Games for E3V2 + MarlinUI

MarlinFirmware/Marlin#27620
This commit is contained in:
Scott Lahteine 2025-01-08 16:51:32 -06:00
parent dc500ec3c7
commit 2bc53e05a8
377 changed files with 2262 additions and 2262 deletions

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2044,17 +2044,17 @@
#define STATUS_HEAT_PERCENT // Show heating in a progress bar #define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
#define STATUS_HEAT_PERCENT // Show heating in a progress bar #define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2040,17 +2040,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2032,17 +2032,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
#define STATUS_HEAT_PERCENT // Show heating in a progress bar #define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
#define STATUS_HEAT_PERCENT // Show heating in a progress bar #define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2037,17 +2037,17 @@
#define STATUS_HEAT_PERCENT // Show heating in a progress bar #define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2037,17 +2037,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2036,17 +2036,17 @@
#define STATUS_HEAT_PERCENT // Show heating in a progress bar #define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2043,17 +2043,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2034,17 +2034,17 @@
#define STATUS_HEAT_PERCENT // Show heating in a progress bar #define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
#define MARLIN_BRICKOUT
#define MARLIN_INVADERS
#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
#define MARLIN_BRICKOUT
#define MARLIN_INVADERS
#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2036,17 +2036,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
#define MARLIN_BRICKOUT
#define MARLIN_INVADERS
#define MARLIN_SNAKE
#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
#define MARLIN_BRICKOUT
#define MARLIN_INVADERS
#define MARLIN_SNAKE
#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2037,17 +2037,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
//#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens //#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2036,17 +2036,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2036,17 +2036,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2036,17 +2036,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

View file

@ -2035,17 +2035,17 @@
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define STATUS_HEAT_POWER // Show heater output power as a vertical bar //#define STATUS_HEAT_POWER // Show heater output power as a vertical bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_MARLINUI_U8GLIB #endif // HAS_MARLINUI_U8GLIB
#if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI #if HAS_MARLINUI_U8GLIB || IS_DWIN_MARLINUI
#define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens #define MENU_HOLLOW_FRAME // Enable to save many cycles by drawing a hollow frame on Menu Screens
//#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay //#define OVERLAY_GFX_REVERSE // Swap the CW/CCW indicators in the graphics overlay
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif #endif
// //

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