From 2bc53e05a8ab36d1fc26562b8d8d254fda387d61 Mon Sep 17 00:00:00 2001 From: Scott Lahteine Date: Wed, 8 Jan 2025 16:51:32 -0600 Subject: [PATCH] =?UTF-8?q?=E2=9C=A8=20Games=20for=20E3V2=20+=20MarlinUI?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit MarlinFirmware/Marlin#27620 --- config/default/Configuration_adv.h | 12 ++++++------ config/examples/3DFabXYZ/Migbot/Configuration_adv.h | 12 ++++++------ config/examples/3DMatik/XL/Configuration_adv.h | 12 ++++++------ .../examples/ADIMLab/Gantry v1/Configuration_adv.h | 12 ++++++------ .../examples/ADIMLab/Gantry v2/Configuration_adv.h | 12 ++++++------ .../Alfawise/U20-bltouch/Configuration_adv.h | 12 ++++++------ config/examples/Alfawise/U20/Configuration_adv.h | 12 ++++++------ .../examples/AliExpress/CL-260/Configuration_adv.h | 12 ++++++------ .../examples/AliExpress/UM2pExt/Configuration_adv.h | 12 ++++++------ config/examples/Anet/A2/Configuration_adv.h | 12 ++++++------ config/examples/Anet/A2plus/Configuration_adv.h | 12 ++++++------ config/examples/Anet/A6/Configuration_adv.h | 12 ++++++------ config/examples/Anet/A8/Configuration_adv.h | 12 ++++++------ config/examples/Anet/A8plus/Configuration_adv.h | 12 ++++++------ config/examples/Anet/A9/Configuration_adv.h | 12 ++++++------ config/examples/Anet/E10/Configuration_adv.h | 12 ++++++------ .../Anet/E16/BTT SKR 1.3/Configuration_adv.h | 12 ++++++------ config/examples/Anet/E16/Stock/Configuration_adv.h | 12 ++++++------ config/examples/Anet/ET4+/Configuration_adv.h | 12 ++++++------ config/examples/Anet/ET4-Pro/Configuration_adv.h | 12 ++++++------ config/examples/Anet/ET4/Configuration_adv.h | 12 ++++++------ config/examples/Anet/ET4X/Configuration_adv.h | 12 ++++++------ config/examples/Anet/ET5-Pro/Configuration_adv.h | 12 ++++++------ config/examples/Anet/ET5/Configuration_adv.h | 12 ++++++------ config/examples/Anet/ET5X/Configuration_adv.h | 12 ++++++------ config/examples/AnyCubic/Chiron/Configuration_adv.h | 12 ++++++------ .../Mega Zero 2.0/Anycubic V1/Configuration_adv.h | 12 ++++++------ .../Mega Zero/Anycubic V1/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h | 12 ++++++------ config/examples/AnyCubic/Vyper/Configuration_adv.h | 12 ++++++------ .../i3 Mega/Trigorilla AVR/Configuration_adv.h | 12 ++++++------ .../i3 Mega/Trigorilla Pro STM32/Configuration_adv.h | 12 ++++++------ config/examples/AnyCubic/i3/Configuration_adv.h | 12 ++++++------ config/examples/ArmEd/Configuration_adv.h | 12 ++++++------ .../Artillery/Genius Pro/Configuration_adv.h | 12 ++++++------ .../Artillery/Genius/BLTouch/Configuration_adv.h | 12 ++++++------ .../examples/Artillery/Genius/V1/Configuration_adv.h | 12 ++++++------ config/examples/Artillery/Hornet/Configuration_adv.h | 12 ++++++------ .../0.9 BMG - E3D V6/Configuration_adv.h | 12 ++++++------ .../Artillery/Sidewinder X1/V1/Configuration_adv.h | 12 ++++++------ .../Artillery/Sidewinder X2/Configuration_adv.h | 12 ++++++------ config/examples/Azteeg/X5GT/Configuration_adv.h | 12 ++++++------ .../examples/BIBO/TouchX/cyclops/Configuration_adv.h | 12 ++++++------ .../TouchX/default - BLTouch/Configuration_adv.h | 12 ++++++------ .../examples/BIBO/TouchX/default/Configuration_adv.h | 12 ++++++------ config/examples/BIQU/B1 SE Plus/Configuration_adv.h | 12 ++++++------ config/examples/BIQU/B1 SE/Configuration_adv.h | 12 ++++++------ config/examples/BIQU/B1/Configuration_adv.h | 12 ++++++------ config/examples/BIQU/BX/Configuration_adv.h | 12 ++++++------ config/examples/BIQU/Hurakan/Configuration_adv.h | 12 ++++++------ .../BIQU/Thunder Standard/Configuration_adv.h | 12 ++++++------ config/examples/BQ/Hephestos/Configuration_adv.h | 12 ++++++------ config/examples/BQ/Hephestos_2/Configuration_adv.h | 12 ++++++------ config/examples/BQ/WITBOX/Configuration_adv.h | 12 ++++++------ config/examples/CNC/miniRambo/Configuration_adv.h | 12 ++++++------ config/examples/CTC/A13/Configuration_adv.h | 12 ++++++------ config/examples/CTC/Bizer/Configuration_adv.h | 12 ++++++------ .../CTC/i3 2560 Rev A/no probe/Configuration_adv.h | 12 ++++++------ config/examples/Cartesio/Configuration_adv.h | 12 ++++++------ config/examples/Copymaster3D/300/Configuration_adv.h | 12 ++++++------ config/examples/Copymaster3D/400/Configuration_adv.h | 12 ++++++------ config/examples/Copymaster3D/500/Configuration_adv.h | 12 ++++++------ .../examples/Creality/CR-10 Max/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 2.0/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 3.0/Configuration_adv.h | 12 ++++++------ .../CR-10 Mini/CrealityV1/Configuration_adv.h | 12 ++++++------ .../Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h | 12 ++++++------ .../Creality/CR-10 S4/CrealityV1/Configuration_adv.h | 12 ++++++------ .../Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 v3/Configuration_adv.h | 12 ++++++------ .../Creality/CR-10 S5/CrealityV1/Configuration_adv.h | 12 ++++++------ .../CrealityV2.2 - BLTouch/Configuration_adv.h | 12 ++++++------ .../CrealityV427 - BLTouch/Configuration_adv.h | 12 ++++++------ .../examples/Creality/CR-10 V2/Configuration_adv.h | 12 ++++++------ .../examples/Creality/CR-10 V3/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 2.0/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 3.0/Configuration_adv.h | 12 ++++++------ .../Creality/CR-10/CrealityV1/Configuration_adv.h | 12 ++++++------ .../examples/Creality/CR-10S Pro/Configuration_adv.h | 12 ++++++------ .../Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 2.0/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 3.0/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Pro v1.2/Configuration_adv.h | 12 ++++++------ .../CR-10S/CrealityV1 - BLTouch/Configuration_adv.h | 12 ++++++------ .../Creality/CR-10S/CrealityV1/Configuration_adv.h | 12 ++++++------ .../examples/Creality/CR-20 Pro/Configuration_adv.h | 12 ++++++------ .../RepRapWorld Minitronics20/Configuration_adv.h | 12 ++++++------ .../Creality/CR-20/Stock/Configuration_adv.h | 12 ++++++------ .../Creality/CR-30 PrintMill/Configuration_adv.h | 12 ++++++------ config/examples/Creality/CR-6 SE/Configuration_adv.h | 12 ++++++------ config/examples/Creality/CR-8/Configuration_adv.h | 12 ++++++------ .../Ender-2 Pro/CrealityV24S4/Configuration_adv.h | 12 ++++++------ .../Ender-2 Pro/CrealityV423/Configuration_adv.h | 12 ++++++------ config/examples/Creality/Ender-2/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-3 Max Neo/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-3 Max/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-3 Neo/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR 1.4 Turbo/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 1.0/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 1.2/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 2.0/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 3.0/Configuration_adv.h | 12 ++++++------ .../Creality free-runs/Configuration_adv.h | 12 ++++++------ .../Ender-3 Pro/CrealityV1/Configuration_adv.h | 12 ++++++------ .../Ender-3 Pro/CrealityV422/Configuration_adv.h | 12 ++++++------ .../CrealityV427 - BLTouch/Configuration_adv.h | 12 ++++++------ .../Ender-3 Pro/CrealityV427/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-3 S1 Plus/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-3 S1 Pro/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-3 S1/STM32F1/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-3 S1/STM32F4/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 3.0/Configuration_adv.h | 12 ++++++------ .../Ender-3 V2 Neo/CrealityV422/Configuration_adv.h | 12 ++++++------ .../CrealityUI/Configuration_adv.h | 12 ++++++------ .../MarlinUI/Configuration_adv.h | 12 ++++++------ .../CrealityUI/Configuration_adv.h | 12 ++++++------ .../MarlinUI/Configuration_adv.h | 12 ++++++------ .../CrealityUI/Configuration_adv.h | 12 ++++++------ .../MarlinUI/Configuration_adv.h | 12 ++++++------ .../CrealityV422/CrealityUI/Configuration_adv.h | 12 ++++++------ .../CrealityV422/MarlinUI/Configuration_adv.h | 12 ++++++------ .../CrealityV427/CrealityUI/Configuration_adv.h | 12 ++++++------ .../CrealityV427/MarlinUI/Configuration_adv.h | 12 ++++++------ .../Ender-3/BigTreeTech E3 RRF/Configuration_adv.h | 12 ++++++------ .../BigTreeTech Manta E3 EZ/Configuration_adv.h | 12 ++++++------ .../Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h | 12 ++++++------ .../2-into-1 Hotend/Configuration_adv.h | 12 ++++++------ .../Dual Z/Configuration_adv.h | 12 ++++++------ .../Single Extruder/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 1.0/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 1.2/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 2.0/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 3.0/Configuration_adv.h | 12 ++++++------ .../Ender-3/Creality free-runs/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-3/CrealityV1/Configuration_adv.h | 12 ++++++------ .../Ender-3/CrealityV422/Configuration_adv.h | 12 ++++++------ .../Ender-3/CrealityV427/Configuration_adv.h | 12 ++++++------ .../FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h | 12 ++++++------ .../FYSETC Cheetah 1.2/base/Configuration_adv.h | 12 ++++++------ .../Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h | 12 ++++++------ .../FYSETC Cheetah/BLTouch/Configuration_adv.h | 12 ++++++------ .../Ender-3/FYSETC Cheetah/base/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-3/MEEB-3DP/Configuration_adv.h | 12 ++++++------ .../Ender-3/MKS Robin E3/V1.0/Configuration_adv.h | 12 ++++++------ .../Ender-3/MKS Robin E3/V1.1/Configuration_adv.h | 12 ++++++------ .../Ender-3/MKS Robin E3P/Configuration_adv.h | 12 ++++++------ .../Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h | 12 ++++++------ config/examples/Creality/Ender-4/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR 3/Configuration_adv.h | 12 ++++++------ .../CrealityV1 (ORIGIN UI)/Configuration_adv.h | 12 ++++++------ .../CrealityV1 (RELOADED UI)/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR E3 Turbo/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 1.2/Configuration_adv.h | 12 ++++++------ .../Configuration_adv.h | 12 ++++++------ .../Configuration_adv.h | 12 ++++++------ .../Ender-5 Pro/CrealityV1/Configuration_adv.h | 12 ++++++------ .../Ender-5 Pro/CrealityV422/Configuration_adv.h | 12 ++++++------ .../Ender-5 Pro/CrealityV427/Configuration_adv.h | 12 ++++++------ .../examples/Creality/Ender-5 S1/Configuration_adv.h | 12 ++++++------ .../Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR E3 Turbo/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 1.2/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 2.0/Configuration_adv.h | 12 ++++++------ .../Configuration_adv.h | 12 ++++++------ .../Ender-5/Creality free-runs/Configuration_adv.h | 12 ++++++------ .../Creality/Ender-5/CrealityV1/Configuration_adv.h | 12 ++++++------ .../CrealityV427 with BLTouch/Configuration_adv.h | 12 ++++++------ .../Ender-5/CrealityV427/Configuration_adv.h | 12 ++++++------ config/examples/Creality/Ender-6/Configuration_adv.h | 12 ++++++------ .../Dagoma/Disco Ultimate/Configuration_adv.h | 12 ++++++------ config/examples/Daycom/3DP-100/Configuration_adv.h | 12 ++++++------ .../Imprimante multifonction/Configuration_adv.h | 12 ++++++------ .../EasyThreeD/ET4000PLUS/Configuration_adv.h | 12 ++++++------ config/examples/Eazao/Zero/Configuration_adv.h | 12 ++++++------ config/examples/Einstart-S/Configuration_adv.h | 12 ++++++------ config/examples/Elegoo/Neptune 2/Configuration_adv.h | 12 ++++++------ .../examples/Eryone/Thinker SE/Configuration_adv.h | 12 ++++++------ .../examples/Eryone/Thinker V2/Configuration_adv.h | 12 ++++++------ config/examples/FYSETC/AIO_II/Configuration_adv.h | 12 ++++++------ config/examples/FYSETC/F6_13/Configuration_adv.h | 12 ++++++------ config/examples/FYSETC/S6/Configuration_adv.h | 12 ++++++------ config/examples/Felix/DUAL/Configuration_adv.h | 12 ++++++------ config/examples/Felix/Single/Configuration_adv.h | 12 ++++++------ .../FlashForge/Creator 2X/Configuration_adv.h | 12 ++++++------ .../FlashForge/CreatorPro/Configuration_adv.h | 12 ++++++------ config/examples/FlyingBear/P902/Configuration_adv.h | 12 ++++++------ config/examples/FlyingBear/P905H/Configuration_adv.h | 12 ++++++------ .../examples/FoamCutter/generic/Configuration_adv.h | 12 ++++++------ .../examples/FoamCutter/rcKeith/Configuration_adv.h | 12 ++++++------ .../examples/FolgerTech/FT-5 R2/Configuration_adv.h | 12 ++++++------ .../examples/FolgerTech/i3-2020/Configuration_adv.h | 12 ++++++------ config/examples/Formbot/Raptor/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/A10/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/A10D/Configuration_adv.h | 12 ++++++------ .../Geeetech/A10M/Stock LCD/Configuration_adv.h | 12 ++++++------ .../Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/A10PRO/Configuration_adv.h | 12 ++++++------ .../Geeetech/A10T/Stock LCD/Configuration_adv.h | 12 ++++++------ .../Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/A20/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/A20M/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/A20T/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/A30/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/A30M/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/A30T/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/D200/Configuration_adv.h | 12 ++++++------ .../Geeetech/Duplicator5/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/E180/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/GT2560/Configuration_adv.h | 12 ++++++------ .../Geeetech/I3_Pro_X-GT2560/Configuration_adv.h | 12 ++++++------ config/examples/Geeetech/M201/Configuration_adv.h | 12 ++++++------ .../examples/Geeetech/MeCreator2/Configuration_adv.h | 12 ++++++------ .../examples/Geeetech/Me_creator/Configuration_adv.h | 12 ++++++------ .../examples/Geeetech/Me_ducer/Configuration_adv.h | 12 ++++++------ .../examples/Geeetech/PI3A PRO/Configuration_adv.h | 12 ++++++------ .../Prusa i3 Pro B/bltouch/Configuration_adv.h | 12 ++++++------ .../Prusa i3 Pro B/noprobe/Configuration_adv.h | 12 ++++++------ .../Geeetech/Prusa i3 Pro C/Configuration_adv.h | 12 ++++++------ .../Geeetech/Prusa i3 Pro W/Configuration_adv.h | 12 ++++++------ config/examples/HMS434/Configuration_adv.h | 12 ++++++------ config/examples/Hictop/3DP-17/Configuration_adv.h | 12 ++++++------ config/examples/Infitary/i3-M508/Configuration_adv.h | 12 ++++++------ .../Intamsys/FunmatHT 4988/Configuration_adv.h | 12 ++++++------ config/examples/JGAurora/A1/Configuration_adv.h | 12 ++++++------ config/examples/JGAurora/A3/Configuration_adv.h | 12 ++++++------ config/examples/JGAurora/A5/Configuration_adv.h | 12 ++++++------ config/examples/JGAurora/A5S/Configuration_adv.h | 12 ++++++------ config/examples/JGAurora/Magic/Configuration_adv.h | 12 ++++++------ config/examples/Kingroon/KP3/Configuration_adv.h | 12 ++++++------ config/examples/Kingroon/KP3S/Configuration_adv.h | 12 ++++++------ .../examples/Kingroon/KP3S_Pro/Configuration_adv.h | 12 ++++++------ .../examples/Kingroon/KP5L-DIY/Configuration_adv.h | 12 ++++++------ config/examples/Labists/ET4/Configuration_adv.h | 12 ++++++------ config/examples/Longer/LK5/Configuration_adv.h | 12 ++++++------ config/examples/LulzBot/TAZ4/Configuration_adv.h | 12 ++++++------ config/examples/MBot/Cube/Configuration_adv.h | 12 ++++++------ .../MakerFarm/Pegasus 12/Configuration_adv.h | 12 ++++++------ config/examples/MakerParts/Configuration_adv.h | 12 ++++++------ .../MakerTech3D/Proforge2sDual/Configuration_adv.h | 12 ++++++------ config/examples/Malyan/M150/Configuration_adv.h | 12 ++++++------ config/examples/Malyan/M180/Configuration_adv.h | 12 ++++++------ config/examples/Malyan/M200/Configuration_adv.h | 12 ++++++------ .../examples/Micromake/C1/basic/Configuration_adv.h | 12 ++++++------ .../Micromake/C1/enhanced/Configuration_adv.h | 12 ++++++------ config/examples/Mks/Robin/Configuration_adv.h | 12 ++++++------ config/examples/Mks/Robin_Lite3/Configuration_adv.h | 12 ++++++------ config/examples/Mks/Robin_Pro/Configuration_adv.h | 12 ++++++------ config/examples/Mks/Sbase/Configuration_adv.h | 12 ++++++------ config/examples/Modix/Big60/Configuration_adv.h | 12 ++++++------ config/examples/Nextion/Configuration_adv.h | 12 ++++++------ .../ORD Bot/Hadron/Sanguinololu/Configuration_adv.h | 12 ++++++------ config/examples/Opulo/Lumen_REV3/Configuration_adv.h | 12 ++++++------ config/examples/Opulo/Lumen_REV4/Configuration_adv.h | 12 ++++++------ config/examples/Ortur 4/Configuration_adv.h | 12 ++++++------ config/examples/Polargraph/Configuration_adv.h | 12 ++++++------ .../Printrbot/PrintrboardG2/Configuration_adv.h | 12 ++++++------ .../Printrbot/Simple Metal RevD/Configuration_adv.h | 12 ++++++------ .../Printrbot/Simple_Metal_RevF6/Configuration_adv.h | 12 ++++++------ config/examples/Prusa/MK3/Configuration_adv.h | 12 ++++++------ .../MK3S-BigTreeTech-BTT002/Configuration_adv.h | 12 ++++++------ config/examples/Qidi/Qidi 1/Configuration_adv.h | 12 ++++++------ config/examples/Raiscube/A8r/Configuration_adv.h | 12 ++++++------ config/examples/RapideLite/RL200/Configuration_adv.h | 12 ++++++------ config/examples/Renkforce/RF100/Configuration_adv.h | 12 ++++++------ .../examples/Renkforce/RF100XL/Configuration_adv.h | 12 ++++++------ .../examples/Renkforce/RF100v2/Configuration_adv.h | 12 ++++++------ config/examples/RepRapPro/Huxley/Configuration_adv.h | 12 ++++++------ .../RepRapWorld/Megatronics/Configuration_adv.h | 12 ++++++------ .../RepRapWorld/Minitronics11/Configuration_adv.h | 12 ++++++------ .../Minitronics20/CNC/Configuration_adv.h | 12 ++++++------ config/examples/RigidBot/Configuration_adv.h | 12 ++++++------ config/examples/Robo3D/R1+/Configuration_adv.h | 12 ++++++------ .../examples/Rolohaun/Rook MK1/Configuration_adv.h | 12 ++++++------ config/examples/SCARA/MP_SCARA/Configuration_adv.h | 12 ++++++------ config/examples/SCARA/Morgan/Configuration_adv.h | 12 ++++++------ .../STM32/Black_STM32F407VET6/Configuration_adv.h | 12 ++++++------ .../examples/STM32/STM32F103RE/Configuration_adv.h | 12 ++++++------ config/examples/Simax/Mi-M200/Configuration_adv.h | 12 ++++++------ config/examples/Simulator/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR E3 Turbo/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 2.0/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 3.0/Configuration_adv.h | 12 ++++++------ .../Sovol/SV-01/CrealityV22/Configuration_adv.h | 12 ++++++------ .../Sovol/SV-01/CrealityV221/Configuration_adv.h | 12 ++++++------ config/examples/Sovol/SV-02/Configuration_adv.h | 12 ++++++------ config/examples/Sovol/SV-03/Configuration_adv.h | 12 ++++++------ config/examples/Sovol/SV-05/Configuration_adv.h | 12 ++++++------ config/examples/Sovol/SV-06/Configuration_adv.h | 12 ++++++------ config/examples/Sunlu/S8/Configuration_adv.h | 12 ++++++------ config/examples/Sunlu/T3/Configuration_adv.h | 12 ++++++------ config/examples/TPARA/AXEL_TPARA/Configuration_adv.h | 12 ++++++------ .../examples/Tevo/Michelangelo/Configuration_adv.h | 12 ++++++------ config/examples/Tevo/Nereus/Configuration_adv.h | 12 ++++++------ .../Tevo/Tarantula Pro/MKS Gen_L/Configuration_adv.h | 12 ++++++------ .../Tarantula Pro/MKS SGen_L/Configuration_adv.h | 12 ++++++------ .../Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h | 12 ++++++------ .../Tevo/Tornado/V2 (MKS Gen_L)/Configuration_adv.h | 12 ++++++------ .../Ditto Pro/RAMPS 1.4/Configuration_adv.h | 12 ++++++------ config/examples/TinyBoy2/Configuration_adv.h | 12 ++++++------ .../D01/CXY-v6-191017 board/Configuration_adv.h | 12 ++++++------ config/examples/Tronxy/X1/Configuration_adv.h | 12 ++++++------ config/examples/Tronxy/X3A/Configuration_adv.h | 12 ++++++------ .../Green Board (Chitu V5)/Configuration_adv.h | 12 ++++++------ .../Red Board (Tronxy 3.1.0)/Configuration_adv.h | 12 ++++++------ config/examples/Tronxy/X5S/Configuration_adv.h | 12 ++++++------ config/examples/Tronxy/X5SA-2E/Configuration_adv.h | 12 ++++++------ config/examples/Tronxy/X5SA/Configuration_adv.h | 12 ++++++------ config/examples/Tronxy/XY100/Configuration_adv.h | 12 ++++++------ config/examples/Tronxy/XY2-Pro/Configuration_adv.h | 12 ++++++------ .../examples/Turnigy/Fabrikator/Configuration_adv.h | 12 ++++++------ .../Two Trees/BlueR Plus/Configuration_adv.h | 12 ++++++------ .../Two Trees/BlueR/BlueR V1/Configuration_adv.h | 12 ++++++------ .../Two Trees/BlueR/BlueR V2/Configuration_adv.h | 12 ++++++------ .../Two Trees/BlueR/BlueR V3/Configuration_adv.h | 12 ++++++------ .../examples/Two Trees/SP-5_V3/Configuration_adv.h | 12 ++++++------ .../Sapphire Plus V2.1/Configuration_adv.h | 12 ++++++------ .../Sapphire Plus V2/Configuration_adv.h | 12 ++++++------ .../Two Trees/Sapphire Pro/Configuration_adv.h | 12 ++++++------ .../examples/UltiMachine/Archim1/Configuration_adv.h | 12 ++++++------ .../examples/UltiMachine/Archim2/Configuration_adv.h | 12 ++++++------ .../Ultimaker/Ultimaker 2+/Configuration_adv.h | 12 ++++++------ .../Ultimaker/Ultimaker 2/Configuration_adv.h | 12 ++++++------ .../Ultimaker Original (1.5.7)/Configuration_adv.h | 12 ++++++------ .../Configuration_adv.h | 12 ++++++------ .../Ultimaker Original Plus DXU/Configuration_adv.h | 12 ++++++------ config/examples/VORONDesign/Configuration_adv.h | 12 ++++++------ .../Velleman/K8200 Upgraded/Configuration_adv.h | 12 ++++++------ config/examples/Velleman/K8200/Configuration_adv.h | 12 ++++++------ .../Velleman/K8400/Dual-head/Configuration_adv.h | 12 ++++++------ .../Velleman/K8400/Single-head/Configuration_adv.h | 12 ++++++------ .../BigTreeTech SKR Mini E3 2.0/Configuration_adv.h | 12 ++++++------ config/examples/WASP/PowerWASP/Configuration_adv.h | 12 ++++++------ .../Wanhao/Duplicator 4S/Configuration_adv.h | 12 ++++++------ .../examples/Wanhao/Duplicator 6/Configuration_adv.h | 12 ++++++------ .../Wanhao/Duplicator i3 2.1/Configuration_adv.h | 12 ++++++------ .../Wanhao/Duplicator i3 Mini/Configuration_adv.h | 12 ++++++------ .../Wanhao/Duplicator i3 Plus/Configuration_adv.h | 12 ++++++------ config/examples/Weedo/Tina2/V2/Configuration_adv.h | 12 ++++++------ config/examples/Weedo/Tina2/V3/Configuration_adv.h | 12 ++++++------ config/examples/Weistek/wt150/Configuration_adv.h | 12 ++++++------ config/examples/Zonestar/P802M/Configuration_adv.h | 12 ++++++------ .../Configuration_adv.h | 12 ++++++------ .../Configuration_adv.h | 12 ++++++------ .../Anycubic/Kossel Linear Plus/Configuration_adv.h | 12 ++++++------ .../delta/Anycubic/Kossel/Configuration_adv.h | 12 ++++++------ .../delta/Anycubic/Predator/Configuration_adv.h | 12 ++++++------ .../delta/Dreammaker/Overlord/Configuration_adv.h | 12 ++++++------ .../Dreammaker/Overlord_Pro/Configuration_adv.h | 12 ++++++------ .../delta/FLSUN/Q5-nano_v1/Configuration_adv.h | 12 ++++++------ .../delta/FLSUN/Q5-nano_v2/Configuration_adv.h | 12 ++++++------ config/examples/delta/FLSUN/QQ-S/Configuration_adv.h | 12 ++++++------ .../examples/delta/FLSUN/QQS-Pro/Configuration_adv.h | 12 ++++++------ .../delta/FLSUN/auto_calibrate/Configuration_adv.h | 12 ++++++------ .../examples/delta/FLSUN/kossel/Configuration_adv.h | 12 ++++++------ .../delta/FLSUN/kossel_mini/Configuration_adv.h | 12 ++++++------ .../examples/delta/Geeetech/G2/Configuration_adv.h | 12 ++++++------ .../delta/Geeetech/G2Pro/Configuration_adv.h | 12 ++++++------ .../examples/delta/Geeetech/G2S/Configuration_adv.h | 12 ++++++------ .../delta/Geeetech/G2SPro/Configuration_adv.h | 12 ++++++------ .../delta/Geeetech/Rostock 301/Configuration_adv.h | 12 ++++++------ .../delta/Hatchbox_Alpha/Configuration_adv.h | 12 ++++++------ config/examples/delta/MKS/SBASE/Configuration_adv.h | 12 ++++++------ .../examples/delta/Malyan M300/Configuration_adv.h | 12 ++++++------ .../delta/Tevo Little Monster/Configuration_adv.h | 12 ++++++------ .../delta/Velleman/K8800/Configuration_adv.h | 12 ++++++------ config/examples/delta/generic/Configuration_adv.h | 12 ++++++------ .../examples/delta/kossel_clear/Configuration_adv.h | 12 ++++++------ .../examples/delta/kossel_mini/Configuration_adv.h | 12 ++++++------ config/examples/delta/kossel_pro/Configuration_adv.h | 12 ++++++------ config/examples/delta/kossel_xl/Configuration_adv.h | 12 ++++++------ config/examples/gCreate/gMax1.5+/Configuration_adv.h | 12 ++++++------ .../Octopus 8 LINEAR_AXES/Configuration_adv.h | 12 ++++++------ .../RAMPS 5 LINEAR_AXES/Configuration_adv.h | 12 ++++++------ config/examples/makibox/Configuration_adv.h | 12 ++++++------ config/examples/tvrrug/Round2/Configuration_adv.h | 12 ++++++------ 377 files changed, 2262 insertions(+), 2262 deletions(-) diff --git a/config/default/Configuration_adv.h b/config/default/Configuration_adv.h index 2789922e17..f3b5f1a4f2 100644 --- a/config/default/Configuration_adv.h +++ b/config/default/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h index 279b937433..c080978356 100644 --- a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h +++ b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/3DMatik/XL/Configuration_adv.h b/config/examples/3DMatik/XL/Configuration_adv.h index 3991c35a54..e91abc3f4d 100644 --- a/config/examples/3DMatik/XL/Configuration_adv.h +++ b/config/examples/3DMatik/XL/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h index 8a3407763b..a304257243 100644 --- a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h index 65b181abce..7a37a73ecd 100644 --- a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h index d7b5ec60d3..313229e215 100644 --- a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h +++ b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h @@ -2044,17 +2044,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Alfawise/U20/Configuration_adv.h b/config/examples/Alfawise/U20/Configuration_adv.h index 3d0f56e26e..eecf8595e7 100644 --- a/config/examples/Alfawise/U20/Configuration_adv.h +++ b/config/examples/Alfawise/U20/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AliExpress/CL-260/Configuration_adv.h b/config/examples/AliExpress/CL-260/Configuration_adv.h index 2789922e17..f3b5f1a4f2 100644 --- a/config/examples/AliExpress/CL-260/Configuration_adv.h +++ b/config/examples/AliExpress/CL-260/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AliExpress/UM2pExt/Configuration_adv.h b/config/examples/AliExpress/UM2pExt/Configuration_adv.h index 27cfa6fac5..5e7e0163e1 100644 --- a/config/examples/AliExpress/UM2pExt/Configuration_adv.h +++ b/config/examples/AliExpress/UM2pExt/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/A2/Configuration_adv.h b/config/examples/Anet/A2/Configuration_adv.h index 558e1f74f5..419758d554 100644 --- a/config/examples/Anet/A2/Configuration_adv.h +++ b/config/examples/Anet/A2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/A2plus/Configuration_adv.h b/config/examples/Anet/A2plus/Configuration_adv.h index 558e1f74f5..419758d554 100644 --- a/config/examples/Anet/A2plus/Configuration_adv.h +++ b/config/examples/Anet/A2plus/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/A6/Configuration_adv.h b/config/examples/Anet/A6/Configuration_adv.h index d5d41a6208..ac03cf4ebf 100644 --- a/config/examples/Anet/A6/Configuration_adv.h +++ b/config/examples/Anet/A6/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/A8/Configuration_adv.h b/config/examples/Anet/A8/Configuration_adv.h index 87df141f75..902465e6a1 100644 --- a/config/examples/Anet/A8/Configuration_adv.h +++ b/config/examples/Anet/A8/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/A8plus/Configuration_adv.h b/config/examples/Anet/A8plus/Configuration_adv.h index a6fe712c24..0d16194e3b 100644 --- a/config/examples/Anet/A8plus/Configuration_adv.h +++ b/config/examples/Anet/A8plus/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/A9/Configuration_adv.h b/config/examples/Anet/A9/Configuration_adv.h index c15079b12a..373619537e 100644 --- a/config/examples/Anet/A9/Configuration_adv.h +++ b/config/examples/Anet/A9/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/E10/Configuration_adv.h b/config/examples/Anet/E10/Configuration_adv.h index 3f8a241d9c..77c04125c0 100644 --- a/config/examples/Anet/E10/Configuration_adv.h +++ b/config/examples/Anet/E10/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h index 010994e5c8..f3620a62f3 100644 --- a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h +++ b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/E16/Stock/Configuration_adv.h b/config/examples/Anet/E16/Stock/Configuration_adv.h index 81d9c65884..1053148006 100644 --- a/config/examples/Anet/E16/Stock/Configuration_adv.h +++ b/config/examples/Anet/E16/Stock/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/ET4+/Configuration_adv.h b/config/examples/Anet/ET4+/Configuration_adv.h index 059ffd4dac..2d795d4cc0 100644 --- a/config/examples/Anet/ET4+/Configuration_adv.h +++ b/config/examples/Anet/ET4+/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/ET4-Pro/Configuration_adv.h b/config/examples/Anet/ET4-Pro/Configuration_adv.h index 059ffd4dac..2d795d4cc0 100644 --- a/config/examples/Anet/ET4-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET4-Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/ET4/Configuration_adv.h b/config/examples/Anet/ET4/Configuration_adv.h index 059ffd4dac..2d795d4cc0 100644 --- a/config/examples/Anet/ET4/Configuration_adv.h +++ b/config/examples/Anet/ET4/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/ET4X/Configuration_adv.h b/config/examples/Anet/ET4X/Configuration_adv.h index 059ffd4dac..2d795d4cc0 100644 --- a/config/examples/Anet/ET4X/Configuration_adv.h +++ b/config/examples/Anet/ET4X/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/ET5-Pro/Configuration_adv.h b/config/examples/Anet/ET5-Pro/Configuration_adv.h index d40b0c52f1..daca76194e 100644 --- a/config/examples/Anet/ET5-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET5-Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/ET5/Configuration_adv.h b/config/examples/Anet/ET5/Configuration_adv.h index d40b0c52f1..daca76194e 100644 --- a/config/examples/Anet/ET5/Configuration_adv.h +++ b/config/examples/Anet/ET5/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Anet/ET5X/Configuration_adv.h b/config/examples/Anet/ET5X/Configuration_adv.h index d40b0c52f1..daca76194e 100644 --- a/config/examples/Anet/ET5X/Configuration_adv.h +++ b/config/examples/Anet/ET5X/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AnyCubic/Chiron/Configuration_adv.h b/config/examples/AnyCubic/Chiron/Configuration_adv.h index 9bf550f14d..7458c79b7f 100644 --- a/config/examples/AnyCubic/Chiron/Configuration_adv.h +++ b/config/examples/AnyCubic/Chiron/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h index 66ec63e792..9ecc21a3e8 100644 --- a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h index 9737694b94..91e7d3ce4a 100644 --- a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h index 2487676d6d..1b0a11e934 100644 --- a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AnyCubic/Vyper/Configuration_adv.h b/config/examples/AnyCubic/Vyper/Configuration_adv.h index 64fc5c7b76..6239a04b10 100644 --- a/config/examples/AnyCubic/Vyper/Configuration_adv.h +++ b/config/examples/AnyCubic/Vyper/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h b/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h index faab6afbaa..b8f70a851a 100644 --- a/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h +++ b/config/examples/AnyCubic/i3 Mega/Trigorilla AVR/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h b/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h index a37de9b2b4..713699cfff 100644 --- a/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h +++ b/config/examples/AnyCubic/i3 Mega/Trigorilla Pro STM32/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/AnyCubic/i3/Configuration_adv.h b/config/examples/AnyCubic/i3/Configuration_adv.h index e220fee007..0ee8c08e99 100644 --- a/config/examples/AnyCubic/i3/Configuration_adv.h +++ b/config/examples/AnyCubic/i3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/ArmEd/Configuration_adv.h b/config/examples/ArmEd/Configuration_adv.h index 5b99ba3e07..416fac97db 100644 --- a/config/examples/ArmEd/Configuration_adv.h +++ b/config/examples/ArmEd/Configuration_adv.h @@ -2040,17 +2040,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Artillery/Genius Pro/Configuration_adv.h b/config/examples/Artillery/Genius Pro/Configuration_adv.h index 8b8dd56642..93b57acf66 100644 --- a/config/examples/Artillery/Genius Pro/Configuration_adv.h +++ b/config/examples/Artillery/Genius Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h index 13c3311fb7..a9d06864c8 100644 --- a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h +++ b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Artillery/Genius/V1/Configuration_adv.h b/config/examples/Artillery/Genius/V1/Configuration_adv.h index ca9f928767..c8fa4f84ad 100644 --- a/config/examples/Artillery/Genius/V1/Configuration_adv.h +++ b/config/examples/Artillery/Genius/V1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Artillery/Hornet/Configuration_adv.h b/config/examples/Artillery/Hornet/Configuration_adv.h index bc3e8e1ec1..1aafa09831 100644 --- a/config/examples/Artillery/Hornet/Configuration_adv.h +++ b/config/examples/Artillery/Hornet/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h index de8798469c..df28c70b8e 100644 --- a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h index ca9f928767..c8fa4f84ad 100644 --- a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h index 714e0a1dea..537ca555e8 100644 --- a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Azteeg/X5GT/Configuration_adv.h b/config/examples/Azteeg/X5GT/Configuration_adv.h index 2789922e17..f3b5f1a4f2 100644 --- a/config/examples/Azteeg/X5GT/Configuration_adv.h +++ b/config/examples/Azteeg/X5GT/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h index c7f5ff3fd1..9c1c37b49f 100644 --- a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BIBO/TouchX/default - BLTouch/Configuration_adv.h b/config/examples/BIBO/TouchX/default - BLTouch/Configuration_adv.h index e2317e002c..5ab4f7db15 100644 --- a/config/examples/BIBO/TouchX/default - BLTouch/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/default - BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BIBO/TouchX/default/Configuration_adv.h b/config/examples/BIBO/TouchX/default/Configuration_adv.h index 023e588b23..f1b1ff2006 100644 --- a/config/examples/BIBO/TouchX/default/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/default/Configuration_adv.h @@ -2032,17 +2032,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h index a068bc13b2..7467a4bee2 100644 --- a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h +++ b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BIQU/B1 SE/Configuration_adv.h b/config/examples/BIQU/B1 SE/Configuration_adv.h index dbd65bf99b..7c6d724b42 100644 --- a/config/examples/BIQU/B1 SE/Configuration_adv.h +++ b/config/examples/BIQU/B1 SE/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BIQU/B1/Configuration_adv.h b/config/examples/BIQU/B1/Configuration_adv.h index 748a541361..faba3e7a41 100644 --- a/config/examples/BIQU/B1/Configuration_adv.h +++ b/config/examples/BIQU/B1/Configuration_adv.h @@ -2037,17 +2037,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BIQU/BX/Configuration_adv.h b/config/examples/BIQU/BX/Configuration_adv.h index f8fd92b32a..fc254e535f 100644 --- a/config/examples/BIQU/BX/Configuration_adv.h +++ b/config/examples/BIQU/BX/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BIQU/Hurakan/Configuration_adv.h b/config/examples/BIQU/Hurakan/Configuration_adv.h index d4fea1b810..e28c943de2 100644 --- a/config/examples/BIQU/Hurakan/Configuration_adv.h +++ b/config/examples/BIQU/Hurakan/Configuration_adv.h @@ -2036,17 +2036,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BIQU/Thunder Standard/Configuration_adv.h b/config/examples/BIQU/Thunder Standard/Configuration_adv.h index 400555e6a0..d4ff98146d 100644 --- a/config/examples/BIQU/Thunder Standard/Configuration_adv.h +++ b/config/examples/BIQU/Thunder Standard/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BQ/Hephestos/Configuration_adv.h b/config/examples/BQ/Hephestos/Configuration_adv.h index 509e9c0957..84debf1673 100644 --- a/config/examples/BQ/Hephestos/Configuration_adv.h +++ b/config/examples/BQ/Hephestos/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BQ/Hephestos_2/Configuration_adv.h b/config/examples/BQ/Hephestos_2/Configuration_adv.h index 25bb7742b2..ca4590ec2a 100644 --- a/config/examples/BQ/Hephestos_2/Configuration_adv.h +++ b/config/examples/BQ/Hephestos_2/Configuration_adv.h @@ -2043,17 +2043,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/BQ/WITBOX/Configuration_adv.h b/config/examples/BQ/WITBOX/Configuration_adv.h index 509e9c0957..84debf1673 100644 --- a/config/examples/BQ/WITBOX/Configuration_adv.h +++ b/config/examples/BQ/WITBOX/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/CNC/miniRambo/Configuration_adv.h b/config/examples/CNC/miniRambo/Configuration_adv.h index 94c171a8b4..9971e373bf 100644 --- a/config/examples/CNC/miniRambo/Configuration_adv.h +++ b/config/examples/CNC/miniRambo/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/CTC/A13/Configuration_adv.h b/config/examples/CTC/A13/Configuration_adv.h index 0c02969c15..24f8f85c8d 100644 --- a/config/examples/CTC/A13/Configuration_adv.h +++ b/config/examples/CTC/A13/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/CTC/Bizer/Configuration_adv.h b/config/examples/CTC/Bizer/Configuration_adv.h index 6390f6586c..85bc61ebec 100644 --- a/config/examples/CTC/Bizer/Configuration_adv.h +++ b/config/examples/CTC/Bizer/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/CTC/i3 2560 Rev A/no probe/Configuration_adv.h b/config/examples/CTC/i3 2560 Rev A/no probe/Configuration_adv.h index 2789922e17..f3b5f1a4f2 100644 --- a/config/examples/CTC/i3 2560 Rev A/no probe/Configuration_adv.h +++ b/config/examples/CTC/i3 2560 Rev A/no probe/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Cartesio/Configuration_adv.h b/config/examples/Cartesio/Configuration_adv.h index 09585e5fa2..32783095dd 100644 --- a/config/examples/Cartesio/Configuration_adv.h +++ b/config/examples/Cartesio/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Copymaster3D/300/Configuration_adv.h b/config/examples/Copymaster3D/300/Configuration_adv.h index 2789922e17..f3b5f1a4f2 100644 --- a/config/examples/Copymaster3D/300/Configuration_adv.h +++ b/config/examples/Copymaster3D/300/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Copymaster3D/400/Configuration_adv.h b/config/examples/Copymaster3D/400/Configuration_adv.h index 2789922e17..f3b5f1a4f2 100644 --- a/config/examples/Copymaster3D/400/Configuration_adv.h +++ b/config/examples/Copymaster3D/400/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Copymaster3D/500/Configuration_adv.h b/config/examples/Copymaster3D/500/Configuration_adv.h index 2789922e17..f3b5f1a4f2 100644 --- a/config/examples/Copymaster3D/500/Configuration_adv.h +++ b/config/examples/Copymaster3D/500/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 Max/Configuration_adv.h b/config/examples/Creality/CR-10 Max/Configuration_adv.h index ee65d1610f..d40c16b248 100644 --- a/config/examples/Creality/CR-10 Max/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Max/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 3a23cd78e6..080303a837 100644 --- a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index 57c129253c..f51eace66e 100644 --- a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h index 54bd97fa26..f4aba931b0 100644 --- a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h index a2dafc68d1..1808eb9a1d 100644 --- a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h @@ -2034,17 +2034,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - #define MARLIN_BRICKOUT - #define MARLIN_INVADERS - #define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + #define MARLIN_BRICKOUT + #define MARLIN_INVADERS + #define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h index 6e4901f3cd..b6b437abc2 100644 --- a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h index e21f1f1f1c..98ce57460d 100644 --- a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h index 177a7a2e0c..92fd6d552e 100644 --- a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 v3/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - #define MARLIN_BRICKOUT - #define MARLIN_INVADERS - #define MARLIN_SNAKE - #define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + #define MARLIN_BRICKOUT + #define MARLIN_INVADERS + #define MARLIN_SNAKE + #define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h index 6e4901f3cd..b6b437abc2 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 S5/CrealityV2.2 - BLTouch/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV2.2 - BLTouch/Configuration_adv.h index b40a9d08b6..3598f612b3 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV2.2 - BLTouch/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV2.2 - BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 S5/CrealityV427 - BLTouch/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV427 - BLTouch/Configuration_adv.h index 87c3931c26..84ef282d3d 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV427 - BLTouch/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV427 - BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 V2/Configuration_adv.h b/config/examples/Creality/CR-10 V2/Configuration_adv.h index 43cc95d6f4..100c8aafc2 100644 --- a/config/examples/Creality/CR-10 V2/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10 V3/Configuration_adv.h b/config/examples/Creality/CR-10 V3/Configuration_adv.h index 3dd697c0a3..ff6d71427b 100644 --- a/config/examples/Creality/CR-10 V3/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V3/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 3d8b0222ce..61035c4dbc 100644 --- a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index 8b6e0f9b58..eeca7e5edd 100644 --- a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h index 036a7ee0cf..d179e19c2c 100644 --- a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10S Pro/Configuration_adv.h b/config/examples/Creality/CR-10S Pro/Configuration_adv.h index 1a409cba4c..c0cd9866b2 100644 --- a/config/examples/Creality/CR-10S Pro/Configuration_adv.h +++ b/config/examples/Creality/CR-10S Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h index da4fe02ee8..4b27495a2a 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h index bc31818661..29e93824c2 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 3d8b0222ce..61035c4dbc 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index 1386dadac5..8fcaa3ecbd 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h index 911720e763..3d6cb65e08 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10S/CrealityV1 - BLTouch/Configuration_adv.h b/config/examples/Creality/CR-10S/CrealityV1 - BLTouch/Configuration_adv.h index 6786a8771d..d7866751ab 100644 --- a/config/examples/Creality/CR-10S/CrealityV1 - BLTouch/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/CrealityV1 - BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h index 99338f9cbe..7e4094e846 100644 --- a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-20 Pro/Configuration_adv.h b/config/examples/Creality/CR-20 Pro/Configuration_adv.h index c2d46e4b9b..a157effd71 100644 --- a/config/examples/Creality/CR-20 Pro/Configuration_adv.h +++ b/config/examples/Creality/CR-20 Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h b/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h index ea9f7b4f71..6e90b10eab 100644 --- a/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h +++ b/config/examples/Creality/CR-20/RepRapWorld Minitronics20/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-20/Stock/Configuration_adv.h b/config/examples/Creality/CR-20/Stock/Configuration_adv.h index ea9f7b4f71..6e90b10eab 100644 --- a/config/examples/Creality/CR-20/Stock/Configuration_adv.h +++ b/config/examples/Creality/CR-20/Stock/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h index b8d8f74616..d3f7e081e1 100644 --- a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h +++ b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-6 SE/Configuration_adv.h b/config/examples/Creality/CR-6 SE/Configuration_adv.h index dbc7c251df..0e6bebbe2b 100644 --- a/config/examples/Creality/CR-6 SE/Configuration_adv.h +++ b/config/examples/Creality/CR-6 SE/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/CR-8/Configuration_adv.h b/config/examples/Creality/CR-8/Configuration_adv.h index aafa7587a3..00ad482e1b 100644 --- a/config/examples/Creality/CR-8/Configuration_adv.h +++ b/config/examples/Creality/CR-8/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-2 Pro/CrealityV24S4/Configuration_adv.h b/config/examples/Creality/Ender-2 Pro/CrealityV24S4/Configuration_adv.h index dafedf43c6..545ca27965 100644 --- a/config/examples/Creality/Ender-2 Pro/CrealityV24S4/Configuration_adv.h +++ b/config/examples/Creality/Ender-2 Pro/CrealityV24S4/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h b/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h index d0604ba7e0..d61f097c7e 100644 --- a/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h +++ b/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-2/Configuration_adv.h b/config/examples/Creality/Ender-2/Configuration_adv.h index 1375f8dcbb..7786f8d67b 100644 --- a/config/examples/Creality/Ender-2/Configuration_adv.h +++ b/config/examples/Creality/Ender-2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Max Neo/Configuration_adv.h b/config/examples/Creality/Ender-3 Max Neo/Configuration_adv.h index 9c73c051cf..0b8573d366 100644 --- a/config/examples/Creality/Ender-3 Max Neo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Max Neo/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Max/Configuration_adv.h b/config/examples/Creality/Ender-3 Max/Configuration_adv.h index 2105ee62e7..e696192f05 100644 --- a/config/examples/Creality/Ender-3 Max/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Max/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Neo/Configuration_adv.h b/config/examples/Creality/Ender-3 Neo/Configuration_adv.h index 60cebb233b..16037c691c 100644 --- a/config/examples/Creality/Ender-3 Neo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Neo/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h index 341e652003..cff097c731 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index ef23b6c658..07967d83f8 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index ef23b6c658..07967d83f8 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index fa23bbdb35..d842654e03 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index a18bb8b1c8..5bfb341379 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/Creality free-runs/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/Creality free-runs/Configuration_adv.h index a21deddced..dca752a839 100644 --- a/config/examples/Creality/Ender-3 Pro/Creality free-runs/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/Creality free-runs/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h index faf4ca8c88..bef7e54fb7 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h index b4f9a80ed1..20b4c7bfe2 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV427 - BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV427 - BLTouch/Configuration_adv.h index 90aca335bb..dea496f0dc 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV427 - BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV427 - BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h index 4cfdd7d2ea..62ffd3e712 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 S1 Plus/Configuration_adv.h b/config/examples/Creality/Ender-3 S1 Plus/Configuration_adv.h index c122731292..31b6b85612 100644 --- a/config/examples/Creality/Ender-3 S1 Plus/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1 Plus/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 S1 Pro/Configuration_adv.h b/config/examples/Creality/Ender-3 S1 Pro/Configuration_adv.h index c122731292..31b6b85612 100644 --- a/config/examples/Creality/Ender-3 S1 Pro/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1 Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h b/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h index 6c6378a6e7..aea925151f 100644 --- a/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1/STM32F1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h b/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h index 4b57f22d56..ec5c6aa479 100644 --- a/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1/STM32F4/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2 Neo/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/Ender-3 V2 Neo/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index e5218d74f1..6fb3948c49 100644 --- a/config/examples/Creality/Ender-3 V2 Neo/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2 Neo/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2 Neo/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3 V2 Neo/CrealityV422/Configuration_adv.h index e7c9e2fc69..2e78153701 100644 --- a/config/examples/Creality/Ender-3 V2 Neo/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2 Neo/CrealityV422/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h index 4791be4f71..6687ccc2ee 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h index fc8533eab1..a2cfd26d2a 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 2.0/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 2.0/CrealityUI/Configuration_adv.h index e1cc1b0007..21ce64e95f 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 2.0/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 2.0/CrealityUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 2.0/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 2.0/MarlinUI/Configuration_adv.h index 806a6ad86c..4412f7a5a2 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 2.0/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 2.0/MarlinUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 3.0/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 3.0/CrealityUI/Configuration_adv.h index 957bdf65af..34c41e77de 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 3.0/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 3.0/CrealityUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 3.0/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 3.0/MarlinUI/Configuration_adv.h index b13b2bbf7e..1509721adf 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 3.0/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 3.0/MarlinUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h index 8df705f731..00be88084d 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h index 51899efbd3..b788911b40 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/CrealityV427/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV427/CrealityUI/Configuration_adv.h index a1db5eaac1..c0cec2703e 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV427/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV427/CrealityUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3 V2/CrealityV427/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV427/MarlinUI/Configuration_adv.h index d36c5a96ad..3c28d01dec 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV427/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV427/MarlinUI/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h index 0c3160d2f6..c1a8fac728 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech Manta E3 EZ/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech Manta E3 EZ/Configuration_adv.h index 65ccf7d159..7a601adff4 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech Manta E3 EZ/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech Manta E3 EZ/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h index 276e14d80a..0b8d5e441a 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h index 3b3e96cdf8..0f98db95d8 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h index d178264529..3c5c436d11 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h index 3b3e96cdf8..0f98db95d8 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h index 38fe9d2de9..7400b9e941 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index 0dc8aafadf..2e9611e1ab 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 0dc8aafadf..2e9611e1ab 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 7d5bdd6d0a..4c5360171a 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index 99124b7a8e..1244bec2fa 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/Creality free-runs/Configuration_adv.h b/config/examples/Creality/Ender-3/Creality free-runs/Configuration_adv.h index a21deddced..dca752a839 100644 --- a/config/examples/Creality/Ender-3/Creality free-runs/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/Creality free-runs/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h index faf4ca8c88..bef7e54fb7 100644 --- a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h index b955b063cc..268b4a5f67 100644 --- a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h index 4cfdd7d2ea..62ffd3e712 100644 --- a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h index 0174fbbf58..df3f197018 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h index 0174fbbf58..df3f197018 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h index 2748522e55..188be10e58 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h index 0174fbbf58..df3f197018 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h index 0174fbbf58..df3f197018 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h index c9c137e92d..fb423e4bbe 100644 --- a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h @@ -2034,17 +2034,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - #define MARLIN_BRICKOUT - #define MARLIN_INVADERS - #define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + #define MARLIN_BRICKOUT + #define MARLIN_INVADERS + #define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h index 007a962a18..bbf2076357 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h index 00d34ca2fb..8f43b0d13f 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h index a39ff92359..2dc7c97e08 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h index fb7cf898b5..890d34912f 100644 --- a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-4/Configuration_adv.h b/config/examples/Creality/Ender-4/Configuration_adv.h index 1c5508e7a8..32d9e6b1df 100644 --- a/config/examples/Creality/Ender-4/Configuration_adv.h +++ b/config/examples/Creality/Ender-4/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h b/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h index cd4a1e62cb..4343143e70 100644 --- a/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Plus/BigTreeTech SKR 3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Plus/CrealityV1 (ORIGIN UI)/Configuration_adv.h b/config/examples/Creality/Ender-5 Plus/CrealityV1 (ORIGIN UI)/Configuration_adv.h index 7d178bdaa0..a1fc8e7465 100644 --- a/config/examples/Creality/Ender-5 Plus/CrealityV1 (ORIGIN UI)/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Plus/CrealityV1 (ORIGIN UI)/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Plus/CrealityV1 (RELOADED UI)/Configuration_adv.h b/config/examples/Creality/Ender-5 Plus/CrealityV1 (RELOADED UI)/Configuration_adv.h index 44cb6a4b24..a2b3cdb14b 100644 --- a/config/examples/Creality/Ender-5 Plus/CrealityV1 (RELOADED UI)/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Plus/CrealityV1 (RELOADED UI)/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h index 29ac181913..48d735f263 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 6053f058e0..a9f511f42f 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h index d04823fbc5..0aea8130fe 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h index 6f3461f504..7f85be3eeb 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 3.0 with BLTouch-HighTemp/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h index bf36204d54..9261a31b63 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h index 346254d11d..6fa90f11af 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h index 0fee6420e3..ed89a6daac 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5 S1/Configuration_adv.h b/config/examples/Creality/Ender-5 S1/Configuration_adv.h index c78d9416cd..5011aa3a57 100644 --- a/config/examples/Creality/Ender-5 S1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 S1/Configuration_adv.h @@ -2038,17 +2038,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h index 29ac181913..48d735f263 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h index 53ef752b5a..47d5710ed7 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index e2f57b5ba5..2b59d8cd48 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 8a91132068..a484f22a05 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 3.0 with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 3.0 with BLTouch/Configuration_adv.h index a75fc04ffd..1a3cad7822 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 3.0 with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 3.0 with BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5/Creality free-runs/Configuration_adv.h b/config/examples/Creality/Ender-5/Creality free-runs/Configuration_adv.h index 86e6cc21b0..0f661d6809 100644 --- a/config/examples/Creality/Ender-5/Creality free-runs/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/Creality free-runs/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h index 6fa0d425ce..c476599668 100644 --- a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5/CrealityV427 with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV427 with BLTouch/Configuration_adv.h index bd74ce201f..df66c9a92a 100644 --- a/config/examples/Creality/Ender-5/CrealityV427 with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV427 with BLTouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h index 4ce7996016..ae7cf8ea80 100644 --- a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Creality/Ender-6/Configuration_adv.h b/config/examples/Creality/Ender-6/Configuration_adv.h index 51e03701dd..834f9ebb74 100644 --- a/config/examples/Creality/Ender-6/Configuration_adv.h +++ b/config/examples/Creality/Ender-6/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h index b8525ccf8a..0f100dfb71 100644 --- a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h +++ b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Daycom/3DP-100/Configuration_adv.h b/config/examples/Daycom/3DP-100/Configuration_adv.h index 027267eb44..37b50b5863 100644 --- a/config/examples/Daycom/3DP-100/Configuration_adv.h +++ b/config/examples/Daycom/3DP-100/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h index e3bb49ed17..810cdd0123 100644 --- a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h +++ b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h b/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h index 6be60ed0a7..b01bf74d8d 100644 --- a/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h +++ b/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Eazao/Zero/Configuration_adv.h b/config/examples/Eazao/Zero/Configuration_adv.h index ec68c0ab93..fd9ba11635 100644 --- a/config/examples/Eazao/Zero/Configuration_adv.h +++ b/config/examples/Eazao/Zero/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Einstart-S/Configuration_adv.h b/config/examples/Einstart-S/Configuration_adv.h index cc4a2fc9cf..6dcc7c173c 100644 --- a/config/examples/Einstart-S/Configuration_adv.h +++ b/config/examples/Einstart-S/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Elegoo/Neptune 2/Configuration_adv.h b/config/examples/Elegoo/Neptune 2/Configuration_adv.h index 75cc987e25..6824fd9cb6 100644 --- a/config/examples/Elegoo/Neptune 2/Configuration_adv.h +++ b/config/examples/Elegoo/Neptune 2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Eryone/Thinker SE/Configuration_adv.h b/config/examples/Eryone/Thinker SE/Configuration_adv.h index f50044ed65..2796cc2bef 100644 --- a/config/examples/Eryone/Thinker SE/Configuration_adv.h +++ b/config/examples/Eryone/Thinker SE/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Eryone/Thinker V2/Configuration_adv.h b/config/examples/Eryone/Thinker V2/Configuration_adv.h index 20cc4fab9e..1a57f61450 100644 --- a/config/examples/Eryone/Thinker V2/Configuration_adv.h +++ b/config/examples/Eryone/Thinker V2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FYSETC/AIO_II/Configuration_adv.h b/config/examples/FYSETC/AIO_II/Configuration_adv.h index 5f8ada12c2..a1acd91b82 100644 --- a/config/examples/FYSETC/AIO_II/Configuration_adv.h +++ b/config/examples/FYSETC/AIO_II/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FYSETC/F6_13/Configuration_adv.h b/config/examples/FYSETC/F6_13/Configuration_adv.h index c7a4b917b8..4e191e6abf 100644 --- a/config/examples/FYSETC/F6_13/Configuration_adv.h +++ b/config/examples/FYSETC/F6_13/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FYSETC/S6/Configuration_adv.h b/config/examples/FYSETC/S6/Configuration_adv.h index 5977e8d62d..0179fd1662 100644 --- a/config/examples/FYSETC/S6/Configuration_adv.h +++ b/config/examples/FYSETC/S6/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Felix/DUAL/Configuration_adv.h b/config/examples/Felix/DUAL/Configuration_adv.h index 4241168dbf..aca6a06bf7 100644 --- a/config/examples/Felix/DUAL/Configuration_adv.h +++ b/config/examples/Felix/DUAL/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Felix/Single/Configuration_adv.h b/config/examples/Felix/Single/Configuration_adv.h index 4241168dbf..aca6a06bf7 100644 --- a/config/examples/Felix/Single/Configuration_adv.h +++ b/config/examples/Felix/Single/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FlashForge/Creator 2X/Configuration_adv.h b/config/examples/FlashForge/Creator 2X/Configuration_adv.h index 42b2b6376f..b85958a7d0 100644 --- a/config/examples/FlashForge/Creator 2X/Configuration_adv.h +++ b/config/examples/FlashForge/Creator 2X/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FlashForge/CreatorPro/Configuration_adv.h b/config/examples/FlashForge/CreatorPro/Configuration_adv.h index e51edc1ebe..79f049d270 100644 --- a/config/examples/FlashForge/CreatorPro/Configuration_adv.h +++ b/config/examples/FlashForge/CreatorPro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FlyingBear/P902/Configuration_adv.h b/config/examples/FlyingBear/P902/Configuration_adv.h index fd4a15fab3..f775657222 100644 --- a/config/examples/FlyingBear/P902/Configuration_adv.h +++ b/config/examples/FlyingBear/P902/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FlyingBear/P905H/Configuration_adv.h b/config/examples/FlyingBear/P905H/Configuration_adv.h index 3c7e13d4eb..3340b78836 100644 --- a/config/examples/FlyingBear/P905H/Configuration_adv.h +++ b/config/examples/FlyingBear/P905H/Configuration_adv.h @@ -2038,17 +2038,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FoamCutter/generic/Configuration_adv.h b/config/examples/FoamCutter/generic/Configuration_adv.h index 1303e28a99..ab74beb90a 100644 --- a/config/examples/FoamCutter/generic/Configuration_adv.h +++ b/config/examples/FoamCutter/generic/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FoamCutter/rcKeith/Configuration_adv.h b/config/examples/FoamCutter/rcKeith/Configuration_adv.h index 1303e28a99..ab74beb90a 100644 --- a/config/examples/FoamCutter/rcKeith/Configuration_adv.h +++ b/config/examples/FoamCutter/rcKeith/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h b/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h index 6ed2ee036e..d5b82fb427 100644 --- a/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h +++ b/config/examples/FolgerTech/FT-5 R2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/FolgerTech/i3-2020/Configuration_adv.h b/config/examples/FolgerTech/i3-2020/Configuration_adv.h index 38893cb9f1..bfba2c3411 100644 --- a/config/examples/FolgerTech/i3-2020/Configuration_adv.h +++ b/config/examples/FolgerTech/i3-2020/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Formbot/Raptor/Configuration_adv.h b/config/examples/Formbot/Raptor/Configuration_adv.h index c7b62e71ac..4cc3dec1a2 100644 --- a/config/examples/Formbot/Raptor/Configuration_adv.h +++ b/config/examples/Formbot/Raptor/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A10/Configuration_adv.h b/config/examples/Geeetech/A10/Configuration_adv.h index fa6915dba6..d0db5ac2f7 100644 --- a/config/examples/Geeetech/A10/Configuration_adv.h +++ b/config/examples/Geeetech/A10/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A10D/Configuration_adv.h b/config/examples/Geeetech/A10D/Configuration_adv.h index dceddb054e..8aa23b82b8 100644 --- a/config/examples/Geeetech/A10D/Configuration_adv.h +++ b/config/examples/Geeetech/A10D/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h index 4ed5195f18..45248b9f72 100644 --- a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h index 4ed5195f18..45248b9f72 100644 --- a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A10PRO/Configuration_adv.h b/config/examples/Geeetech/A10PRO/Configuration_adv.h index fa6915dba6..d0db5ac2f7 100644 --- a/config/examples/Geeetech/A10PRO/Configuration_adv.h +++ b/config/examples/Geeetech/A10PRO/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h index 4ed5195f18..45248b9f72 100644 --- a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h index 4ed5195f18..45248b9f72 100644 --- a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A20/Configuration_adv.h b/config/examples/Geeetech/A20/Configuration_adv.h index a3100f2343..11639a0882 100644 --- a/config/examples/Geeetech/A20/Configuration_adv.h +++ b/config/examples/Geeetech/A20/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - #define MARLIN_BRICKOUT - #define MARLIN_INVADERS - #define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + #define MARLIN_BRICKOUT + #define MARLIN_INVADERS + #define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A20M/Configuration_adv.h b/config/examples/Geeetech/A20M/Configuration_adv.h index a3100f2343..11639a0882 100644 --- a/config/examples/Geeetech/A20M/Configuration_adv.h +++ b/config/examples/Geeetech/A20M/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - #define MARLIN_BRICKOUT - #define MARLIN_INVADERS - #define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + #define MARLIN_BRICKOUT + #define MARLIN_INVADERS + #define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A20T/Configuration_adv.h b/config/examples/Geeetech/A20T/Configuration_adv.h index a3100f2343..11639a0882 100644 --- a/config/examples/Geeetech/A20T/Configuration_adv.h +++ b/config/examples/Geeetech/A20T/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - #define MARLIN_BRICKOUT - #define MARLIN_INVADERS - #define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + #define MARLIN_BRICKOUT + #define MARLIN_INVADERS + #define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A30/Configuration_adv.h b/config/examples/Geeetech/A30/Configuration_adv.h index 3bcecc221c..146f41741a 100644 --- a/config/examples/Geeetech/A30/Configuration_adv.h +++ b/config/examples/Geeetech/A30/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A30M/Configuration_adv.h b/config/examples/Geeetech/A30M/Configuration_adv.h index 3bcecc221c..146f41741a 100644 --- a/config/examples/Geeetech/A30M/Configuration_adv.h +++ b/config/examples/Geeetech/A30M/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/A30T/Configuration_adv.h b/config/examples/Geeetech/A30T/Configuration_adv.h index 3bcecc221c..146f41741a 100644 --- a/config/examples/Geeetech/A30T/Configuration_adv.h +++ b/config/examples/Geeetech/A30T/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/D200/Configuration_adv.h b/config/examples/Geeetech/D200/Configuration_adv.h index 302e83a65a..5d8975f128 100644 --- a/config/examples/Geeetech/D200/Configuration_adv.h +++ b/config/examples/Geeetech/D200/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/Duplicator5/Configuration_adv.h b/config/examples/Geeetech/Duplicator5/Configuration_adv.h index 5977e8d62d..0179fd1662 100644 --- a/config/examples/Geeetech/Duplicator5/Configuration_adv.h +++ b/config/examples/Geeetech/Duplicator5/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/E180/Configuration_adv.h b/config/examples/Geeetech/E180/Configuration_adv.h index 3bcecc221c..146f41741a 100644 --- a/config/examples/Geeetech/E180/Configuration_adv.h +++ b/config/examples/Geeetech/E180/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/GT2560/Configuration_adv.h b/config/examples/Geeetech/GT2560/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Geeetech/GT2560/Configuration_adv.h +++ b/config/examples/Geeetech/GT2560/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration_adv.h b/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration_adv.h +++ b/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/M201/Configuration_adv.h b/config/examples/Geeetech/M201/Configuration_adv.h index 302e83a65a..5d8975f128 100644 --- a/config/examples/Geeetech/M201/Configuration_adv.h +++ b/config/examples/Geeetech/M201/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/MeCreator2/Configuration_adv.h b/config/examples/Geeetech/MeCreator2/Configuration_adv.h index d51fdb76f4..64c061da08 100644 --- a/config/examples/Geeetech/MeCreator2/Configuration_adv.h +++ b/config/examples/Geeetech/MeCreator2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/Me_creator/Configuration_adv.h b/config/examples/Geeetech/Me_creator/Configuration_adv.h index 5977e8d62d..0179fd1662 100644 --- a/config/examples/Geeetech/Me_creator/Configuration_adv.h +++ b/config/examples/Geeetech/Me_creator/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/Me_ducer/Configuration_adv.h b/config/examples/Geeetech/Me_ducer/Configuration_adv.h index 3650356576..ae410a14d0 100644 --- a/config/examples/Geeetech/Me_ducer/Configuration_adv.h +++ b/config/examples/Geeetech/Me_ducer/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h index eb56742e1d..9fc5096571 100644 --- a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h +++ b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/Prusa i3 Pro B/bltouch/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro B/bltouch/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Geeetech/Prusa i3 Pro B/bltouch/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro B/bltouch/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/Prusa i3 Pro B/noprobe/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro B/noprobe/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Geeetech/Prusa i3 Pro B/noprobe/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro B/noprobe/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h index fa6915dba6..d0db5ac2f7 100644 --- a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h index fa6915dba6..d0db5ac2f7 100644 --- a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/HMS434/Configuration_adv.h b/config/examples/HMS434/Configuration_adv.h index 942d0c66ad..e778ab57c4 100644 --- a/config/examples/HMS434/Configuration_adv.h +++ b/config/examples/HMS434/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Hictop/3DP-17/Configuration_adv.h b/config/examples/Hictop/3DP-17/Configuration_adv.h index 0cb7ca4462..bea236fab3 100644 --- a/config/examples/Hictop/3DP-17/Configuration_adv.h +++ b/config/examples/Hictop/3DP-17/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Infitary/i3-M508/Configuration_adv.h b/config/examples/Infitary/i3-M508/Configuration_adv.h index 73d484d597..8da3937bff 100644 --- a/config/examples/Infitary/i3-M508/Configuration_adv.h +++ b/config/examples/Infitary/i3-M508/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h index db0c0404e4..a712b6b474 100644 --- a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h +++ b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/JGAurora/A1/Configuration_adv.h b/config/examples/JGAurora/A1/Configuration_adv.h index daa957cf65..c18364f76b 100644 --- a/config/examples/JGAurora/A1/Configuration_adv.h +++ b/config/examples/JGAurora/A1/Configuration_adv.h @@ -2041,17 +2041,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/JGAurora/A3/Configuration_adv.h b/config/examples/JGAurora/A3/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/JGAurora/A3/Configuration_adv.h +++ b/config/examples/JGAurora/A3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/JGAurora/A5/Configuration_adv.h b/config/examples/JGAurora/A5/Configuration_adv.h index 41056718a4..467ebb4575 100644 --- a/config/examples/JGAurora/A5/Configuration_adv.h +++ b/config/examples/JGAurora/A5/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/JGAurora/A5S/Configuration_adv.h b/config/examples/JGAurora/A5S/Configuration_adv.h index 88e7b608a2..c47c9e8b25 100644 --- a/config/examples/JGAurora/A5S/Configuration_adv.h +++ b/config/examples/JGAurora/A5S/Configuration_adv.h @@ -2041,17 +2041,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/JGAurora/Magic/Configuration_adv.h b/config/examples/JGAurora/Magic/Configuration_adv.h index 5bb1dd2ce0..083f6b1e8c 100644 --- a/config/examples/JGAurora/Magic/Configuration_adv.h +++ b/config/examples/JGAurora/Magic/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Kingroon/KP3/Configuration_adv.h b/config/examples/Kingroon/KP3/Configuration_adv.h index 2bafb1a7f5..d57b024761 100644 --- a/config/examples/Kingroon/KP3/Configuration_adv.h +++ b/config/examples/Kingroon/KP3/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Kingroon/KP3S/Configuration_adv.h b/config/examples/Kingroon/KP3S/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Kingroon/KP3S/Configuration_adv.h +++ b/config/examples/Kingroon/KP3S/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Kingroon/KP3S_Pro/Configuration_adv.h b/config/examples/Kingroon/KP3S_Pro/Configuration_adv.h index 4710d68151..33950d1a3a 100644 --- a/config/examples/Kingroon/KP3S_Pro/Configuration_adv.h +++ b/config/examples/Kingroon/KP3S_Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Kingroon/KP5L-DIY/Configuration_adv.h b/config/examples/Kingroon/KP5L-DIY/Configuration_adv.h index edd3e3240e..e1d598e756 100644 --- a/config/examples/Kingroon/KP5L-DIY/Configuration_adv.h +++ b/config/examples/Kingroon/KP5L-DIY/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Labists/ET4/Configuration_adv.h b/config/examples/Labists/ET4/Configuration_adv.h index 4e235f70f3..081b4157db 100644 --- a/config/examples/Labists/ET4/Configuration_adv.h +++ b/config/examples/Labists/ET4/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Longer/LK5/Configuration_adv.h b/config/examples/Longer/LK5/Configuration_adv.h index 5ca7ccdae0..c65184328b 100644 --- a/config/examples/Longer/LK5/Configuration_adv.h +++ b/config/examples/Longer/LK5/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/LulzBot/TAZ4/Configuration_adv.h b/config/examples/LulzBot/TAZ4/Configuration_adv.h index c2efea425e..4733c716b3 100644 --- a/config/examples/LulzBot/TAZ4/Configuration_adv.h +++ b/config/examples/LulzBot/TAZ4/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/MBot/Cube/Configuration_adv.h b/config/examples/MBot/Cube/Configuration_adv.h index c4865abf63..dd36298015 100644 --- a/config/examples/MBot/Cube/Configuration_adv.h +++ b/config/examples/MBot/Cube/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h index 2e1ec4c2ac..1d3a910bb5 100644 --- a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h +++ b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/MakerParts/Configuration_adv.h b/config/examples/MakerParts/Configuration_adv.h index cd65f016bc..1df3eaa5e1 100644 --- a/config/examples/MakerParts/Configuration_adv.h +++ b/config/examples/MakerParts/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h b/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h index c6d6601441..39096baa07 100644 --- a/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h +++ b/config/examples/MakerTech3D/Proforge2sDual/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Malyan/M150/Configuration_adv.h b/config/examples/Malyan/M150/Configuration_adv.h index f912acdb0d..f0fb0082db 100644 --- a/config/examples/Malyan/M150/Configuration_adv.h +++ b/config/examples/Malyan/M150/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Malyan/M180/Configuration_adv.h b/config/examples/Malyan/M180/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Malyan/M180/Configuration_adv.h +++ b/config/examples/Malyan/M180/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Malyan/M200/Configuration_adv.h b/config/examples/Malyan/M200/Configuration_adv.h index 2a734431c5..c98f397830 100644 --- a/config/examples/Malyan/M200/Configuration_adv.h +++ b/config/examples/Malyan/M200/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Micromake/C1/basic/Configuration_adv.h b/config/examples/Micromake/C1/basic/Configuration_adv.h index a79837f545..d6f985548e 100644 --- a/config/examples/Micromake/C1/basic/Configuration_adv.h +++ b/config/examples/Micromake/C1/basic/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Micromake/C1/enhanced/Configuration_adv.h b/config/examples/Micromake/C1/enhanced/Configuration_adv.h index 410bc7e345..30af5fb6ac 100644 --- a/config/examples/Micromake/C1/enhanced/Configuration_adv.h +++ b/config/examples/Micromake/C1/enhanced/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Mks/Robin/Configuration_adv.h b/config/examples/Mks/Robin/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Mks/Robin/Configuration_adv.h +++ b/config/examples/Mks/Robin/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Mks/Robin_Lite3/Configuration_adv.h b/config/examples/Mks/Robin_Lite3/Configuration_adv.h index 40eb4d8af4..2306d13988 100644 --- a/config/examples/Mks/Robin_Lite3/Configuration_adv.h +++ b/config/examples/Mks/Robin_Lite3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Mks/Robin_Pro/Configuration_adv.h b/config/examples/Mks/Robin_Pro/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Mks/Robin_Pro/Configuration_adv.h +++ b/config/examples/Mks/Robin_Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Mks/Sbase/Configuration_adv.h b/config/examples/Mks/Sbase/Configuration_adv.h index ba700e3da9..592c023528 100644 --- a/config/examples/Mks/Sbase/Configuration_adv.h +++ b/config/examples/Mks/Sbase/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Modix/Big60/Configuration_adv.h b/config/examples/Modix/Big60/Configuration_adv.h index 5ce88c4b50..a6a9f172cc 100644 --- a/config/examples/Modix/Big60/Configuration_adv.h +++ b/config/examples/Modix/Big60/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Nextion/Configuration_adv.h b/config/examples/Nextion/Configuration_adv.h index f58837ff0a..681db67bf1 100644 --- a/config/examples/Nextion/Configuration_adv.h +++ b/config/examples/Nextion/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h b/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h index e9fbbda7f7..c08ad5d307 100644 --- a/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h +++ b/config/examples/ORD Bot/Hadron/Sanguinololu/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Opulo/Lumen_REV3/Configuration_adv.h b/config/examples/Opulo/Lumen_REV3/Configuration_adv.h index 2e7483f04d..9b7d9b0fc6 100644 --- a/config/examples/Opulo/Lumen_REV3/Configuration_adv.h +++ b/config/examples/Opulo/Lumen_REV3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Opulo/Lumen_REV4/Configuration_adv.h b/config/examples/Opulo/Lumen_REV4/Configuration_adv.h index d6657ffd94..cb1cc05609 100644 --- a/config/examples/Opulo/Lumen_REV4/Configuration_adv.h +++ b/config/examples/Opulo/Lumen_REV4/Configuration_adv.h @@ -2034,17 +2034,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Ortur 4/Configuration_adv.h b/config/examples/Ortur 4/Configuration_adv.h index b69803801e..2ec4db9c01 100644 --- a/config/examples/Ortur 4/Configuration_adv.h +++ b/config/examples/Ortur 4/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - #define MARLIN_BRICKOUT - #define MARLIN_INVADERS - #define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + #define MARLIN_BRICKOUT + #define MARLIN_INVADERS + #define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Polargraph/Configuration_adv.h b/config/examples/Polargraph/Configuration_adv.h index c065b2910c..0f8d83f119 100644 --- a/config/examples/Polargraph/Configuration_adv.h +++ b/config/examples/Polargraph/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Printrbot/PrintrboardG2/Configuration_adv.h b/config/examples/Printrbot/PrintrboardG2/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Printrbot/PrintrboardG2/Configuration_adv.h +++ b/config/examples/Printrbot/PrintrboardG2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Printrbot/Simple Metal RevD/Configuration_adv.h b/config/examples/Printrbot/Simple Metal RevD/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Printrbot/Simple Metal RevD/Configuration_adv.h +++ b/config/examples/Printrbot/Simple Metal RevD/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Printrbot/Simple_Metal_RevF6/Configuration_adv.h b/config/examples/Printrbot/Simple_Metal_RevF6/Configuration_adv.h index 3162f37b9e..00a9d48cd5 100644 --- a/config/examples/Printrbot/Simple_Metal_RevF6/Configuration_adv.h +++ b/config/examples/Printrbot/Simple_Metal_RevF6/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Prusa/MK3/Configuration_adv.h b/config/examples/Prusa/MK3/Configuration_adv.h index bfc1f86329..e797901419 100644 --- a/config/examples/Prusa/MK3/Configuration_adv.h +++ b/config/examples/Prusa/MK3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h index 116d579446..b458aca4cb 100644 --- a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h +++ b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Qidi/Qidi 1/Configuration_adv.h b/config/examples/Qidi/Qidi 1/Configuration_adv.h index d101532c2b..1fcc66040d 100644 --- a/config/examples/Qidi/Qidi 1/Configuration_adv.h +++ b/config/examples/Qidi/Qidi 1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Raiscube/A8r/Configuration_adv.h b/config/examples/Raiscube/A8r/Configuration_adv.h index 3379459eb2..01ee079291 100644 --- a/config/examples/Raiscube/A8r/Configuration_adv.h +++ b/config/examples/Raiscube/A8r/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/RapideLite/RL200/Configuration_adv.h b/config/examples/RapideLite/RL200/Configuration_adv.h index 5977e8d62d..0179fd1662 100644 --- a/config/examples/RapideLite/RL200/Configuration_adv.h +++ b/config/examples/RapideLite/RL200/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Renkforce/RF100/Configuration_adv.h b/config/examples/Renkforce/RF100/Configuration_adv.h index c320de196c..f604e6d5bf 100644 --- a/config/examples/Renkforce/RF100/Configuration_adv.h +++ b/config/examples/Renkforce/RF100/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Renkforce/RF100XL/Configuration_adv.h b/config/examples/Renkforce/RF100XL/Configuration_adv.h index c320de196c..f604e6d5bf 100644 --- a/config/examples/Renkforce/RF100XL/Configuration_adv.h +++ b/config/examples/Renkforce/RF100XL/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Renkforce/RF100v2/Configuration_adv.h b/config/examples/Renkforce/RF100v2/Configuration_adv.h index c320de196c..f604e6d5bf 100644 --- a/config/examples/Renkforce/RF100v2/Configuration_adv.h +++ b/config/examples/Renkforce/RF100v2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/RepRapPro/Huxley/Configuration_adv.h b/config/examples/RepRapPro/Huxley/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/RepRapPro/Huxley/Configuration_adv.h +++ b/config/examples/RepRapPro/Huxley/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/RepRapWorld/Megatronics/Configuration_adv.h b/config/examples/RepRapWorld/Megatronics/Configuration_adv.h index 610e27fc4a..fe8dd85ca5 100644 --- a/config/examples/RepRapWorld/Megatronics/Configuration_adv.h +++ b/config/examples/RepRapWorld/Megatronics/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/RepRapWorld/Minitronics11/Configuration_adv.h b/config/examples/RepRapWorld/Minitronics11/Configuration_adv.h index 6786a8771d..d7866751ab 100644 --- a/config/examples/RepRapWorld/Minitronics11/Configuration_adv.h +++ b/config/examples/RepRapWorld/Minitronics11/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h b/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h index 051bf5a9d1..b0f92cde15 100644 --- a/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h +++ b/config/examples/RepRapWorld/Minitronics20/CNC/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/RigidBot/Configuration_adv.h b/config/examples/RigidBot/Configuration_adv.h index c15d709a96..e6b7bafec6 100644 --- a/config/examples/RigidBot/Configuration_adv.h +++ b/config/examples/RigidBot/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Robo3D/R1+/Configuration_adv.h b/config/examples/Robo3D/R1+/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Robo3D/R1+/Configuration_adv.h +++ b/config/examples/Robo3D/R1+/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Rolohaun/Rook MK1/Configuration_adv.h b/config/examples/Rolohaun/Rook MK1/Configuration_adv.h index 4b5e4866cb..d08a4a556d 100644 --- a/config/examples/Rolohaun/Rook MK1/Configuration_adv.h +++ b/config/examples/Rolohaun/Rook MK1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/SCARA/MP_SCARA/Configuration_adv.h b/config/examples/SCARA/MP_SCARA/Configuration_adv.h index 403dc0b21d..35a62887b4 100644 --- a/config/examples/SCARA/MP_SCARA/Configuration_adv.h +++ b/config/examples/SCARA/MP_SCARA/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/SCARA/Morgan/Configuration_adv.h b/config/examples/SCARA/Morgan/Configuration_adv.h index a81b792a04..9b33b6a7f3 100644 --- a/config/examples/SCARA/Morgan/Configuration_adv.h +++ b/config/examples/SCARA/Morgan/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h index bd0900035a..e8e5842697 100644 --- a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h +++ b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/STM32/STM32F103RE/Configuration_adv.h b/config/examples/STM32/STM32F103RE/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/STM32/STM32F103RE/Configuration_adv.h +++ b/config/examples/STM32/STM32F103RE/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Simax/Mi-M200/Configuration_adv.h b/config/examples/Simax/Mi-M200/Configuration_adv.h index 027f73066b..d0b14391fc 100644 --- a/config/examples/Simax/Mi-M200/Configuration_adv.h +++ b/config/examples/Simax/Mi-M200/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Simulator/Configuration_adv.h b/config/examples/Simulator/Configuration_adv.h index 82549ad7d6..f3594485fa 100644 --- a/config/examples/Simulator/Configuration_adv.h +++ b/config/examples/Simulator/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h index acdf87e146..22a1e49d25 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 32e956984b..ba4912455c 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index e9b2c1e944..9f50566bda 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h index 1b3a863571..1cce9cd34b 100644 --- a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h index 365cf18423..217f3d7f75 100644 --- a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sovol/SV-02/Configuration_adv.h b/config/examples/Sovol/SV-02/Configuration_adv.h index c9cc42d0f6..3f4b958784 100644 --- a/config/examples/Sovol/SV-02/Configuration_adv.h +++ b/config/examples/Sovol/SV-02/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sovol/SV-03/Configuration_adv.h b/config/examples/Sovol/SV-03/Configuration_adv.h index 5325a45478..1027f0d6de 100644 --- a/config/examples/Sovol/SV-03/Configuration_adv.h +++ b/config/examples/Sovol/SV-03/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sovol/SV-05/Configuration_adv.h b/config/examples/Sovol/SV-05/Configuration_adv.h index f9c45b506d..e49cd34906 100644 --- a/config/examples/Sovol/SV-05/Configuration_adv.h +++ b/config/examples/Sovol/SV-05/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sovol/SV-06/Configuration_adv.h b/config/examples/Sovol/SV-06/Configuration_adv.h index cd7bcbd35a..cb0a7dcc69 100644 --- a/config/examples/Sovol/SV-06/Configuration_adv.h +++ b/config/examples/Sovol/SV-06/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sunlu/S8/Configuration_adv.h b/config/examples/Sunlu/S8/Configuration_adv.h index a482aab2a9..737cd2272a 100644 --- a/config/examples/Sunlu/S8/Configuration_adv.h +++ b/config/examples/Sunlu/S8/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Sunlu/T3/Configuration_adv.h b/config/examples/Sunlu/T3/Configuration_adv.h index c5e71b3894..91b54fa200 100644 --- a/config/examples/Sunlu/T3/Configuration_adv.h +++ b/config/examples/Sunlu/T3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h index d1a29f5063..24df3c4c92 100644 --- a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h +++ b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tevo/Michelangelo/Configuration_adv.h b/config/examples/Tevo/Michelangelo/Configuration_adv.h index d11c757c34..8abb2c26c9 100644 --- a/config/examples/Tevo/Michelangelo/Configuration_adv.h +++ b/config/examples/Tevo/Michelangelo/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tevo/Nereus/Configuration_adv.h b/config/examples/Tevo/Nereus/Configuration_adv.h index d22f79f656..4052c9d3f2 100644 --- a/config/examples/Tevo/Nereus/Configuration_adv.h +++ b/config/examples/Tevo/Nereus/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tevo/Tarantula Pro/MKS Gen_L/Configuration_adv.h b/config/examples/Tevo/Tarantula Pro/MKS Gen_L/Configuration_adv.h index d85446db06..e94aadba5c 100644 --- a/config/examples/Tevo/Tarantula Pro/MKS Gen_L/Configuration_adv.h +++ b/config/examples/Tevo/Tarantula Pro/MKS Gen_L/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tevo/Tarantula Pro/MKS SGen_L/Configuration_adv.h b/config/examples/Tevo/Tarantula Pro/MKS SGen_L/Configuration_adv.h index d41314e639..f39c8cdcd5 100644 --- a/config/examples/Tevo/Tarantula Pro/MKS SGen_L/Configuration_adv.h +++ b/config/examples/Tevo/Tarantula Pro/MKS SGen_L/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h index 9b9e0c1f77..04616609a1 100644 --- a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tevo/Tornado/V2 (MKS Gen_L)/Configuration_adv.h b/config/examples/Tevo/Tornado/V2 (MKS Gen_L)/Configuration_adv.h index 9b9e0c1f77..04616609a1 100644 --- a/config/examples/Tevo/Tornado/V2 (MKS Gen_L)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V2 (MKS Gen_L)/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h b/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h index dd0dab9a30..08a427d38d 100644 --- a/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h +++ b/config/examples/Tinkerine/Ditto Pro/RAMPS 1.4/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/TinyBoy2/Configuration_adv.h b/config/examples/TinyBoy2/Configuration_adv.h index 0005364406..3e8be7c59a 100644 --- a/config/examples/TinyBoy2/Configuration_adv.h +++ b/config/examples/TinyBoy2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h b/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h index 80fd443c78..948486516d 100644 --- a/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h +++ b/config/examples/Tronxy/D01/CXY-v6-191017 board/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/X1/Configuration_adv.h b/config/examples/Tronxy/X1/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Tronxy/X1/Configuration_adv.h +++ b/config/examples/Tronxy/X1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/X3A/Configuration_adv.h b/config/examples/Tronxy/X3A/Configuration_adv.h index 9c3d6c6f42..317e8e29bd 100644 --- a/config/examples/Tronxy/X3A/Configuration_adv.h +++ b/config/examples/Tronxy/X3A/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h b/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h index 95a9bb1604..a0fd121b92 100644 --- a/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h +++ b/config/examples/Tronxy/X5S-2E/Green Board (Chitu V5)/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h b/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h index bb42d48a65..139b903095 100644 --- a/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h +++ b/config/examples/Tronxy/X5S-2E/Red Board (Tronxy 3.1.0)/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/X5S/Configuration_adv.h b/config/examples/Tronxy/X5S/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Tronxy/X5S/Configuration_adv.h +++ b/config/examples/Tronxy/X5S/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h index e2c0ddbdfc..9da8032ff2 100644 --- a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/X5SA/Configuration_adv.h b/config/examples/Tronxy/X5SA/Configuration_adv.h index 11966a994a..18fb42a00b 100644 --- a/config/examples/Tronxy/X5SA/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/XY100/Configuration_adv.h b/config/examples/Tronxy/XY100/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Tronxy/XY100/Configuration_adv.h +++ b/config/examples/Tronxy/XY100/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Tronxy/XY2-Pro/Configuration_adv.h b/config/examples/Tronxy/XY2-Pro/Configuration_adv.h index 5645efa2df..eebfc37911 100644 --- a/config/examples/Tronxy/XY2-Pro/Configuration_adv.h +++ b/config/examples/Tronxy/XY2-Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Turnigy/Fabrikator/Configuration_adv.h b/config/examples/Turnigy/Fabrikator/Configuration_adv.h index 1e890bed0f..2d449d67ef 100644 --- a/config/examples/Turnigy/Fabrikator/Configuration_adv.h +++ b/config/examples/Turnigy/Fabrikator/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h index 7b387a0339..2c985f6800 100644 --- a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h index 456787fa7c..d017303780 100644 --- a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h index 456787fa7c..d017303780 100644 --- a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h index 456787fa7c..d017303780 100644 --- a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Two Trees/SP-5_V3/Configuration_adv.h b/config/examples/Two Trees/SP-5_V3/Configuration_adv.h index f693c6749b..f5500de5e0 100644 --- a/config/examples/Two Trees/SP-5_V3/Configuration_adv.h +++ b/config/examples/Two Trees/SP-5_V3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h index def7172d4e..6971f91307 100644 --- a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2.1/Configuration_adv.h @@ -2041,17 +2041,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h index 0632412955..1bdaee90fc 100644 --- a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h @@ -2041,17 +2041,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h index 53d0413d1d..4f843ea6c6 100644 --- a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/UltiMachine/Archim1/Configuration_adv.h b/config/examples/UltiMachine/Archim1/Configuration_adv.h index 7be6c61ee4..ac4e6db747 100644 --- a/config/examples/UltiMachine/Archim1/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/UltiMachine/Archim2/Configuration_adv.h b/config/examples/UltiMachine/Archim2/Configuration_adv.h index f755ba25eb..544539012a 100644 --- a/config/examples/UltiMachine/Archim2/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h index cc23a7cb49..0f92f43822 100644 --- a/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker 2+/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h index 94bb683ebd..d3ddc8b40c 100644 --- a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h index c08cdb57b1..970827f259 100644 --- a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h index 4598d70000..a3b7349cda 100644 --- a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h @@ -2035,17 +2035,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h index 9bd3c5aa2b..1729b645cd 100644 --- a/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original Plus DXU/Configuration_adv.h @@ -2033,17 +2033,17 @@ #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/VORONDesign/Configuration_adv.h b/config/examples/VORONDesign/Configuration_adv.h index 176b713d92..97adbd990b 100644 --- a/config/examples/VORONDesign/Configuration_adv.h +++ b/config/examples/VORONDesign/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h b/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h index 6a555d5573..6de36249aa 100644 --- a/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h +++ b/config/examples/Velleman/K8200 Upgraded/Configuration_adv.h @@ -2048,17 +2048,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Velleman/K8200/Configuration_adv.h b/config/examples/Velleman/K8200/Configuration_adv.h index e00e417f89..90ccc9a57c 100644 --- a/config/examples/Velleman/K8200/Configuration_adv.h +++ b/config/examples/Velleman/K8200/Configuration_adv.h @@ -2048,17 +2048,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h index 2e1ec9c1d0..e804db2d66 100644 --- a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h index 2e1ec9c1d0..e804db2d66 100644 --- a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Voxelab/Aquila/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Voxelab/Aquila/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 6fda6915ad..99f6c54fd8 100644 --- a/config/examples/Voxelab/Aquila/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Voxelab/Aquila/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/WASP/PowerWASP/Configuration_adv.h b/config/examples/WASP/PowerWASP/Configuration_adv.h index 33b5574b39..00a140c7b7 100644 --- a/config/examples/WASP/PowerWASP/Configuration_adv.h +++ b/config/examples/WASP/PowerWASP/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h index 0794e101f1..07939f67f9 100644 --- a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h index 34550e2deb..ec7b7f7c92 100644 --- a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h index 66076f60a6..3c82155988 100644 --- a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h index d10d60b07c..711881e495 100644 --- a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Wanhao/Duplicator i3 Plus/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 Plus/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/Wanhao/Duplicator i3 Plus/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 Plus/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Weedo/Tina2/V2/Configuration_adv.h b/config/examples/Weedo/Tina2/V2/Configuration_adv.h index d72eb18dd6..7ae6ccab35 100644 --- a/config/examples/Weedo/Tina2/V2/Configuration_adv.h +++ b/config/examples/Weedo/Tina2/V2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Weedo/Tina2/V3/Configuration_adv.h b/config/examples/Weedo/Tina2/V3/Configuration_adv.h index d72eb18dd6..7ae6ccab35 100644 --- a/config/examples/Weedo/Tina2/V3/Configuration_adv.h +++ b/config/examples/Weedo/Tina2/V3/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Weistek/wt150/Configuration_adv.h b/config/examples/Weistek/wt150/Configuration_adv.h index 89ace5ee08..b10aa308a2 100644 --- a/config/examples/Weistek/wt150/Configuration_adv.h +++ b/config/examples/Weistek/wt150/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Zonestar/P802M/Configuration_adv.h b/config/examples/Zonestar/P802M/Configuration_adv.h index e784d3ec9a..552029cea9 100644 --- a/config/examples/Zonestar/P802M/Configuration_adv.h +++ b/config/examples/Zonestar/P802M/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h index 1236cf4d6a..0add5df503 100644 --- a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h +++ b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h index c9b4121934..88544403a2 100644 --- a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h +++ b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h index bd8b18680c..b2c5c37e8f 100644 --- a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h index 71a21bdd66..2ffa6d068e 100644 --- a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Anycubic/Predator/Configuration_adv.h b/config/examples/delta/Anycubic/Predator/Configuration_adv.h index 6a952c11d6..2891b951d0 100644 --- a/config/examples/delta/Anycubic/Predator/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Predator/Configuration_adv.h @@ -2038,17 +2038,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h index 94ee88b7f7..4765f234e6 100644 --- a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h index 94ee88b7f7..4765f234e6 100644 --- a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h index ad700bab9a..ba398e5b22 100644 --- a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h +++ b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/FLSUN/Q5-nano_v2/Configuration_adv.h b/config/examples/delta/FLSUN/Q5-nano_v2/Configuration_adv.h index 2789922e17..f3b5f1a4f2 100644 --- a/config/examples/delta/FLSUN/Q5-nano_v2/Configuration_adv.h +++ b/config/examples/delta/FLSUN/Q5-nano_v2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h index 952f2f7be7..d9390daa90 100644 --- a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h index 5d0c329257..151609db33 100644 --- a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h index 89973aacb9..6efc63829f 100644 --- a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h +++ b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/FLSUN/kossel/Configuration_adv.h b/config/examples/delta/FLSUN/kossel/Configuration_adv.h index 89973aacb9..6efc63829f 100644 --- a/config/examples/delta/FLSUN/kossel/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h index 72a8fd1a6c..7fafef42bc 100644 --- a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Geeetech/G2/Configuration_adv.h b/config/examples/delta/Geeetech/G2/Configuration_adv.h index 37b10819c3..aa760afacf 100644 --- a/config/examples/delta/Geeetech/G2/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h index 37b10819c3..aa760afacf 100644 --- a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Geeetech/G2S/Configuration_adv.h b/config/examples/delta/Geeetech/G2S/Configuration_adv.h index 37b10819c3..aa760afacf 100644 --- a/config/examples/delta/Geeetech/G2S/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2S/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h index 37b10819c3..aa760afacf 100644 --- a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h index 1218ad1e12..96b443d745 100644 --- a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h +++ b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h index e7c9592cac..0bebb5b6a0 100644 --- a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h +++ b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/MKS/SBASE/Configuration_adv.h b/config/examples/delta/MKS/SBASE/Configuration_adv.h index b19a994337..82b8a60803 100644 --- a/config/examples/delta/MKS/SBASE/Configuration_adv.h +++ b/config/examples/delta/MKS/SBASE/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Malyan M300/Configuration_adv.h b/config/examples/delta/Malyan M300/Configuration_adv.h index 438e9b9ab9..3361f86814 100644 --- a/config/examples/delta/Malyan M300/Configuration_adv.h +++ b/config/examples/delta/Malyan M300/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Tevo Little Monster/Configuration_adv.h b/config/examples/delta/Tevo Little Monster/Configuration_adv.h index c9f4e02130..a00ee2e189 100644 --- a/config/examples/delta/Tevo Little Monster/Configuration_adv.h +++ b/config/examples/delta/Tevo Little Monster/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/Velleman/K8800/Configuration_adv.h b/config/examples/delta/Velleman/K8800/Configuration_adv.h index 86ebc1dd78..61e19d2992 100644 --- a/config/examples/delta/Velleman/K8800/Configuration_adv.h +++ b/config/examples/delta/Velleman/K8800/Configuration_adv.h @@ -2037,17 +2037,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/generic/Configuration_adv.h b/config/examples/delta/generic/Configuration_adv.h index 72a8fd1a6c..7fafef42bc 100644 --- a/config/examples/delta/generic/Configuration_adv.h +++ b/config/examples/delta/generic/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/kossel_clear/Configuration_adv.h b/config/examples/delta/kossel_clear/Configuration_adv.h index f7f85a0518..553d359aa6 100644 --- a/config/examples/delta/kossel_clear/Configuration_adv.h +++ b/config/examples/delta/kossel_clear/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/kossel_mini/Configuration_adv.h b/config/examples/delta/kossel_mini/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/delta/kossel_mini/Configuration_adv.h +++ b/config/examples/delta/kossel_mini/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/kossel_pro/Configuration_adv.h b/config/examples/delta/kossel_pro/Configuration_adv.h index 02c0b10332..2ea2cdf69b 100644 --- a/config/examples/delta/kossel_pro/Configuration_adv.h +++ b/config/examples/delta/kossel_pro/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/delta/kossel_xl/Configuration_adv.h b/config/examples/delta/kossel_xl/Configuration_adv.h index 5bb4a4048c..06b88473b5 100644 --- a/config/examples/delta/kossel_xl/Configuration_adv.h +++ b/config/examples/delta/kossel_xl/Configuration_adv.h @@ -2036,17 +2036,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/gCreate/gMax1.5+/Configuration_adv.h b/config/examples/gCreate/gMax1.5+/Configuration_adv.h index eb3ee38a84..04fe4b1465 100644 --- a/config/examples/gCreate/gMax1.5+/Configuration_adv.h +++ b/config/examples/gCreate/gMax1.5+/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h b/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h index 6e45052229..e6a73a5406 100644 --- a/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h +++ b/config/examples/linear_axes/Octopus 8 LINEAR_AXES/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h index 8500f9d75e..80ef5ddab0 100644 --- a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h +++ b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/makibox/Configuration_adv.h b/config/examples/makibox/Configuration_adv.h index 13790193db..dfaf6d8c1a 100644 --- a/config/examples/makibox/Configuration_adv.h +++ b/config/examples/makibox/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif // diff --git a/config/examples/tvrrug/Round2/Configuration_adv.h b/config/examples/tvrrug/Round2/Configuration_adv.h index ad59b81a43..92e84bedcc 100644 --- a/config/examples/tvrrug/Round2/Configuration_adv.h +++ b/config/examples/tvrrug/Round2/Configuration_adv.h @@ -2035,17 +2035,17 @@ //#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar - // Frivolous Game Options - //#define MARLIN_BRICKOUT - //#define MARLIN_INVADERS - //#define MARLIN_SNAKE - //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu - #endif // HAS_MARLINUI_U8GLIB #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay + + // Frivolous Game Options + //#define MARLIN_BRICKOUT + //#define MARLIN_INVADERS + //#define MARLIN_SNAKE + //#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu #endif //