mirror of
https://github.com/MarlinFirmware/Configurations.git
synced 2025-07-11 08:47:54 -06:00
parent
dc500ec3c7
commit
2bc53e05a8
377 changed files with 2262 additions and 2262 deletions
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@ -2035,17 +2035,17 @@
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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@ -2035,17 +2035,17 @@
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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@ -2035,17 +2035,17 @@
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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@ -2035,17 +2035,17 @@
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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@ -2044,17 +2044,17 @@
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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@ -2035,17 +2035,17 @@
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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@ -2035,17 +2035,17 @@
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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||||||
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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@ -2035,17 +2035,17 @@
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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@ -2035,17 +2035,17 @@
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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||||||
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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||||||
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// Frivolous Game Options
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||||||
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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@ -2035,17 +2035,17 @@
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif
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#endif
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//
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//
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_MARLINUI_U8GLIB
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#endif // HAS_MARLINUI_U8GLIB
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|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2040,17 +2040,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2032,17 +2032,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2037,17 +2037,17 @@
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2037,17 +2037,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2036,17 +2036,17 @@
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2043,17 +2043,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2034,17 +2034,17 @@
|
||||||
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
#define MARLIN_BRICKOUT
|
|
||||||
#define MARLIN_INVADERS
|
|
||||||
#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
#define MARLIN_BRICKOUT
|
||||||
|
#define MARLIN_INVADERS
|
||||||
|
#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2036,17 +2036,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
#define MARLIN_BRICKOUT
|
|
||||||
#define MARLIN_INVADERS
|
|
||||||
#define MARLIN_SNAKE
|
|
||||||
#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
#define MARLIN_BRICKOUT
|
||||||
|
#define MARLIN_INVADERS
|
||||||
|
#define MARLIN_SNAKE
|
||||||
|
#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2037,17 +2037,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
//#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
//#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2036,17 +2036,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2036,17 +2036,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2036,17 +2036,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -2035,17 +2035,17 @@
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
|
||||||
|
|
||||||
// Frivolous Game Options
|
|
||||||
//#define MARLIN_BRICKOUT
|
|
||||||
//#define MARLIN_INVADERS
|
|
||||||
//#define MARLIN_SNAKE
|
|
||||||
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
|
||||||
|
|
||||||
#endif // HAS_MARLINUI_U8GLIB
|
#endif // HAS_MARLINUI_U8GLIB
|
||||||
|
|
||||||
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
|
||||||
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
|
||||||
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue