🔧 Animated bootscreen U8glib-only

MarlinFirmware/Marlin#25684
This commit is contained in:
Scott Lahteine 2023-04-15 20:52:46 -05:00
parent 8b45b584b2
commit be31691582
310 changed files with 938 additions and 318 deletions

View file

@ -1541,6 +1541,9 @@
#define SHOW_CUSTOM_BOOTSCREEN // Show the bitmap in Marlin/_Bootscreen.h on startup.
#endif
#if HAS_MARLINUI_U8GLIB
#if ENABLED(SHOW_BOOTSCREEN)
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#endif
#define CUSTOM_STATUS_SCREEN_IMAGE // Show the bitmap in Marlin/_Statusscreen.h on the status screen.
#endif
#endif
@ -1960,9 +1963,8 @@
//#define STATUS_FLOWMETER_ANIM // Use multiple bitmaps to indicate coolant flow
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 4
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
#define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
#define MARLIN_BRICKOUT