mirror of
https://github.com/MarlinFirmware/Configurations.git
synced 2025-07-07 06:57:39 -06:00
parent
13f4aa6a59
commit
7315bfd43f
321 changed files with 963 additions and 0 deletions
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1989,7 +1989,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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||||||
//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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||||||
//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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||||||
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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||||||
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// Frivolous Game Options
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// Frivolous Game Options
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||||||
//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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||||||
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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||||||
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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||||||
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// Frivolous Game Options
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// Frivolous Game Options
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||||||
//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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// Frivolous Game Options
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||||||
//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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// Only one STATUS_HEAT_* option can be enabled
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||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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||||||
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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||||||
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// Frivolous Game Options
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// Frivolous Game Options
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||||||
//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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@ -1980,7 +1980,10 @@
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1985,7 +1985,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1977,7 +1977,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1982,7 +1982,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1988,7 +1988,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1979,7 +1979,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
#define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames
|
#define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
#define MARLIN_BRICKOUT
|
#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
#define MARLIN_BRICKOUT
|
#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1982,7 +1982,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1980,7 +1980,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
|
@ -1981,7 +1981,10 @@
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
|
||||||
|
// Only one STATUS_HEAT_* option can be enabled
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
// Frivolous Game Options
|
||||||
//#define MARLIN_BRICKOUT
|
//#define MARLIN_BRICKOUT
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue