📝 Refer to 'PROGMEM' as 'flash'

This commit is contained in:
Scott Lahteine 2022-05-11 23:40:07 -05:00
parent 56fb951cff
commit 2a001eb8bb
277 changed files with 1108 additions and 1108 deletions

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1697,11 +1697,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1757,7 +1757,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2319,7 +2319,7 @@
#define BUFSIZE 8
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 8
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 8
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1692,11 +1692,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1752,7 +1752,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2313,7 +2313,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1681,11 +1681,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1741,7 +1741,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2302,7 +2302,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 32
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 32
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 32
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 32
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1696,11 +1696,11 @@
//#define XYZ_NO_FRAME
//#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1756,7 +1756,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2317,7 +2317,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 32
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 4
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 32
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2315,7 +2315,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1690,11 +1690,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1750,7 +1750,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2317,7 +2317,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1689,11 +1689,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1749,7 +1749,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1689,11 +1689,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1749,7 +1749,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1689,11 +1689,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1749,7 +1749,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1684,11 +1684,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1744,7 +1744,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2305,7 +2305,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1689,11 +1689,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1749,7 +1749,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1689,11 +1689,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1749,7 +1749,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1689,11 +1689,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1749,7 +1749,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1689,11 +1689,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1749,7 +1749,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1689,11 +1689,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1749,7 +1749,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1689,11 +1689,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1749,7 +1749,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2310,7 +2310,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 32
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

View file

@ -1688,11 +1688,11 @@
//#define XYZ_NO_FRAME
#define XYZ_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// A bigger font is available for edit items. Costs 3120 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_BIG_EDIT_FONT
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
//#define USE_SMALL_INFOFONT
@ -1748,7 +1748,7 @@
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
@ -2309,7 +2309,7 @@
#define BUFSIZE 4
// Transmission to Host Buffer Size
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
// To buffer a simple "ok" you need 4 bytes.
// For ADVANCED_OK (M105) you need 32 bytes.
// For debug-echo: 128 bytes for the optimal speed.

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