diff --git a/config/default/Configuration_adv.h b/config/default/Configuration_adv.h index 0b16c28013..bfa2883481 100644 --- a/config/default/Configuration_adv.h +++ b/config/default/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h index 130a1ea631..39d38589f9 100644 --- a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h +++ b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h index 465efbaed8..2d4abac7ff 100644 --- a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h index 167d26f017..0076f2fd84 100644 --- a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h index c22c0418d5..d423a3d18e 100644 --- a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h +++ b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h @@ -1989,7 +1989,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Alfawise/U20/Configuration_adv.h b/config/examples/Alfawise/U20/Configuration_adv.h index 730f1553f6..9c18d706ea 100644 --- a/config/examples/Alfawise/U20/Configuration_adv.h +++ b/config/examples/Alfawise/U20/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AliExpress/UM2pExt/Configuration_adv.h b/config/examples/AliExpress/UM2pExt/Configuration_adv.h index a15fdbccbf..d55e8583f4 100644 --- a/config/examples/AliExpress/UM2pExt/Configuration_adv.h +++ b/config/examples/AliExpress/UM2pExt/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A2/Configuration_adv.h b/config/examples/Anet/A2/Configuration_adv.h index 8cf2a92547..ef2d3f5481 100644 --- a/config/examples/Anet/A2/Configuration_adv.h +++ b/config/examples/Anet/A2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A2plus/Configuration_adv.h b/config/examples/Anet/A2plus/Configuration_adv.h index 8cf2a92547..ef2d3f5481 100644 --- a/config/examples/Anet/A2plus/Configuration_adv.h +++ b/config/examples/Anet/A2plus/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A6/Configuration_adv.h b/config/examples/Anet/A6/Configuration_adv.h index 136c1cc60b..466dd7409a 100644 --- a/config/examples/Anet/A6/Configuration_adv.h +++ b/config/examples/Anet/A6/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A8/Configuration_adv.h b/config/examples/Anet/A8/Configuration_adv.h index 71e02fe18b..224804252d 100644 --- a/config/examples/Anet/A8/Configuration_adv.h +++ b/config/examples/Anet/A8/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A8plus/Configuration_adv.h b/config/examples/Anet/A8plus/Configuration_adv.h index 5d22d7a01a..31f887f989 100644 --- a/config/examples/Anet/A8plus/Configuration_adv.h +++ b/config/examples/Anet/A8plus/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A9/Configuration_adv.h b/config/examples/Anet/A9/Configuration_adv.h index 2489454531..6d25f17378 100644 --- a/config/examples/Anet/A9/Configuration_adv.h +++ b/config/examples/Anet/A9/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/E10/Configuration_adv.h b/config/examples/Anet/E10/Configuration_adv.h index 3474e49336..174830b6dd 100644 --- a/config/examples/Anet/E10/Configuration_adv.h +++ b/config/examples/Anet/E10/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h index e5ba69580e..f15be7e093 100644 --- a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h +++ b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/E16/Stock/Configuration_adv.h b/config/examples/Anet/E16/Stock/Configuration_adv.h index 8cd77b2579..71575c1fe2 100644 --- a/config/examples/Anet/E16/Stock/Configuration_adv.h +++ b/config/examples/Anet/E16/Stock/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4+/Configuration_adv.h b/config/examples/Anet/ET4+/Configuration_adv.h index b55c72a264..d8181e9e70 100644 --- a/config/examples/Anet/ET4+/Configuration_adv.h +++ b/config/examples/Anet/ET4+/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4-Pro/Configuration_adv.h b/config/examples/Anet/ET4-Pro/Configuration_adv.h index b55c72a264..d8181e9e70 100644 --- a/config/examples/Anet/ET4-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET4-Pro/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4/Configuration_adv.h b/config/examples/Anet/ET4/Configuration_adv.h index f9831c8ec6..870fa2f146 100644 --- a/config/examples/Anet/ET4/Configuration_adv.h +++ b/config/examples/Anet/ET4/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET4X/Configuration_adv.h b/config/examples/Anet/ET4X/Configuration_adv.h index f9831c8ec6..870fa2f146 100644 --- a/config/examples/Anet/ET4X/Configuration_adv.h +++ b/config/examples/Anet/ET4X/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET5-Pro/Configuration_adv.h b/config/examples/Anet/ET5-Pro/Configuration_adv.h index 65d6f7afe9..c66ed240e3 100644 --- a/config/examples/Anet/ET5-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET5-Pro/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET5/Configuration_adv.h b/config/examples/Anet/ET5/Configuration_adv.h index 65d6f7afe9..c66ed240e3 100644 --- a/config/examples/Anet/ET5/Configuration_adv.h +++ b/config/examples/Anet/ET5/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/ET5X/Configuration_adv.h b/config/examples/Anet/ET5X/Configuration_adv.h index 65d6f7afe9..c66ed240e3 100644 --- a/config/examples/Anet/ET5X/Configuration_adv.h +++ b/config/examples/Anet/ET5X/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Chiron/Configuration_adv.h b/config/examples/AnyCubic/Chiron/Configuration_adv.h index efbe085949..a200f01f89 100644 --- a/config/examples/AnyCubic/Chiron/Configuration_adv.h +++ b/config/examples/AnyCubic/Chiron/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h index 988d9581c5..778d94c7a5 100644 --- a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h index a5a48af356..6cd725bc48 100644 --- a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h index 86c5672f12..2b4db4f562 100644 --- a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/Vyper/Configuration_adv.h b/config/examples/AnyCubic/Vyper/Configuration_adv.h index 0080d34bf0..0d20edd0fc 100644 --- a/config/examples/AnyCubic/Vyper/Configuration_adv.h +++ b/config/examples/AnyCubic/Vyper/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h b/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h index 0806f73e31..3d4de5e7ed 100644 --- a/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h +++ b/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h b/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h index 433978a547..3b350f7d65 100644 --- a/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h +++ b/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/i3/Configuration_adv.h b/config/examples/AnyCubic/i3/Configuration_adv.h index 79025c757c..b94271caea 100644 --- a/config/examples/AnyCubic/i3/Configuration_adv.h +++ b/config/examples/AnyCubic/i3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ArmEd/Configuration_adv.h b/config/examples/ArmEd/Configuration_adv.h index d7f93fa69f..31735f030d 100644 --- a/config/examples/ArmEd/Configuration_adv.h +++ b/config/examples/ArmEd/Configuration_adv.h @@ -1985,7 +1985,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Genius Pro/Configuration_adv.h b/config/examples/Artillery/Genius Pro/Configuration_adv.h index 9bc6b06783..9b6c12a322 100644 --- a/config/examples/Artillery/Genius Pro/Configuration_adv.h +++ b/config/examples/Artillery/Genius Pro/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h index 5ca3e4d4f2..b0a52b9f0f 100644 --- a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h +++ b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Genius/V1/Configuration_adv.h b/config/examples/Artillery/Genius/V1/Configuration_adv.h index f9b6a01c3b..2e1e8cc8ce 100644 --- a/config/examples/Artillery/Genius/V1/Configuration_adv.h +++ b/config/examples/Artillery/Genius/V1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Hornet/Configuration_adv.h b/config/examples/Artillery/Hornet/Configuration_adv.h index 11152af5f6..14c31a5ca7 100644 --- a/config/examples/Artillery/Hornet/Configuration_adv.h +++ b/config/examples/Artillery/Hornet/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h index f922a302f2..20d42aa81a 100644 --- a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h index f9b6a01c3b..2e1e8cc8ce 100644 --- a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h index 7a0fce718d..3e80013f3f 100644 --- a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h index 1a02323045..c33011fa4f 100644 --- a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIBO/TouchX/default/Configuration_adv.h b/config/examples/BIBO/TouchX/default/Configuration_adv.h index e2472d7805..3c816ebb38 100644 --- a/config/examples/BIBO/TouchX/default/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/default/Configuration_adv.h @@ -1977,7 +1977,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h index 71b1ed3c15..dcacdcb0d3 100644 --- a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h +++ b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/B1 SE/Configuration_adv.h b/config/examples/BIQU/B1 SE/Configuration_adv.h index 4e3d151794..cf3ce294c5 100644 --- a/config/examples/BIQU/B1 SE/Configuration_adv.h +++ b/config/examples/BIQU/B1 SE/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/B1/Configuration_adv.h b/config/examples/BIQU/B1/Configuration_adv.h index 7734626715..5ba3b642e8 100644 --- a/config/examples/BIQU/B1/Configuration_adv.h +++ b/config/examples/BIQU/B1/Configuration_adv.h @@ -1982,7 +1982,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/BX/Configuration_adv.h b/config/examples/BIQU/BX/Configuration_adv.h index 2d5eaffbca..338e2cc65d 100644 --- a/config/examples/BIQU/BX/Configuration_adv.h +++ b/config/examples/BIQU/BX/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/Hurakan/Configuration_adv.h b/config/examples/BIQU/Hurakan/Configuration_adv.h index c758a73696..7602611f4f 100644 --- a/config/examples/BIQU/Hurakan/Configuration_adv.h +++ b/config/examples/BIQU/Hurakan/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIQU/Thunder Standard/Configuration_adv.h b/config/examples/BIQU/Thunder Standard/Configuration_adv.h index 782c9a2cfb..cde8aa950b 100644 --- a/config/examples/BIQU/Thunder Standard/Configuration_adv.h +++ b/config/examples/BIQU/Thunder Standard/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/Hephestos/Configuration_adv.h b/config/examples/BQ/Hephestos/Configuration_adv.h index 3b2ff0f415..c06e76da3e 100644 --- a/config/examples/BQ/Hephestos/Configuration_adv.h +++ b/config/examples/BQ/Hephestos/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/Hephestos_2/Configuration_adv.h b/config/examples/BQ/Hephestos_2/Configuration_adv.h index cd7704adce..6c1007e165 100644 --- a/config/examples/BQ/Hephestos_2/Configuration_adv.h +++ b/config/examples/BQ/Hephestos_2/Configuration_adv.h @@ -1988,7 +1988,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/WITBOX/Configuration_adv.h b/config/examples/BQ/WITBOX/Configuration_adv.h index 3b2ff0f415..c06e76da3e 100644 --- a/config/examples/BQ/WITBOX/Configuration_adv.h +++ b/config/examples/BQ/WITBOX/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/CTC/A13/Configuration_adv.h b/config/examples/CTC/A13/Configuration_adv.h index 2b9d4cf3a8..57f6060ca9 100644 --- a/config/examples/CTC/A13/Configuration_adv.h +++ b/config/examples/CTC/A13/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/CTC/Bizer/Configuration_adv.h b/config/examples/CTC/Bizer/Configuration_adv.h index c2570b9321..9729098437 100644 --- a/config/examples/CTC/Bizer/Configuration_adv.h +++ b/config/examples/CTC/Bizer/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Cartesio/Configuration_adv.h b/config/examples/Cartesio/Configuration_adv.h index 35da320a5c..f320c231bf 100644 --- a/config/examples/Cartesio/Configuration_adv.h +++ b/config/examples/Cartesio/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 47a95deebf..b533928bf8 100644 --- a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h index 6d48fe4462..4a85eb775f 100644 --- a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h index 366a3ed568..808794629b 100644 --- a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h @@ -1979,7 +1979,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h index 8fa0abb5a7..cf57bf4764 100644 --- a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h index 0346b537ec..84e31bac90 100644 --- a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h index 49eb9a229c..b2e0169c88 100644 --- a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h index 8fa0abb5a7..cf57bf4764 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h index e1650863d2..9c3750490f 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 V2/Configuration_adv.h b/config/examples/Creality/CR-10 V2/Configuration_adv.h index 2abbf2be2a..999e50ece8 100644 --- a/config/examples/Creality/CR-10 V2/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10 V3/Configuration_adv.h b/config/examples/Creality/CR-10 V3/Configuration_adv.h index a434f7c7fa..ce6aa9fe3b 100644 --- a/config/examples/Creality/CR-10 V3/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V3/Configuration_adv.h @@ -1982,7 +1982,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index e9ab2b5157..add1622116 100644 --- a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index c0e1c3e36d..a54fc93629 100644 --- a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h index 2312a75e5d..9c56d583c5 100644 --- a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h index 4fed77dbbd..97b817e306 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h index 5226763223..42c9571e60 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index e9ab2b5157..add1622116 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h index 1acf0a19b6..eed890274f 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h index 448af17908..21ee39332c 100644 --- a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-20 Pro/Configuration_adv.h b/config/examples/Creality/CR-20 Pro/Configuration_adv.h index 503dd32612..34ab473569 100644 --- a/config/examples/Creality/CR-20 Pro/Configuration_adv.h +++ b/config/examples/Creality/CR-20 Pro/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h b/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h index 9d3d2117d2..6cbbe1cb8e 100644 --- a/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h +++ b/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-20/Stock/Configuration_adv.h b/config/examples/Creality/CR-20/Stock/Configuration_adv.h index 9d3d2117d2..6cbbe1cb8e 100644 --- a/config/examples/Creality/CR-20/Stock/Configuration_adv.h +++ b/config/examples/Creality/CR-20/Stock/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h index 115c1b5fbb..1290a6c27c 100644 --- a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h +++ b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-6 SE/Configuration_adv.h b/config/examples/Creality/CR-6 SE/Configuration_adv.h index 320a210a3e..348ec61c12 100644 --- a/config/examples/Creality/CR-6 SE/Configuration_adv.h +++ b/config/examples/Creality/CR-6 SE/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-8/Configuration_adv.h b/config/examples/Creality/CR-8/Configuration_adv.h index 0376ec86f8..1a71c4ad8c 100644 --- a/config/examples/Creality/CR-8/Configuration_adv.h +++ b/config/examples/Creality/CR-8/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h b/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h index 0d609086d0..008459969d 100644 --- a/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h +++ b/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-2/Configuration_adv.h b/config/examples/Creality/Ender-2/Configuration_adv.h index 0e20ec221b..cac7302fc9 100644 --- a/config/examples/Creality/Ender-2/Configuration_adv.h +++ b/config/examples/Creality/Ender-2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Max/Configuration_adv.h b/config/examples/Creality/Ender-3 Max/Configuration_adv.h index a5af6e1bce..bd840fcbec 100644 --- a/config/examples/Creality/Ender-3 Max/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Max/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Neo/Configuration_adv.h b/config/examples/Creality/Ender-3 Neo/Configuration_adv.h index 720bff3a86..1923c996cf 100644 --- a/config/examples/Creality/Ender-3 Neo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Neo/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h index fa4264ac30..7c9c16ecbd 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index 7ff3638701..2d50e67ada 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 7ff3638701..2d50e67ada 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 4523056ccf..ba9f80f228 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index 35de1c7f90..12d03e1f49 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h index 8f8003ff8d..6075a9103a 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h index a17443d7d3..9afd0cfebb 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h index 836ea3d9d5..16582c3d80 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 S1 Plus/Configuration_adv.h b/config/examples/Creality/Ender-3 S1 Plus/Configuration_adv.h index c87b409e37..6d6d8b635b 100644 --- a/config/examples/Creality/Ender-3 S1 Plus/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1 Plus/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 S1 Pro/Configuration_adv.h b/config/examples/Creality/Ender-3 S1 Pro/Configuration_adv.h index c87b409e37..6d6d8b635b 100644 --- a/config/examples/Creality/Ender-3 S1 Pro/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1 Pro/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h b/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h index fc2e6a1230..138a6b9fa9 100644 --- a/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h b/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h index ca484c9d86..f07850a449 100644 --- a/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2 Neo/Configuration_adv.h b/config/examples/Creality/Ender-3 V2 Neo/Configuration_adv.h index 94ea7be7c7..9482a68038 100644 --- a/config/examples/Creality/Ender-3 V2 Neo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2 Neo/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h index ab73c695b4..31685dba41 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h index bd69be1055..70c18f3dcd 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h index dbecb2d2fd..5cbeddafbc 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h index 607fe3e2ed..e6c9d1d49d 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h index a3bb86c581..02daf93505 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h index 6a2c7bf7ae..ee2b45d8e7 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h index 68917dd734..42a2c6295d 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech Manta E3 EZ/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech Manta E3 EZ/Configuration_adv.h index 01c26c5ed2..432d7ebb2d 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech Manta E3 EZ/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech Manta E3 EZ/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h index b2a88f68b1..eb23e003f3 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h index 48e9291ac0..4990507550 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h index 8dee4aad6a..9a4254df57 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h index 48e9291ac0..4990507550 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h index d661c40165..c56704cb9b 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index 88c062a278..c08ef52c1a 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 88c062a278..c08ef52c1a 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 96279f0521..ca64cf60cf 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index 7eb37190f0..47f794c572 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h index 8f8003ff8d..6075a9103a 100644 --- a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h index 20a08028dc..855524b9ba 100644 --- a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h index 836ea3d9d5..16582c3d80 100644 --- a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h index 5bcedb4260..80d8f795a9 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h index 5bcedb4260..80d8f795a9 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h index 45bbd169b6..12ddbb7d10 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h index 5bcedb4260..80d8f795a9 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h index 5bcedb4260..80d8f795a9 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h index ece7d2d75c..93b9266f90 100644 --- a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h @@ -1979,7 +1979,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h index 4ffab92c31..f2f86d87dc 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h index 4cdd920621..6b639ae12b 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h index 3e56266de8..6227d162d3 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h index ad79a2ad52..c9617e221a 100644 --- a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-4/Configuration_adv.h b/config/examples/Creality/Ender-4/Configuration_adv.h index 8ad18df442..418ae5366a 100644 --- a/config/examples/Creality/Ender-4/Configuration_adv.h +++ b/config/examples/Creality/Ender-4/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h b/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h index d58dd2b115..2a6393b0ad 100644 --- a/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Plus/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5 Plus/CrealityV1/Configuration_adv.h index ca650f50a3..e5b5389e55 100644 --- a/config/examples/Creality/Ender-5 Plus/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Plus/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h index 32e04d0db0..83998b5805 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index ebd9da6607..eb4e4222e3 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h index b3798b8ea1..2be75691ea 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h index 63e419ed79..ec3fd71d3b 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h index 1284f93476..0d12a14d38 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h index 059d87e893..3e722ff767 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h index 93b570b069..2f15acb5fd 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5 S1/Configuration_adv.h b/config/examples/Creality/Ender-5 S1/Configuration_adv.h index bb5e13a962..3aef83e328 100644 --- a/config/examples/Creality/Ender-5 S1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 S1/Configuration_adv.h @@ -1985,7 +1985,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h index 32e04d0db0..83998b5805 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h index b31fa56c54..02c807c821 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index d785918aaf..d31647a549 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 469835e8fa..713e29849b 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 3.0 with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 3.0 with BLTouch/Configuration_adv.h index cd8e4f3576..a7bd26c4ee 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 3.0 with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 3.0 with BLTouch/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h index 3cb3894f2b..87116660a7 100644 --- a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h index 96dbabb1e6..39a746ff42 100644 --- a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-6/Configuration_adv.h b/config/examples/Creality/Ender-6/Configuration_adv.h index 0f168f9533..4f4f1f7190 100644 --- a/config/examples/Creality/Ender-6/Configuration_adv.h +++ b/config/examples/Creality/Ender-6/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h index 5f7639942f..b7464f918c 100644 --- a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h +++ b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Daycom/3DP-100/Configuration_adv.h b/config/examples/Daycom/3DP-100/Configuration_adv.h index f264770bbd..4f808ca6aa 100644 --- a/config/examples/Daycom/3DP-100/Configuration_adv.h +++ b/config/examples/Daycom/3DP-100/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h index 5bc22fe07d..0291aa27de 100644 --- a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h +++ b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h b/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h index 6c7a5d5a8f..171e9d1cb1 100644 --- a/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h +++ b/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Einstart-S/Configuration_adv.h b/config/examples/Einstart-S/Configuration_adv.h index ac8807806d..3cd65a4562 100644 --- a/config/examples/Einstart-S/Configuration_adv.h +++ b/config/examples/Einstart-S/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Elegoo/Neptune 2/Configuration_adv.h b/config/examples/Elegoo/Neptune 2/Configuration_adv.h index 333f9428e2..d823a75f8e 100644 --- a/config/examples/Elegoo/Neptune 2/Configuration_adv.h +++ b/config/examples/Elegoo/Neptune 2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Eryone/Thinker SE/Configuration_adv.h b/config/examples/Eryone/Thinker SE/Configuration_adv.h index f4534d8bc8..a78e290257 100644 --- a/config/examples/Eryone/Thinker SE/Configuration_adv.h +++ b/config/examples/Eryone/Thinker SE/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Eryone/Thinker V2/Configuration_adv.h b/config/examples/Eryone/Thinker V2/Configuration_adv.h index 28fa5c49fe..d67850b091 100644 --- a/config/examples/Eryone/Thinker V2/Configuration_adv.h +++ b/config/examples/Eryone/Thinker V2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FYSETC/AIO_II/Configuration_adv.h b/config/examples/FYSETC/AIO_II/Configuration_adv.h index 6def4e9019..757b4aae6c 100644 --- a/config/examples/FYSETC/AIO_II/Configuration_adv.h +++ b/config/examples/FYSETC/AIO_II/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FYSETC/F6_13/Configuration_adv.h b/config/examples/FYSETC/F6_13/Configuration_adv.h index 26333d6eda..44749885aa 100644 --- a/config/examples/FYSETC/F6_13/Configuration_adv.h +++ b/config/examples/FYSETC/F6_13/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FYSETC/S6/Configuration_adv.h b/config/examples/FYSETC/S6/Configuration_adv.h index 1952ebe7e7..d1cf563f84 100644 --- a/config/examples/FYSETC/S6/Configuration_adv.h +++ b/config/examples/FYSETC/S6/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Felix/DUAL/Configuration_adv.h b/config/examples/Felix/DUAL/Configuration_adv.h index 3beb931627..6dfcde81eb 100644 --- a/config/examples/Felix/DUAL/Configuration_adv.h +++ b/config/examples/Felix/DUAL/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Felix/Single/Configuration_adv.h b/config/examples/Felix/Single/Configuration_adv.h index 3beb931627..6dfcde81eb 100644 --- a/config/examples/Felix/Single/Configuration_adv.h +++ b/config/examples/Felix/Single/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlashForge/Creator 2X/Configuration_adv.h b/config/examples/FlashForge/Creator 2X/Configuration_adv.h index 8e8b601033..24100b6521 100644 --- a/config/examples/FlashForge/Creator 2X/Configuration_adv.h +++ b/config/examples/FlashForge/Creator 2X/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlashForge/CreatorPro/Configuration_adv.h b/config/examples/FlashForge/CreatorPro/Configuration_adv.h index 8e8870b41a..935d018e93 100644 --- a/config/examples/FlashForge/CreatorPro/Configuration_adv.h +++ b/config/examples/FlashForge/CreatorPro/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlyingBear/P902/Configuration_adv.h b/config/examples/FlyingBear/P902/Configuration_adv.h index c51ff20ea0..039b5183d1 100644 --- a/config/examples/FlyingBear/P902/Configuration_adv.h +++ b/config/examples/FlyingBear/P902/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlyingBear/P905H/Configuration_adv.h b/config/examples/FlyingBear/P905H/Configuration_adv.h index dae40e9d56..37aa9fbbe6 100644 --- a/config/examples/FlyingBear/P905H/Configuration_adv.h +++ b/config/examples/FlyingBear/P905H/Configuration_adv.h @@ -1983,7 +1983,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FoamCutter/generic/Configuration_adv.h b/config/examples/FoamCutter/generic/Configuration_adv.h index 56a396f8fb..c2a1c8617e 100644 --- a/config/examples/FoamCutter/generic/Configuration_adv.h +++ b/config/examples/FoamCutter/generic/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FoamCutter/rcKeith/Configuration_adv.h b/config/examples/FoamCutter/rcKeith/Configuration_adv.h index 56a396f8fb..c2a1c8617e 100644 --- a/config/examples/FoamCutter/rcKeith/Configuration_adv.h +++ b/config/examples/FoamCutter/rcKeith/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h b/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h index 22b70f0796..e0af93664d 100644 --- a/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h +++ b/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FolgerTech/i3-2020/Configuration_adv.h b/config/examples/FolgerTech/i3-2020/Configuration_adv.h index a70b9599f0..0ac8739112 100644 --- a/config/examples/FolgerTech/i3-2020/Configuration_adv.h +++ b/config/examples/FolgerTech/i3-2020/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/Raptor/Configuration_adv.h b/config/examples/Formbot/Raptor/Configuration_adv.h index 6d548e78c9..fcd510d9d4 100644 --- a/config/examples/Formbot/Raptor/Configuration_adv.h +++ b/config/examples/Formbot/Raptor/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h index b58018a448..56d86258ff 100644 --- a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/T_Rex_3/Configuration_adv.h b/config/examples/Formbot/T_Rex_3/Configuration_adv.h index 538628ed76..a018629cc8 100644 --- a/config/examples/Formbot/T_Rex_3/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_3/Configuration_adv.h @@ -1984,7 +1984,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10/Configuration_adv.h b/config/examples/Geeetech/A10/Configuration_adv.h index b0292b7a66..f056503cae 100644 --- a/config/examples/Geeetech/A10/Configuration_adv.h +++ b/config/examples/Geeetech/A10/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10D/Configuration_adv.h b/config/examples/Geeetech/A10D/Configuration_adv.h index 83c85497bb..2d2d504e9d 100644 --- a/config/examples/Geeetech/A10D/Configuration_adv.h +++ b/config/examples/Geeetech/A10D/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h index 541783a656..3560f39988 100644 --- a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h index 541783a656..3560f39988 100644 --- a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10PRO/Configuration_adv.h b/config/examples/Geeetech/A10PRO/Configuration_adv.h index b0292b7a66..f056503cae 100644 --- a/config/examples/Geeetech/A10PRO/Configuration_adv.h +++ b/config/examples/Geeetech/A10PRO/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h index 541783a656..3560f39988 100644 --- a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h index 541783a656..3560f39988 100644 --- a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A20/Configuration_adv.h b/config/examples/Geeetech/A20/Configuration_adv.h index 554e069cb4..4c6297efc4 100644 --- a/config/examples/Geeetech/A20/Configuration_adv.h +++ b/config/examples/Geeetech/A20/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A20M/Configuration_adv.h b/config/examples/Geeetech/A20M/Configuration_adv.h index 554e069cb4..4c6297efc4 100644 --- a/config/examples/Geeetech/A20M/Configuration_adv.h +++ b/config/examples/Geeetech/A20M/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A20T/Configuration_adv.h b/config/examples/Geeetech/A20T/Configuration_adv.h index 554e069cb4..4c6297efc4 100644 --- a/config/examples/Geeetech/A20T/Configuration_adv.h +++ b/config/examples/Geeetech/A20T/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A30/Configuration_adv.h b/config/examples/Geeetech/A30/Configuration_adv.h index aa9e0168a8..311db7ae5e 100644 --- a/config/examples/Geeetech/A30/Configuration_adv.h +++ b/config/examples/Geeetech/A30/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A30M/Configuration_adv.h b/config/examples/Geeetech/A30M/Configuration_adv.h index aa9e0168a8..311db7ae5e 100644 --- a/config/examples/Geeetech/A30M/Configuration_adv.h +++ b/config/examples/Geeetech/A30M/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A30T/Configuration_adv.h b/config/examples/Geeetech/A30T/Configuration_adv.h index aa9e0168a8..311db7ae5e 100644 --- a/config/examples/Geeetech/A30T/Configuration_adv.h +++ b/config/examples/Geeetech/A30T/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/D200/Configuration_adv.h b/config/examples/Geeetech/D200/Configuration_adv.h index 8c42b42fe1..31b3480245 100644 --- a/config/examples/Geeetech/D200/Configuration_adv.h +++ b/config/examples/Geeetech/D200/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Duplicator5/Configuration_adv.h b/config/examples/Geeetech/Duplicator5/Configuration_adv.h index 1952ebe7e7..d1cf563f84 100644 --- a/config/examples/Geeetech/Duplicator5/Configuration_adv.h +++ b/config/examples/Geeetech/Duplicator5/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/E180/Configuration_adv.h b/config/examples/Geeetech/E180/Configuration_adv.h index aa9e0168a8..311db7ae5e 100644 --- a/config/examples/Geeetech/E180/Configuration_adv.h +++ b/config/examples/Geeetech/E180/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/M201/Configuration_adv.h b/config/examples/Geeetech/M201/Configuration_adv.h index 8c42b42fe1..31b3480245 100644 --- a/config/examples/Geeetech/M201/Configuration_adv.h +++ b/config/examples/Geeetech/M201/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/MeCreator2/Configuration_adv.h b/config/examples/Geeetech/MeCreator2/Configuration_adv.h index 692797aa47..58ad2508fb 100644 --- a/config/examples/Geeetech/MeCreator2/Configuration_adv.h +++ b/config/examples/Geeetech/MeCreator2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Me_creator/Configuration_adv.h b/config/examples/Geeetech/Me_creator/Configuration_adv.h index 1952ebe7e7..d1cf563f84 100644 --- a/config/examples/Geeetech/Me_creator/Configuration_adv.h +++ b/config/examples/Geeetech/Me_creator/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Me_ducer/Configuration_adv.h b/config/examples/Geeetech/Me_ducer/Configuration_adv.h index 461f55dbc3..4f5f30a481 100644 --- a/config/examples/Geeetech/Me_ducer/Configuration_adv.h +++ b/config/examples/Geeetech/Me_ducer/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h index ae6b1cd823..b82084caba 100644 --- a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h +++ b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h index b0292b7a66..f056503cae 100644 --- a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h index b0292b7a66..f056503cae 100644 --- a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/HMS434/Configuration_adv.h b/config/examples/HMS434/Configuration_adv.h index a4f1c55655..d5d738d072 100644 --- a/config/examples/HMS434/Configuration_adv.h +++ b/config/examples/HMS434/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Infitary/i3-M508/Configuration_adv.h b/config/examples/Infitary/i3-M508/Configuration_adv.h index 64f4c0f673..6a3999facd 100644 --- a/config/examples/Infitary/i3-M508/Configuration_adv.h +++ b/config/examples/Infitary/i3-M508/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h index c3a281867e..a225e85813 100644 --- a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h +++ b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h @@ -1979,7 +1979,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A1/Configuration_adv.h b/config/examples/JGAurora/A1/Configuration_adv.h index 8514d0d666..0d2a9c3a21 100644 --- a/config/examples/JGAurora/A1/Configuration_adv.h +++ b/config/examples/JGAurora/A1/Configuration_adv.h @@ -1986,7 +1986,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A5/Configuration_adv.h b/config/examples/JGAurora/A5/Configuration_adv.h index b6cfbf6b9d..b53ed08311 100644 --- a/config/examples/JGAurora/A5/Configuration_adv.h +++ b/config/examples/JGAurora/A5/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A5S/Configuration_adv.h b/config/examples/JGAurora/A5S/Configuration_adv.h index d95de7f7cf..e43d2d920a 100644 --- a/config/examples/JGAurora/A5S/Configuration_adv.h +++ b/config/examples/JGAurora/A5S/Configuration_adv.h @@ -1986,7 +1986,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/Magic/Configuration_adv.h b/config/examples/JGAurora/Magic/Configuration_adv.h index f04f7c917a..70aa33628d 100644 --- a/config/examples/JGAurora/Magic/Configuration_adv.h +++ b/config/examples/JGAurora/Magic/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Kingroon/KP3/Configuration_adv.h b/config/examples/Kingroon/KP3/Configuration_adv.h index ba214ba49c..c519cf84de 100644 --- a/config/examples/Kingroon/KP3/Configuration_adv.h +++ b/config/examples/Kingroon/KP3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Kingroon/KP3S_Pro/Configuration_adv.h b/config/examples/Kingroon/KP3S_Pro/Configuration_adv.h index 576b5799db..0932dc8c40 100644 --- a/config/examples/Kingroon/KP3S_Pro/Configuration_adv.h +++ b/config/examples/Kingroon/KP3S_Pro/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Kingroon/KP5L/Configuration_adv.h b/config/examples/Kingroon/KP5L/Configuration_adv.h index 25ff2b866a..739522e868 100644 --- a/config/examples/Kingroon/KP5L/Configuration_adv.h +++ b/config/examples/Kingroon/KP5L/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Labists/ET4/Configuration_adv.h b/config/examples/Labists/ET4/Configuration_adv.h index b55c72a264..d8181e9e70 100644 --- a/config/examples/Labists/ET4/Configuration_adv.h +++ b/config/examples/Labists/ET4/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Longer/LK5/Configuration_adv.h b/config/examples/Longer/LK5/Configuration_adv.h index 545e041ea2..939096bd06 100644 --- a/config/examples/Longer/LK5/Configuration_adv.h +++ b/config/examples/Longer/LK5/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/LulzBot/Mini2/Teensy/Configuration_adv.h b/config/examples/LulzBot/Mini2/Teensy/Configuration_adv.h index 2c263f2a2c..3009df1c8e 100644 --- a/config/examples/LulzBot/Mini2/Teensy/Configuration_adv.h +++ b/config/examples/LulzBot/Mini2/Teensy/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/LulzBot/TAZ4/Configuration_adv.h b/config/examples/LulzBot/TAZ4/Configuration_adv.h index 875d0dff8b..718ca2b609 100644 --- a/config/examples/LulzBot/TAZ4/Configuration_adv.h +++ b/config/examples/LulzBot/TAZ4/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MBot/Cube/Configuration_adv.h b/config/examples/MBot/Cube/Configuration_adv.h index ceda779640..161d7a2c25 100644 --- a/config/examples/MBot/Cube/Configuration_adv.h +++ b/config/examples/MBot/Cube/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h index 3b679d5bbf..8a1f564915 100644 --- a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h +++ b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MakerParts/Configuration_adv.h b/config/examples/MakerParts/Configuration_adv.h index a71cc1a217..e8f300dfb5 100644 --- a/config/examples/MakerParts/Configuration_adv.h +++ b/config/examples/MakerParts/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h b/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h index dd301fa0d5..e90949df14 100644 --- a/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h +++ b/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Malyan/M150/Configuration_adv.h b/config/examples/Malyan/M150/Configuration_adv.h index e2e2493c69..024c1eec41 100644 --- a/config/examples/Malyan/M150/Configuration_adv.h +++ b/config/examples/Malyan/M150/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Malyan/M200/Configuration_adv.h b/config/examples/Malyan/M200/Configuration_adv.h index ad61a8b411..8127bc83b8 100644 --- a/config/examples/Malyan/M200/Configuration_adv.h +++ b/config/examples/Malyan/M200/Configuration_adv.h @@ -1982,7 +1982,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Micromake/C1/basic/Configuration_adv.h b/config/examples/Micromake/C1/basic/Configuration_adv.h index c2313323bf..b8bc27e81e 100644 --- a/config/examples/Micromake/C1/basic/Configuration_adv.h +++ b/config/examples/Micromake/C1/basic/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Micromake/C1/enhanced/Configuration_adv.h b/config/examples/Micromake/C1/enhanced/Configuration_adv.h index 5de90aa529..6821e2a8db 100644 --- a/config/examples/Micromake/C1/enhanced/Configuration_adv.h +++ b/config/examples/Micromake/C1/enhanced/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Mks/Robin_Lite3/Configuration_adv.h b/config/examples/Mks/Robin_Lite3/Configuration_adv.h index 56754b22c1..e36c1121c0 100644 --- a/config/examples/Mks/Robin_Lite3/Configuration_adv.h +++ b/config/examples/Mks/Robin_Lite3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Mks/Sbase/Configuration_adv.h b/config/examples/Mks/Sbase/Configuration_adv.h index 24c0f591c0..dc8d495265 100644 --- a/config/examples/Mks/Sbase/Configuration_adv.h +++ b/config/examples/Mks/Sbase/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Modix/Big60/Configuration_adv.h b/config/examples/Modix/Big60/Configuration_adv.h index 8148567073..bb64b33a96 100644 --- a/config/examples/Modix/Big60/Configuration_adv.h +++ b/config/examples/Modix/Big60/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Nextion/Configuration_adv.h b/config/examples/Nextion/Configuration_adv.h index 558c8d3dd6..1aea12734d 100644 --- a/config/examples/Nextion/Configuration_adv.h +++ b/config/examples/Nextion/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h b/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h index 820fa547c5..0039252945 100644 --- a/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h +++ b/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Opulo/Lumen_REV3/Configuration_adv.h b/config/examples/Opulo/Lumen_REV3/Configuration_adv.h index 96a8b0defc..e9332ff31d 100644 --- a/config/examples/Opulo/Lumen_REV3/Configuration_adv.h +++ b/config/examples/Opulo/Lumen_REV3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Opulo/Lumen_REV4/Configuration_adv.h b/config/examples/Opulo/Lumen_REV4/Configuration_adv.h index 26f481e499..fb4bf1e72b 100644 --- a/config/examples/Opulo/Lumen_REV4/Configuration_adv.h +++ b/config/examples/Opulo/Lumen_REV4/Configuration_adv.h @@ -1979,7 +1979,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ortur 4/Configuration_adv.h b/config/examples/Ortur 4/Configuration_adv.h index 4dc7e9c1c6..a97d881619 100644 --- a/config/examples/Ortur 4/Configuration_adv.h +++ b/config/examples/Ortur 4/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options #define MARLIN_BRICKOUT diff --git a/config/examples/Polargraph/Configuration_adv.h b/config/examples/Polargraph/Configuration_adv.h index f96a8aeb75..bde857d0d2 100644 --- a/config/examples/Polargraph/Configuration_adv.h +++ b/config/examples/Polargraph/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Prusa/MK3/Configuration_adv.h b/config/examples/Prusa/MK3/Configuration_adv.h index 2624da7b3d..14e0e1136b 100644 --- a/config/examples/Prusa/MK3/Configuration_adv.h +++ b/config/examples/Prusa/MK3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h index b678c6084b..859d609ba9 100644 --- a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h +++ b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Qidi/Qidi 1/Configuration_adv.h b/config/examples/Qidi/Qidi 1/Configuration_adv.h index 638f523a04..e5e082c70f 100644 --- a/config/examples/Qidi/Qidi 1/Configuration_adv.h +++ b/config/examples/Qidi/Qidi 1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Raiscube/A8r/Configuration_adv.h b/config/examples/Raiscube/A8r/Configuration_adv.h index 136c1cc60b..466dd7409a 100644 --- a/config/examples/Raiscube/A8r/Configuration_adv.h +++ b/config/examples/Raiscube/A8r/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RapideLite/RL200/Configuration_adv.h b/config/examples/RapideLite/RL200/Configuration_adv.h index 1952ebe7e7..d1cf563f84 100644 --- a/config/examples/RapideLite/RL200/Configuration_adv.h +++ b/config/examples/RapideLite/RL200/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Renkforce/RF100/Configuration_adv.h b/config/examples/Renkforce/RF100/Configuration_adv.h index a4c6030b0b..60a22f0127 100644 --- a/config/examples/Renkforce/RF100/Configuration_adv.h +++ b/config/examples/Renkforce/RF100/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Renkforce/RF100XL/Configuration_adv.h b/config/examples/Renkforce/RF100XL/Configuration_adv.h index a4c6030b0b..60a22f0127 100644 --- a/config/examples/Renkforce/RF100XL/Configuration_adv.h +++ b/config/examples/Renkforce/RF100XL/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Renkforce/RF100v2/Configuration_adv.h b/config/examples/Renkforce/RF100v2/Configuration_adv.h index a4c6030b0b..60a22f0127 100644 --- a/config/examples/Renkforce/RF100v2/Configuration_adv.h +++ b/config/examples/Renkforce/RF100v2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h b/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h index c5bced208e..9b9c7cc93d 100644 --- a/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h +++ b/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RigidBot/Configuration_adv.h b/config/examples/RigidBot/Configuration_adv.h index 4e2c2f7280..d71ae5c7cd 100644 --- a/config/examples/RigidBot/Configuration_adv.h +++ b/config/examples/RigidBot/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/SCARA/MP_SCARA/Configuration_adv.h b/config/examples/SCARA/MP_SCARA/Configuration_adv.h index 0eff919099..035bfcf8d2 100644 --- a/config/examples/SCARA/MP_SCARA/Configuration_adv.h +++ b/config/examples/SCARA/MP_SCARA/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/SCARA/Morgan/Configuration_adv.h b/config/examples/SCARA/Morgan/Configuration_adv.h index f1ba059056..e498b02d26 100644 --- a/config/examples/SCARA/Morgan/Configuration_adv.h +++ b/config/examples/SCARA/Morgan/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h index ffbf37aad7..c40e06bf0b 100644 --- a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h +++ b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Simax/Mi-M200/Configuration_adv.h b/config/examples/Simax/Mi-M200/Configuration_adv.h index 976e79f4a0..10123b9de0 100644 --- a/config/examples/Simax/Mi-M200/Configuration_adv.h +++ b/config/examples/Simax/Mi-M200/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Simulator/Configuration_adv.h b/config/examples/Simulator/Configuration_adv.h index 28a2c9116e..b11f54e576 100644 --- a/config/examples/Simulator/Configuration_adv.h +++ b/config/examples/Simulator/Configuration_adv.h @@ -1980,7 +1980,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h index 568bb84d9b..ecfc50983d 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 1315881fef..953ce85aa7 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index 6995774dc9..50ba518866 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h index 73f9bf86ee..99d28d3e92 100644 --- a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h @@ -1982,7 +1982,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h index 3c81c01cf9..ceb2076fe9 100644 --- a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h @@ -1982,7 +1982,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-02/Configuration_adv.h b/config/examples/Sovol/SV-02/Configuration_adv.h index 8bd91286df..23b76ca16b 100644 --- a/config/examples/Sovol/SV-02/Configuration_adv.h +++ b/config/examples/Sovol/SV-02/Configuration_adv.h @@ -1982,7 +1982,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sovol/SV-03/Configuration_adv.h b/config/examples/Sovol/SV-03/Configuration_adv.h index b71d626c6a..91bea964b2 100644 --- a/config/examples/Sovol/SV-03/Configuration_adv.h +++ b/config/examples/Sovol/SV-03/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sunlu/S8/Configuration_adv.h b/config/examples/Sunlu/S8/Configuration_adv.h index 70a9f417a4..c91ab9ae4a 100644 --- a/config/examples/Sunlu/S8/Configuration_adv.h +++ b/config/examples/Sunlu/S8/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sunlu/T3/Configuration_adv.h b/config/examples/Sunlu/T3/Configuration_adv.h index e1b11e660c..42c1f9c404 100644 --- a/config/examples/Sunlu/T3/Configuration_adv.h +++ b/config/examples/Sunlu/T3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h index 6d1f539dcf..3f44a9c7a6 100644 --- a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h +++ b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Michelangelo/Configuration_adv.h b/config/examples/Tevo/Michelangelo/Configuration_adv.h index 850e722df5..5420ed594b 100644 --- a/config/examples/Tevo/Michelangelo/Configuration_adv.h +++ b/config/examples/Tevo/Michelangelo/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Nereus/Configuration_adv.h b/config/examples/Tevo/Nereus/Configuration_adv.h index e12221b379..1f9f7c5728 100644 --- a/config/examples/Tevo/Nereus/Configuration_adv.h +++ b/config/examples/Tevo/Nereus/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tarantula Pro/MKS Gen_L/Configuration_adv.h b/config/examples/Tevo/Tarantula Pro/MKS Gen_L/Configuration_adv.h index 43aff8a3e5..c44513b929 100644 --- a/config/examples/Tevo/Tarantula Pro/MKS Gen_L/Configuration_adv.h +++ b/config/examples/Tevo/Tarantula Pro/MKS Gen_L/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tarantula Pro/MKS SGen_L/Configuration_adv.h b/config/examples/Tevo/Tarantula Pro/MKS SGen_L/Configuration_adv.h index e641ff299c..6b7424ec1e 100644 --- a/config/examples/Tevo/Tarantula Pro/MKS SGen_L/Configuration_adv.h +++ b/config/examples/Tevo/Tarantula Pro/MKS SGen_L/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h index 453af82f91..87346e8c0d 100644 --- a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tevo/Tornado/V2 (MKS Gen_L)/Configuration_adv.h b/config/examples/Tevo/Tornado/V2 (MKS Gen_L)/Configuration_adv.h index 453af82f91..87346e8c0d 100644 --- a/config/examples/Tevo/Tornado/V2 (MKS Gen_L)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V2 (MKS Gen_L)/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h b/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h index 4d134dd5c6..82fc8006b0 100644 --- a/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h +++ b/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/TinyBoy2/Configuration_adv.h b/config/examples/TinyBoy2/Configuration_adv.h index ca30443ee6..940aa24040 100644 --- a/config/examples/TinyBoy2/Configuration_adv.h +++ b/config/examples/TinyBoy2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h b/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h index c76e98efd5..2cda80f303 100644 --- a/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h +++ b/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X3A/Configuration_adv.h b/config/examples/Tronxy/X3A/Configuration_adv.h index 64e2bd66b8..b0990e4270 100644 --- a/config/examples/Tronxy/X3A/Configuration_adv.h +++ b/config/examples/Tronxy/X3A/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h b/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h index bb2c96ae1f..c4959f9b1a 100644 --- a/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h +++ b/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h b/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h index 8292012159..221c31ae9b 100644 --- a/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h +++ b/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h index 3bcb01142e..41bb2f90b7 100644 --- a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5SA/Configuration_adv.h b/config/examples/Tronxy/X5SA/Configuration_adv.h index fd0932e66d..da0dc56b67 100644 --- a/config/examples/Tronxy/X5SA/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/XY2-Pro/Configuration_adv.h b/config/examples/Tronxy/XY2-Pro/Configuration_adv.h index b5d09b9bda..05af38aa34 100644 --- a/config/examples/Tronxy/XY2-Pro/Configuration_adv.h +++ b/config/examples/Tronxy/XY2-Pro/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h index e5f689c9ef..469b91c488 100644 --- a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h index c277830c10..6661d46063 100644 --- a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h index c277830c10..6661d46063 100644 --- a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h index c277830c10..6661d46063 100644 --- a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h index 2da3e0c329..4ce763f0d7 100644 --- a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h @@ -1986,7 +1986,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h index e52f0b3a92..d52f4105b1 100644 --- a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h @@ -1986,7 +1986,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h index e54dac1025..a5461ae799 100644 --- a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/UltiMachine/Archim1/Configuration_adv.h b/config/examples/UltiMachine/Archim1/Configuration_adv.h index 25a3e89915..9ea8c58b01 100644 --- a/config/examples/UltiMachine/Archim1/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/UltiMachine/Archim2/Configuration_adv.h b/config/examples/UltiMachine/Archim2/Configuration_adv.h index e41160ae14..17d08f7836 100644 --- a/config/examples/UltiMachine/Archim2/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h index f421173cde..87a3b74df9 100644 --- a/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h index cf63e2cd79..8ed87d9d1b 100644 --- a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h index cbe10143ec..8abbae99da 100644 --- a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h index bc92bfa7d6..61bd08593e 100644 --- a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h index 494b05dec5..80cb788063 100644 --- a/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h @@ -1978,7 +1978,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled #define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/VORONDesign/Configuration_adv.h b/config/examples/VORONDesign/Configuration_adv.h index e201156276..9a8a575f79 100644 --- a/config/examples/VORONDesign/Configuration_adv.h +++ b/config/examples/VORONDesign/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h b/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h index b1b1aa8bec..db61b6ba2e 100644 --- a/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h +++ b/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h @@ -1993,7 +1993,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8200/Configuration_adv.h b/config/examples/Velleman/K8200/Configuration_adv.h index a2e01671b8..c984c682f9 100644 --- a/config/examples/Velleman/K8200/Configuration_adv.h +++ b/config/examples/Velleman/K8200/Configuration_adv.h @@ -1993,7 +1993,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h index 4e3b146462..1f3242e06c 100644 --- a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h index 4e3b146462..1f3242e06c 100644 --- a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Voxelab/Aquila/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Voxelab/Aquila/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 9f47c01dfa..7c90837f84 100644 --- a/config/examples/Voxelab/Aquila/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Voxelab/Aquila/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/WASP/PowerWASP/Configuration_adv.h b/config/examples/WASP/PowerWASP/Configuration_adv.h index 864229ea7b..9416a7e33c 100644 --- a/config/examples/WASP/PowerWASP/Configuration_adv.h +++ b/config/examples/WASP/PowerWASP/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h index c4d09b37fe..0fd67b4d3f 100644 --- a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h index c589ea3535..7f18d11363 100644 --- a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h @@ -1982,7 +1982,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h index b2688b411d..ac0bbbfb4e 100644 --- a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h index 4d67ce62cb..df98898ebb 100644 --- a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Weedo/Tina2/V2/Configuration_adv.h b/config/examples/Weedo/Tina2/V2/Configuration_adv.h index c2bba98053..419004ee93 100644 --- a/config/examples/Weedo/Tina2/V2/Configuration_adv.h +++ b/config/examples/Weedo/Tina2/V2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Weedo/Tina2/V3/Configuration_adv.h b/config/examples/Weedo/Tina2/V3/Configuration_adv.h index c2bba98053..419004ee93 100644 --- a/config/examples/Weedo/Tina2/V3/Configuration_adv.h +++ b/config/examples/Weedo/Tina2/V3/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Weistek/wt150/Configuration_adv.h b/config/examples/Weistek/wt150/Configuration_adv.h index 2e74556ecf..02c3535150 100644 --- a/config/examples/Weistek/wt150/Configuration_adv.h +++ b/config/examples/Weistek/wt150/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Zonestar/P802M/Configuration_adv.h b/config/examples/Zonestar/P802M/Configuration_adv.h index 9390aa2b29..3d59a5a6e2 100644 --- a/config/examples/Zonestar/P802M/Configuration_adv.h +++ b/config/examples/Zonestar/P802M/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h index baeef7d37c..22bb6a64c6 100644 --- a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h +++ b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h index e933f8d8b5..555c28b259 100755 --- a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h +++ b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h index 14935db879..2a193a2b79 100644 --- a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h @@ -1982,7 +1982,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h index 8a82a89fab..eac04dfa85 100644 --- a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Predator/Configuration_adv.h b/config/examples/delta/Anycubic/Predator/Configuration_adv.h index b7c3425d6e..7f91012061 100644 --- a/config/examples/delta/Anycubic/Predator/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Predator/Configuration_adv.h @@ -1983,7 +1983,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h index 1a19be1aac..b01b4622c5 100644 --- a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h index 1a19be1aac..b01b4622c5 100644 --- a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h index 66e11cb50f..76dda11d36 100644 --- a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h +++ b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h index 706e0d54b2..260fe6423c 100644 --- a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h index c4c1b3d429..929598b71f 100644 --- a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h @@ -1982,7 +1982,10 @@ #define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h index 4347b773b7..5979affb5f 100644 --- a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h +++ b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/kossel/Configuration_adv.h b/config/examples/delta/FLSUN/kossel/Configuration_adv.h index 4347b773b7..5979affb5f 100644 --- a/config/examples/delta/FLSUN/kossel/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h index d1b5628505..940112efa2 100644 --- a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2/Configuration_adv.h b/config/examples/delta/Geeetech/G2/Configuration_adv.h index 3d7d55ad5a..e131df81dc 100644 --- a/config/examples/delta/Geeetech/G2/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h index 3d7d55ad5a..e131df81dc 100644 --- a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2S/Configuration_adv.h b/config/examples/delta/Geeetech/G2S/Configuration_adv.h index 3d7d55ad5a..e131df81dc 100644 --- a/config/examples/delta/Geeetech/G2S/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2S/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h index 3d7d55ad5a..e131df81dc 100644 --- a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h index 3855e22604..6d62650e8a 100644 --- a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h +++ b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h index 3165b5d9e2..807b9f3649 100644 --- a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h +++ b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/MKS/SBASE/Configuration_adv.h b/config/examples/delta/MKS/SBASE/Configuration_adv.h index ed301a5c8e..1a95b83d0d 100644 --- a/config/examples/delta/MKS/SBASE/Configuration_adv.h +++ b/config/examples/delta/MKS/SBASE/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Malyan M300/Configuration_adv.h b/config/examples/delta/Malyan M300/Configuration_adv.h index b2e63688b9..aa63bff076 100644 --- a/config/examples/delta/Malyan M300/Configuration_adv.h +++ b/config/examples/delta/Malyan M300/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Tevo Little Monster/Configuration_adv.h b/config/examples/delta/Tevo Little Monster/Configuration_adv.h index a9535c9dfe..f6ffaa91f4 100644 --- a/config/examples/delta/Tevo Little Monster/Configuration_adv.h +++ b/config/examples/delta/Tevo Little Monster/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Velleman/K8800/Configuration_adv.h b/config/examples/delta/Velleman/K8800/Configuration_adv.h index e1329afd29..b20ffdbe95 100644 --- a/config/examples/delta/Velleman/K8800/Configuration_adv.h +++ b/config/examples/delta/Velleman/K8800/Configuration_adv.h @@ -1982,7 +1982,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/generic/Configuration_adv.h b/config/examples/delta/generic/Configuration_adv.h index d1b5628505..940112efa2 100644 --- a/config/examples/delta/generic/Configuration_adv.h +++ b/config/examples/delta/generic/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/kossel_clear/Configuration_adv.h b/config/examples/delta/kossel_clear/Configuration_adv.h index 5ec5531893..6506168445 100644 --- a/config/examples/delta/kossel_clear/Configuration_adv.h +++ b/config/examples/delta/kossel_clear/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/kossel_xl/Configuration_adv.h b/config/examples/delta/kossel_xl/Configuration_adv.h index eadc31a9e4..6a41c09c19 100644 --- a/config/examples/delta/kossel_xl/Configuration_adv.h +++ b/config/examples/delta/kossel_xl/Configuration_adv.h @@ -1981,7 +1981,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/gCreate/gMax1.5+/Configuration_adv.h b/config/examples/gCreate/gMax1.5+/Configuration_adv.h index 7b78884f45..e0c4bdbf8b 100644 --- a/config/examples/gCreate/gMax1.5+/Configuration_adv.h +++ b/config/examples/gCreate/gMax1.5+/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h b/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h index c11bd53f2a..749a9ed88d 100644 --- a/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h +++ b/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h index 90631517cf..105809796a 100644 --- a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h +++ b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/makibox/Configuration_adv.h b/config/examples/makibox/Configuration_adv.h index 1eac8b7f03..f8d44b03ce 100644 --- a/config/examples/makibox/Configuration_adv.h +++ b/config/examples/makibox/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/tvrrug/Round2/Configuration_adv.h b/config/examples/tvrrug/Round2/Configuration_adv.h index 03020d3097..71eb2f6373 100644 --- a/config/examples/tvrrug/Round2/Configuration_adv.h +++ b/config/examples/tvrrug/Round2/Configuration_adv.h @@ -1980,7 +1980,10 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames + + // Only one STATUS_HEAT_* option can be enabled //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar // Frivolous Game Options //#define MARLIN_BRICKOUT