h @@ -1548,6 +1548,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1969,7 +1972,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h index 16e5059b48..d8a8804e74 100644 --- a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/UltiMachine/Archim1/Configuration_adv.h b/config/examples/UltiMachine/Archim1/Configuration_adv.h index a570d08a9d..9b06557571 100644 --- a/config/examples/UltiMachine/Archim1/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim1/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/UltiMachine/Archim2/Configuration_adv.h b/config/examples/UltiMachine/Archim2/Configuration_adv.h index 177261fd02..3e593fee94 100644 --- a/config/examples/UltiMachine/Archim2/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h index 1099fe476a..e598d53eb8 100644 --- a/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h index b8c5f6a3c9..cf2e49362e 100644 --- a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h index a5a785e304..96ca6a80e8 100644 --- a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h index 719e3428af..c0e4089388 100644 --- a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h index 40de3aaf13..d8d82c230d 100644 --- a/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/VORONDesign/Configuration_adv.h b/config/examples/VORONDesign/Configuration_adv.h index 17a48c2098..f35229c42d 100644 --- a/config/examples/VORONDesign/Configuration_adv.h +++ b/config/examples/VORONDesign/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h b/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h index 5662246a57..84ea75054d 100644 --- a/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h +++ b/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h @@ -1555,6 +1555,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1976,7 +1979,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8200/Configuration_adv.h b/config/examples/Velleman/K8200/Configuration_adv.h index 3a23692b5f..8614f2b888 100644 --- a/config/examples/Velleman/K8200/Configuration_adv.h +++ b/config/examples/Velleman/K8200/Configuration_adv.h @@ -1555,6 +1555,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1976,7 +1979,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h index 3a9c40e06c..1d9f839f26 100644 --- a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h index 3a9c40e06c..1d9f839f26 100644 --- a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/WASP/PowerWASP/Configuration_adv.h b/config/examples/WASP/PowerWASP/Configuration_adv.h index 9e25f940c7..c3790e6c5f 100644 --- a/config/examples/WASP/PowerWASP/Configuration_adv.h +++ b/config/examples/WASP/PowerWASP/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h index 60d5a9ce00..b67f6fafa0 100644 --- a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h index cbb6325dfd..b6571d1d73 100644 --- a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h @@ -1544,6 +1544,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h index f3c0015e64..00ceeffbc0 100644 --- a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h index 3277cf3fca..5fd4fca6cd 100644 --- a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Weedo/Tina2/V2/Configuration_adv.h b/config/examples/Weedo/Tina2/V2/Configuration_adv.h index a7df2de18a..940738bfa5 100644 --- a/config/examples/Weedo/Tina2/V2/Configuration_adv.h +++ b/config/examples/Weedo/Tina2/V2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Weedo/Tina2/V3/Configuration_adv.h b/config/examples/Weedo/Tina2/V3/Configuration_adv.h index a7df2de18a..940738bfa5 100644 --- a/config/examples/Weedo/Tina2/V3/Configuration_adv.h +++ b/config/examples/Weedo/Tina2/V3/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Weistek/wt150/Configuration_adv.h b/config/examples/Weistek/wt150/Configuration_adv.h index d4b9c2969a..a358b3cb40 100644 --- a/config/examples/Weistek/wt150/Configuration_adv.h +++ b/config/examples/Weistek/wt150/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Zonestar/P802M/Configuration_adv.h b/config/examples/Zonestar/P802M/Configuration_adv.h index 08f3d4f27c..e70cdc2ab0 100644 --- a/config/examples/Zonestar/P802M/Configuration_adv.h +++ b/config/examples/Zonestar/P802M/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h index fbd7359ac5..892b17f42b 100644 --- a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h +++ b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h index bd7f70c0e3..7197d15810 100755 --- a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h +++ b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h index ae1760e91a..193e2c038a 100644 --- a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h @@ -1544,6 +1544,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h index d627aa6438..cb6a609b45 100644 --- a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Predator/Configuration_adv.h b/config/examples/delta/Anycubic/Predator/Configuration_adv.h index 43d00db82e..e1beee5bcf 100644 --- a/config/examples/delta/Anycubic/Predator/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Predator/Configuration_adv.h @@ -1545,6 +1545,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1966,7 +1969,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h index 5043a2d959..60c4a171d1 100644 --- a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h @@ -1543,6 +1543,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h index 5043a2d959..60c4a171d1 100644 --- a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h @@ -1543,6 +1543,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h index d7a95fafe7..3fd9ff254e 100644 --- a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h +++ b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h index 9d67328ac6..d9dcd99903 100644 --- a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h index 40b9fbc580..619118ff2c 100644 --- a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h @@ -1544,6 +1544,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h index 7cfb469604..c207f8ca61 100644 --- a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h +++ b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/kossel/Configuration_adv.h b/config/examples/delta/FLSUN/kossel/Configuration_adv.h index 7cfb469604..c207f8ca61 100644 --- a/config/examples/delta/FLSUN/kossel/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h index f0c4ac2778..b71fc25113 100644 --- a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2/Configuration_adv.h b/config/examples/delta/Geeetech/G2/Configuration_adv.h index a644d01917..f26a622983 100644 --- a/config/examples/delta/Geeetech/G2/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h index a644d01917..f26a622983 100644 --- a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2S/Configuration_adv.h b/config/examples/delta/Geeetech/G2S/Configuration_adv.h index a644d01917..f26a622983 100644 --- a/config/examples/delta/Geeetech/G2S/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2S/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h index a644d01917..f26a622983 100644 --- a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h index dc2045946d..00a78fa5bd 100644 --- a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h +++ b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h index 082a43bc5f..c52382cecd 100644 --- a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h +++ b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/MKS/SBASE/Configuration_adv.h b/config/examples/delta/MKS/SBASE/Configuration_adv.h index c45387c4aa..445f061a8b 100644 --- a/config/examples/delta/MKS/SBASE/Configuration_adv.h +++ b/config/examples/delta/MKS/SBASE/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Malyan M300/Configuration_adv.h b/config/examples/delta/Malyan M300/Configuration_adv.h index ebfe28d6da..79938973e5 100644 --- a/config/examples/delta/Malyan M300/Configuration_adv.h +++ b/config/examples/delta/Malyan M300/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Tevo Little Monster/Configuration_adv.h b/config/examples/delta/Tevo Little Monster/Configuration_adv.h index 8e5e578b8e..3a59d2f377 100644 --- a/config/examples/delta/Tevo Little Monster/Configuration_adv.h +++ b/config/examples/delta/Tevo Little Monster/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Velleman/K8800/Configuration_adv.h b/config/examples/delta/Velleman/K8800/Configuration_adv.h index e3289cc148..871546970f 100644 --- a/config/examples/delta/Velleman/K8800/Configuration_adv.h +++ b/config/examples/delta/Velleman/K8800/Configuration_adv.h @@ -1544,6 +1544,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1965,7 +1968,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/generic/Configuration_adv.h b/config/examples/delta/generic/Configuration_adv.h index f0c4ac2778..b71fc25113 100644 --- a/config/examples/delta/generic/Configuration_adv.h +++ b/config/examples/delta/generic/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/kossel_clear/Configuration_adv.h b/config/examples/delta/kossel_clear/Configuration_adv.h index 864a853dec..8af8d647b3 100644 --- a/config/examples/delta/kossel_clear/Configuration_adv.h +++ b/config/examples/delta/kossel_clear/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/kossel_xl/Configuration_adv.h b/config/examples/delta/kossel_xl/Configuration_adv.h index a07c33dd2f..186396efec 100644 --- a/config/examples/delta/kossel_xl/Configuration_adv.h +++ b/config/examples/delta/kossel_xl/Configuration_adv.h @@ -1543,6 +1543,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1964,7 +1967,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/gCreate/gMax1.5+/Configuration_adv.h b/config/examples/gCreate/gMax1.5+/Configuration_adv.h index 04fc8db486..5306609fb0 100644 --- a/config/examples/gCreate/gMax1.5+/Configuration_adv.h +++ b/config/examples/gCreate/gMax1.5+/Configuration_adv.h @@ -1542,6 +1542,9 @@ #define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h b/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h index 0a4c175857..f7ed32737c 100644 --- a/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h +++ b/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h index 085529650b..b357387241 100644 --- a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h +++ b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/makibox/Configuration_adv.h b/config/examples/makibox/Configuration_adv.h index be1b2bc1a7..2eb882eb54 100644 --- a/config/examples/makibox/Configuration_adv.h +++ b/config/examples/makibox/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/tvrrug/Round2/Configuration_adv.h b/config/examples/tvrrug/Round2/Configuration_adv.h index 181dc57f20..8273b007ff 100644 --- a/config/examples/tvrrug/Round2/Configuration_adv.h +++ b/config/examples/tvrrug/Round2/Configuration_adv.h @@ -1542,6 +1542,9 @@ //#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup. #endif #if HAS_MARLINUI_U8GLIB + #if ENABLED(SHOW_BOOTSCREEN) + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. + #endif //#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen. #endif #endif @@ -1963,7 +1966,6 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT