diff --git a/config/default/Configuration_adv.h b/config/default/Configuration_adv.h index 5f1dc64f95..89b6ce3d57 100644 --- a/config/default/Configuration_adv.h +++ b/config/default/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h index fc914ae0cf..39d5aaf574 100644 --- a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h +++ b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h index b905ebe55c..aca1f88d34 100644 --- a/config/examples/ADIMLab/Gantry v1/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h index c03c1fc695..0dd165398c 100644 --- a/config/examples/ADIMLab/Gantry v2/Configuration_adv.h +++ b/config/examples/ADIMLab/Gantry v2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h index 0321d89578..fab9b6a01e 100644 --- a/config/examples/Alfawise/U20-bltouch/Configuration_adv.h +++ b/config/examples/Alfawise/U20-bltouch/Configuration_adv.h @@ -1697,11 +1697,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1757,7 +1757,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2319,7 +2319,7 @@ #define BUFSIZE 8 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Alfawise/U20/Configuration_adv.h b/config/examples/Alfawise/U20/Configuration_adv.h index 88ce2e5d04..3bbf9c26d3 100644 --- a/config/examples/Alfawise/U20/Configuration_adv.h +++ b/config/examples/Alfawise/U20/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 8 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/AliExpress/UM2pExt/Configuration_adv.h b/config/examples/AliExpress/UM2pExt/Configuration_adv.h index 7a20300f4c..910544af49 100644 --- a/config/examples/AliExpress/UM2pExt/Configuration_adv.h +++ b/config/examples/AliExpress/UM2pExt/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/A2/Configuration_adv.h b/config/examples/Anet/A2/Configuration_adv.h index ffe6408541..1518401ce2 100644 --- a/config/examples/Anet/A2/Configuration_adv.h +++ b/config/examples/Anet/A2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/A2plus/Configuration_adv.h b/config/examples/Anet/A2plus/Configuration_adv.h index ffe6408541..1518401ce2 100644 --- a/config/examples/Anet/A2plus/Configuration_adv.h +++ b/config/examples/Anet/A2plus/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/A6/Configuration_adv.h b/config/examples/Anet/A6/Configuration_adv.h index a71135e55e..2c1bb3a211 100644 --- a/config/examples/Anet/A6/Configuration_adv.h +++ b/config/examples/Anet/A6/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/A8/Configuration_adv.h b/config/examples/Anet/A8/Configuration_adv.h index 188e42ff60..757018a9f5 100644 --- a/config/examples/Anet/A8/Configuration_adv.h +++ b/config/examples/Anet/A8/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/A8plus/Configuration_adv.h b/config/examples/Anet/A8plus/Configuration_adv.h index ef7a1a2d8f..5aa82214aa 100644 --- a/config/examples/Anet/A8plus/Configuration_adv.h +++ b/config/examples/Anet/A8plus/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/A9/Configuration_adv.h b/config/examples/Anet/A9/Configuration_adv.h index 6bad7acb08..bce70c978a 100644 --- a/config/examples/Anet/A9/Configuration_adv.h +++ b/config/examples/Anet/A9/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/E10/Configuration_adv.h b/config/examples/Anet/E10/Configuration_adv.h index 7e97804ee2..f7826eecb6 100644 --- a/config/examples/Anet/E10/Configuration_adv.h +++ b/config/examples/Anet/E10/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h index 5190cad621..21ffe227a8 100644 --- a/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h +++ b/config/examples/Anet/E16/BTT SKR 1.3/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/E16/Stock/Configuration_adv.h b/config/examples/Anet/E16/Stock/Configuration_adv.h index 7b4b8b4a68..097e9d8231 100644 --- a/config/examples/Anet/E16/Stock/Configuration_adv.h +++ b/config/examples/Anet/E16/Stock/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/ET4+/Configuration_adv.h b/config/examples/Anet/ET4+/Configuration_adv.h index 1ae5b2771d..3f8fd8d27d 100644 --- a/config/examples/Anet/ET4+/Configuration_adv.h +++ b/config/examples/Anet/ET4+/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/ET4-Pro/Configuration_adv.h b/config/examples/Anet/ET4-Pro/Configuration_adv.h index 1ae5b2771d..3f8fd8d27d 100644 --- a/config/examples/Anet/ET4-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET4-Pro/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/ET4/Configuration_adv.h b/config/examples/Anet/ET4/Configuration_adv.h index 6a73559f8e..e458ffb5be 100644 --- a/config/examples/Anet/ET4/Configuration_adv.h +++ b/config/examples/Anet/ET4/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/ET4X/Configuration_adv.h b/config/examples/Anet/ET4X/Configuration_adv.h index 6a73559f8e..e458ffb5be 100644 --- a/config/examples/Anet/ET4X/Configuration_adv.h +++ b/config/examples/Anet/ET4X/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/ET5-Pro/Configuration_adv.h b/config/examples/Anet/ET5-Pro/Configuration_adv.h index d65ccde32d..10187decf4 100644 --- a/config/examples/Anet/ET5-Pro/Configuration_adv.h +++ b/config/examples/Anet/ET5-Pro/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/ET5/Configuration_adv.h b/config/examples/Anet/ET5/Configuration_adv.h index d65ccde32d..10187decf4 100644 --- a/config/examples/Anet/ET5/Configuration_adv.h +++ b/config/examples/Anet/ET5/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Anet/ET5X/Configuration_adv.h b/config/examples/Anet/ET5X/Configuration_adv.h index d65ccde32d..10187decf4 100644 --- a/config/examples/Anet/ET5X/Configuration_adv.h +++ b/config/examples/Anet/ET5X/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/AnyCubic/Chiron/Configuration_adv.h b/config/examples/AnyCubic/Chiron/Configuration_adv.h index 901fd4d210..6dfbf7b7c1 100644 --- a/config/examples/AnyCubic/Chiron/Configuration_adv.h +++ b/config/examples/AnyCubic/Chiron/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h index 4a521ddb4c..89e8b8212c 100644 --- a/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero 2.0/Anycubic V1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h index 0c23c15eb7..68b73b12a4 100644 --- a/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/Anycubic V1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h index 8d1188a56e..1f8e6c9faf 100644 --- a/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h +++ b/config/examples/AnyCubic/Mega Zero/BigTreeTech SKR Mini MZ V1.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/AnyCubic/i3 Mega/Configuration_adv.h b/config/examples/AnyCubic/i3 Mega/Configuration_adv.h index aca9b65f38..9243b40b84 100644 --- a/config/examples/AnyCubic/i3 Mega/Configuration_adv.h +++ b/config/examples/AnyCubic/i3 Mega/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 8 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/AnyCubic/i3/Configuration_adv.h b/config/examples/AnyCubic/i3/Configuration_adv.h index d956b63742..0e6d9e6e89 100644 --- a/config/examples/AnyCubic/i3/Configuration_adv.h +++ b/config/examples/AnyCubic/i3/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/ArmEd/Configuration_adv.h b/config/examples/ArmEd/Configuration_adv.h index 05857d8711..38909a7a8f 100644 --- a/config/examples/ArmEd/Configuration_adv.h +++ b/config/examples/ArmEd/Configuration_adv.h @@ -1692,11 +1692,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1752,7 +1752,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2313,7 +2313,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Artillery/Genius Pro/Configuration_adv.h b/config/examples/Artillery/Genius Pro/Configuration_adv.h index 06cdac17b8..e17e0ff980 100644 --- a/config/examples/Artillery/Genius Pro/Configuration_adv.h +++ b/config/examples/Artillery/Genius Pro/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h index af109cf31c..ada692174f 100644 --- a/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h +++ b/config/examples/Artillery/Genius/BLTouch/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Artillery/Genius/V1/Configuration_adv.h b/config/examples/Artillery/Genius/V1/Configuration_adv.h index ab4c37965d..85e2c1dc25 100644 --- a/config/examples/Artillery/Genius/V1/Configuration_adv.h +++ b/config/examples/Artillery/Genius/V1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Artillery/Hornet/Configuration_adv.h b/config/examples/Artillery/Hornet/Configuration_adv.h index 8b5d3efcb1..80e52769b4 100644 --- a/config/examples/Artillery/Hornet/Configuration_adv.h +++ b/config/examples/Artillery/Hornet/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h index 625dd2481e..42d8db748c 100644 --- a/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/0.9 BMG - E3D V6/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h index ab4c37965d..85e2c1dc25 100644 --- a/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X1/V1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h index 0c7e50e03b..9acf2d4722 100644 --- a/config/examples/Artillery/Sidewinder X2/Configuration_adv.h +++ b/config/examples/Artillery/Sidewinder X2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h index a199f65077..61bf0bb503 100644 --- a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BIBO/TouchX/default/Configuration_adv.h b/config/examples/BIBO/TouchX/default/Configuration_adv.h index aa398009a7..d8869116d3 100644 --- a/config/examples/BIBO/TouchX/default/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/default/Configuration_adv.h @@ -1681,11 +1681,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1741,7 +1741,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2302,7 +2302,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BIQU/B1 - SKR 1.4/Configuration_adv.h b/config/examples/BIQU/B1 - SKR 1.4/Configuration_adv.h index 45e79365ac..25ab0fe23b 100644 --- a/config/examples/BIQU/B1 - SKR 1.4/Configuration_adv.h +++ b/config/examples/BIQU/B1 - SKR 1.4/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BIQU/B1 - SKR 2/Configuration_adv.h b/config/examples/BIQU/B1 - SKR 2/Configuration_adv.h index f24d988f4b..e8cd1da48b 100644 --- a/config/examples/BIQU/B1 - SKR 2/Configuration_adv.h +++ b/config/examples/BIQU/B1 - SKR 2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h index bb408e445e..99c61618f7 100644 --- a/config/examples/BIQU/B1 SE Plus/Configuration_adv.h +++ b/config/examples/BIQU/B1 SE Plus/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BIQU/BX/Configuration_adv.h b/config/examples/BIQU/BX/Configuration_adv.h index 90ddf3c494..af65270730 100644 --- a/config/examples/BIQU/BX/Configuration_adv.h +++ b/config/examples/BIQU/BX/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BIQU/Thunder Standard/Configuration_adv.h b/config/examples/BIQU/Thunder Standard/Configuration_adv.h index 9f9b00a232..e55502614d 100644 --- a/config/examples/BIQU/Thunder Standard/Configuration_adv.h +++ b/config/examples/BIQU/Thunder Standard/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BQ/Hephestos/Configuration_adv.h b/config/examples/BQ/Hephestos/Configuration_adv.h index 093fe5f4f4..a9d8327f5c 100644 --- a/config/examples/BQ/Hephestos/Configuration_adv.h +++ b/config/examples/BQ/Hephestos/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BQ/Hephestos_2/Configuration_adv.h b/config/examples/BQ/Hephestos_2/Configuration_adv.h index 84e9083935..a8922fe3bf 100644 --- a/config/examples/BQ/Hephestos_2/Configuration_adv.h +++ b/config/examples/BQ/Hephestos_2/Configuration_adv.h @@ -1696,11 +1696,11 @@ //#define XYZ_NO_FRAME //#define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1756,7 +1756,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2317,7 +2317,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/BQ/WITBOX/Configuration_adv.h b/config/examples/BQ/WITBOX/Configuration_adv.h index 093fe5f4f4..a9d8327f5c 100644 --- a/config/examples/BQ/WITBOX/Configuration_adv.h +++ b/config/examples/BQ/WITBOX/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/CTC/A13/Configuration_adv.h b/config/examples/CTC/A13/Configuration_adv.h index 78204245eb..369abfe41f 100644 --- a/config/examples/CTC/A13/Configuration_adv.h +++ b/config/examples/CTC/A13/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/CTC/Bizer/Configuration_adv.h b/config/examples/CTC/Bizer/Configuration_adv.h index a011e87476..6829e950d5 100644 --- a/config/examples/CTC/Bizer/Configuration_adv.h +++ b/config/examples/CTC/Bizer/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Cartesio/Configuration_adv.h b/config/examples/Cartesio/Configuration_adv.h index 527426ece0..eb61f443f5 100644 --- a/config/examples/Cartesio/Configuration_adv.h +++ b/config/examples/Cartesio/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 9848ff2cb2..db2da44c05 100644 --- a/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h index a4b06ff7c8..79ff8a4949 100644 --- a/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/CrealityV1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h index e657127ea8..9cbcb306e2 100644 --- a/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/CR-10 Mini/MEEB-3DP/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h index 0f954c25bc..e2d786a3ff 100644 --- a/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S4/CrealityV1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h index 1628b89227..05088a192d 100644 --- a/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/BigTreeTech SKR Mini E3 1.2 with TFT35 E3 V3.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h index 0f954c25bc..e2d786a3ff 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h b/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h index 7e231cd7c9..802370ab17 100644 --- a/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h +++ b/config/examples/Creality/CR-10 S5/CrealityV2.2-BLTouch/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10 V2/Configuration_adv.h b/config/examples/Creality/CR-10 V2/Configuration_adv.h index a7f93fea59..b3dcf5c640 100644 --- a/config/examples/Creality/CR-10 V2/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2315,7 +2315,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10 V3/Configuration_adv.h b/config/examples/Creality/CR-10 V3/Configuration_adv.h index 98e9fcb633..85c0353e5c 100644 --- a/config/examples/Creality/CR-10 V3/Configuration_adv.h +++ b/config/examples/Creality/CR-10 V3/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2317,7 +2317,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 6211fe852f..d7481e1e16 100644 --- a/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h index e3cc0a1fe2..d8b9d5e1e2 100644 --- a/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10/CrealityV1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h index ef36366fef..ce13f879cb 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR 1.4 Turbo TMC2209/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h index c95775b918..d046e5ecc1 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR 2.0 TMC2209/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 92291cc66d..d7a2bec581 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h index 30070cb348..1c9e3f7f46 100644 --- a/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/BigTreeTech SKR Pro v1.2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h index 4eb4364151..84e9ea1c4a 100644 --- a/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/CrealityV1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-20 Pro/Configuration_adv.h b/config/examples/Creality/CR-20 Pro/Configuration_adv.h index 9ae9103d22..c95f55f86c 100644 --- a/config/examples/Creality/CR-20 Pro/Configuration_adv.h +++ b/config/examples/Creality/CR-20 Pro/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-20/Configuration_adv.h b/config/examples/Creality/CR-20/Configuration_adv.h index bb5ae54598..c9b28a7e3b 100644 --- a/config/examples/Creality/CR-20/Configuration_adv.h +++ b/config/examples/Creality/CR-20/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h index d4bf866071..cc863ff891 100644 --- a/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h +++ b/config/examples/Creality/CR-30 PrintMill/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-6 SE/Configuration_adv.h b/config/examples/Creality/CR-6 SE/Configuration_adv.h index 6ffb25de15..cfa0f78bd9 100644 --- a/config/examples/Creality/CR-6 SE/Configuration_adv.h +++ b/config/examples/Creality/CR-6 SE/Configuration_adv.h @@ -1689,11 +1689,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1749,7 +1749,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/CR-8/Configuration_adv.h b/config/examples/Creality/CR-8/Configuration_adv.h index 15761591bd..d2567cc584 100644 --- a/config/examples/Creality/CR-8/Configuration_adv.h +++ b/config/examples/Creality/CR-8/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h b/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h index d92463955b..32fdb00b94 100644 --- a/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h +++ b/config/examples/Creality/Ender-2 Pro/CrealityV423/Configuration_adv.h @@ -1689,11 +1689,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1749,7 +1749,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-2/Configuration_adv.h b/config/examples/Creality/Ender-2/Configuration_adv.h index 91620e6a6b..b95f852499 100644 --- a/config/examples/Creality/Ender-2/Configuration_adv.h +++ b/config/examples/Creality/Ender-2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 Max/Configuration_adv.h b/config/examples/Creality/Ender-3 Max/Configuration_adv.h index 1312f67b0a..7c9954db62 100644 --- a/config/examples/Creality/Ender-3 Max/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Max/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h index 62ef728c5f..09b45dabd1 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR 1.4 Turbo/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index b08d697298..8784570e6c 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 1670ab26fc..b37c8a7b2e 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 60f6cb2525..fafc9b21e9 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index d6b1aa1f31..9e0453a502 100644 --- a/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h index 12bd22f6f2..63eab8d7e2 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h index e052fa00af..f3af301388 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV422/Configuration_adv.h @@ -1689,11 +1689,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1749,7 +1749,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h index e55001df0a..23dae895d4 100644 --- a/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 Pro/CrealityV427/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 S1/Configuration_adv.h b/config/examples/Creality/Ender-3 S1/Configuration_adv.h index f04f314dcc..faa8cc4c0f 100644 --- a/config/examples/Creality/Ender-3 S1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 S1/Configuration_adv.h @@ -1684,11 +1684,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1744,7 +1744,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2305,7 +2305,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h index 626ac5c0d0..b19f9ef6a8 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/CrealityUI/Configuration_adv.h @@ -1689,11 +1689,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1749,7 +1749,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h index 2eda96f3eb..c2c912bbb2 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR E3 Turbo/MarlinUI/Configuration_adv.h @@ -1689,11 +1689,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1749,7 +1749,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h index 30351a513a..d42e918492 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/CrealityUI/Configuration_adv.h @@ -1689,11 +1689,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1749,7 +1749,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h index 12a43d77d3..7f3e4d35d4 100644 --- a/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/BigTreeTech SKR Mini E3 v3/MarlinUI/Configuration_adv.h @@ -1689,11 +1689,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1749,7 +1749,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h index c93de116d4..0dabd70a34 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/CrealityUI/Configuration_adv.h @@ -1689,11 +1689,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1749,7 +1749,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h index df08127b1d..c7b50a5f8f 100644 --- a/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h +++ b/config/examples/Creality/Ender-3 V2/CrealityV422/MarlinUI/Configuration_adv.h @@ -1689,11 +1689,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1749,7 +1749,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h index e790dfca91..6a3463b97d 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech E3 RRF/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h index 744af0c7a7..b4b6994604 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR 1.4/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h index ca9f3e9f8f..6f2c39c5b6 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/2-into-1 Hotend/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h index 6c6b5dca24..8a8e8b5e53 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Dual Z/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h index ca9f3e9f8f..6f2c39c5b6 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3 Turbo/Single Extruder/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h index 7c902206fb..58118a7831 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR E3-DIP V1.1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h index c4a26c629a..052828b61b 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 78153cf966..7447f5640a 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 20cb530a17..5ce5f28c31 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h index fcf73be78e..ea6ff145a1 100644 --- a/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/BigTreeTech SKR Mini E3 3.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h index 2dc6a32e6c..00bd10abc6 100644 --- a/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h index f84d050dba..607b02eedd 100644 --- a/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV422/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h index 669955dfc5..ba2405542f 100644 --- a/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/CrealityV427/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h index 1fedafe74e..e781d6ff31 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/BLTouch/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h index 1fedafe74e..e781d6ff31 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 1.2/base/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h index 8f2edc6920..c39014bb95 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah 2.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h index 1fedafe74e..e781d6ff31 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/BLTouch/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h index 1fedafe74e..e781d6ff31 100644 --- a/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/FYSETC Cheetah/base/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h index dc302906fb..be8266751c 100644 --- a/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MEEB-3DP/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h index 9cc573f137..2b0bee5a4c 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h index 94283f607e..aa66f50a1f 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3/V1.1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h index 8fb4cbe3d2..c5181ff9c4 100644 --- a/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/MKS Robin E3P/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h index 219fb9b5de..20add63934 100644 --- a/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/TH3D EZBoard Lite V2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-4/Configuration_adv.h b/config/examples/Creality/Ender-4/Configuration_adv.h index 61d9342630..f6d21038f6 100644 --- a/config/examples/Creality/Ender-4/Configuration_adv.h +++ b/config/examples/Creality/Ender-4/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5 Plus/Configuration_adv.h b/config/examples/Creality/Ender-5 Plus/Configuration_adv.h index 5f0e92c6b2..2a35b1b4c3 100644 --- a/config/examples/Creality/Ender-5 Plus/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Plus/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h index e2a85adb52..416aa22c39 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 3745fbb83d..3236680946 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h index 9c04d14124..334ba2441b 100644 --- a/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/BigTreeTech SKR Mini E3 2.0 with BLTouch/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h index 5506c05f7f..d98005b7a3 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h index 7372cea81e..f29b1a42f0 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV422/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h index f0b2d9ea16..ae66c3bff1 100644 --- a/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5 Pro/CrealityV427/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h index e2a85adb52..416aa22c39 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo with BLTouch/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h index 3285759f00..4c30d897a2 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h index 78153cf966..7447f5640a 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 1.2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 6974f94f1f..ae99d5f6fa 100644 --- a/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h index b28f5cc1f6..76278358b2 100644 --- a/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h index 124969353c..861c16e2bb 100644 --- a/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h +++ b/config/examples/Creality/Ender-5/CrealityV427/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Creality/Ender-6/Configuration_adv.h b/config/examples/Creality/Ender-6/Configuration_adv.h index 4ee267d471..a381b720a0 100644 --- a/config/examples/Creality/Ender-6/Configuration_adv.h +++ b/config/examples/Creality/Ender-6/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h index f0ab119fd2..25f991e052 100644 --- a/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h +++ b/config/examples/Dagoma/Disco Ultimate/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Daycom/3DP-100/Configuration_adv.h b/config/examples/Daycom/3DP-100/Configuration_adv.h index e6d4cdf417..1cb1954f73 100644 --- a/config/examples/Daycom/3DP-100/Configuration_adv.h +++ b/config/examples/Daycom/3DP-100/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h index ec28267355..2f6c383cdc 100644 --- a/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h +++ b/config/examples/EXP3D/Imprimante multifonction/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h b/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h index c231423aac..023f2aba11 100644 --- a/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h +++ b/config/examples/EasyThreeD/ET4000PLUS/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Einstart-S/Configuration_adv.h b/config/examples/Einstart-S/Configuration_adv.h index 97ca9e4835..1f5c8fa295 100644 --- a/config/examples/Einstart-S/Configuration_adv.h +++ b/config/examples/Einstart-S/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Elegoo/Neptune 2/Configuration_adv.h b/config/examples/Elegoo/Neptune 2/Configuration_adv.h index 3866f16ca8..bdbc025e47 100644 --- a/config/examples/Elegoo/Neptune 2/Configuration_adv.h +++ b/config/examples/Elegoo/Neptune 2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Eryone/Thinker SE/Configuration_adv.h b/config/examples/Eryone/Thinker SE/Configuration_adv.h index 7e76ef5f3c..2d4d6cfde0 100644 --- a/config/examples/Eryone/Thinker SE/Configuration_adv.h +++ b/config/examples/Eryone/Thinker SE/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2315,7 +2315,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Eryone/Thinker V2/Configuration_adv.h b/config/examples/Eryone/Thinker V2/Configuration_adv.h index d4d2506226..045837646f 100644 --- a/config/examples/Eryone/Thinker V2/Configuration_adv.h +++ b/config/examples/Eryone/Thinker V2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2315,7 +2315,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/FYSETC/AIO_II/Configuration_adv.h b/config/examples/FYSETC/AIO_II/Configuration_adv.h index d137c1445b..3408357e23 100644 --- a/config/examples/FYSETC/AIO_II/Configuration_adv.h +++ b/config/examples/FYSETC/AIO_II/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/FYSETC/F6_13/Configuration_adv.h b/config/examples/FYSETC/F6_13/Configuration_adv.h index da922821fc..d24cd7110d 100644 --- a/config/examples/FYSETC/F6_13/Configuration_adv.h +++ b/config/examples/FYSETC/F6_13/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/FYSETC/S6/Configuration_adv.h b/config/examples/FYSETC/S6/Configuration_adv.h index 60de7c90a2..3a8f8ca7df 100644 --- a/config/examples/FYSETC/S6/Configuration_adv.h +++ b/config/examples/FYSETC/S6/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Felix/DUAL/Configuration_adv.h b/config/examples/Felix/DUAL/Configuration_adv.h index 472abc7311..be2bf1631a 100644 --- a/config/examples/Felix/DUAL/Configuration_adv.h +++ b/config/examples/Felix/DUAL/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Felix/Single/Configuration_adv.h b/config/examples/Felix/Single/Configuration_adv.h index 472abc7311..be2bf1631a 100644 --- a/config/examples/Felix/Single/Configuration_adv.h +++ b/config/examples/Felix/Single/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/FlashForge/Creator 2X/Configuration_adv.h b/config/examples/FlashForge/Creator 2X/Configuration_adv.h index 830ba0982c..39ef472ade 100644 --- a/config/examples/FlashForge/Creator 2X/Configuration_adv.h +++ b/config/examples/FlashForge/Creator 2X/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/FlashForge/CreatorPro/Configuration_adv.h b/config/examples/FlashForge/CreatorPro/Configuration_adv.h index 0d22960563..426be857d2 100644 --- a/config/examples/FlashForge/CreatorPro/Configuration_adv.h +++ b/config/examples/FlashForge/CreatorPro/Configuration_adv.h @@ -1687,11 +1687,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1747,7 +1747,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2308,7 +2308,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/FlyingBear/P902/Configuration_adv.h b/config/examples/FlyingBear/P902/Configuration_adv.h index 396ccc58ee..8216dfba3c 100644 --- a/config/examples/FlyingBear/P902/Configuration_adv.h +++ b/config/examples/FlyingBear/P902/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/FlyingBear/P905H/Configuration_adv.h b/config/examples/FlyingBear/P905H/Configuration_adv.h index a57648a9f7..23a1e4338a 100644 --- a/config/examples/FlyingBear/P905H/Configuration_adv.h +++ b/config/examples/FlyingBear/P905H/Configuration_adv.h @@ -1691,11 +1691,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1751,7 +1751,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2312,7 +2312,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/FolgerTech/i3-2020/Configuration_adv.h b/config/examples/FolgerTech/i3-2020/Configuration_adv.h index 1261bdc6b0..eb09f4bc5a 100644 --- a/config/examples/FolgerTech/i3-2020/Configuration_adv.h +++ b/config/examples/FolgerTech/i3-2020/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Formbot/Raptor/Configuration_adv.h b/config/examples/Formbot/Raptor/Configuration_adv.h index 45402f739c..df1d9e3ba5 100644 --- a/config/examples/Formbot/Raptor/Configuration_adv.h +++ b/config/examples/Formbot/Raptor/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h index dac6c42dbd..5d915b7db3 100644 --- a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Formbot/T_Rex_3/Configuration_adv.h b/config/examples/Formbot/T_Rex_3/Configuration_adv.h index 622a7cccd4..46e387f1b9 100644 --- a/config/examples/Formbot/T_Rex_3/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_3/Configuration_adv.h @@ -1692,11 +1692,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1752,7 +1752,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2313,7 +2313,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A10/Configuration_adv.h b/config/examples/Geeetech/A10/Configuration_adv.h index 50910ae60d..842e79b76c 100644 --- a/config/examples/Geeetech/A10/Configuration_adv.h +++ b/config/examples/Geeetech/A10/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A10D/Configuration_adv.h b/config/examples/Geeetech/A10D/Configuration_adv.h index 9c4732690f..4ad01cd42d 100644 --- a/config/examples/Geeetech/A10D/Configuration_adv.h +++ b/config/examples/Geeetech/A10D/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h index 4975ee3652..bf4ea26725 100644 --- a/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/Stock LCD/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h index 4975ee3652..bf4ea26725 100644 --- a/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/YHCB2004_V4.1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A10PRO/Configuration_adv.h b/config/examples/Geeetech/A10PRO/Configuration_adv.h index 50910ae60d..842e79b76c 100644 --- a/config/examples/Geeetech/A10PRO/Configuration_adv.h +++ b/config/examples/Geeetech/A10PRO/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h index 4975ee3652..bf4ea26725 100644 --- a/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/Stock LCD/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h index 4975ee3652..bf4ea26725 100644 --- a/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h +++ b/config/examples/Geeetech/A10T/YHCB2004_V4.1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A20/Configuration_adv.h b/config/examples/Geeetech/A20/Configuration_adv.h index 0ed46d2550..f01622b013 100644 --- a/config/examples/Geeetech/A20/Configuration_adv.h +++ b/config/examples/Geeetech/A20/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A20M/Configuration_adv.h b/config/examples/Geeetech/A20M/Configuration_adv.h index 0ed46d2550..f01622b013 100644 --- a/config/examples/Geeetech/A20M/Configuration_adv.h +++ b/config/examples/Geeetech/A20M/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A20T/Configuration_adv.h b/config/examples/Geeetech/A20T/Configuration_adv.h index 0ed46d2550..f01622b013 100644 --- a/config/examples/Geeetech/A20T/Configuration_adv.h +++ b/config/examples/Geeetech/A20T/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A30/Configuration_adv.h b/config/examples/Geeetech/A30/Configuration_adv.h index bd4697bacd..1e9b407d5e 100644 --- a/config/examples/Geeetech/A30/Configuration_adv.h +++ b/config/examples/Geeetech/A30/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A30M/Configuration_adv.h b/config/examples/Geeetech/A30M/Configuration_adv.h index bd4697bacd..1e9b407d5e 100644 --- a/config/examples/Geeetech/A30M/Configuration_adv.h +++ b/config/examples/Geeetech/A30M/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/A30T/Configuration_adv.h b/config/examples/Geeetech/A30T/Configuration_adv.h index bd4697bacd..1e9b407d5e 100644 --- a/config/examples/Geeetech/A30T/Configuration_adv.h +++ b/config/examples/Geeetech/A30T/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/D200/Configuration_adv.h b/config/examples/Geeetech/D200/Configuration_adv.h index 59e56c41a9..b03f13e777 100644 --- a/config/examples/Geeetech/D200/Configuration_adv.h +++ b/config/examples/Geeetech/D200/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/Duplicator5/Configuration_adv.h b/config/examples/Geeetech/Duplicator5/Configuration_adv.h index 60de7c90a2..3a8f8ca7df 100644 --- a/config/examples/Geeetech/Duplicator5/Configuration_adv.h +++ b/config/examples/Geeetech/Duplicator5/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/E180/Configuration_adv.h b/config/examples/Geeetech/E180/Configuration_adv.h index bd4697bacd..1e9b407d5e 100644 --- a/config/examples/Geeetech/E180/Configuration_adv.h +++ b/config/examples/Geeetech/E180/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/M201/Configuration_adv.h b/config/examples/Geeetech/M201/Configuration_adv.h index 59e56c41a9..b03f13e777 100644 --- a/config/examples/Geeetech/M201/Configuration_adv.h +++ b/config/examples/Geeetech/M201/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/MeCreator2/Configuration_adv.h b/config/examples/Geeetech/MeCreator2/Configuration_adv.h index 22591eebc6..d7a8c54fcb 100644 --- a/config/examples/Geeetech/MeCreator2/Configuration_adv.h +++ b/config/examples/Geeetech/MeCreator2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2308,7 +2308,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/Me_creator/Configuration_adv.h b/config/examples/Geeetech/Me_creator/Configuration_adv.h index 60de7c90a2..3a8f8ca7df 100644 --- a/config/examples/Geeetech/Me_creator/Configuration_adv.h +++ b/config/examples/Geeetech/Me_creator/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/Me_ducer/Configuration_adv.h b/config/examples/Geeetech/Me_ducer/Configuration_adv.h index 7821ecc1c2..ba994d53bf 100644 --- a/config/examples/Geeetech/Me_ducer/Configuration_adv.h +++ b/config/examples/Geeetech/Me_ducer/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h index 81bc3f9ff3..4b5d4c65a7 100644 --- a/config/examples/Geeetech/PI3A PRO/Configuration_adv.h +++ b/config/examples/Geeetech/PI3A PRO/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h index 50910ae60d..842e79b76c 100644 --- a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h index 50910ae60d..842e79b76c 100644 --- a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/HMS434/Configuration_adv.h b/config/examples/HMS434/Configuration_adv.h index 6e6bf89bc4..4baee89653 100644 --- a/config/examples/HMS434/Configuration_adv.h +++ b/config/examples/HMS434/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Index/REV_03/Configuration_adv.h b/config/examples/Index/REV_03/Configuration_adv.h index 30fb9f72be..0c07cd294e 100644 --- a/config/examples/Index/REV_03/Configuration_adv.h +++ b/config/examples/Index/REV_03/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Infitary/i3-M508/Configuration_adv.h b/config/examples/Infitary/i3-M508/Configuration_adv.h index 2fd3882b25..1a8522c27f 100644 --- a/config/examples/Infitary/i3-M508/Configuration_adv.h +++ b/config/examples/Infitary/i3-M508/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h index c48af1e7c5..53d6a9136c 100644 --- a/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h +++ b/config/examples/Intamsys/FunmatHT 4988/Configuration_adv.h @@ -1687,11 +1687,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1747,7 +1747,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2308,7 +2308,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/JGAurora/A1/Configuration_adv.h b/config/examples/JGAurora/A1/Configuration_adv.h index a836bc517b..af1ebe8db8 100644 --- a/config/examples/JGAurora/A1/Configuration_adv.h +++ b/config/examples/JGAurora/A1/Configuration_adv.h @@ -1693,11 +1693,11 @@ //#define XYZ_NO_FRAME //#define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1753,7 +1753,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2314,7 +2314,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/JGAurora/A5/Configuration_adv.h b/config/examples/JGAurora/A5/Configuration_adv.h index af46b11dc9..70e2ec8ad0 100644 --- a/config/examples/JGAurora/A5/Configuration_adv.h +++ b/config/examples/JGAurora/A5/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/JGAurora/A5S/Configuration_adv.h b/config/examples/JGAurora/A5S/Configuration_adv.h index a836bc517b..af1ebe8db8 100644 --- a/config/examples/JGAurora/A5S/Configuration_adv.h +++ b/config/examples/JGAurora/A5S/Configuration_adv.h @@ -1693,11 +1693,11 @@ //#define XYZ_NO_FRAME //#define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1753,7 +1753,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2314,7 +2314,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/JGAurora/Magic/Configuration_adv.h b/config/examples/JGAurora/Magic/Configuration_adv.h index 55e6a459cc..baeb78b188 100644 --- a/config/examples/JGAurora/Magic/Configuration_adv.h +++ b/config/examples/JGAurora/Magic/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Kingroon/KP3/Configuration_adv.h b/config/examples/Kingroon/KP3/Configuration_adv.h index 12a9756c3a..b0aaddc541 100644 --- a/config/examples/Kingroon/KP3/Configuration_adv.h +++ b/config/examples/Kingroon/KP3/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Labists/ET4/Configuration_adv.h b/config/examples/Labists/ET4/Configuration_adv.h index 1ae5b2771d..3f8fd8d27d 100644 --- a/config/examples/Labists/ET4/Configuration_adv.h +++ b/config/examples/Labists/ET4/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/LulzBot/TAZ4/Configuration_adv.h b/config/examples/LulzBot/TAZ4/Configuration_adv.h index db83461ece..be5d4e0eab 100644 --- a/config/examples/LulzBot/TAZ4/Configuration_adv.h +++ b/config/examples/LulzBot/TAZ4/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/MBot/Cube/Configuration_adv.h b/config/examples/MBot/Cube/Configuration_adv.h index afae9aad09..370da5d8fa 100644 --- a/config/examples/MBot/Cube/Configuration_adv.h +++ b/config/examples/MBot/Cube/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h index 282d7c7643..516a071e31 100644 --- a/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h +++ b/config/examples/MakerFarm/Pegasus 12/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2303,7 +2303,7 @@ #define BUFSIZE 8 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/MakerParts/Configuration_adv.h b/config/examples/MakerParts/Configuration_adv.h index 007e5486b4..28a9ba58fd 100644 --- a/config/examples/MakerParts/Configuration_adv.h +++ b/config/examples/MakerParts/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Malyan/M150/Configuration_adv.h b/config/examples/Malyan/M150/Configuration_adv.h index d3e1f3b2c4..4d0006c986 100644 --- a/config/examples/Malyan/M150/Configuration_adv.h +++ b/config/examples/Malyan/M150/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Malyan/M200/Configuration_adv.h b/config/examples/Malyan/M200/Configuration_adv.h index 494f50506a..e85a7cfd7d 100644 --- a/config/examples/Malyan/M200/Configuration_adv.h +++ b/config/examples/Malyan/M200/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Micromake/C1/enhanced/Configuration_adv.h b/config/examples/Micromake/C1/enhanced/Configuration_adv.h index 757695bf1e..df0373ce6e 100644 --- a/config/examples/Micromake/C1/enhanced/Configuration_adv.h +++ b/config/examples/Micromake/C1/enhanced/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Mks/Sbase/Configuration_adv.h b/config/examples/Mks/Sbase/Configuration_adv.h index f178ea7711..fda73cdcfd 100644 --- a/config/examples/Mks/Sbase/Configuration_adv.h +++ b/config/examples/Mks/Sbase/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Modix/Big60/Configuration_adv.h b/config/examples/Modix/Big60/Configuration_adv.h index 73c37b303c..d1dbdeb649 100644 --- a/config/examples/Modix/Big60/Configuration_adv.h +++ b/config/examples/Modix/Big60/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Nextion/Configuration_adv.h b/config/examples/Nextion/Configuration_adv.h index 61a9895d28..9e2b52196b 100644 --- a/config/examples/Nextion/Configuration_adv.h +++ b/config/examples/Nextion/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Ortur 4/Configuration_adv.h b/config/examples/Ortur 4/Configuration_adv.h index 79c21ce25d..a2e7a0c37f 100644 --- a/config/examples/Ortur 4/Configuration_adv.h +++ b/config/examples/Ortur 4/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of flash. // Frivolous Game Options #define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Polargraph/Configuration_adv.h b/config/examples/Polargraph/Configuration_adv.h index 0518c100e1..a08dfceb35 100644 --- a/config/examples/Polargraph/Configuration_adv.h +++ b/config/examples/Polargraph/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Prusa/MK3/Configuration_adv.h b/config/examples/Prusa/MK3/Configuration_adv.h index b76111f9e9..f0413be934 100644 --- a/config/examples/Prusa/MK3/Configuration_adv.h +++ b/config/examples/Prusa/MK3/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h index f825849295..4f90c1cd3d 100644 --- a/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h +++ b/config/examples/Prusa/MK3S-BigTreeTech-BTT002/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2308,7 +2308,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Qidi/Qidi 1/Configuration_adv.h b/config/examples/Qidi/Qidi 1/Configuration_adv.h index 5f226640da..6b095bb7d8 100644 --- a/config/examples/Qidi/Qidi 1/Configuration_adv.h +++ b/config/examples/Qidi/Qidi 1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Raiscube/A8r/Configuration_adv.h b/config/examples/Raiscube/A8r/Configuration_adv.h index a71135e55e..2c1bb3a211 100644 --- a/config/examples/Raiscube/A8r/Configuration_adv.h +++ b/config/examples/Raiscube/A8r/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/RapideLite/RL200/Configuration_adv.h b/config/examples/RapideLite/RL200/Configuration_adv.h index 60de7c90a2..3a8f8ca7df 100644 --- a/config/examples/RapideLite/RL200/Configuration_adv.h +++ b/config/examples/RapideLite/RL200/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Renkforce/RF100/Configuration_adv.h b/config/examples/Renkforce/RF100/Configuration_adv.h index fb9e27c6ea..199fa2396a 100644 --- a/config/examples/Renkforce/RF100/Configuration_adv.h +++ b/config/examples/Renkforce/RF100/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Renkforce/RF100XL/Configuration_adv.h b/config/examples/Renkforce/RF100XL/Configuration_adv.h index fb9e27c6ea..199fa2396a 100644 --- a/config/examples/Renkforce/RF100XL/Configuration_adv.h +++ b/config/examples/Renkforce/RF100XL/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Renkforce/RF100v2/Configuration_adv.h b/config/examples/Renkforce/RF100v2/Configuration_adv.h index fb9e27c6ea..199fa2396a 100644 --- a/config/examples/Renkforce/RF100v2/Configuration_adv.h +++ b/config/examples/Renkforce/RF100v2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/RigidBot/Configuration_adv.h b/config/examples/RigidBot/Configuration_adv.h index 757f9e4dde..bfb1137c62 100644 --- a/config/examples/RigidBot/Configuration_adv.h +++ b/config/examples/RigidBot/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 8 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/SCARA/MP_SCARA/Configuration_adv.h b/config/examples/SCARA/MP_SCARA/Configuration_adv.h index 2047bba3a9..1a786d7b57 100644 --- a/config/examples/SCARA/MP_SCARA/Configuration_adv.h +++ b/config/examples/SCARA/MP_SCARA/Configuration_adv.h @@ -1685,11 +1685,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1745,7 +1745,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2306,7 +2306,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/SCARA/Morgan/Configuration_adv.h b/config/examples/SCARA/Morgan/Configuration_adv.h index c48830c3fe..edb1015f45 100644 --- a/config/examples/SCARA/Morgan/Configuration_adv.h +++ b/config/examples/SCARA/Morgan/Configuration_adv.h @@ -1685,11 +1685,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1745,7 +1745,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2306,7 +2306,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h index 35eca59109..25bbdc0421 100644 --- a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h +++ b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Sanguinololu/Configuration_adv.h b/config/examples/Sanguinololu/Configuration_adv.h index fffac1e153..43db6a452b 100644 --- a/config/examples/Sanguinololu/Configuration_adv.h +++ b/config/examples/Sanguinololu/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Simulator/Configuration_adv.h b/config/examples/Simulator/Configuration_adv.h index f6dc86cb7c..4a8eb011e0 100644 --- a/config/examples/Simulator/Configuration_adv.h +++ b/config/examples/Simulator/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of PROGMEM. + #define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~‭3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h index 2621dfdc78..e9754ddf66 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR E3 Turbo/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h index 03ae867c90..a7aa749f40 100644 --- a/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/BigTreeTech SKR Mini E3 2.0/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h index e3281db79c..da44653e4c 100644 --- a/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV22/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2307,7 +2307,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h index 5838246532..cec8375f10 100644 --- a/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h +++ b/config/examples/Sovol/SV-01/CrealityV221/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2307,7 +2307,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Sunlu/S8/Configuration_adv.h b/config/examples/Sunlu/S8/Configuration_adv.h index 9f13594659..23bee757e3 100644 --- a/config/examples/Sunlu/S8/Configuration_adv.h +++ b/config/examples/Sunlu/S8/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h index 77a6b6d152..c1dc50274a 100644 --- a/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h +++ b/config/examples/TPARA/AXEL_TPARA/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Tevo/Michelangelo/Configuration_adv.h b/config/examples/Tevo/Michelangelo/Configuration_adv.h index efab58820c..056aebd284 100644 --- a/config/examples/Tevo/Michelangelo/Configuration_adv.h +++ b/config/examples/Tevo/Michelangelo/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Tevo/Nereus/Configuration_adv.h b/config/examples/Tevo/Nereus/Configuration_adv.h index 14086eb651..2902ad23c0 100644 --- a/config/examples/Tevo/Nereus/Configuration_adv.h +++ b/config/examples/Tevo/Nereus/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Tevo/Tarantula Pro/Configuration_adv.h b/config/examples/Tevo/Tarantula Pro/Configuration_adv.h index 61114f387e..e0590ffad8 100644 --- a/config/examples/Tevo/Tarantula Pro/Configuration_adv.h +++ b/config/examples/Tevo/Tarantula Pro/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h index c07415c60c..085315e2e3 100644 --- a/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V1 (MKS Base)/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h b/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h index c07415c60c..085315e2e3 100644 --- a/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h +++ b/config/examples/Tevo/Tornado/V2 (MKS GEN-L)/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/TheBorg/Configuration_adv.h b/config/examples/TheBorg/Configuration_adv.h index 1df95bc6b3..8ce0ce810a 100644 --- a/config/examples/TheBorg/Configuration_adv.h +++ b/config/examples/TheBorg/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/TinyBoy2/Configuration_adv.h b/config/examples/TinyBoy2/Configuration_adv.h index 67057e89b9..50790f89d3 100644 --- a/config/examples/TinyBoy2/Configuration_adv.h +++ b/config/examples/TinyBoy2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Tronxy/X3A/Configuration_adv.h b/config/examples/Tronxy/X3A/Configuration_adv.h index 0a86db1937..e146ae4c1f 100644 --- a/config/examples/Tronxy/X3A/Configuration_adv.h +++ b/config/examples/Tronxy/X3A/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Tronxy/X5S-2E/Configuration_adv.h b/config/examples/Tronxy/X5S-2E/Configuration_adv.h index f638c8c4b0..f321a3546f 100644 --- a/config/examples/Tronxy/X5S-2E/Configuration_adv.h +++ b/config/examples/Tronxy/X5S-2E/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h index 205b82c26d..aaaad46e33 100644 --- a/config/examples/Tronxy/X5SA-2E/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA-2E/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2313,7 +2313,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Tronxy/X5SA/Configuration_adv.h b/config/examples/Tronxy/X5SA/Configuration_adv.h index 510a87fdc8..654bf4fce2 100644 --- a/config/examples/Tronxy/X5SA/Configuration_adv.h +++ b/config/examples/Tronxy/X5SA/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2313,7 +2313,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h index 367656462f..1c7611f14d 100644 --- a/config/examples/Two Trees/BlueR Plus/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR Plus/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2310,7 +2310,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h index b8460b58e8..89ca103d55 100644 --- a/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h index b8460b58e8..89ca103d55 100644 --- a/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h index b8460b58e8..89ca103d55 100644 --- a/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h +++ b/config/examples/Two Trees/BlueR/BlueR V3/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h index 6db1c62f1b..01aba0d93f 100644 --- a/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Plus/Sapphire Plus V2/Configuration_adv.h @@ -1694,11 +1694,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1754,7 +1754,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2315,7 +2315,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h index d42e87bc51..00f4527efd 100644 --- a/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h +++ b/config/examples/Two Trees/Sapphire Pro/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/UltiMachine/Archim1/Configuration_adv.h b/config/examples/UltiMachine/Archim1/Configuration_adv.h index e33e3ec1f9..fb39aeeb4f 100644 --- a/config/examples/UltiMachine/Archim1/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/UltiMachine/Archim2/Configuration_adv.h b/config/examples/UltiMachine/Archim2/Configuration_adv.h index e3cf56c913..69e8f62bdf 100644 --- a/config/examples/UltiMachine/Archim2/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h index ac6b8e99df..faa6d7fd74 100644 --- a/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker 2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h index ee2c9dcc78..c5ea5e89d3 100644 --- a/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original (1.5.7)/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h index b1dda1a42b..1a116d9dd9 100644 --- a/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h +++ b/config/examples/Ultimaker/Ultimaker Original Plus (2.1.1)/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames #define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 16 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/VORONDesign/Configuration_adv.h b/config/examples/VORONDesign/Configuration_adv.h index e4e17ed79e..153c6471ea 100644 --- a/config/examples/VORONDesign/Configuration_adv.h +++ b/config/examples/VORONDesign/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Velleman/K8200/Configuration_adv.h b/config/examples/Velleman/K8200/Configuration_adv.h index b0d75004f3..6f84a5cb38 100644 --- a/config/examples/Velleman/K8200/Configuration_adv.h +++ b/config/examples/Velleman/K8200/Configuration_adv.h @@ -1701,11 +1701,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1761,7 +1761,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2322,7 +2322,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h index a795077652..c9d4d6ca8f 100644 --- a/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Dual-head/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 26 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h index a795077652..c9d4d6ca8f 100644 --- a/config/examples/Velleman/K8400/Single-head/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Single-head/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 26 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/WASP/PowerWASP/Configuration_adv.h b/config/examples/WASP/PowerWASP/Configuration_adv.h index ecea25ca27..ba63b8f9d3 100644 --- a/config/examples/WASP/PowerWASP/Configuration_adv.h +++ b/config/examples/WASP/PowerWASP/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h index 870968ebd9..da43b7595d 100644 --- a/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 4S/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h index f700d13b04..420722fc5c 100644 --- a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME //#define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h index d9964f4e09..d3ed851ae6 100644 --- a/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 2.1/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 32 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h index 1fd1f37c28..5938a6c302 100644 --- a/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator i3 Mini/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Weedo/Tina2/V2/Configuration_adv.h b/config/examples/Weedo/Tina2/V2/Configuration_adv.h index 3be1431dc5..064eb9b705 100644 --- a/config/examples/Weedo/Tina2/V2/Configuration_adv.h +++ b/config/examples/Weedo/Tina2/V2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Weedo/Tina2/V3/Configuration_adv.h b/config/examples/Weedo/Tina2/V3/Configuration_adv.h index 3be1431dc5..064eb9b705 100644 --- a/config/examples/Weedo/Tina2/V3/Configuration_adv.h +++ b/config/examples/Weedo/Tina2/V3/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Weistek/wt150/Configuration_adv.h b/config/examples/Weistek/wt150/Configuration_adv.h index 7b5aebc1b0..942bff852a 100644 --- a/config/examples/Weistek/wt150/Configuration_adv.h +++ b/config/examples/Weistek/wt150/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Zonestar/P802M/Configuration_adv.h b/config/examples/Zonestar/P802M/Configuration_adv.h index ab43516557..35885c16de 100644 --- a/config/examples/Zonestar/P802M/Configuration_adv.h +++ b/config/examples/Zonestar/P802M/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h index 424a5fcef7..7119dd57d4 100644 --- a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h +++ b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (A4988)/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h index 26f38b1b16..28874315b3 100755 --- a/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h +++ b/config/examples/Zonestar/P802QR2/BigTreeTech SKR 1.4 Turbo (TMC2209)/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h index ad1d708680..ed164d2d17 100644 --- a/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel Linear Plus/Configuration_adv.h @@ -1691,11 +1691,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1751,7 +1751,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2312,7 +2312,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h index ee6f3ec21a..111c06bc62 100644 --- a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Anycubic/Predator/Configuration_adv.h b/config/examples/delta/Anycubic/Predator/Configuration_adv.h index 4596887e93..f92e602787 100644 --- a/config/examples/delta/Anycubic/Predator/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Predator/Configuration_adv.h @@ -1691,11 +1691,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1751,7 +1751,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2312,7 +2312,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h index 3f70df70f0..bec44394bc 100644 --- a/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h index 3f70df70f0..bec44394bc 100644 --- a/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h +++ b/config/examples/delta/Dreammaker/Overlord_Pro/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h index f89bbf5b3a..fe6728900f 100644 --- a/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h +++ b/config/examples/delta/FLSUN/Q5-nano_v1/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 32 // da 4 che era // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h index abe986d79c..97cb92d5c8 100644 --- a/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQ-S/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h index de182b7539..560429364c 100644 --- a/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h +++ b/config/examples/delta/FLSUN/QQS-Pro/Configuration_adv.h @@ -1691,11 +1691,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. #define USE_SMALL_INFOFONT @@ -1751,7 +1751,7 @@ #define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap #define STATUS_FAN_FRAMES 4 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2312,7 +2312,7 @@ #define BUFSIZE 16 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h index 20becd1b46..e38224b52a 100644 --- a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h +++ b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/FLSUN/kossel/Configuration_adv.h b/config/examples/delta/FLSUN/kossel/Configuration_adv.h index 20becd1b46..e38224b52a 100644 --- a/config/examples/delta/FLSUN/kossel/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h index 909040fa65..d5ca7fadba 100644 --- a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Geeetech/G2/Configuration_adv.h b/config/examples/delta/Geeetech/G2/Configuration_adv.h index 70329f95af..aa76fc805b 100644 --- a/config/examples/delta/Geeetech/G2/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h index 70329f95af..aa76fc805b 100644 --- a/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2Pro/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Geeetech/G2S/Configuration_adv.h b/config/examples/delta/Geeetech/G2S/Configuration_adv.h index 70329f95af..aa76fc805b 100644 --- a/config/examples/delta/Geeetech/G2S/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2S/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h index 70329f95af..aa76fc805b 100644 --- a/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h +++ b/config/examples/delta/Geeetech/G2SPro/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h index c6c929c194..9d7b86cd49 100644 --- a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h +++ b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h index 8109e78035..934b4d17c0 100644 --- a/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h +++ b/config/examples/delta/Hatchbox_Alpha/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/MKS/SBASE/Configuration_adv.h b/config/examples/delta/MKS/SBASE/Configuration_adv.h index d9b32920c4..b66e2962fa 100644 --- a/config/examples/delta/MKS/SBASE/Configuration_adv.h +++ b/config/examples/delta/MKS/SBASE/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Malyan M300/Configuration_adv.h b/config/examples/delta/Malyan M300/Configuration_adv.h index edb49aa5d5..4f28d08082 100644 --- a/config/examples/delta/Malyan M300/Configuration_adv.h +++ b/config/examples/delta/Malyan M300/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/Tevo Little Monster/Configuration_adv.h b/config/examples/delta/Tevo Little Monster/Configuration_adv.h index 59f070ea88..8cebee3183 100644 --- a/config/examples/delta/Tevo Little Monster/Configuration_adv.h +++ b/config/examples/delta/Tevo Little Monster/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/generic/Configuration_adv.h b/config/examples/delta/generic/Configuration_adv.h index 909040fa65..d5ca7fadba 100644 --- a/config/examples/delta/generic/Configuration_adv.h +++ b/config/examples/delta/generic/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/kossel_clear/Configuration_adv.h b/config/examples/delta/kossel_clear/Configuration_adv.h index ba4f85ebfe..b11d03279b 100644 --- a/config/examples/delta/kossel_clear/Configuration_adv.h +++ b/config/examples/delta/kossel_clear/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/delta/kossel_xl/Configuration_adv.h b/config/examples/delta/kossel_xl/Configuration_adv.h index fc3c0b1cc9..a853665456 100644 --- a/config/examples/delta/kossel_xl/Configuration_adv.h +++ b/config/examples/delta/kossel_xl/Configuration_adv.h @@ -1690,11 +1690,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1750,7 +1750,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2311,7 +2311,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/gCreate/gMax1.5+/Configuration_adv.h b/config/examples/gCreate/gMax1.5+/Configuration_adv.h index f233e09281..60fe815c00 100644 --- a/config/examples/gCreate/gMax1.5+/Configuration_adv.h +++ b/config/examples/gCreate/gMax1.5+/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h index b540048e2a..7f299e346a 100644 --- a/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h +++ b/config/examples/linear_axes/RAMPS 5 LINEAR_AXES/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/makibox/Configuration_adv.h b/config/examples/makibox/Configuration_adv.h index 980fe4c0b7..8472225b4e 100644 --- a/config/examples/makibox/Configuration_adv.h +++ b/config/examples/makibox/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed. diff --git a/config/examples/tvrrug/Round2/Configuration_adv.h b/config/examples/tvrrug/Round2/Configuration_adv.h index 9ed9857a99..99c840efff 100644 --- a/config/examples/tvrrug/Round2/Configuration_adv.h +++ b/config/examples/tvrrug/Round2/Configuration_adv.h @@ -1688,11 +1688,11 @@ //#define XYZ_NO_FRAME #define XYZ_HOLLOW_FRAME - // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM. + // A bigger font is available for edit items. Costs 3120 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_BIG_EDIT_FONT - // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM. + // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash. // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese. //#define USE_SMALL_INFOFONT @@ -1748,7 +1748,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar - //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM. + //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options //#define MARLIN_BRICKOUT @@ -2309,7 +2309,7 @@ #define BUFSIZE 4 // Transmission to Host Buffer Size -// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. +// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0. // To buffer a simple "ok" you need 4 bytes. // For ADVANCED_OK (M105) you need 32 bytes. // For debug-echo: 128 bytes for the optimal speed.