STATUS_HEAT_POWER

MarlinFirmware/Marlin#25268
This commit is contained in:
Scott Lahteine 2023-08-04 03:58:42 -05:00
parent 13f4aa6a59
commit 7315bfd43f
321 changed files with 963 additions and 0 deletions

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1989,7 +1989,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1985,7 +1985,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1977,7 +1977,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1982,7 +1982,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1988,7 +1988,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1979,7 +1979,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1982,7 +1982,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1980,7 +1980,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

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@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

View file

@ -1981,7 +1981,10 @@
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
// Only one STATUS_HEAT_* option can be enabled
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT

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